i19 question...


Adeon Hawkwood

 

Posted

With Issue 19 coming out and the Fitness power set going to be an inherit power and you can still slot all 4 of them would you get extra slots for you powers? Reason i ask is cuz just about 95% if not more of the players have atleast 2-3 powers from fitness slotted with maybe 3-4 slots or so each meaning once they respec their 50'2 with those they have room for different primary, secondary, or travel power sets. So in my opinion and im guessing others would agree that we should get atleast 10 extra enhancement slots for our powers when leveling up but keep each power only being able to put 6 slots in. Especially the epic AT's so that is a good question just wondering what the feedback on this was or what.... Thank you....


 

Posted

*looks at the dead horse*

Yup. Pretty much nothing left from the beatings.




PS. Castle has already said "No."


Tech Support Rule #1 - They will lie to you. Usually intentionally.

 

Posted

Short answer: No.

Long answer: Look up the dozen or so threads concerning this issue to see why it's not needed.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Why would you think you would get more slots? If you slot your new inherent fitness powers exactly the same way as before, you're not losing anything, and you're getting the ability to take 3-4 new power choices. There is no reason for more slots. This game is already close to imbalanced as it is. The last thing we need is yet more power creep.


 

Posted

Tips for new powers if you want to keep the existing slotting on fitness after it becomes inerrant;

  • Take powers that don't require much slotting to be useful (if you don't already have them).
    • Teleport friend; doesn't require much beyond the default slot, and can be beneficial in a number of teaming situations.
    • Hasten; If you don't already have it in your build, quite the useful tool (largest drawback is the glowing fists aura)
    • Super Speed; if you have sufficient veteran status, you can pick it up without hasten, but even if it doesn't fit your concept for a main travel power - stick a stealth IO in it. you can now dance in the middle of most mobs without them noticing.
    • Auto powers from your primary/secondary that you may have skipped due to tight builds, and low returns.
  • Grab powers to use as global IO mules - in some cases, this might free up slots in the powers you use for more optimal slotting.
  • If you haven't already, frankenslot your powers to get the same percentages out of your enhancements with fewer slots, freeing up a slot or two to use on these new powers.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
Long answer: Look up the dozen or so threads concerning this issue to see why it's not needed.
To be fair, whether more slots are "needed" or not is an entirely subjective opinion.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Well, I meant needed more in the vein of those claiming this is a nerf without them. Just because you can't fully slot the extra 4 powers doesn't mean it's a nerf.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

There are no extra slots - if people are happy with their current builds, then they'd just spend them on other powers and unbalance them.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Yeah, I honestly didn't think there would be any extra slots it is just what if people already have the useless powers like TP, hasten, or whatever? I mean it is completely an opinion. Though if people want a new attack power and keep there fitness slotted the way it is how would they slot their new power?


P.S. Hasten isn't useless lmao was just making a point...


 

Posted

Quote:
Originally Posted by Siefro View Post
Though if people want a new attack power and keep there fitness slotted the way it is how would they slot their new power?
The way triform Kheldians have been doing it for years now. Pick what's important, pick what you really want to enhance, keep an eye out for good single-slot powers, take advantage of IOs to frankenslot, get more mileage out of each slot.


 

Posted

Quote:
Originally Posted by Siefro View Post
Though if people want a new attack power and keep there fitness slotted the way it is how would they slot their new power?
Then they will have to either slice some slots from other powers or manage with just the default slot. If the devs wanted us to 6-slot every power they would have given us sufficient slots to do so. Part of building a character is learning to compromise, you can't have all of the slots you want and you can't have all of the powers you want. The Stamina change gives us three more power choices and the default slot with them which is enough of an upgrade. Some characters already have enough powers but are short on slots, they will probably use the power choices for the little utility power that doesn't need slots or take powers that can use a global IO. Other people have spare slots (for example my AR/Dev has 6-slotted Trap of the Hunter in Web Grenade since it was the most useful thing to do with those slots) and will be able to add extra slots to their new powers.

Heck even with your example of taking an extra attack, don't underestimate the value of an attack with only one or two slots. Consider an attack with just a Nucleolus Exposure in the default slot. It'll still do about 68% of the damage of an ED capped attack and have 1 SO of accuracy. It's not an optimal choice for an attack chain but if you're got gaps and can spare the endurance it could be handy as a filler attack. Add a second slot with a Dam/End IO and it's doing 80% of it's ED capped damage and gets a bit of endurance reduction (or recharge if you have lots of recovery). People 5/6-slot attacks to increase the secondary benefits (mainly recharge and endurance usage) or to get set bonuses. An attack with 1, 2 or 3 slots is still pretty effective (especially if you frankenslot rather than using generics).


 

Posted

Quote:
Originally Posted by Siefro View Post
Though if people want a new attack power and keep there fitness slotted the way it is how would they slot their new power?
That extra attack power will still be effective with just the one slot in it. Either make some sacrifices to put a few more slots into the extra attack, or use it as is.


 

Posted

Just as a matter of perspective, I actually feel this is one of the few changes they've made that helps the far ends of the spectrum more than either end or the middle.

To elaborate; Inherent Fitness makes life easier for fresh characters, and high end characters.

My lowbies won't be hurt by Inherent Fitness because it will allow them to spend picks on a wider variety of powers, and at the same time, allocate the slots I do have to things other than Endurance Reduction or movement. Overall I will be better off in the exchange.

My High levels who don't have the best builds will have a hard time getting any big gains from it, but the best builds I have already only spend 2-3 slots on those powers (because of set bonuses and Uniques) and I will be able to pick several powers in which the default slotting is enough to be useful. In fact, the gains I get from those single slots will in some cases let me move slots in other powers into different powers that I had to skimp on, and make more gains that way.

In the end, it's a juggling game. Enhancing always has been. This changes the size and shape of what you're juggling, and in my opinion makes it easier to juggle more than I can without it.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

I very much agree especially with a Kheld i understand i dont really play one but i do have one from years ago only lvl 22 and they are difficult to slot i made a build for one that is really good but not to stay off the subject lol... I agree with everyone i mean it doesn't mean we need to 6 slot every power but i mean it would be nice to get maybe 2-3 extra enhancement slots even though it wouldn't happen... Also i have been thinking for awhile they should add in Scythe and/or Quarterstaff powersets for Scrappers, Tanks, Brutes, and Stalkers i mean that more than likely wouldnt happen either but it would be awesome..