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Posts
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Quote:Hey, few questions I've been wondering since reactivating...
What Incarnate options have been released? I know Hybrid is the newest, but I'm not sure if I missed anything else between there.
Follow up: How do you unlock Incarnate?
I know there was once an option to save a costume, but now I can't see it... Help?
Is there a post detailing the upcoming Water blaster powerset? I'm super curious.
I know Water is on Test now - Any ETA as to when it will be live?
Thank you.
First, welcome back...
There are 5 previous Incarnate slots.
Best place for many of the details is in the Wiki.
http://wiki.cohtitan.com/wiki/Incarnate_System
Easiest way to unlock the Alpha is the Mender Ramiel short arc available in Ouroborous. Easiest way to unlock the other 4, run iTrials. You can also just skip the Mender Ramiel's arc, and go strait to iTrial to unlock al the first 5, but I wouldn't recommend this to you. They can all 5 be unlocked via the Dark Astoria new Incarnate level content/story arcs/street sweeping even. This path is a good deal slower, but completely solo-able.
Save a costume option is still there, but you have to be in either the character creator (in which case it is under the Costume tab, then in the lower right) or in Tailor mode. In Tailor mode I think again you'll choose the Costume Tab, but it will look some different than the Creator, obviously, since you won't have as many Tabs to choose from. But I am pretty sure it's again in the lower right. One note about Tailor mode now, you can access it at any trainer. No more runs to a costume shop.
Several that I've seen. Try under the Archetypes and Powers general discussion and maybe under the specific ATs that will be getting Water Blast.
No ETA has been officially announced as far as I know. Speculation is sometime this summer, though. But, speculation is just guesses with varying degrees of 'educated' in front of them.
And as for Archetype Enhancements.... Well, first, here...
http://wiki.cohtitan.com/wiki/ATE
And no, they aren't always the better option. And even when they might be the better option, it's up for debate if it's always better to keep them together or break a set up. Like so many things in CoH, there isn't one right answer. If someone tells you there is only one right answer chances are pretty good that you just managed to find a wrong one, not *the* right one. -
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Well, since I really missed the bus on the 'Hami-Nerf'/'Hami-Exploit Fit' comment window, I guess I'll answer the actual question.
Um, really depends on your build... -
If you have the time, and the inf, and the inclination, yes, 2 builds would be a smart way to go. I'd prefer to spend more on one top-end, versatile build than to spend less on two specialist builds. And I can't justify the time and expense of making 2 top end builds for 1 alt...
But that is because I have dozens of other alts clamouring for my time and attention, tho, so if you're less alty and/or more time and inf rich than 2 builds really is the best way to get the most out of one alt.
And yeah, I can't see why someone would take Invis if they are taking Super Speed anyhow unless you want it as a set mule.
Looking at what you have in your most recent build post, that looks like a pretty decent start. To my taste, I'd take Assault or Amplify later and move the Fighting pool stuff up a notch sooner, but that's a very minor nitpick based on my personal preference, so feel free to ignore that entirely. If you get it more fleshed out, feel free to post what you come to,a nd I'll try to make more helpful comments when I have more specifics to look at. If you want me to try and through together a build, let me know, but all my builds end up very much influenced by my tastes unless I've teamed with ya enough to be able to guess your play style or at least seen the direction you are trying to get in. -
Quote:Well, if you are typical, and the devs are able to well hit that sweet spot, then it might work out just fine. I just have suspect that your modest (and reasonable) expectations might not satisfy a lot of folks. For example, it seems as if Shield has lost a lot of popularity, since the t8 was balanced and the Hami exploit fixed. And those that do take it often omit the support abilities unless they can't fit in a 5 LotG anywhere else. So I don't think a new set, with a more limited theme, and on par with Shield will be a rousing success, and thus not warrant the choice of taking a more limited theme over a more classic comic style theme. I am willing to be wrong, though. Hopeful of it, even. And I hope everyone else that did want Radiation has equally realistic expectations as you express.Well, it's a fun idea.
I don't want it to be at the point where support characters (my favorite!) are useless.
But, also, being on a Radiation Defender who survives better than the Brutes that I'm wading into groups to revive... kind of makes me feel like I've already crossed *THAT* line.
Take a look at Shield as a set. It's got support abilities, and even a debuff to aid in survivability. By itself, it might not be the king of survivability, but it was designed to be played on a team. That's what I like about it.
More similar sets, I feel, would be very nice. Not full up personal survivability, but just a set that has more varying abilities (like Time manip) coming together to make a character that not only survives, but has some killing tools and group support abilities as well.
We've got an overabundance of melee sets and everybody is just comparing their damage output to one another, there's really a lot more room to explore new areas with the armor sets, somebody has to pitch them.
Edit: My idea for these sets would be similar to Fire Armor survivability level, but with tools that aid the group rise above. Note, I didn't mention the damage output of Fire Armor. For Radiation Armor, I don't think it needs a damage aura, maybe a few ways to slightly increase damage like the -RES I mentioned. Maybe about -5%..
All that said, I *still* think a set based around a more classic theme could be built in such a way mechanically as you describe, an I'd have been happier with that (assuming it was well done, of course). If I'm in the minority on this, and everyone will be happy with a well balanced set, then I have no *real* complaint, other than of course, I'd have preferred them to make a set I can make an alt for sooner, as opposed to one where I'll likely have to wait quite a while for inspiration to strike before I get to try it out.
*shrugs*
Well, the OP asked for thoughts, and I think I've expressed the entirety of mine on the topic. My concerns on the one hand may end up unfounded. I hope so. My concerns on the look of the set may also be overcomable. My preference for a different theme, well, that's not likely to change, but I'm willing to keep my fingers crossed the next armour set after Rad may hit closer to the mark for me. The nice thing I do quite like about the game lately, is the wait for new toys is a lot less than it was in the past, it feels like. So if I don't love every new one, or even every 3rd, it's not like I'm outta luck for years... -
Edit: I was blind to the previous post somehow, but now that my vision is restored, I'm deleting the almost identical sentiment....
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Quote:I also almost always put the stealth IO in sprint, and my slow protection in my main travel.don't forget ambushes which target the mish holder.
I'm another who puts the stealth IO in a sprint rather than SS - that way I can keep SS slotted without wasting a slot and pick which sprint to use depending on whether I need stealth, speed or jump. Got to love prestige sprints -
Well, first, to reiterate. Yes, -500% regen is a lot. Especially if it can be made permanent. Only 2 or 3 powers in the game debuff regen more than this. Drain Psyche and Poison Gas Trap, in case you were wondering. There might be one or two more, but not many. If you want to melt hard targets as a debuffer, -regen in decent sized chunks is really critical.
As for how effective -62% damage is. It's about like getting a 62% Resistance buff, that only applies to that target. (That's not exactly true, as Res is usually purely additive, and -damage added to +res isn't, it's like an extra step in the equation. Also, I suspect that -damage is resisted somehow, but some targets, but I don't know the details. I suspect that one of the resident hard numbers experts will pop in and correct/clarify, but I'm pretty sure I'm close enough to show that -damage is quite nice. To compare, a Rads -damage numbers are under 1/2 that.)
Third, if you want to focus mostly on iTrials, I'd still take forge. When you pop your lore pets, have a 'target you big DPS pet' macro and just forge it every time forge is up. But, even if you don't wanna mess with that, it is still a good set mule. If you take teh scorp shield, you're obviously building for s/l def. Two slots of rectified reticle can get you some +perception (always handy) and 1.88% extra s/l def. Which is slot for slot, worth as much or more than Kinetic Combats, if you think about it. A couple more slots can get ya a bit of global damge buff, too.
OK, now, I looked at you most recent post, and overall looks pretty top end. I have a few minor suggestions, tho.
1) I'm a tad worried about End consumption. Never tried this pairing, but if Therm gets busy, it can be end heavy. And since Sonic Blasts are pretty fast, they can burn through end fast, too.
2) I seem to recall that Power of the Phoenix isn't the most damaging power available, but does have a good stun. If so, I'd consider the Stupefy set over the Posi blast set. If people are dying, that extra stun may turn the tide ore than a bit of extra damage. And it'll save some Inf. And get ya some more stun duration across the board (nice with Screech) and more HP, and keeps the same +recovery, and +recharge. Stupefy also has more +Recharge so it'll be up more often. You would give up some +Acc for that change, though.
3) Speaking of losing Acc. If you ever do, you may not be hitting the GM/AV with total reliability. With Tactics, you probably will be (but tactics provides no direct tohit debuff resistance), but for a must hit power like HE, I'd want 1 Acc in there. I'd steal the slot from Afterburner to put an Acc in HE.
4) I'd move the Glad armour special +Def to Thaw, and drop the other Glad for a Pair of Inpervium Armours. Res/End and Res/Rech/End will get you a tad bit more Res,and more end reduction, while keeping the same +Recovery set bonus. Or Slot the Res/End and strait Res. Or, if you want a tad bit of Psi Res, you can even slot that in there. The other thing that takes a hit then, is some of the cold resistance from Thaw.
5) I'd swap the Lyso in Melt Armour for a strait Acc enhance. My thought here is... If they are easy enough to hit that it only needs 1 SO and Tactics to hit reliably, then the Def debuff component isn't going to be noticed anyhow, especially on iTrials. If it's hard to hit, you'll want to make sure you really do hit, else the power is a waste of time. I'd slot it with Analyze Weakness Acc/Recharge and Acc/Recharge/End for the max effect. Granted, you're already over the Rule of 5 on +10% regen, but it's still better than 1 Acc IO and 1 Recharge IO, and will save ya some end. And, if you can scare up a 3rd slot for this power, I'd add in teh Achilles' Heel proc. Yes, chances are others will be throwing it around too, on trials especially, but the odds aren't high that it'll stay procced on the same specific target. I always true to get that proc in on AOE -def powers when I can. If you didn't steal the fly speed IO from Afterburner before, I would do so to make room for this proc.
All fairly minor suggestions, though. All in all, you've got a very solid looking build. -
Yeah, mostly I"m with Claws. But I have to add, I'm also with Rosswell and McNum. PVP safeguard/mayhem sounds like lots of fun.
Of course, I've always thought the Gladiators PVP sounded fun and I've never been able to even try that. I don't have even the slightest clue what kind of a mechanic that system even uses. I'd just like to try and get some of those fun badges and at least experience it once. I any not care to try it a second time, but curiosity alone makes me intrigued. -
Wow. Now I really wanna make a Staff alt. I just can't find a set that I want to pair it with.
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Sonic/Sonic, is perfectly viable for solo and team play. Just as long as your solo expectations aren't to run +4/x8 easily, or for super rapid farming, etc.
I would try to get maneuvers added in, or alternately, swap one of your pools for fighting, as Virus suggested. The Scorpion Shield is also a good idea, as it would make a s/l/e softcapped build fairly easy.
I normally wouldn't suggest it, but for the phantom theme, the Phase Shift power might be nice. It can be used as a Hibernate substitute, and can be used to take an alpha, too. Invis doesn't allow you to attack, so I might consider the +Stealth proc and stealth, instead. When they are stacked this way (or with Super speed, too) it grants the same effective level of sneaky as invisibility, but doesn't prevent ya from fighting that way.
Your primary isn't a lot of use solo for survivability, so I'd make sure to get Sonic Dispersion maxed out asap. Liquify isn't the best T9 either, but it can turn the tide in a tight fight. I might be tempted to slot it for recharge, acc, and maybe tohit debuff. Might also be a nice place for the Chance for +2 mag hold, and or the Purple KD proc. I'd consider using 4 of one of the accurate tohit debuff sets and then a proc or 2. Make sure to get what use you can out fo your primary when solo, tho. If you have a minor combat buff pet, like the shield drone, summon that, shield it, and hang the Disruption Field on it and drag it into a fight when you need even more oomph. But that thing is an end hog, beware.
I wouldn't spend 2 slots on clarity, myself, nor 3 slots on Invis for end reduction, since you can't use an attack while invis is up anyhow.
I'd try and get the defender ATE slots into the build someplace, especially the proc, as a nice little heal will help out.
Well, hope that helps some. -
Quote:Fire and to a lesser extent, Darkness as forms of armour, have been done a bit more extensively, it seems to me. Electricity, much less so, but, even if I'm recalling them as far more prevalent they truly are, you make my point stronger. It's over represented as a general category already, not under, while more traditional comic book fare staples remain unrepresented.The same might be said of fire, darkness, or electricity, but enough people seem to enjoy them anyway
I think any well designed set with a novel wrinkle would be well received and enjoyed, so one that sticks to a more genre archetypal feel would be much more exciting to me.
I suspect that many of the people that clamored for this set will be disappointed, to, sadly. I have always got the impression that the appeal of radiation as an amour type was to be super leet, since it's supposed to built in debuffs like Rad Emission, have a Damage Aura that does Toxic, but on the dps level of fire, and provide res based damage to all types like electricity, but also layer on lots of def and regen. At least that is how I often heard the Rad Armour described in it's many pitches. Yet I suspect the devs won't ever allow it to end up like that. If we get Elec Armour part 2, with a new wrinkle, it will have some people that like, I'm sure. But those that were hoping for the armour that can solo GMs and run on +4/x8 with just needing Brawl and not even the t1 from the other set will be unhappy that the set underperforms, and those that want a an armor type with a bit broader thematic applications will be disappointed, too.
That said, if it's visual effects are pretty variable, or able to be run in NoFX mode, I'll be all right with it as long as it works even 1/2 decently and is interesting mechanically, but I'd not be happier than I would be with some other choice.
Edit: The previous 2 posts, which I prolly should have read before replying to hope, sorta support my point. It's the 'I want debuffs like a corr or fender' but on my Brute/tank/scrapper concept. I don't see how this can be pulled off well. One way you'll have folks disappointed that he debuffs are too tiny as to be hardly worth it, the other you'll have all the support types miff and crying foul, or demanding support sets that are yet tougher and tougher,and provide self mez protection, etc. I don't see how that direction can make people happy, unless it becomes an arms race between the ATs, which is not a good direction to go. In my opinion, it's bad enough that it's going that way in the Incarante content, but at least that's end game. I don't want to see that start from level 1.
But, that's just my opinion. And who knows, the Devs might pleasantly surprise me by finding that perfect sweet spot that pleases everyone, or near enough. -
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A friend of mine recent built his DB/Regen scrapper, and I offered lots of advice, and then he prompt ignored most of it and built a smoking build. Point being that htere are several ways you can go and all will be quite effective. It comes down to how much to you want to spend, and play style, and skill, and how much clickiness you can tolerate/do well.
So, without seeing your starting point, and getting an idea of how much you want to throw at it, and your goals/expectations, you might get wildly different replies.
Edit #1: What Princess D said is a very good point. KD is great mitigation. AOE KD even more. It really helps regen a lot.
Edit #2: +Regen IOs aren't bad, but they are just a drop in the bucket of regen-ness that is Regen (and WP, too). Every bit helps, but regen IOs alone don't turn Regen into a world beater. Build for lots of +HP and Regen and then you have some. Get a way to get some decent Def and/or decent Res, too, and you're even better. From there, just gotta get used to timing when to clicky, and when to inspire, and you can go a LONG way. -
Sorry, Xz, gotta agree with all the others, and disagree with you.
1) On SOs alone, DA does fine vs +2/x1, which was the max possible setting pre IOs. It'll still do fine on that. Sure, you'll want to carry blues, purples and greens, but what set out there doesn't need to ever use Inspirs on SOs alone? Not many. DAs strength on SOs alone is no real weakness other than being end costly, and thus needing to be slotted infor end reduction. Invuls got a gaping Psi hole, tho, and that weakness is harder to cover even with IOs, and is impossible (preIncarnate SO only) to do anything about. So, as for balanced for SOs, DA is. It's *weakness* is that it requires toggle management.
2) The OP didn't mention a thing about disliking the set from a standpoint of SOs only anyhow so replies about IOs that help fix the issue addressed in the OP are quite relevant, unless the SO later clarifies and states that SO only is the standard being discussed.
3) When was the last time the Devs were on record as stating that the game was balanced around SOs and *not* around IOs? I don't know personally (so I'll want to see a link), but I bet it isn't recent. They devs are also on record as stating that the real numbers wouldn't be shown, either, but that is demonstrably a thing of the past. I think it can be argued that 'balanced around SOs and *not* IOs' is also a thing of the distant past. I think if you saw anything about how the game was balanced recently (post I13) and it mentioned being balanced around SOs, that it was also understood that it also balances around IOs equally, or even more so, and that perhaps that you read into that something that wasn't there.
That said, to the OP.. Yes, it's a good set. It sucks end, and Dark Regen really sucks end. It can be a bear to level on SOs alone. Practice toggle management if you are in SO only mode and for the love of all that's good and cuddley, slot end reduction in toggles AND attacks and DR. If you have access to IOs, use them. The ToE and Perf Shift procs along with Numi and Miracle uniques, and some frankenslotting make a huge difference.
I'll add my voice to those that don't want to see DA messed with (although if any change was going to be made, the CoF power, not DR, probably does need some love, but even that is bearable).
I'm in the home stretch of a BS/DA Brute,a nd I've had my end issue largely under control since lvl 30-35ish. They did come back some when I added Focused Accuracy into the mix, but I avoid leaving that running all the time and don't have too much trouble. I'm expecting that after I finish my IOing that the end issues will be largely fixed again, but it there is any residual problem, Cardiac will likely be the end of it. I intentionally took FA at lvl 44, and my IO set bonuses that provide end help are at levels so as to have them available exemped to lvl 44 so once the issues are solved, they likely won't resurface ever. My point if that it's quite manageable. I wans't heavily IOed all the way. Mostly I was on SOs and frnkenslotting. But yes, it's a tricky set to manage, and get used to, and build well, but once you get the hang of it, you'll likely be in love with it, and like most of the rest of us here, won't want to see it changed, either. -
Quote:You are my hero, sir. Just tested this and am amazed how well it works. Does it only suppress my effects, or will, when using it, I not see others effects, too?I always use :
/macro FXoff "SuppressCloseFx 1$$SuppressCloseFxDist 255"
This suppresses the majority of animations.
No more hasten hands shining superspeed feet or leadership buffs. Even hides the majority of armor effects. Makes my Speedster much more fun to play IMO.
/macro FXon "SuppressCloseFx 0"
Makes everything shiny again -
Really? I thought you could only get Nucs that way......
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Quote:I'm afraid Body or Weapon mastery are the only ones I can stomach taking. I am that much of a stickler for concept, and there's really no other APP/PPP that fits her at all. I don't want her to have elemental powers or shadow blasts, unless someone more creative than I can rationalize her having them when her only real powers are manipulating her bones and having a high pain tolerance.
If you are going to go Body Mastery...
a) Can't blame ya at all. It really is the only decent theme-wise choice often available.
b) Isn't a horrible choice at all.
But, if you do, I'd consider taking focused accuracy. And maybe even dropping Conserve, too. You should easily be able to afford it End wise. It also provides tohit debuff protection, which tactics doesn't. And if you're like me, you find it annoying in the end game to suddenly turn whiff-tacular vs Carnie Bosses, and a few otehr types. You can then think about losing tactics totally. If you keep tactics, it'll be DANG hard to sneak up on ya. Too bad zone PVP is mostly dead, you'd prolly catch some sneakies sneaking fairly regularly... Even more if you slotted the +Perception global.
To answer your specific questions from your OP.
1) Yeah, it will knda in comparison to a late game scrapper from most sets, and so you'll be using AOEs to fill your ST chain, but you shoud have the endurance to handle that if you build halfway decent. Yes, some bosses will seem slowish by scrapper standards, but huge mobs will seem much easier than they ever would on a MA scrapper, so that's all trade off. And not a bad one.
2) Don't worry about lethal too much. So many of the primaries only do S/L that the game really is balanced around that pretty well. If you still have issues, grab incarnate powers for more damage (and more exotic types) when ya get to 50.
And as to your question on defense levels, in general 32.5% Def is quite good, especially if you're not throwing billions at the build, but that also sorta depends on your Res and Regen numbers. Don't have Mid's here, but I'll try to look later at the build itself so I can offer some more detailed comments/suggestions... -
I love Storm, and it's such an obvious choice, I'm really tempted to go there, but I have a feeling there might be an overload of those, so...
Maybe an Emp/Water... Or a Water/Poison Corr..
Really, the water blast set looks great, but I prefer thematic pairings, and really, nothing other than Storm jumps out at me as a great thematic match.
It's funny, but I'm thinking it might pair better with some of the Troller/Dom primaries, but, of course, a blast set doesn't go with Trollers at all (theme-wise, yes, but mechanically, not so much) and it would need some work to port over to Doms..
Maybe what someone else said, and do a Cold/Water, and see if the name Liquid Nitrogen isn't taken yet, but skipping the Steam power might be in order then... -
Welcome back. Love the forum name, too...
Looks like a decent starting spot, really. I could nitpick, but really most of what I 'd notpick about might be changed if/when you move to some (all) IOs.
Are you looking for an example build to shoot for as an end? Are you looking for a leveling build? Or just critiques of what ya have so far? If the later, I'd say it looks good, if you don't have Auction House and Invention System access, other than obviously respec and get the Inherent Fitness. If you do have access to those 2 tools, at least look into frankenslotting and/or cherry picking a few choice IOs like a Perf SHifter Proc for stamina, and the Miracle and Numina's uniques for health. -
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It seems most are closer to the 1M end than the 100 mil end. I think only Res/End and Def/Tohit/End (Cytos) are above the 50 mil mark when last I looked. Nucleos weren't even over 50 mil last I checked (Acc/Damage).
Of course, there is strangely a lot of price difference at times between the synthetic and non synth varieties... -
Quote:The change of mechanics is probably the biggest issue I have with the PVP system of this game. If a way could be made to make it more mechanically similar to rest of the game, without breaking anything else, I'd be happy. But I'd still spend most of my time in PVE, and therefore, wouldn't want to risk *any* chance of PVE getting broke to fix PVP.Some good feedback here. Thanks to everyone who's taken the time to respond. So far it seems there are three major reasons why people avoid PvP; the radically different mechanics, lack of substantial rewards and player attitudes.
On mechanics:
Quote:On lack of rewards:
But, for me, part of the solution might be to remove the 'leet gear' part of PVP, as someone else mentioned. And I don't mean to remove the gear as a reward, just remove it as a factor. If it's a contest of skill in design and play, and not a contest of grind time (or real money) invested, I could probably quite enjoy PVP builds to be SO limited. That may partly be a result of the fact that we have 2 different mechanical systems, too, though.
Quote:As for player attitudes, there's little to be done about it from a development standpoint. It's unfortunate but the idea of beating others at something, especially in an environment of anonymity, is gonna attract some grade A jerks. I fully understand why that would deter people from PvP but doing anything about it is really a matter of community, not design. Perhaps a full time moderation system could help curb the problem. Have the GMs appoint mods who have the power to review and discipline players who violate the harassment policy while engaged in PvP. -
I like the set. Most pros and cons have all already been mentioned, except for one..
It has alternate animations.
I, for one, much prefer most of the alternates (including the one that most people apparently didn't like).
Quote:I am pretty sure they thought some people (well, at least 1 person) thought that specific attack looked pretty goofy, and wished for anything a bit toned down.Caveat: You can't have accidentally taken the alternate animation for yon amazing attack.
(srsly what were they thinking)
But, the fact that this set has almost 2 full sets of animations is a nice thing. Can't go wrong with more choices. And, the alternate animations here are all a bit more interesting than the alternates that most blast sets get.
Now, which you prefer will obviously be a matter of personal preference, but I've gotta support a set that has the option there.
As a scrapper, I feel like it really puts out the ST damage, and the one AOEs KD is quite reliably up your survival when facing large groups..
As a tank, it's less damaging, obviously, but even tougher. The AOE comes later, but when it comes the KD is still just as effective on defense. But the +def is very nice. Should be easily up all the time (as I recall, tho, it doesn't stack,and isn't enhanceable). But, unlike Parry (and it's numerous clones) it's +Def to everything.
Personally, never tried it on a stalker, so I'll withhold comment there.