Some observation from a returning old timer.
I'm just not sure what it is you're asking for when you you want to be "more like a superhero'. Maybe that's because I already feel like one and have enjoyed this game without interruption since its release. To address the specifics you did bring up:
Fly being slow. First off, Fly has been sped up a couple of times, but for the sake of argument we'll deal with the fact that Flight at cap speed is still slower than other alternatives. There are two main reasons for this commonly given.
The first is that Fly's relative slowness is really its only drawback. It has full 360 motion and allows you to park whereever you like in that space (unlike TP or SJ). If Fly were as fast/faster than the other alternatives, it would fast become the only choice (i.e. other travels would be viewed as "gimp" by comparision.
The second reason often given is that flying at very fast speeds can be very graphically demanding as the game is having to render things all around you very quickly. While it seems likely that with the advent of Ultra Mode some of the technical limitation are falling away, there is probably still a point at which making Fly faster just isn't feasible.
Death Knight / comparison to WoW. Obviously, this isn't WoW, and comparisons between the two games don't really completely hold up, nor is it necessarily a good idea to make this game more like WoW. Starting someone most of the way through the leveling cycle makes sense in a game that revolves around an ever-increasing level cap and end-game level raids. If the game starts at the cap, getting to the cap faster makes sense as an epic reward.
That just isn't the case here, and skipping the early game in this paradigm would be a disaster for a number of reasons - not least of which being depopulation of the lower-level areas. In a game that's already heavily instanced, giving the false apperence of emptiness at times, this is not a good move.
Furthermore, since this game has always been designed primarily around alts and replay rather than around endgame, rushing just doesn't make all that much sense.
As for travel powers at 14, that's been addressed in a variety of ways and for most people is probably a non issue now. Level 5+ characters can get rocket packs from Safeguard/Mayhem missions. Players of any level can buy jetpacks from vendors in the Shard and in Grandville. There are jetpacks granted by dayjobs. There are jetpacks craftable with Inventions. There are holiday jetpacks. There are epic ATs (PBs and WSs) who start the game with travel at level 1. We've got a lot of travel goin' on.
I'm not trying to be confrontational here; I'd much rather have a conversation about this as I'm interested in just what it is you want in order to 'feel super' or how precisely you feel the game needs to evolve. What I've seen thus far in GR suggests we're already doing some significant evolution, but pehraps it's not the direction you would wish.
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So, let's assume players can get Superman type powers. If a toon was like Superman or Capt Marvel, then you'd be more or less godlike and can pretty much defeat anything that's not kryptonite. 1 minute smash, bam, boom. Everything dead. Rinse and repeat. Where's the challenge?
IMHO, the game tries to simulate low to mid-level super types such as Batman, Wolverine and those wacky supers from Mystery Men. They're not gods and can be overwelmed by sheer numbers or powerful weapons. You develop your super toon from scratch and try to overcome anything thrown at you with your wits and powers.
If you have any ideas about how you could be more super, I suggest posting in the Developer's forum and maybe, just maybe, the devs can accomodate your ideas.
I'm just not sure what it is you're asking for when you you want to be "more like a superhero'. Maybe that's because I already feel like one and have enjoyed this game without interruption since its release. To address the specifics you did bring up:
Fly being slow. First off, Fly has been sped up a couple of times, but for the sake of argument we'll deal with the fact that Flight at cap speed is still slower than other alternatives. There are two main reasons for this commonly given. The first is that Fly's relative slowness is really its only drawback. It has full 360 motion and allows you to park whereever you like in that space (unlike TP or SJ). If Fly were as fast/faster than the other alternatives, it would fast become the only choice (i.e. other travels would be viewed as "gimp" by comparision. The second reason often given is that flying at very fast speeds can be very graphically demanding as the game is having to render things all around you very quickly. While it seems likely that with the advent of Ultra Mode some of the technical limitation are falling away, there is probably still a point at which making Fly faster just isn't feasible. Death Knight / comparison to WoW. Obviously, this isn't WoW, and comparisons between the two games don't really completely hold up, nor is it necessarily a good idea to make this game more like WoW. Starting someone most of the way through the leveling cycle makes sense in a game that revolves around an ever-increasing level cap and end-game level raids. If the game starts at the cap, getting to the cap faster makes sense as an epic reward. That just isn't the case here, and skipping the early game in this paradigm would be a disaster for a number of reasons - not least of which being depopulation of the lower-level areas. In a game that's already heavily instanced, giving the false apperence of emptiness at times, this is not a good move. Furthermore, since this game has always been designed primarily around alts and replay rather than around endgame, rushing just doesn't make all that much sense. As for travel powers at 14, that's been addressed in a variety of ways and for most people is probably a nonissue now. Level 5+ characters can get rocket packs from Safeguard/Mayhem missions. Players of any level can buy jetpacks from vendors in the Shard and in Grandville. There are jetpacks granted by dayjobs. There are jetpacks craftable with Inventions. There are holday jetpacks. There are epic ATs (PBs and WSs) who start the game with travel at level 1. We've got a lot of travel goin' on. I'm not trying to be confrontational here; I'd much rather have a conversation about this as I'm intersted in just what it is you want in order to 'feel super' or how precisely you feel the game needs to evolve. What I've seen thus far in GR suggests we're already doing some significant evolution, but pehraps it's not the direction you would wish. |
I would just let my 30 days expire and quit. Wether you want to compare to WoW or any other MMO or not, that's what most customers do. For COX to be around another 6 years, or another 2 or for that matter, it must evolve, and keep bringing new people in, and old players back. If it doesn't, it will go away.
Loyal players who have been around for a long time, don't want to hear whats wrong, but you have to realize you wont have a game, if whats wrong doesn't get addressed. You are right COX has improved drastically, I have admitted so several times. But at the same time as a player with fresh set of eyes, and someone who is has played literally every major MMO in the last 20 years. There are some blaring issues that need fixing.
I'm aware of the jetpack and the items you mentioned. Why have all these band-aids when you can just give everyone a choice of travel power at lvl 1? I also read a lot COX is about the journey not the end-game content.
Thats fine too, but why not make the journey more fun? SO what if everyone takes flying? How is that going to effect game balance. I love Super Jump and doubt I would take flying unless I want to enforce a concept for my toon.
Why have mission maps so poorly designed that you spend 5 minutes killing, and 15 running around finding the objectives? I can make a list, but you get the idea, these small things, honestly should been fixed 18 issues ago
So, let's assume players can get Superman type powers. If a toon was like Superman or Capt Marvel, then you'd be more or less godlike and can pretty much defeat anything that's not kryptonite. 1 minute smash, bam, boom. Everything dead. Rinse and repeat. Where's the challenge?
IMHO, the game tries to simulate low to mid-level super types such as Batman, Wolverine and those wacky supers from Mystery Men. They're not gods and can be overwelmed by sheer numbers or powerful weapons. You develop your super toon from scratch and try to overcome anything thrown at you with your wits and powers. If you have any ideas about how you could be more super, I suggest posting in the Developer's forum and maybe, just maybe, the devs can accomodate your ideas. |
Even superman had nemesis, and Kryptonite. I never said I wanted an " I win" button.
I don't know, my level 3 character feels pretty heroic when taking on half a dozen even-con foes in a single mob, often with at least one Lt in there.
A friend of mine gave me a billion inf, I started to use IO sets around 32. Now that I'm level 41 I'm as outfitted with IO sets as I can, and yes I feel quite super now. But I definitely didn't even start to feel super until late 30's. The first 20-25 levels it was about like I remembered it 5 years, except with more content, and a lot less bugs
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total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
you didn't read the post did you? she said half a dozen (6) or so at lv 3. the devs are not going to change the game just to suit your idea of what super should feel like. if you find that 2 minions and 1 lt. aren't enough for you then by all means, go to a field trainer and up your diff. either change the lv you fight at and make those few npc's tougher or change the number of heroes you are equal to higher so you fight more of them.
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Superman isn't opposed to fighting petty thugs. Really, if you want impressive numbers to battle against, using Superman is a bad example for epic, omg! fights. Just about everything cons grey to him.
When did Supes start flying? At first, he was only able to jump real far.
Did Spidey start his career fighting Venom and the like, or did he work his way up to it?
It is not out of context for a character to evolve as they go along, the precedent is in the comics themselves. I think your expectations may be a little unreasonable, considering the game actually has addressed many of your concerns.
As for in game traveling, when do players in WOW get mounts these days?
Welcome back though!
Superman isn't opposed to fighting petty thugs. Really, if you want impressive numbers to battle against, using Superman is a bad example for epic, omg! fights. Just about everything cons grey to him.
When did Supes start flying? At first, he was only able to jump real far. Did Spidey start his career fighting Venom and the like, or did he work his way up to it? It is not out of context for a character to evolve as they go along, the precedent is in the comics themselves. I think your expectations may be a little unreasonable, considering the game actually has addressed many of your concerns. As for in game traveling, when do players in WOW get mounts these days? |
Used to be 40. In WoW that too has been a sour point for many veteran players. I'm guessing they will introduce a basic mount at level 1 within the year. Though level 10 in WoW can be achieved solo in about 4-6 hours of actual game play. Plus most starting zones have been re-designed that you have little to no running around, plus mission givers will have a similar feature as COX has "call button".
Just because something is bad in several MMO's, does not mean it shouldn't be addressed in COX.
Welcome back.
To the 'Superhero' thing, I usually think that the CoH/CoV characters are far more akin to daredevil or batman than Superman.
Actually, since I can't think of a good Superman video game, I lean towards beleiving this to be a good decision. Being able to literaly clap your hands to obliterate a horde could get old fast.
Just because something is bad in several MMO's, does not mean it shouldn't be addressed in COX.
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I am not trying to be snarky, and I welcome your fresh outlook on the game. Fun is subjective, I have a blast. The new GR content is great and provides a fresh challenge in the low levels where before I was just putting in the paces.
Barracuda's about the last SF I'd recommend for that, since the whole thing is about how you don't stand a chance against the boss because he's just so amazing and awesome and you're not really worth a darn without the super special temp powers.
That said, there are definitely arcs that can make you feel pretty special. On the villain side, there's the arc for Dean MacArthur (and then Leonard) that's pretty cool in that regard, and doesn't even require you to make it all the way to 50. For heroes around the same level, I think the Striga Island arcs are pretty good for "you take the fight to the bad guys and really clean them out". |
I try like crazy to send all my toons to Striga for as much of the Striga-Goodness that I can do
The arcs are interesting. The temp-powers are nifty.
The leveling is nice too if you stick to your guns and chug thru it!!
After that.... off to Croatoa to do the same thing with each and every contact there too!!
Plus.... if ya do all the arcs, the GMs, and the Katie Hannon TF there in Croatoa you can get your hands on a sweet Accolade Power! (Geas of the Kind Ones)
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Actually, the "feeling like a superhero" thing can really vary depending upon the character, and what you mean by "feeling like a superhero." Some super heroes can do huge amounts of damage. Some are invulnerable. Some have amazing powers to control and distract foes.
Want to feel powerful? Try a level 50 Elec/Shield scrapper, fully IO'ed out to softcapped defenses -- gather a large group, Build Up-Lightning Rod-Shield Charge! Zip-BLAM-BLAM and the entire group is down. I might have to use my other attacks to clean up a straggler or two.
If I want to feel as though I can withstand anything, I pull out my softcapped Invul/Axe tank or my Stone/Fire Tank. Either one of those can stand in large groups of foes and laugh at the feeble attempts to harm him.
My Controllers have a wide range of amazing abilities that can completely neutralize groups of foes, or sometimes a single foe. My Ill/Rad with Perma-PA can handle almost any situation, as long as I pay attention to what I'm doing.
The Inventions Enhancements have gone a long way to bringing back that "superhero" feeling . . . but it takes some work and thought to get there. If you are on a level 40 Fire/Fire Scrapper, you're not there yet.
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Really? I dont think having a superhero take on 2 minions and a LT is very super. This is where I dont think we will agree. This is where personal preference and perception of each player is going to be different.
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Also not being confrontational:
But a couple of your statements don't add up for me...
I pre-ordered and bought them game originally back in 2004. Played on and off again for about 18 months, mostly off and then canceled.
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A friend of mine gave me a billion inf, I started to use IO sets around 32. Now that I'm level 41 I'm as outfitted with IO sets as I can, and yes I feel quite super now. But I definitely didn't even start to feel super until late 30's. The first 20-25 levels it was about like I remembered it 5 years, except with more content, and a lot less bugs
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...as a player with fresh set of eyes... |
I understand that some players like to play at max level, blow through the lower levels as quickly as they can. (I think we heard from some of them when they went through Praetoria... "This **** is nuts!" "These mobs are too hard!" "WTF!" Granted the ambushes get a bit mind-numbing sometimes.)
Likely what you are looking for is the I19 Incarnate content, much of it is for "end-game" players. Definitely check out the info page on it up in Announcements.
And Welcome back to the game.
<copies entire post, as these ******* forums have logged me out twice while attempting to post>
True, we will likely never perceive the game in the same way. Everyone has their own opinion on how the game feels for them.
Also not being confrontational: But a couple of your statements don't add up for me... You are a returning player, that either PL'd or 'ground' your way past more than half the content in the game, and have already twinked out your character with an infusion of 1 billion inf. I understand that some players like to play at max level, blow through the lower levels as quickly as they can. (I think we heard from some of them when they went through Praetoria... "This **** is nuts!" "These mobs are too hard!" "WTF!" Granted the ambushes get a bit mind-numbing sometimes.) Likely what you are looking for is the I19 Incarnate content, much of it is for "end-game" players. Definitely check out the info page on it up in Announcements. And Welcome back to the game. <copies entire post, as these ******* forums have logged me out twice while attempting to post> |
You're assumption is incorrect, I have not been power leveled, I did a large infl infusion from a friend, but I got to 41 mostly by soloing, catching an on occasional group from my SG. Out of 41 may be I got 5 levels through grouping the rest were done solo doing Arc's. I haven't even tried AE until level 39.
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Yeah, the feel from the old, pre-GDN and ED days, is really only attainable in the current game through IOs. That's kind of the point, really, the devs could not have introduced IOs in the old game, as everyone was already "at the caps". They had to pull everyone back down so a) there was room to expand with Inventions and b) support teammates would have a bigger impact.
This honestly may be what some people mean by "feeling like a superhero". Being so close to the caps that nothing touches you and nothing effects you. You obviously can still be challenged (at +4/x8 difficulty) but you have enough time to react that there is a sense of power and security.
OTOH, I find it's a lot of fun to go through a mission as a Stalker, taking on foes one by one and taking them down almost casually. Some ATs lend themselves to steamrollering over crowds of foes, while others feel "super" in other ways.
I've also posted in the past that I don't feel we, as the generation of heroes after the Rikti War, are the Superman type of heroes. We're the second stringers, the ones who might not have even KNOWN we had powers if it hadn't been for the Surviving Eight effectively begging everyone who could to join in the fight. We're the Mystery Men, as mentioned, or Matter Eater Lad or Infectious Lass. So it takes us a lot of work and training to get to the point where we're equals to Statesman and company. (from 40 to 50)
Do you get your raptor pack at level 5/6 from the safeguard/mayhem mission and then the zero-g pack at 10/11 from the next safeguard/mayhem mission? Sure it's not the same as your own travel power but they do the job of getting you from place to place.
Once I am in the mid-upper 30s most of my characters feel awfully super and take on packs of enemies with varying degrees of effort but I do plan their builds and get the IOs I need to get the job done.
Even with SOs and common IOs they can mow down some fairly tough enemies.