Memphis_Bill

Forum Cartel
  • Posts

    10557
  • Joined

  1. Memphis_Bill

    An Alien Origin

    Quote:
    Originally Posted by BlackRhapsody View Post
    I wouldn't say Peacebringers are born with the power because that one in Atlas Park says he's the combination of a cop and a Kheldian Warrior, if I remember correctly. That would make him half alien at least and a totally new species at most. Either way, he's still not Natural. And I do understand you point about being one of the 5 origins even if you're not native to earth. However, this is about giving those whom don't fit in those 5 a sixth option. It was never meant to replace any of them.

    Also, I feel psionics clearly falls under Mutant by the very nature of Mutant's origin description:\; it's an abnormal ability that some people are born with or is triggered by an outside source.
    Any Peacebringer that merges with a human gets those powers. It is natural for that combination. Therefore, yes, it's natural. He has the same powers as Moonfire, as all of the PPD Ascended division (well, they have fewer, generally, but can learn to that point,) and the player run peacebringers. It is 100% natural for a Peacebringer to have those powers. They do not need technology for it. It is not part of a science experiment. It is not a mutation (as the combined being can, yes, be seen as a new race - that is actually the official stance on it) and it's certainly not magic.

    There is absolutely no reason for an "alien" origin to be added.

    If any Kryptonian came to Earth, they'd have powers similar to Superman. It would be, again, Natural for them.

    If there's a robot sent from Mars tearing up Paragon, that could be Tech - or, from the robot's POV, natural. Not alien.

    Psionics are not necessarily mutant. I have characters that use technology to enhance and direct "psi" energy. That makes them tech. Or if they undergo some process, science. Or if everyone of their race has it, natural.

    Nobody who has brought up an "alien" origin has ever managed to give a good reason why it fits and one of the other five do not. Alien is a description, not an origin.

    Edit: And that's not even getting into the work involved in adding an origin - *if one can be added* - to the game.
  2. Memphis_Bill

    Dr.Who news....

    Eh, given the comment during the End of Time set (with everyone dying and being brought back, over and over - certainly not "until they couldn't any more") I'd gotten the impression that that was more a legal or traditional limit as opposed to 13, then down. (And, as mentioned, The Master had a new set granted, which just reinforces the notion.)
  3. It came in so very handy while fighting steel canyon fires. I think I got to use it once!
  4. Quote:
    Originally Posted by EvilGeko View Post
    Both of those are, in fact, weird as well. Like I said, no problem with the idea. I would just find the whole exercise a waste of time if I were a dev.
    .... though with that statement I have to point out they (a) add PVP maps and (b) add badges specifically to count higher number of badges - and (c) have even made UI changes for those badges, multiple times.

    You may not think these "weird" pursuits are worthwhile, but fortunately the devs do, knowing the people doing them are just as much a part of the community as everyone else... including the RPers and those who just like making (and having available) even more costumes, both of which are groups that would benefit from and enjoy the extra costume slots.

    Frankly, EG, it's not up to you to label how someone else enjoys the game "weird" or "not worthwhile." It's not something you would do? Great. I don't go chasing soft caps on my characters. But I'm not going to tell the people that DO want to do that it's not worthwhile or that it's "weird." Their $15/mo.
  5. Quote:
    Originally Posted by EvilGeko View Post

    I don't like how KB is implemented in this game. But that's not critical to this issue and it's not necessary to bring PBs in line with Warshades. The key issue is that at late game Warshades both have more damage and possibly more survivability with less downsides. That's not fair and it needs to be corrected.
    ... until they hit a *single* hard target. Their buffs, unless they're already running, drop badly as does their support firepower. That's the Warshade's Achilles heel.

    Peacebringers, meanwhile, will *always* have X amount of +HP, of healing, of buffs from build up and so forth. This (pre-I13, since post-I13 PVP is comparatively dead) is why you almost never saw Warshades in PVP - and yet Peacebringers did hold their own rather well. No need to run around trying to buff from other things, hope you can get a few moments to kill a mob, etc. Yes, a few tried - Warshades would tend to try to hunt Masterminds - but in general, a Peacebringer was more suitable. (And yes, I PVPed with both, and the Peacebringer worked better from COV release to I13. And after, if you can deal with the PVP changes.)

    A Warshade is going to buff the number of enemies in the mission when they run it - likely without buffing level. A Peacebringer is going to do the opposite, taking fewer but tougher opponents. (And the "fewer" is not necessarily a given.)
  6. Quote:
    Originally Posted by Jibikao View Post
    I've given Kheldian a try 3 times and 3 times were all during Double Exp period. I tried Peacebringer 3 times and I deleted him before level 14 3 times.
    "Before level 14" = nothing. Nobody performs particularly well at that point. Barely into DOs, nowhere near enough slots on any AT. Tanks can't really tank, Scrappers can't really scrap and so forth. And that goes for "kinda low damage" too.

    Mez protection is granted by who you team with, as well as Dwarf form - at level 20. Not sure what you mean by "Cant' use power tools." I wouldn't suggest trying to build a house in either Nova or Dwarf form.

    Control = Pulsar, Incandescent Strike (it IS a hold) and knockback/down. You are not a Dominator or Controller. You are a Peacebringer.
  7. Quote:
    Originally Posted by EvilGeko View Post
    Actually, I think they could probably just GIVE you a slot pretty easily, but it's the UI improvements that MAY not be trivial. I don't know either.

    I don't have any problem with the idea, I just find it weird. Carry on.
    And some people see only wanting to PVP in this game as weird, or wanting to chase after 10000 badges as weird. *shrug* If it's something else to keep people in the game and money going to PS, without disrupting everyone else, great.
  8. Hmmm.

    1. Been talked about. Depending on how it's handled, sure.
    2. Who cares if people run single player SGs? It's been done since SGs were introduced, it doesn't hurt anyone.
    3. Eh.
    4. Not needed. And this is coming from someone who likes running multiform Kheldians.Hell, I have characters with TOO MANY slots. Besides, wait for the INcarnate system.
    5. Some, yes, some, no.
    6. Nobody uses them now, so some love here would be fine.
    8. Asked for before. We'll see.
    9. AKA a "bug." And it's not just firefox. I've been checking on it with Chrome and it happens here too.
    10. Eh.
    11. I do. It's fun. Though I've already proposed DA and Creys Folly revamps (and a multi-issue Boomtown revamp,) as have others.
    12. They tried it. It ended up badly affecting the server they tested it on, as well as became a victim of feature creep. It got pushed back to "sometime."
    13. See multiple threads. See Jay's Costume Request threads.
    14. See other threads.
    15. No. Boring. Epic = tied to a story, and frankly, there are other far more interesting areas to investigate with an EAT. And ones that wouldn't have to be tied to a faction. (Coralax, Blood of the Black stream - both mentioned LONG ago, BOTBS still being pushed on occasion by Castle - and some want Rikti.)
    16. Eh.
    17. Don't really care.
    18. You know that little thing called "Praetoria?" Not to mention tip missions being from 20-50? Cimerora (35-50?) They do spread it out.
    19. See 15.
    20. No. It's an anti-botting measure.
    21. Eh.
    22. Wait and see.
    23. Asked for before. Wouldn't mind.
  9. Memphis_Bill

    i19 question...

    Quote:
    Originally Posted by Siefro View Post
    Though if people want a new attack power and keep there fitness slotted the way it is how would they slot their new power?
    The way triform Kheldians have been doing it for years now. Pick what's important, pick what you really want to enhance, keep an eye out for good single-slot powers, take advantage of IOs to frankenslot, get more mileage out of each slot.
  10. Quote:
    Originally Posted by Necrotech_Master View Post
    im sure more costume slots would not hurt, but i doubt poeple would want to actually buy them
    If it's universal across all characters? Yeah, I'd buy them.

    If it's not? IN-game arc would be preferred.
  11. Quote:
    Originally Posted by Wavicle View Post
    The only real concern is money. Building and maintaining 2 lvl 50 builds can be very expensive.
    Only if you're trying to maintain expensive IOs.
  12. Yep. Actually just noticed the other day while in IP (since I normally seem to take the train or other porters - base, ouro, whatever.)

    Also running a 5770.
  13. Simply put - no.

    Later on, contacts may introduce you to new contacts ("I have someone else who wants to speak to you,") but the Oakes contacts, other than the Radio, have always had to be introduced by a mayhem mission. One mission won't unlock all four. (Five, actually, as you need to unlock whatserface, velveeta... er, veluta by trapping ghosts, which is a royal PITA at that level.)
  14. Memphis_Bill

    Best server??

    Try Pinnacle or Victory. Fun servers.
  15. Quote:
    Originally Posted by AlienOne View Post
    If that change were made, we'd have a uncountable number of people rushing to play Khelds, because that irritation for teams would then become a huge "bonus" in a lot of team perceptions....
    And multiple others who can actually play with the KB being disgusted with the nerf... because, yes, that is what it would be.

    And in response to your prior post? Yes, you *can* control how much scatter there is. As mentioned, work from the close edge to the far so they stay bunched up, or if you've got vertical room, straight up so they're knocked flat down. It's not a difficult skill to master, despite so few seeming to bother to learn to do so.
  16. Memphis_Bill

    Jealous

    Quote:
    Originally Posted by Antoinette View Post
    Yes, this is not just today though. This has been like this for the past couple of "Issues." I have CoH on 2 PC's and both gave same results. Even my bf tried it and he can't hear the sound effect it should make. If I can hear someone else's then it should be fine, well not technically..

    It has a sound in test server, so I'm not sure what I'm missing.
    That makes absolutely no sense to me. >.<

    Same power, same PC, two different characters, one has sound, one doesn't.
    Same power, same character, two PCs, no sound.
    Second build, done "fresh," no sound.
    We can't customize sounds.

    Is the character male, female or huge?
    Are the others male, female or huge?

    Edit: What's getting me is that other people cant' hear it on *their* PCs. Short of rolling a new character (and, yeah, quick PL to 20,) I can't think of anything else to try. If you DO roll a new character to test this and it works there - which it should - I'd send a ticket in to support with all this info, as it sounds like... well, something would be wrong server-side where it's not sending the info.

    If we still had free transfers, I'd say transfer them out and back. See if it works on another server or not. Since it works on test.
  17. Memphis_Bill

    Jealous

    I don't believe it does, since it's not an armor (most of what you see that on are things like regen auras and other non damage type auras.) Drain Psyche would be like an attack, so it should have an animation and sound.
  18. Memphis_Bill

    Jealous

    "Being old" shouldn't have anything to do with it. You trigger off a power, the computer says "Play animation 1000, sound 4000" (basically) and it does it. Drain Psyche should be the same regardless.

    It MIGHT be some change from between issues, some reference or other, but this sounds strange.

    Do this - Go to a trainer. Pick "Choose a build," and start your second build. Add whatever you want, but add Drain Psyche as well. Then go use it. (You can switch back to the other build within 10-15 minutes.) If it's from an update, I'd *assume* this should tell it to use the current version. See if you hear sound.
  19. Quote:
    Originally Posted by Raster View Post
    Overall I have been very happy, but COX still lacks being able to feel "super".
    I've never gotten statements like this. Spending some time over in Aion (not to mention stints in Tabula Rasa, etc.) only make me wonder about it even more - there, a 1v1 fight can be an event, 1v2 you'd better have a good build, and you need the "holy trinity" for far too many things... hope you have your "healer."

    Here, I can get a good size mob around me and wipe them out in moments - and no, not grey. Or wipe them out from a pretty good distance, turn them all into statues, turn them into harmless kittens, etc. Not one, but large mobs.

    If anything, I end up feeling *more* powerful here than I do elsewhere.
  20. Quote:
    Originally Posted by Hart View Post
    Just curious - why would you farm PVE mobs in a PVP zone?
    Quote:
    Either really, Id like to farm those hotspots for lvl 30 recipes,
    This, though Croatoa should have some decent size mobs, as well as the upper end of Dark Astoria/entrance to Crey's Folly. More level variation though.
  21. Memphis_Bill

    Animorph pack

    Dog/Wolf/etc - as long as we can go from skin to full hair, sure. (I'm interested in it mostly for, say, Anubis, much like I'm interested in others that can be coopted into Egyptian mythology.) There'd also have to be some variety there as far as long/short/snub noses.

    No, I'm not sure what some of the ones we have now are supposed to be.

    I don't see myself using this pack *extensively,* but I'd pick it up. (Honestly, I'd see it split - some basic stuff free, more exotic in the pack.)
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    Why not? We get plenty of Global badges through the PlayNC store and just for existing, and Jack said that you could "craft" almost anything through Inventions. I figure you could just log in a character with that badge and have both the AT and the costumes become unlocked for your entire account. Like what we do with 50s.

    Tech aside, though, having that at character creation is my top priority. I have no quarrel with the actual costumes.
    Yeah, my "I don't know if it can be" is mostly that we don't have costumes that get unlocked and applied globally, as opposed to ATs. (I don't like using the store as an example, because that's not really unlocked through in-game actions. The Khelds and VEATs are probably closer, so I am hopeful it could be done.)
    Quote:
    I know one thing - I HATE NPC companions that I can't control. HATE them. On a Mastermind, it's tolerable because if the henchmen get unruly, I can just force them to passive and they obey. On missions where I have companions I can't control, I tend to leave them behind or let them get themselves killed, because the time spent waiting for them and the extra danger from absurd aggro just isn't worth it.

    And on top of it all, a Mastermind has other powers to use in addition to the henchmen. A lot of the time you can just let them run around and do their thing while you focus on support or, as I often do, focus on cycling your utter crap personal attacks. And that's WITH Mastermind controls. Without them, NPCs just irritate me to no end, doubly so if they're my only output.
    ... I'm not sure why this is being brought up then. You're not dealing with a "Lady Jane's Suicidal Tendancies" here - you've got a sub going from point A to point B, which you're either sending the critters you control against or you're using them to fend off attacks. There's also not a lot to hide behind - remember, we're talking about a sub in reasonably open water - and I do imagine this either being an "ambush wave" of attackers/defenders or just hitting points. It would be hard to aggro more.

    (I don't know if we *have* a mission like this in game. I don't think so. I've also got some bias toward wanting this as a proof-of-concept type mission, as I'd suggested something similar as a zone event while rebuilding Boomtown where you can protect the workers convoys going out to repair things - though that, of course, would be using your own powers.)

    IF it's possible to get a couple of powers (an ink as a sort of stealth/placate, some weapon or two) they'd likely be similar to shelly percy's nictus arc (temp powers,) but again I'm not sure if it's something that can be done with a sort of "enforced walk" type suppression. I'm not against including them, I'm just not sure of the tech to do so.
  23. Quote:
    Originally Posted by newchemicals View Post
    Ask me how long people stick around on a team when you have a Solar Flare spammer scattering stuff. (Okay tanks/brutes spamming Hand Clap isn't popular either)
    People don't seem to mind mine (other than the "ZOMG KB IZ EBIL KILLITKILLITKILLIT!" folks who will never be happy with it.)

    Then again, I direct mine as opposed to "Jump into the middle of the mob, next to the tank, and scatter stuff everywhere."
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    On your idea of a power suppression field underwater to where you can only travel... Well, this solves the problem of awkward attack animations and effects, but ironically enough introduces the opposite one. Traditional underwater complaint is that certain powers just plain wouldn't work underwater, so they shouldn't be allowed. The opposite of that is that certain powers SHOULD work underwater, such as sonics and radiation, and so they should be allowed. Granted, it's easier to accept that limitation as we're already used to power suppression fields, but you had better not put me in a dangerous environment with my powers disabled
    Which is why (in the second set) you're given a guard and mastermind controls - yes, some powers (rare that they are) that ARE logical are cut off, but it's easier to explain that you're given a generic pressure suit than "Well, this powerset works, that doesn't, selectively ignore concept" - this ignores everyone's concepts.

    Quote:
    When it comes to the Coralax and Epic ATs in general, I think you may want to be bolder. One of... Scratch that, THE ONLY reason I've ever considered playing Kheldians is because they had unique powers. What you're suggesting sounds like an "inter-AT" framework, and one I feel is better suited for a general, generic AT. Epic ATs as such should really have their own graphically unique powers that aren't just recombinations of existing player powers. If anything, that's the primary reason I care nothing for Soldiers of Arachnos - they're just more Mace, Claws, Rifle and Psi, along with a few others. I'm sure there are a few powers unavailable otherwise, like the Omega Manoeuvre, but by and large, they're cobbled together from existing powers. Sure, the framework is different, but I'd have preferred an AT that's brand new, not refurbished old.
    Graphically unique, yes. It's hard to come up with anything actually *new* that someone's not going to point to and say "That's this one's power, that's that one's power" and so forth. For instance, the Hybrid's melee attacks do Lethal and Toxic damage. Why? Because (a) I don't want to just go with the (later heavily resisted) lethal on its own, and (b) it makes sense - there are enough underwater creatures that have a toxic sting if you come into contact with them that an underwater, bioengineering-capable society would probably choose to incorporate that. Am I "borrowing" powers from Spine/Thorn/VEAT (think it's widows that do that?) Intentionally, no, but someone's going to say that's what it reminds them of.

    I didn't go through a whole-AT design, but did make references to other powersets to give an idea of what they'd be capable of and give a 'flavor' for play.

    Quote:
    Finally, the costume... Well, I guess if it's attached to the badge and the badge is account-wide, then sure, I can see that. But if you mean to suggest that this should be an unlock that has to wait for level 25+ and be unlocked over and over again every time, I will have to disagree. Either make it a global unlock or dump it in the editor. I'm not sure how interested I would be in Coralax costumes, being that I hate their design, but that's my own personal bias and preferences talking. Are you planning on an enforced first costume like Soldiers of Arachnos have?
    I'm not sure if it *can* be globally unlocked. If so, then yes, it would be - though if it's tied to a badge, you're not going to have it at character creation. That's also why I suggested a possibility of having it show up as recipes. Not a perfect solution, but a workaround.

    Coral is going to be smoother, rounder, and "finer-grained" than Stone armor, and would show up as an alternate for them (and if we can get customizaton for it, for any APP/PPP with stone armor.)

    Forced costume... I want more costume slots, and I want them showing in the UI. Storywise, yes, you should be starting with a coralax look for story reasons. If we can get more slots showing in the UI (SoA can have five *additional* slots, but only four of them show along with the forced costume, and I want more to begin with) I'd say "and you're stuck with it, but given a second slot and free tailor token at level 1 to help infiltrate human society." If we can't for whatever reason - you're not stuck with it. (And free tailor token at the end of their first EAT-specific storyarc, when you're sent to the surface to infiltrate, etc, etc, etc.) I don't just want this to be "a powerset," after all - there's a reason for the E in EAT.

    Quote:
    . Mastermind controls, at their very core, are terrible, horrible devices that only ever work if you devise complicated binds for them.
    And this I disagree with. Masterminds work with binds because those *are* their powers, 24/7, and they also have to keep bodyguard mode in mind. I've run heavies and the like - and for single, one-off missions, "Defend me" and "Attack that" do work fine. No complicated binds are needed (and for non-masterminds, don't work anyway, even with MM-control pets.) They're meant to be short missions, and a way to get people out and "underwater" with a story purpose to them.

    Edit: Also, there are no escort missions outside. You're doing one of three things - trying to destroy something, trying to protect something, or going for glowies. The "escort" you do of the sub in one of the arcs? The sub is going to go from point A to point B even if you don't move.
  25. I get the feeling there's too much reading involved here.