Some observation from a returning old timer.


Aett_Thorn

 

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I pre-ordered and bought them game originally back in 2004. Played on and off again for about 18 months, mostly off and then canceled.

About three weeks ago I bought going rogue expansion and started playing again, got my Fire/Fire scrapper to 40 and a few others to early teens.

I'm having a lot of fun. Many great changes have happened in the past 5 years. I can actually solo 95% of the content now, which is a great improvement over the beginning, when you had to play a certain class with a certain build to solo at all.

Much less traveling, specially at lower levels, which is a great improvement, over five years ago when I spent 2/3 of my time traveling between missions, and before travel powers the game was down right annoying.

Overall I have been very happy, but COX still lacks being able to feel "super". I know some prefer the struggling superhero, but I don't, and I admit it has improved over five years ago. If I choose I want to be superman and take on 100 baddies. Yes I know at 40 I can go to low level areas and wipe greys all day long with no danger, that's not what I mean

The number one point of annoyance for me is map searching in missions. In about 50% of missions I still spend 80% of my time searching for that hidden last hostage or glowie, that is stuck in some little room on 3rd floor in the corner. This was one of the reasons I quit 5 years ago, and largely I don't see this issue has been fixed yet. Sometimes you get lucky and you will get a clue to where that last glowie is, but many times you don't.

Some maps, like caves and COT pyramid maps, are just PITA. They are so poorly designed, that often then not I spend more time searching every nook for the mission objectives, that I lose the fun of playing.

I think COX is the best Heroes game out, Champions which I did try, is very poor in comparison. But DC Online around the corner something has to change for COX. Just showing all map objectives or after you kill lets say 50% of NPC's then show them would make this game 100% more fun for me.

Now for a question, when I bought Going Rogue I opened a new account, instead of adding the key to my old account, is there a way to transfer characters between accounts?


 

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Don't think there is any way to transfer that stuff to another account, but do ask Support about that.

There is a little map feature now that helps you find that last enemy or mission object. Usually a red or white arrow.
Some of the maps are... as you say, but I think there is a change coming to them (I could be wrong). For me though, I've done the maps alot so when the team comes to the big room with several floors.... ok, lets start at the top and move down. (or start from bottom to top).

Welcome back to the game


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Originally Posted by Raster View Post
Now for a question, when I bought Going Rogue I opened a new account, instead of adding the key to my old account, is there a way to transfer characters between accounts?
No. Unfortunately. The closest we can come is server transfers from the same account.



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Originally Posted by Raster View Post
Now for a question, when I bought Going Rogue I opened a new account, instead of adding the key to my old account, is there a way to transfer characters between accounts?
No.


 

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Originally Posted by Lady Arete View Post
Don't think there is any way to transfer that stuff to another account, but do ask Support about that.

There is a little map feature now that helps you find that last enemy or mission object. Usually a red or white arrow.
Some of the maps are... as you say, but I think there is a change coming to them (I could be wrong). For me though, I've done the maps alot so when the team comes to the big room with several floors.... ok, lets start at the top and move down. (or start from bottom to top).

Welcome back to the game
Yes its great when it happens, but like I said half the maps it does not do that for some reason.


 

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Well, when you get down to only a few mobs left, they will show up on your map. Glowies produce a noticeable "whoom-whoom" sound if you get close to them, so pay attention for that as you're going through the mission.


There is no way to move characters between accounts, since that would open up a huge hole for gold farmers to just start making people level 50 characters, and then sell them.


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Originally Posted by Aett_Thorn View Post
Well, when you get down to only a few mobs left, they will show up on your map. Glowies produce a noticeable "whoom-whoom" sound if you get close to them, so pay attention for that as you're going through the mission.
I definitely pay attention to noise glowies makes. But as for you first sentence that is not true in at least have the missions. This morning I did 4 lvl 39 missions. 3 of them with one objective left did not show up, and all 3 were in one of the floor levels small rooms.

It does happen sometimes, but at least half the time it does not.


 

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Originally Posted by Raster View Post
Yes its great when it happens, but like I said half the maps it does not do that for some reason.
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Originally Posted by Aett_Thorn View Post
Well, when you get down to only a few mobs left, they will show up on your map.
Actually I have to agree with Raster. I've been in quite a few missions in which the "display last objective" logic wasn't triggered. The tech seems to work fine if the mission is "find 5 of X", then when I'm down to the last one it shows up on the map. If the objectives are "Free so-and-so, then find such-and-such" the glowie will often not show up even though it's the lone remaining objective. Hmm come to think of it usually the failure to show on the map was when the last objective was a targetable object I needed to destroy, as opposed to an actual glowie. I wonder if that's the diff? Or is it just that the logic isn't triggered until you've cleared a certain percentage of the total map population?


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Originally Posted by Aett_Thorn View Post
Well, when you get down to only a few mobs left, they will show up on your map. Glowies produce a noticeable "whoom-whoom" sound if you get close to them, so pay attention for that as you're going through the mission.


There is no way to move characters between accounts, since that would open up a huge hole for gold farmers to just start making people level 50 characters, and then sell them.
Fair enough, I can definitely see the abuse potential there. I dont think it stops leveling services that are sold, and even WoW gave in and lets you do account mergers and transfers for $25.


 

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Overall I have been very happy, but COX still lacks being able to feel "super". I know some prefer the struggling superhero, but I don't, and I admit it has improved over five years ago. If I choose I want to be superman and take on 100 baddies. Yes I know at 40 I can go to low level areas and wipe greys all day long with no danger, that's not what I mean
Play the Barracuda Strike Force...you'll get your wish.


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Originally Posted by Jake_Summers View Post
Play the Barracuda Strike Force...you'll get your wish.
Haven't done that one, yes I will be on the look out. Thanks.


 

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Originally Posted by Jake_Summers View Post
Play the Barracuda Strike Force...you'll get your wish.
Barracuda's about the last SF I'd recommend for that, since the whole thing is about how you don't stand a chance against the boss because he's just so amazing and awesome and you're not really worth a darn without the super special temp powers.

That said, there are definitely arcs that can make you feel pretty special. On the villain side, there's the arc for Dean MacArthur (and then Leonard) that's pretty cool in that regard, and doesn't even require you to make it all the way to 50. For heroes around the same level, I think the Striga Island arcs are pretty good for "you take the fight to the bad guys and really clean them out".


 

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The ability to see your last objective on the map is pretty new, and still fairly buggy. When it works, great. When it doesn't, search same as always.

I don't think any game is really going to let you take on 100 bad guys at once, win, and gain rewards. Not on purpose, anyway. There is no risk/reward in such a thing, only reward. Closest you can get to it is to enhance your character with expensive inventions, and run missions at the +4/x8 difficulty setting.

There is that 'defeat 100 destroyers' mission in the Powers arc in Praetoria, but they don't all come at you at once, and they don't give experience.


 

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Originally Posted by Raster View Post
I'm having a lot of fun. Many great changes have happened in the past 5 years. I can actually solo 95% of the content now, which is a great improvement over the beginning, when you had to play a certain class with a certain build to solo at all.
I have to strongly disagree with that last bit. I soloed my Empath Defender quite a bit back then. The only thing that held me up was the AVs and the multi-click glowie missions. At no time was certain builds ever required.


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Originally Posted by StarGeek View Post
I have to strongly disagree with that last bit. I soloed my Empath Defender quite a bit back then. The only thing that held me up was the AVs and the multi-click glowie missions. At no time was certain builds ever required.
It may not have been required, but you had to be EXTREMELY creative to solo certain ATs. Controllers, Defenders and Tankers all had problems back then. My own personal experience was that my Tankers had problems overcoming the regeneration of foes that were resistant to his attacks, like CoT Ghosts. I could count on a fight with a Spectral Demon Lord taking a full tray of Inspirations. FOR EACH ONE. Likewise, my meleeing Controller could mow down Minions like there was no tomorrow, but the only way I had to overcome Bosses was to Decieve his Minion and wait for HIM to kill him.

Defenders were probably the best option of the three, but Force Field was no better at damage dealing than it is now, and I often ran into the same problem I had with Tankers. That problem was actually never really solved until Inventions were introduced to the game, and I was able to slot IOs to add on about +15% damage. At least Tankers got a 14% damage boost with Gauntlet, and Controllers got Containment. My soloing problems pretty much ended with both ATs with that. (In fact, my Controller turned into a monster who could take down EBs with ease )


 

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Originally Posted by Afterimage View Post
I don't think any game is really going to let you take on 100 bad guys at once, win, and gain rewards. Not on purpose, anyway. There is no risk/reward in such a thing, only reward. Closest you can get to it is to enhance your character with expensive inventions, and run missions at the +4/x8 difficulty setting.
Actually, I suspect that that was what "Underlings" were intended for. It can actually be fun to take on a horde of Rikti Monkeys. Unfortunately, that's really the only example of Underlings that show up in those kind of numbers. (Gears are Underlings, but only show up when a Boss is defeated. And most villain groups don't have an Underling rank at all)

I was just thinking, it might be a nice feature to add a "I would like to have additional Underlings" option in the difficulty setting. This will cause Underlings to spawn, much like Void Hunters for Kheldians, as additional foes in the mission. (That is, they won't need to be set to spawn in the mission the difficulty level will throw them in) The devs will need to provide an Underling class for the villain groups that don't have them, but I think that'll satisfy those "I want to take on 100s of foes at once" folks, as long as they're not just saying that because they want the XP for 100s of foes at once.

I mean, even greys don't spawn in the numbers that I think are wanted here. There is always the option to go -1/x8 if you're solo, though.

I think I'll also have to check and see if the MA allows you to create an Underling class. (I don't think it does...)


 

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Originally Posted by Jade_Dragon View Post
I think I'll also have to check and see if the MA allows you to create an Underling class. (I don't think it does...)
Don't think so on create, but you can* create a custom group from existing underlings.


*haven't played with the editors in a while, and there have been many changes to the architect since, so...


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Originally Posted by Raster View Post
Overall I have been very happy, but COX still lacks being able to feel "super".
I've never gotten statements like this. Spending some time over in Aion (not to mention stints in Tabula Rasa, etc.) only make me wonder about it even more - there, a 1v1 fight can be an event, 1v2 you'd better have a good build, and you need the "holy trinity" for far too many things... hope you have your "healer."

Here, I can get a good size mob around me and wipe them out in moments - and no, not grey. Or wipe them out from a pretty good distance, turn them all into statues, turn them into harmless kittens, etc. Not one, but large mobs.

If anything, I end up feeling *more* powerful here than I do elsewhere.


 

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Originally Posted by Memphis_Bill View Post
I've never gotten statements like this. Spending some time over in Aion (not to mention stints in Tabula Rasa, etc.) only make me wonder about it even more - there, a 1v1 fight can be an event, 1v2 you'd better have a good build, and you need the "holy trinity" for far too many things... hope you have your "healer."

Here, I can get a good size mob around me and wipe them out in moments - and no, not grey. Or wipe them out from a pretty good distance, turn them all into statues, turn them into harmless kittens, etc. Not one, but large mobs.

If anything, I end up feeling *more* powerful here than I do elsewhere.
In those other games you are not playing a "Superhero" in COX you are. Going 1on1 is expected in most MMO's. but in a superhero MMO, feeling like a superhero I feel should always be important.


 

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Originally Posted by Raster View Post
In those other games you are not playing a "Superhero" in COX you are. Going 1on1 is expected in most MMO's. but in a superhero MMO, feeling like a superhero I feel should always be important.
It's certainly possible to feel super in this game, but mostly that's with a nice investment in set IOs.



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Originally Posted by Memphis_Bill View Post
Or wipe them out from a pretty good distance, turn them all into statues, turn them into harmless kittens, etc..
*Votes for Kitteh Summoning powerset*


 

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Originally Posted by Sardan View Post
Actually I have to agree with Raster. I've been in quite a few missions in which the "display last objective" logic wasn't triggered.
The problem I've observed is that optional objectives - things that give you clues, for example, but aren't part of the list of mission objectives - also count against the things you have to clear for that logic to trigger, and those are never part of the task bar list of "things to do".

For example, in the level 50 hero tip mission where you have to beat up Flambeaux and that fire tanker and disarm two bombs, there is also a desk-glowie that gives you information about why Flambeaux is so pouty. It's not part of the objectives, but if you don't click it, you can beat both bosses and find one bomb and not have the other bomb show up. If you do click the desk, the other bomb then shows up normally.

I don't know if this is WAI, but it seems pretty consistent to me. It also seems to defeat the purpose of identifying mission objectives if non-objective glowies are cluttering up the game's "to-do" list, so it's probably worth bugging in-game.


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Originally Posted by Raster View Post
In those other games you are not playing a "Superhero" in COX you are. Going 1on1 is expected in most MMO's. but in a superhero MMO, feeling like a superhero I feel should always be important.
The trouble with this, of course, is that at the end of the day this is a game. While, as noted above, we do have powerful and versatile characters compared to many MMOs out there, there's only so far that can go. In many cases, when players say "I wanna feel super' what they mean is "I want to be ridiculously overpowered", and game developers cannot allow that. A game that you cannot lose quickly becomes a pointless game and a boring one.

Now, I do recognize that many players of this game are fans of comic books and the superhero mythos in general and they want to feel closer to that when they play their characters. I get that, I'm not saying that everyone with this complaint is looking to be grossly overpowered - but I do think that people need to consider that this an MMO and not a single-player comic book simulator, and to take into account what that really means.


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Originally Posted by Justaris View Post
The trouble with this, of course, is that at the end of the day this is a game. While, as noted above, we do have powerful and versatile characters compared to many MMOs out there, there's only so far that can go. In many cases, when players say "I wanna feel super' what they mean is "I want to be ridiculously overpowered", and game developers cannot allow that. A game that you cannot lose quickly becomes a pointless game and a boring one.

Now, I do recognize that many players of this game are fans of comic books and the superhero mythos in general and they want to feel closer to that when they play their characters. I get that, I'm not saying that everyone with this complaint is looking to be grossly overpowered - but I do think that people need to consider that this an MMO and not a single-player comic book simulator, and to take into account what that really means.
I have to disagree with you on this when WoW added the hero class "Death Knight" it allowed players to start at the last 2/3 of the leveling cycle and definitely felt like a hero/epic class. Granted they nerfed the end game power of the class. But it still allowed you to experience being an epic class until you level from 55 to 80.

I have been playing MMO's for about 20 years when they were nothing more then MUD's. So understand that if you make things to easy people will get bored and leave. Its all about balance. That said you are a superhero, why do you have to wait until level 14 to get a traveling power? Why is fly so slow, its smalls stuff like that drove me away from the game the first time.

This time I bought the item pack that gave me ninja run at lvl 4, so Its not a big deal anymore. But COX has to evolve much further if its going to grow past its loyal following. It definitely has since I played five years ago, but not as much as I would of hopped.


 

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Originally Posted by Raster View Post
I have to disagree with you on this when WoW added the hero class "Death Knight" it allowed players to start at the last 2/3 of the leveling cycle and definitely felt like a hero/epic class. Granted they nerfed the end game power of the class. But it still allowed you to experience being an epic class until you level from 55 to 80.

I have been playing MMO's for about 20 years when they were nothing more then MUD's. So understand that if you make things to easy people will get bored and leave. Its all about balance. That said you are a superhero, why do you have to wait until level 14 to get a traveling power? Why is fly so slow, its smalls stuff like that drove me away from the game the first time.

This time I bought the item pack that gave me ninja run at lvl 4, so Its not a big deal anymore. But COX has to evolve much further if its going to grow past its loyal following. It definitely has since I played five years ago, but not as much as I would of hopped.
Inventions go a long way toward helping but I do have to ask about the travel power at level 14 issue.

Do you get your raptor pack at level 5/6 from the safeguard/mayhem mission and then the zero-g pack at 10/11 from the next safeguard/mayhem mission? Sure it's not the same as your own travel power but they do the job of getting you from place to place.

Once I am in the mid-upper 30s most of my characters feel awfully super and take on packs of enemies with varying degrees of effort but I do plan their builds and get the IOs I need to get the job done.

Even with SOs and common IOs they can mow down some fairly tough enemies.


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