Invisibility - Power Pool Question


DJ_Korith

 

Posted

Remember that power pool Invisibility applies an Only Affecting Self effect, so you won't be able to attack those enemies that you're standing beside until you drop Invis - and the enemies will probably hit you before you can do anything if you're that close to them.
Another thing to keep in mind is that clicking a glowie will suppress the stealth portion of the power, allowing enemies to attack you, but the OAS portion WON'T suppress, so you can't fight back.

I'd recommend getting a Celerity: Stealth or Unbounded Leap: Stealth IO and put it in Sprint (either one will cost somewhere between 200-240 Reward Merits or 2 Alignment Merits. As a VIP, the latter is a matter of 22 missions over 4 days - not particularly difficult). A Stealth IO combined with Stealth from the Concealment pool will give you a little stronger stealth than Invisibility (65' vs 55'). You'll lose the -Threat Level buff from Invis, but gain the ability to act while stealthed (it will still suppress, but it's better than having to constantly toggle on and off powers). Having Sprint on will offset the -Speed in Stealth, and the Endurance cost between Sprint+Stealth is similar to that of Invis, IIRC.
Another option would be putting the Celerity: Stealth IO in Super Speed. This will give the same 65' stealth as Sprint+IO+Stealth, Super Speed also has the -Threat Level, and you aren't OAS. The Endurance cost is similar, but you'll have to be moving at high speed all the time, which is an issue for some people.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Another option would be putting the Celerity: Stealth IO in Super Speed. This will give the same 65' stealth as Sprint+IO+Stealth, Super Speed also has the -Threat Level, and you aren't OAS. The Endurance cost is similar, but you'll have to be moving at high speed all the time, which is an issue for some people.
Not a bad thing, but the reason I use SS + a Stealth IO placed into Sprint instead is that if you ever want SS WITHOUT the extra stealth levels, you can't get it if the situation calls for it.


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Posted

Quote:
Originally Posted by Eric Nelson View Post
Not a bad thing, but the reason I use SS + a Stealth IO placed into Sprint instead is that if you ever want SS WITHOUT the extra stealth levels, you can't get it if the situation calls for it.

Since this is related to the power pool - Is there anything that can hit you through being Phased? Can you have any other powers up with Phasing (like a travel power?)


 

Posted

Quote:
Originally Posted by Roderick View Post
Remember that power pool Invisibility applies an Only Affecting Self effect, so you won't be able to attack those enemies that you're standing beside until you drop Invis - and the enemies will probably hit you before you can do anything if you're that close to them.
That said, with binds and/or macros one can usually slip past that

Try: /bind numpad0 "powexectoggleoff invisibility$$powexecname brawl"

That should drop invisibility and activate brawl by pressing the "0" key on your numpad.

(I use some similar tricks, such as a teleport bind that automatically turns off rocket board, or a bind to activate flight and turn off sprint and super speed in a single key press)


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Posted

Quote:
Originally Posted by Eric Nelson View Post
Not a bad thing, but the reason I use SS + a Stealth IO placed into Sprint instead is that if you ever want SS WITHOUT the extra stealth levels, you can't get it if the situation calls for it.
I can't think of any time where it would matter. What type of situation would make you want to actively avoid the extra stealth?

The only thing I can think of is if you wanted to avoid the 120s of stealth when leading a hostage, but that doesn't apply any more.


@Roderick

 

Posted

Quote:
Originally Posted by Shockwave007 View Post
Since this is related to the power pool - Is there anything that can hit you through being Phased? Can you have any other powers up with Phasing (like a travel power?)
Hamidon can hit phased players. In PVP, phased players can hit each other, but you can't attack phased targets while phased in regular PVE content. You can turn on any other powers when phased, except the Kheldian phase powers; those exclude any Flight powers for Peacebringers, and Jump powers for Warshades.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Hamidon can hit phased players. In PVP, phased players can hit each other, but you can't attack phased targets while phased in regular PVE content. You can turn on any other powers when phased, except the Kheldian phase powers; those exclude any Flight powers for Peacebringers, and Jump powers for Warshades.
If you had an aura up (like Sonic Dispersion or leadership powers) would that only effect other phased heroes, or would it affect non-phased heroes?


 

Posted

In PvE? Nobody else if you were phased (exception : Dimension Shift).


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Posted

The wiki page explains it all: http://wiki.cohtitan.com/wiki/Stealth
Giant Monsters, special stealth ignoring enemies, snipers, witches/Longbow Eagles and Hamidon are all you have to worry about, other than enemies with Tactics(the yellow head glow lieutenant enemies often have).

Also, Rikti Drones, and other stealth ignoring enemies, are not as much of a threat with Invisibility as they could be. Invisibility does not suppress when you are hit, so you can run by them even if they are hitting you, so long as you don't get mezzed.


 

Posted

Quote:
Originally Posted by Roderick View Post
I can't think of any time where it would matter. What type of situation would make you want to actively avoid the extra stealth?
The stealth from the IO makes a player semi-transparent. Maybe they just want to be wholly solid while moving fast or with the glow at the feet.


 

Posted

Quote:
Originally Posted by Roderick View Post
I can't think of any time where it would matter. What type of situation would make you want to actively avoid the extra stealth?

The only thing I can think of is if you wanted to avoid the 120s of stealth when leading a hostage, but that doesn't apply any more.
First - it can be annoying from an aesthetic perspective, as well as just a personal one.

Also, there are some hostages that I can lead (at least to some extent) with SS on, but if you add in the +Stealth effect, it won't happen. I believe that issue is what caused me to rethink SS+Stealth IO in the first place (now I use SS for full or partial Blessing of the Zephyr sets, so that's now another reason I don't want to use that "extra" slot for a +Stealth IO).


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Posted

Quote:
Originally Posted by T_Immortalus View Post
The wiki page explains it all: http://wiki.cohtitan.com/wiki/Stealth
Giant Monsters, special stealth ignoring enemies, snipers, witches/Longbow Eagles and Hamidon are all you have to worry about, other than enemies with Tactics(the yellow head glow lieutenant enemies often have).

Also, Rikti Drones, and other stealth ignoring enemies, are not as much of a threat with Invisibility as they could be. Invisibility does not suppress when you are hit, so you can run by them even if they are hitting you, so long as you don't get mezzed.

don't forget ambushes which target the mish holder.

I'm another who puts the stealth IO in a sprint rather than SS - that way I can keep SS slotted without wasting a slot and pick which sprint to use depending on whether I need stealth, speed or jump. Got to love prestige sprints


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Posted

Quote:
Originally Posted by Gaia View Post
don't forget ambushes which target the mish holder.

I'm another who puts the stealth IO in a sprint rather than SS - that way I can keep SS slotted without wasting a slot and pick which sprint to use depending on whether I need stealth, speed or jump. Got to love prestige sprints
I also almost always put the stealth IO in sprint, and my slow protection in my main travel.


 

Posted

Quote:
Originally Posted by Gaia View Post
don't forget ambushes which target the mish holder.
Actually, they target an apparently random member of the team. I've seen this more than a few times, especially on ambush farms.


 

Posted

Quote:
Originally Posted by Gaia View Post
don't forget ambushes which target the mish holder.
Quote:
Originally Posted by T_Immortalus View Post
Actually, they target an apparently random member of the team. I've seen this more than a few times, especially on ambush farms.
Not only that, I think they have upgraded the ambush tech. I was in a mission this weekend and watched an incoming ambush SPLIT INTO TWO GROUPS and go after different targets - one of whom was in another room down a long corridor.

I suppose it might have been two simultaneous ambushes, but the numbers don't seem right for that. With a team size of 3, we got 5 ambushers who split into a group of 2 and a group of 3. Five seems like the right size for an ambush.


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