QoL Suggestions for the game


Adeon Hawkwood

 

Posted

Ok, so over time as playing I've been keeping a little text file with suggestions I've come up with as I've played the game (only for the last couple weeks or so...it's not a LONG list).

So anyway, here they are in no particular order except the first:

1. Offline SG invites. I know this has been discussed to death, but it's still at the top of the list.

2. The ability to better control access to base storage. Such as: The ability to type in a toon name or global name to have access to said storage regardless of if they're in the SG. (I.E. Having a toon run a "bank sg" while the rest of your toons are in your main sg, but can still access via coalition) The alternative here is that many people have taken to running "single player sg's" which I feel hurts the game, as it is not a single player game, and I don't think it was the devs goal for that to happen either.

3. An in-game build editor similar to Mid's. Create your builds, modify, tweak, etc...then load up the respec screen and simply hit "apply build"

4. More slots! WE don't even get HALF of the total amount of possible slots we could potentially use. If it were changed to simply getting 3 slots at ALL slot levels, that would be a very welcome increase, and not game breaking either. (I believe this would only result in 15 extra slots) Or maybe give us a way to EARN more slots? That would help the game in more ways than one. (It would get people out of AE, which would also result in more drops/more items on the market)

5. For the love of god, can you PLEASE rework all the level 1-40 Hero side contacts? (except hollows, fault, striga, croatoa, rwz, and PI) Bring them up to par with at least CoV contacts, if not even Praetorian contacts? I would love to play the games content, but as it is right now, the hazard zones and tf's hero side are pretty much the best story arcs and leveling. As a matter of fact, I don't think a lot of people would complain if you devoted an entire issue to reworking some of the old stuff in the game and making it into new content. Or maybe, for the next few issues going forward, one hero zone per issue could get a contacts revamp? That wouldn't be so hard, right?

6. Increase Titan-O's to dropping at the characters level range. As it stands right now, limiting them to level 40 has made them worthless. Or make them like IO's, so that they can't be outleveled. And on that note, maybe also make it so you don't have to be between levels 39-41 to start the Eden Trial?

7. Deleted due to valid reason of why it shouldn't be in the game (Wings with Trenchcoats - bandwidth/cpu reason)

8. Global storage! (And more than 30 pieces of storage in SG salvage racks!)

9. The ability to log in and STAY logged in while browsing the forums with Firefox.

10. NO MORE EMOTE ONLY BOOSTERS!

11. Give us a reason to go to Boomtown, Dark Astoria, Terra Volta and Eden! Other than GM's and the Eden/Respec Trials. Personally, I think boomtown could use the Faultline treatment.

12. What ever happened to the WoW Armory type service that the devs were gonna give us?

13. More costumes! Especially animal type costume pieces (Bird head, cat head/face, etc)

14. Make the anniversary badges (Celebrant, etc) account level!

15. Longbow and Vanguard Epic Archetypes.

16. Reorganize the arcs in the Ouroboros Crystals so that the arcs are in the same level range as the badges they award. (Example: Ouroboros Initiation. Listed 46-50, awards 35-49) Conversely, also fix the badges awarded to some arcs to the level range the arc SHOULD be at, and are actually listed at. (Example, Jenny Adair's arcs are listed properly at 25-29, but award the 20-24 badges)

17. Give us a UI with LUA scripting. You know how much people love user created addons?

18. PLEASE stop packing so much new content into the 20-29 and 40-50 level ranges! Give 30-39 some more lovin, please???

19. Please move all arcs in Ouroboros into the level range that they award the badges for. For instance, Jenny Adair's arc awards the 20-24 badges, but is in the 25-29 range. Ouroboros Initiation is in the 46-50 range, but awards the 35-39 badges. I would also suggest that some arcs (like welcome to vanguard) be moved into the level range that they can be ACQUIRED at. Just because you can run it all the way up to 50 doesn't mean that it has to be in the 46-50 range. Also, some more content in the 40-45 range would be GREAT. (Because running Division:Line at level 40-45 and grinding those badges out is extremely laughable considering you can do "Welcome to Vanguard" for the 46-50 badges.)

20: Allow multiple auto powers. For example: Hasten, Secondary Mutation, and Practiced Brawler

21: Access to Safeguards/Mayhems via Ouro

22: (Suggestion may be met with I19, not sure yet) Add a way to acquire all Praetorian Badges through Ouro.

23: Rename SG option. (Even if it's a paid feature)


 

Posted

Quote:
Originally Posted by Foxy_Phoenix View Post
Ok, so over time as playing I've been keeping a little text file with suggestions I've come up with as I've played the game (only for the last couple weeks or so...it's not a LONG list).

So anyway, here they are in no particular order except the first:
Gonna respond to some of these...

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2. The ability to better control access to base storage. Such as: The ability to type in a toon name or global name to have access to said storage regardless of if they're in the SG.
Never going to happen. The potential for abuse is too great and opening up the controls beyond super-group rankings is just asking for trouble.

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(I.E. Having a toon run a "bank sg" while the rest of your toons are in your main sg, but can still access via coalition)
One of the reasons the developers won't do this actually.

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The alternative here is that many people have taken to running "single player sg's" which I feel hurts the game, as it is not a single player game, and I don't think it was the devs goal for that to happen either.
It wasn't, but what you suggest would simply make it easier for players to create and engage bank SG's.

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3. An in-game build editor similar to Mid's. Create your builds, modify, tweak, etc...then load up the respec screen and simply hit "apply build"
Never going to happen. I think it's been officially commented that the developers have no interest in duplicating projects already being run by the community. As of right now then a MIDS type tool is not on the list of things for the developers to look at.

There also are some problems with your respec screen idea. While the respec User-Interface is probably in for a semi-overhaul, with the ability to move powers around by selectable levels, and the ability to manipulate slots in a respec per level, there are still several mechanical actions that need to be taken by the player, such as placing each enhancement.

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4. More slots! WE don't even get HALF of the total amount of possible slots we could potentially use. If it were changed to simply getting 3 slots at ALL slot levels, that would be a very welcome increase, and not game breaking either. (I believe this would only result in 15 extra slots) Or maybe give us a way to EARN more slots? That would help the game in more ways than one. (It would get people out of AE, which would also result in more drops/more items on the market)
Never. Going. To. Happen. This isn't quality of life suggestion. This is how can I break the game some more suggestion.

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5. For the love of god, can you PLEASE rework all the level 1-40 Hero side contacts? (except hollows, fault, striga, croatoa, rwz, and PI) Bring them up to par with at least CoV contacts, if not even Praetorian contacts? I would love to play the games content, but as it is right now, the hazard zones and tf's hero side are pretty much the best story arcs and leveling. As a matter of fact, I don't think a lot of people would complain if you devoted an entire issue to reworking some of the old stuff in the game and making it into new content. Or maybe, for the next few issues going forward, one hero zone per issue could get a contacts revamp? That wouldn't be so hard, right?
No.

The developers policy is to leave existing content as existing content. Case in point: Old Positron Task Force, old Maria Jenkins Arc, old Tina McIntyre arc, and Calvin Scott Task Force (I19).

The developers policy is that they will design new content with new stories using new tools. Players who want to re-write old content are free to do so through the Mission Architecture System. In many cases, Mission Architecture will give the players more flexibility on older arcs than the developers had themselves.

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6. Increase Titan-O's to dropping at the characters level range. As it stands right now, limiting them to level 40 has made them worthless. Or make them like IO's, so that they can't be outleveled. And on that note, maybe also make it so you don't have to be between levels 39-41 to start the Eden Trial?
Oh hey, an actual Quality of Life Suggestion!

Yes. The Titan Origin enhancements drop range does leave players with a gaping hole in the mid-40's. However, the Titan Origin enhancements are exposed to the player through the same system that Training, Dual, Single, and Hamidon enhancements are exposed through, and thus have a limited level range.

Should the Titan enhancements be given an unleveled status? Well, since the Eden trial is the only way to get them, that probably is not a half bad idea.

The Eden Trial starting bug is a known bug. It will be fixed when the developers can track down the bug and fix it without breaking other sections of the game.

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7. Wings WITH Trenchcoats!
Never going to happen. This is not a Quality of Life Suggestion

This is a how can I kill network bandwidth suggestion. The point of fact is, the developers limit the number of movement capable items on avatars for a very good reason. The extra character detail chews up network bandwidth and creates a larger processing load for the server.

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8. Global storage! (And more than 30 pieces of storage in SG salvage racks!)
Never going to happen. The developers already ran into the problem that players treat the email system as Global Storage, which was in and of itself an entire can of worms.

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9. The ability to log in and STAY logged in while browsing the forums with Firefox.
Known bug. Not sure what the problem is, but I think it's been passed on to the NCSoft web-crew.

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10. NO MORE EMOTE ONLY BOOSTERS!
...

....

Yes.

Whoever came up with the party pack and it's price point was dipping into the catnip.

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11. Give us a reason to go to Boomtown, Dark Astoria, Terra Volta and Eden! Other than GM's and the Eden/Respec Trials. Personally, I think boomtown could use the Faultline treatment.
Baumtown has long been scheduled for a rework. The big question here becomes developer time. During the ending cryptic days, the development staff did not have the resources to actually do anything with these zones. With Going Rogue finally out the door, and a fully trained development staff, there's a good chance that some of the plans for these zones will be carried out.

Now, will they be carried out in the life-span of the current game? Will those plans be carried out in a sequel title if NCSoft plays the CoH2 card? At this point, nobody knows.

What we do know is that Miss Melissa (War Witch), likes taking old and annoying zones and making them places you want to go to (like Hollows). So there's a high chance with her in the Lead Design spot that some of the staff will be tasked towards coming up with things to do in the remaining Hazard Zones.

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12. What ever happened to the WoW Armory type service that the devs were gonna give us?
It's dead.

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13. More costumes! Especially animal type costume pieces (Bird head, cat head/face, etc)
Not so much quality of life suggestion again. Noble Savage has several threads on this topic.

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14. Make the anniversary badges (Celebrant, etc) account level!
Please see this thread: http://boards.cityofheroes.com/showthread.php?t=240616

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15. Longbow and Vanguard Epic Archetypes.
Probably... not.

The big issue here is the point of Epic Archtypes. Several years back there were a whole range of Epic Archtypes planned. The primary reason was that the developers could do power set combinations in Epic Archtypes that wouldn't fit in the original 5 Hero Archtypes, and then the 5 Villain Archtypes.

Case in point:
  • the Kheldians have shape shifting
  • the Arachnos have careers
  • the Avians had wings
Don't remember the Avians? that's because they never actually made it into the game. Somebody figured out how to rig wings on all costumes, and instead of creating an epic archtype whose only purpose was to give wings to the players, the developers just gave wings to the players.

This is one of the reasons why the subject of Praetorian Epic Archtypes is such a hot button issue. If the developers come up with some gameplay concept that simply won't fit in the current archtypes, then yes, they might make an Epic Archtype to expose that concept to the players.

Unfortunately, the Longbow and the Vanguard are pretty stock enemies, and the potential to do something unique with them that isn't able to be done in the existing classes is pretty much... nothing.

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16. Reorganize the arcs in the Ouroboros Crystals so that the arcs are in the same level range as the badges they award.
Um. The arcs in the Ourobous Crystals are already arranged by the level you would do them at as a player. I have no idea what you are on about with this request.

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17. Give us a UI with LUA scripting. You know how much people love user created addons?
Let me rephrase what you want in three words.

GAPING SECURITY HOLE

No. City of Heroes does not need User Created Addons, and I will fight every chance I get to keep anybody from thinking that this horrible idea is in any way, under any condition, of any form, in any presentation, resembles anything that looks like a good idea.

It is not a good idea. It is just asking for trouble.

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18. PLEASE stop packing so much new content into the 20-29 and 40-50 level ranges! Give 30-39 some more lovin, please???
Lack.. of... content... in 30-39? Um. Okay.

(*looks around at the rest of the forum: anybody else going huh?)


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19. Please move all arcs in Ouroboros into the level range that they award the badges for. For instance, Jenny Adair's arc awards the 20-24 badges, but is in the 25-29 range. Ouroboros Initiation is in the 46-50 range, but awards the 35-39 badges. I would also suggest that some arcs (like welcome to vanguard) be moved into the level range that they can be ACQUIRED at. Just because you can run it all the way up to 50 doesn't mean that it has to be in the 46-50 range. Also, some more content in the 40-45 range would be GREAT. (Because running Division:Line at level 40-45 and grinding those badges out is extremely laughable considering you can do "Welcome to Vanguard" for the 46-50 badges.)
Um. Again. Ouroborus lists arcs at the levels players can access them. Rikti War Zone missions are listed in the level 50 range due to the Ouroborus missions not actually being the same player initiated missions.

While they do give the same reward, the Rikti War Zone missions are both Co-Op exposed, and some can be started at relatively low levels.

So, no issue. Working as intended. This is not a quality of life suggestion.

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20: Allow multiple auto powers. For example: Hasten, Secondary Mutation, and Practiced Brawler
Already shot down as a never going to happen.

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21: Access to Safeguards/Mayhems via Ouro
Often requested. Biggest problem is rekeying Safeguards and Mayhems to different unlocks. This is probably one of the lowest priority changes to be made to the game, and will likely only get implemented if something other than a Safeguard or Mayhem requires additional work to expose through Ouroborus.

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22: (Suggestion may be met with I19, not sure yet) Add a way to acquire all Praetorian Badges through Ouro.
It's met with I19.

Really. Most of these suggestions are not suggestions. Many of these are requests for stuffs the developers shot down, either at conventions, on the old forums, or here on the current forums, on the beta server, on the test server, or on the live servers.

I'm going to be blunt. If many of these changes are your idea of quality of life changes... you probably are going to consider City life downright miserable short of Sony Online Entertainment or EAMythic buying up City of Heroes and replacing the entire dev team with monkeys.


 

Posted

Quote:
Originally Posted by Foxy_Phoenix View Post
4. More slots! WE don't even get HALF of the total amount of possible slots we could potentially use. If it were changed to simply getting 3 slots at ALL slot levels, that would be a very welcome increase, and not game breaking either. (I believe this would only result in 15 extra slots) Or maybe give us a way to EARN more slots? That would help the game in more ways than one. (It would get people out of AE, which would also result in more drops/more items on the market)
Well, the idea is that you have to think about slotting and where you would get the most benefit for a slot.

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Originally Posted by Foxy_Phoenix View Post
7. Wings WITH Trenchcoats!
This would be nice, but I think the problem is to do with Trenchcoats taking up the "Back" slot.

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Originally Posted by Foxy_Phoenix View Post
9. The ability to log in and STAY logged in while browsing the forums with Firefox.
This happens with all browsers... and is annoying

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Originally Posted by Foxy_Phoenix View Post
10. NO MORE EMOTE ONLY BOOSTERS!
You don't have to buy boosters if you don't want what is in them...

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Originally Posted by Foxy_Phoenix View Post
11. Give us a reason to go to Boomtown, Dark Astoria, Terra Volta and Eden! Other than GM's and the Eden/Respec Trials. Personally, I think boomtown could use the Faultline treatment.
I go to those places quite often. Mainly to kill things for fun, xp and lewt.

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Originally Posted by Foxy_Phoenix View Post
15. Longbow and Vanguard Epic Archetypes.
Do you think that they should be Praetorian EAT's? and how different would they be from SoA's Huntsman Build?

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Originally Posted by Foxy_Phoenix View Post
18. PLEASE stop packing so much new content into the 20-29 and 40-50 level ranges! Give 30-39 some more lovin, please???
I believe they are working on this (It takes time to add in content)

Quote:
Originally Posted by Foxy_Phoenix View Post
20: Allow multiple auto powers. For example: Hasten, Secondary Mutation, and Practiced Brawler
This won't be added as it would allow people to toggle on 2-3 attacks and go afk while their characters kill things.


 

Posted

Quote:
Originally Posted by je_saist View Post
<snip>Let me rephrase what you want in three words.

GAPING SECURITY HOLE

No. City of Heroes does not need User Created Addons, and I will fight every chance I get to keep anybody from thinking that this horrible idea is in any way, under any condition, of any form, in any presentation, resembles anything that looks like a good idea.

It is not a good idea. It is just asking for trouble.
WRONG! I mean, you're wrong on other points, but this one is the most twitch-worthy. I've played 2 other MMO's that had 100% customizable UI's (using XML of some sort), and both are still going strong without any notable exploits having popped up from this. Wrong.

I agree that there are some questionable suggestions in the original post, but I cannot stand such wrongness being stated as an absolute truth.


 

Posted

Quote:
Originally Posted by Foxy_Phoenix View Post
1. Offline SG invites. I know this has been discussed to death, but it's still at the top of the list.
To whom? Invite your own alts, yes. Stacks of invites popping up from total strangers wanting to pad thier groups? NO!
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3. An in-game build editor similar to Mid's. Create your builds, modify, tweak, etc...then load up the respec screen and simply hit "apply build"
Yes.
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4. More slots! WE don't even get HALF of the total amount of possible slots we could potentially use. If it were changed to simply getting 3 slots at ALL slot levels, that would be a very welcome increase, and not game breaking either. (I believe this would only result in 15 extra slots) Or maybe give us a way to EARN more slots? That would help the game in more ways than one. (It would get people out of AE, which would also result in more drops/more items on the market)
Maybe. Don't need the extra slots, other than IO mules.
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8. Global storage! (And more than 30 pieces of storage in SG salvage racks!)
Don't care about global storage, want larger capacity for bins and racks.
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9. The ability to log in and STAY logged in while browsing the forums with Firefox.
Whatcha doin' that's so dull that you're surfing the web on the side?
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10. NO MORE EMOTE ONLY BOOSTERS!
This will end when/if people don't buy them.
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11. Give us a reason to go to Boomtown, Dark Astoria, Terra Volta and Eden! Other than GM's and the Eden/Respec Trials. Personally, I think boomtown could use the Faultline treatment.
There's a few revamps that could be done.
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14. Make the anniversary badges (Celebrant, etc) account level!
Agreed, as per the other thread on this exact same page!!
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15. Longbow and Vanguard Epic Archetypes.
Maybe.
20: Allow multiple auto powers. For example: Hasten, Secondary Mutation, and Practiced Brawler
[/quote]
Not likely to happen, even if only self-affecting powers are allowed. Putting multiple attacks on auto-fire very unlikely.
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21: Access to Safeguards/Mayhems via Ouro
Want This.
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23: Rename SG option. (Even if it's a paid feature)
Would be welcomed.


 

Posted

Well, Je-saist, thanks for what was mostly a quality reply. While I used the term "QoL" I will admit that some of my suggestions may not have fit that EXACT description.

There is a couple things tho, that I think you misunderstood.

As far as Ouroboros is concerned. I'm currently doing my badging in Ouro. Getting all the badges for running with the limitations set.

Now, here's where it IS a Quality of Life feature. As it is right now, it REQUIRES you to do outside research to find out what arcs award which badges. Simply reorganizing the arcs to the badges that they give, OR adjusting the badges given to the level range their already in is, imo, a very good suggestion.

As far as the 30-39 content. I'm not saying there's a LACK of content persay. What I AM saying is that most NEW content gets made for 20-29 or 40-50. As a matter of fact, the only NEW content (if memory serves me) other than the default contacts in Founders and Bricks that has been added to the game is Croatoa (30-35) and RWZ (1 contact, 35-40) and Cimerora.

Examples of 20-29 new content. (Note: When I say new, I'm referring to content after all the original contacts were put in the game, and then PI was added. All those contacts introduced a base system of contacts and a leveling structure.

So....Faultline (15-25) Striga (20-30) Croatoa (25-35) Midnighter Squad arcs (20-30) Mirror Arcs (20-30) new 20-30 content for Praetorians in Issue 19. Now, there is some overlap here, but keep in mind this is also new content on top of the existing contacts.

So, 35-40 actually becomes the bigger hole. In 35 to 40 you have only original contacts and 1 contact (Levantera) in RWZ and some stuff in Cimerora. (edit: Forget Borea, whom iirc is the RWZ version of Meg Mason in the hollows and gives repeatable mishes. So there's one other option, assuming you can start working with her at level 35)

40-50 Peregrine Island, RWZ, Cimerora, Shadow Shard. This is a shorter list, however more than enough missions in these level ranges to get you to 50. Also, 40-50 is prolly the place where alot of people start going back and doing all the TF's they haven't done yet, so once again, plenty of xp here.

Essentially, my point being this. I started a new elec/shield scrapper recently, with a pre-planned leveling path. Doing all the stuff I wanted to do even between 10-19 was HARD, however 20-30, without turning off xp right before you ding 30 is impossible, even when solo'ing. And that's without touching ANY of the original contacts (Talos and IP). I dinged 30 and still hadn't down alot of the NEW 20-30 content. Said toon is level 39 now, and after doing RWZ and Cim and a Numina and tip missions, it has without a debt been a very slow 4 levels since hitting 35. (And Croatoa is the only thing that makes 30-35 alot more reasonable). So, this is the first level range this new toon has encountered where I'm FORCED to rely on radios/tips/tf's to level. (Admitting this is my choice to avoid Founders/Bricks contacts, but again, I'm sure alot of people avoid these as well, as again IMO the old contacts REALLY need to be reworked.)

This also links into my previous point about reworking the original 1-40 contacts. Unfortunately, most people don't want to touch them with a 10 foot pole. They're full of hunts, fedex's, ALOT of traveling, and crap. And just on the NEW content alone, 20-29 is bloated, 40-50 is comfortable, and 30-39 is lacking. So, one of two things here. If, as the devs have said, they want to focus on NEW content, then add some to the 30-39 section. Or if, as I have suggested, they want to rework old content, then I'd suggest starting with 30-39 FIRST.


 

Posted

Let's see:

1. Yes, as long as the toggle that blocks SG invites isn't circumvented.

2. An emphatic no for the way you are describing it. Not to long ago the devs found out people were in coalitions were robbing other SG's blind because they could access their storage and get around the security locks the SG's had for their own members.

Besides we can now send ourselves whatever we want via email.

3. Sure why not.

4. Highly unlikely to ever happen. The devs have this thing called game balance they are always concerned about.

5. The devs have been doing this. It takes time.

6. No opinion on this one.

7. I want it too but as you found out they have valid reasons for not doing it.

8. Again highly unlikely this wil ever happen. the devs are dead set against hoarding. The fact that we went from being able to store 2500 salvage items in bases down to 30 speaks volumes.

9. We already can if we do it in a base or a mission.

10. I'm going to disagree with this one but only with this caveat. If they release another emote booster it needs to have 4 times the emotes for the same price. Otherwise the booster isn't worth buying.

11. No opinion on this at this time.

12. What?

13. Yes.

14. Yes.

15. No. At least not until we get Praetorian EATs. Then if additional EAT's get added it should be 3 at a time, 1 per each faction.

16. No opinion.

17. Not interested in this.

18. Yes to more content, but I don't care what level range it's at.

19. Isn't this a repeat of 16?

20. I think balance issues applies here.

21. No.

22. Why would you need to use Ouro to get exploration or kill badges?

23. Yes.


 

Posted

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WRONG! I mean, you're wrong on other points, but this one is the most twitch-worthy. I've played 2 other MMO's that had 100% customizable UI's (using XML of some sort), and both are still going strong without any notable exploits having popped up from this. Wrong.
WoW, off the top of my head, has had to kill numerous addons that did what they consider to be exploits (one that allowed one to autotarget friendlies and automatically cast a spell that removed a debuff, a recent one that allowed people to draw on the game world, to name two), along with the security hole (which is more likely what saist is talking about) of having to find trusted sites that have been in the past compromised with malware.

It's something to be cautious but not paranoid about.


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

Posted

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22. Why would you need to use Ouro to get exploration or kill badges?
If Praetoria only had expo and kill badges, then no, Ouro wouldn't be needed at all.


 

Posted

Hmmm.

1. Been talked about. Depending on how it's handled, sure.
2. Who cares if people run single player SGs? It's been done since SGs were introduced, it doesn't hurt anyone.
3. Eh.
4. Not needed. And this is coming from someone who likes running multiform Kheldians.Hell, I have characters with TOO MANY slots. Besides, wait for the INcarnate system.
5. Some, yes, some, no.
6. Nobody uses them now, so some love here would be fine.
8. Asked for before. We'll see.
9. AKA a "bug." And it's not just firefox. I've been checking on it with Chrome and it happens here too.
10. Eh.
11. I do. It's fun. Though I've already proposed DA and Creys Folly revamps (and a multi-issue Boomtown revamp,) as have others.
12. They tried it. It ended up badly affecting the server they tested it on, as well as became a victim of feature creep. It got pushed back to "sometime."
13. See multiple threads. See Jay's Costume Request threads.
14. See other threads.
15. No. Boring. Epic = tied to a story, and frankly, there are other far more interesting areas to investigate with an EAT. And ones that wouldn't have to be tied to a faction. (Coralax, Blood of the Black stream - both mentioned LONG ago, BOTBS still being pushed on occasion by Castle - and some want Rikti.)
16. Eh.
17. Don't really care.
18. You know that little thing called "Praetoria?" Not to mention tip missions being from 20-50? Cimerora (35-50?) They do spread it out.
19. See 15.
20. No. It's an anti-botting measure.
21. Eh.
22. Wait and see.
23. Asked for before. Wouldn't mind.


 

Posted

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Originally Posted by je_saist View Post
Baumtown has long been scheduled for a rework
Wrong. They know we want them to. They've admitted they know we want them to. They've never said they were going to.

As for what you said about War Witch, that's not entirely correct either. She was in charge of environments and open zone stuff for a long time, but that's not the same thing as being for it and liking it and pushing it to be a priority.

She's been proud of the work she and her team has done on the minor cosmetic revamps they've done to some zones already, but she has also been pretty specific about saying the same things Posi has said in the past about knowing that redesigning an old zone is just as much work as making a new one (in some ways more) and when given the choice between the two they're going to add new stuff.

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(*looks around at the rest of the forum: anybody else going huh?)
Nearly every time I read one of your posts. Oh wait, that wasn't what you meant.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by je_saist View Post
The developers policy is to leave existing content as existing content. Case in point: Old Positron Task Force, old Maria Jenkins Arc, old Tina McIntyre arc, and Calvin Scott Task Force (I19).

The developers policy is that they will design new content with new stories using new tools. Players who want to re-write old content are free to do so through the Mission Architecture System. In many cases, Mission Architecture will give the players more flexibility on older arcs than the developers had themselves.
Doesn't mean they can't rework the arcs to bring them up to the quality of the new ones and then put the old ones in Ouro. Personally I see this as a issue of manpower rather than anything else. Most people prefer to work on their own ideas rather than redo someone else so the devs are naturally going to prefer making new content over revamping old content. Personally I would love to see them do a "quick fix" pass through the older story arcs, not changing the dialogue or missions but limiting the zone choices a bit to reduce travel time, reducing the number of kills required in hunt missions and (if possible) changing the objectives on at least some of the "kill all" missions to "kill boss" or "find glowie" (I don't mind the occasional "kill all" but I think the older story arcs have to many of them). That would make the older story arcs a lot more fun to run without needing a complete rewrite.

Quote:
Let me rephrase what you want in three words.

GAPING SECURITY HOLE

No. City of Heroes does not need User Created Addons, and I will fight every chance I get to keep anybody from thinking that this horrible idea is in any way, under any condition, of any form, in any presentation, resembles anything that looks like a good idea.

It is not a good idea. It is just asking for trouble.
*cough* WoW *cough*. WoW is (probably) the largest MMO out there, it allows you to compeltely redo your interface and I am sure that there are lots of people constantly looking for ways to hack it (such as the gold selling sites) yet it doesn't seem to be an issue. A properly designed API would not be a security hole and would allow people a high degree of customization if they wanted it.

That being said it's still not really the sort of thing we need in CoX. From a practical point of view adding the capability now would be a heck of a lot of effort compared to building the capability in when the game was first designed. Secondly it isn't really needed, the basic interface is pretty functional and a lot of the things WoW addons provide are not not particularly relevant to CoX (like threat meters, boss warnings etc.).

I would quite like to see increased macro functionality (specifically the ability to make a macro button that shows the icon and recharge status for a regular power instead of a gray circle) but i don't think a full API is a necessity for this game.


 

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Just commenting on ones I have an opinion on.

1. Offline SG invites. I know this has been discussed to death, but it's still at the top of the list.

Totally with you on this one.

3. An in-game build editor similar to Mid's. Create your builds, modify, tweak, etc...then load up the respec screen and simply hit "apply build"

Please yes.

4. More slots! WE don't even get HALF of the total amount of possible slots we could potentially use. If it were changed to simply getting 3 slots at ALL slot levels, that would be a very welcome increase, and not game breaking either. (I believe this would only result in 15 extra slots) Or maybe give us a way to EARN more slots? That would help the game in more ways than one. (It would get people out of AE, which would also result in more drops/more items on the market)

Yes it would be game breaking. No on this one.

5. For the love of god, can you PLEASE rework all the level 1-40 Hero side contacts?

Maybe not all contacts, but at least lower the amount of hunts and forcing people to zone 3 times to talk to one person only to have to run all the way back to the original contact.

6. Increase Titan-O's to dropping at the characters level range. As it stands right now, limiting them to level 40 has made them worthless. Or make them like IO's, so that they can't be outleveled. And on that note, maybe also make it so you don't have to be between levels 39-41 to start the Eden Trial?

Eden trial, so agree.


10. NO MORE EMOTE ONLY BOOSTERS!
I agree but if others buy the hell out of emote boosters then we will see more of them. Best way to prevent this is to not buy what you dont like.

15. Longbow and Vanguard Epic Archetypes.
Nothing fancy about either of those. They just use existing sets that are out there already.


18. PLEASE stop packing so much new content into the 20-29 and 40-50 level ranges! Give 30-39 some more lovin, please???


20: Allow multiple auto powers. For example: Hasten, Secondary Mutation, and Practiced Brawler

At best would have to limit this to 1 pool power and 1 other power.

21: Access to Safeguards/Mayhems via Ouro

Yes please. Quite annoying to get the low level badges if you switch sides.

22: (Suggestion may be met with I19, not sure yet) Add a way to acquire all Praetorian Badges through Ouro.

23: Rename SG option. (Even if it's a paid feature)[/QUOTE]
Yes please. Sometimes the leader quits and you no longer want to be associated with that name. Currently there is no way to change it unless it is offensive in nature and get genericed.


 

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the only way i can see #3 happening is if it is power selection and slots only. no io's/so's. i'll get back about the rest later.

oh, and NO to #4.