DA the end hog


Bubblerella

 

Posted

I know, dead horse. I didn't do a search for it, but I'd really like to see Dark Regeneration be more along the lines of Drain Psyche. At least FA and EA get something for end recovery, and both have decent AoE damage. Throw the darn set a bone guys


@MARTy McFly

 

Posted

Throw a Theft of Essence: Chance for +end in Dark Regen, it works wonders. Grab the 2 +end accolades when you can. Avoid running Death Shroud and Cloak of Fear at the same time. (I generally skip CoF anyway.)

My DA/DM tank is fairly well IOd and I am running 10 toggles without end issues. It can be managed.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Bubblerella View Post
I know, dead horse. I didn't do a search for it, but I'd really like to see Dark Regeneration be more along the lines of Drain Psyche. At least FA and EA get something for end recovery, and both have decent AoE damage. Throw the darn set a bone guys
Uh, no.

I LIKE my massive heal power that can take me from .01 HP to full with 3 targets.

People have been successfully managing the end cost of Dark Armor for 8 years. It was possible before IOs even existed, it's fine now.

Why am I saying this? Because the devs seldom gives something for nothing, especially if they feel that something is unnecessary. If DA got an end recovery power, or they lowered the end cost, it would probably come at the cost of something else. (By the way, DA has among the lowest end costs in the game for its basic armor toggles.)

The only buff DA needs, in my opinion, is either A) Increase the accuracy of Cloak of Fear to normal levels, or B) Reduce the end cost of Cloak of Fear. That particular power is an end hungry toggle that must be heavily slotted before it is really all that useful. Fix that and DA is golden in my book.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

It IS notoriously hard on endurance, but it's always been manageable, and we've been given more and more tools for managing it over the years.

Granted, this is with an end-game unlimited-budget build, but I run 13 toggles and fight full speed while recovering endurance at over 0.5 EPS. On top of that, I have 69.2% endurance debuff resistance. I'm the one with no endurance problems while my teammates are getting destroyed by debuffs and drains. I have a nice shiny column of top tier blues, just in case, but I probably need to rethink that, because just in case never happens.

I did take Cardiac Core, which is HUGE, but I had a sustainable endurance build before incarnate powers came along.

As already mentioned, the Theft of Essence proc does wonders for Dark Regeneration, and I'm with ClawsAndEffect in not wanting the devs to touch this power.

As already mentioned, until you have a build like this, get used to toggle management and not using toggles that you don't need for a particular fight. Understand what each does, and turn it off when it isn't useful. Fighting an AV? Don't bother with Cloak of Fear. Hitting at 95% without Tactics? Turn it off. Those are my main two that I still do out of habit, even though the build doesn't really call for it any more.

While leveling, use Oppressive Gloom instead of Cloak of Fear.

Grab a knockback IO for knockback protection instead of Acrobatics. I usually level with just one, though I have 14 points of protection on my current build.

Combat Jumping instead of Hover.

Don't leave Sprint on. Some people like to do this. Get around with Combat Jumping instead.

It does seem like Cloak of Fear is weak compared to Oppressive Gloom on most builds. It's better on some, though, despite the endurance cost and accuracy issues. I wouldn't mind if it got buffed a bit though. I'd like to see more people be able to take it.

Also, it's arguably just a mental game, but think of Death Shroud as an attack instead of a toggle. It's an extra attack that takes 0 seconds to activate and gives you AoE damage for single-target endurance. Thought of that way, it's a great attack, and well worth the endurance cost.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I run 11 toggles on my Kat/DA brute and no issues, that includes cloak of fear full time...

I run 11 toggles on my DA/Fire tank without issues, though I went with OG on that build because I couldn't get CoF to work with the end recovery I have.

Now, both toons have TFC, PJ, FPR, AM accolades...that helps a bit, and I used agility alpha for both of them...(+end mod/recharge/defense)


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Thanks for the input. Should have just posted my build for advice, spoiled by other sets I guess. Haven't played this much in the last 5 years so here's something I'm working on.
I'm sure BS isn't doing me any favors. It was the first character I rolled, so I wanted to at least make it a playable build for incarnate content.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
------------
Level 1: Hack KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(17)
Level 1: Dark Embrace RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam/Rchg(15)
Level 2: Death Shroud Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(3), Armgdn-Acc/Rchg(7), Armgdn-Dmg/EndRdx(13), Armgdn-Dam%(13), FotG-ResDeb%(37)
Level 4: Hasten RechRdx-I(A), RechRdx-I(5)
Level 6: Build Up RechRdx-I(A), RechRdx-I(37)
Level 8: Murky Cloud RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam/Rchg(11)
Level 10: Obsidian Shield HO:Ribo(A)
Level 12: Super Speed Zephyr-ResKB(A)
Level 14: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50)
Level 16: Dark Regeneration Theft-+End%(A), Theft-Acc/EndRdx/Heal(17), Acc-I(36)
Level 18: Whirling Sword Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-%Dam(37)
Level 20: Cloak of Darkness LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21)
Level 22: Tough S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(23), GA-3defTpProc(23), GA-End/Res(46)
Level 24: Weave LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), Ksmt-ToHit+(40)
Level 26: Disembowel SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(31), SScrappersS-Acc/Dmg/Rchg(31), SScrappersS-Dmg/EndRdx/Rchg(31), SScrappersS-Acc/Dmg/EndRdx/Rchg(34), SScrappersS-Rchg/+Crit(36)
Level 28: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43)
Level 30: Super Jump Zephyr-ResKB(A)
Level 32: Head Splitter Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36)
Level 38: Cloak of Fear SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(40), SipInsght-%ToHit(40)
Level 41: Char BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Melt Armor ShldBrk-DefDeb(A), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(45), ShldBrk-Acc/DefDeb(46)
Level 47: Fire Ball Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Parry Acc-I(A), LkGmblr-Rchg+(50)
Level 1: Brawl Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-End%(27), P'Shift-EndMod/Rchg(27)
Level 50: Agility Core Paragon
------------



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@MARTy McFly

 

Posted

Broad Sword isn't particularly heavy on endurance overall, and it pairs wonderfully with Dark Armor.

On brief glance, your build looks pretty good. The difficult decision would be dropping Agility for Cardiac Core, but that would probably solve the endurance problem. Dark Regeneration will still be a little painful since it has next to no endurance reduction, but finding slots to address that could be difficult.

My build is fairly different philosophically, but I'll throw it out there for amusement. Positional defense vs. typed/mixed, using Parry vs. not using it, Cardiac vs. Agility, Body Mastery for endurance vs. Blaze Mastery for damage output. I give up quite a bit of recharge (though my recharge on Dark Regeneration is faster). I have quite a bit more resistance and hit points. I'd say mine's more of an indefinite survivability build, while yours is more of a bursty damage build.

I used to advocate soft-capping Dark Armor. You still can, but in the end game, 45% doesn't mean much these days. So I dropped ranged and AoE a little below 40%, bumped melee/lethal further into the stratosphere, and called it good.

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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I have a DB/DA Brute and a Claws/DA Scrapper and their end bars barely move. Granted, I have 3 +end procs, Cardiac Core, Miracle/Numina, and a ToE proc in Dark Regen.

DA Becomes incredibly powerful when you remove endurance from the equation and build up some +def bonuses.


 

Posted

Can we get some folks chiming in here that run Dark Armor on SOs? If a set requires IOs to be good, then there's problems with the set.

And no, I'm not railing on Dark Armor. I've leveled it to 50, IO'd and Incarnate'd it out and everything. I love the set. I'm just speaking generally. If someone complains about a set, saying "IOs make it all better" or showing off IO'd builds really doesn't settle anything. The game is balanced around SOs, not IOs.


 

Posted

Bubblerella has a high end IO'd and incarnated build. So posting one for comparison that doesn't have any endurance problems seemed appropriate, and more so than posting about SO experiences.

I don't think I'd want to play Dark Armor on only SOs, but I'm not sure that says much since I wouldn't want to play most sets on only SOs. I level most characters using mostly SOs, but pick up critical IOs where relevant, like knockback protection and the Miracle and Numina uniques, so my leveling experience of the endurance requirements (manageable) won't be a pure SO experience.

So you could perhaps argue that Dark Armor needs a buff since it's perhaps painful on nothing but SOs. But just because the devs want the game to be playable on SOs doesn't mean they ignore IO'd builds when dealing with balance. I'd say that's particularly true in the modern game where they can collect more money by pushing people towards IOs. But IOs don't seem necessary unless you like playing at high difficulty levels.

Anyway, I believe the initial post was specifically on throwing Dark Regeneration a bone. I don't feel that it needs a bone. It's already one of the best heals in the game. On purely SOs, all that awesome is going to cost you, but spending 1/3 of your endurance bar (unslotted) to go from 1 hp to full hit points is still a nice trade, plus on SOs you'd probably slot heavily for endurance reduction, so maybe it's 1/6 of your endurance bar for a full heal. Pack a bunch of blues if you want to spam the heal, or maybe you'd do better with purples and needing the heal less.

Mind you, I AM curious if there is anyone playing it on SOs, and what their experience has been, but the devs have data mining where we only have anecdote.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Xzero45 View Post
Can we get some folks chiming in here that run Dark Armor on SOs? If a set requires IOs to be good, then there's problems with the set.
It's never required IOs to be good. It just is so much ridiculously better with IOs, and this forum tends to gravitate towards high-end builds unless asked not to, specifically.

But it also depends on what you mean by "good". The bar for "good" on SOs is not the same as the bar for "good" with Inventions. In particular, we didn't get the modern difficulty slider until I16, when Inventions came out in I9. (There were other inventions-related improvements in between those two, such as consolidating defense bonuses, which made it easier to build for soft-capped typed defense.)

So without shenanigans like padding, no SO build ever had to face much more than approximately what we would call +2/x1 today. That's unless they were off soloing spawns while on an actual team, which tends to be different than actually soloing the whole mission. (You usually get at least intermittent buffs, and people at least occasionally show up and help you.)

Oh, and the game used to spawn fewer LTs and bosses back then, too, at least when solo.

So what is your threshold for "good"?


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
So what is your threshold for "good"?
Yeah, dude, you're over thinking and over analyzing. Good as in "survivable and playable". As in, with SOs, the endurance isn't an issue that requires IOs to be fixed in order to play Dark Armor at all.

And Werner, sets aren't balanced around IOs at all. The devs have gone on record saying this game is balanced around SOs, not IOs. So if someone's saying Dark Regen needs to be looked at, the appropriate response isn't "Toss in so-and-so from this Invention set and call it a day." That's why I asked if anyone has played it with SOs, and knows if it actually does cause issues the way it was meant to be played. Especially in today's day and age when new free players don't get access to IOs at all.


 

Posted

There's a difference between "IOs aren't required" and "SO-only is the way it is meant to be played." SO-only is a supported playstyle, as is going all out. Think of it as the minimum system requirements: you could (in the past) have played with only training enhancements all the way to 50 but the devs never told anyone that would be a good idea. If you played a SO-only dark scrapper today on difficulty settings that resembled the old five-tier slider you would be completely fine in virtually all cases. That's assuming intelligent SO slotting with consideration for things like endurance reduction and ED.

The reason many of us enjoy dark armor so much is that it scales very well with investment. Compare it to super reflexes, for example. Both sets are viable with SOs, but super reflexes can practically hit its peak efficacy using SOs alone*. Dark armor just keeps improving as you stack on more goodies. I'd go further and say that one of the coolest things about dark armor is that people can and do take high end builds in a wide variety of directions whereas with some sets and combinations the "correct" build is set in stone. See the five million identical SS/FA/Mu build advice threads in the brute forum.

Has anyone ever asked how that combination performs on SOs only? I think we might have a balance disaster on our hands! Devs, re-evaluate super strength!

*slight exaggeration


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
There's a difference between "IOs aren't required" and "SO-only is the way it is meant to be played."[/SIZE]
I think you may have missed my point entirely, actually.

Someone complained Dark Regen is under performing. Response was "rely on IOs." I'm saying "If Dark Regen is actually under performing, IO's shouldn't be the solution. Has anyone tested Dark Regen, and a Dark Armor build, with SOs to see if it actually is under performing?"

I'm not saying this game should be played with without IOs. I'm not saying the only way to play is with SOs. As I've mentioned earlier, I have a DA with IOs. What I am asking is if Dark Regen's been tested without set bonuses, procs, and other extra Invention-related benefits since this game is actually balanced around Single Origin Enhancements and not Inventions.


 

Posted

Er, in that case the answer is yes it has, for like eight years? Were you expecting someone to say, "By Jove, using SOs? Why hasn't anyone ever thought of that?"


 

Posted

Completely anecdotal; when I started my DA/KM tank, I had only 2 other characters under my belt (ElM/Invuln Brute and Kin/Dark Def) so I was still learning. I didn't have IOs to put in her and I was still learning the system (still am, really). I was having a helluva time playing her, but it wasn't so much Dark Regeneration that was the problem (which was 6 slotted early on with 2 ACC, 2 END RED and 2 RECH SOs). I was such a noob that I didn't have my attacks slotted with END RED. My biggest problem were my attacks. Sure, DR still supped at the blue bar, but that's a small price to pay when you're going from 10 HP to full. You just have to be more choosy about it's use on a SO build than when IOed. The other big thing is the lack of -KB, especially on a tank, but I'd prolly feel the same on a scrapper. To me, that's actually a bigger issue with the set on SOs than the END costs. Truthfully, I still have her on Common IOs/SOs, save for the ToE proc, 2 Perf Shifter Procs, Steadfast +Def and 3 -KB IOs and she's a beast. I've added Cardiac Tier 2 and her blue bar barely moves and when she uses DR, she usually gets an END increase. And this is in +2/x6 DA content (which I think you can pretty much stop the SOs discussion once you get past +1/x2 since you're starting to get way outside 'normal' play parameters which is the whole balanced around SOs discussion).


 

Posted

Quote:
Originally Posted by Xzero45 View Post
And Werner, sets aren't balanced around IOs at all. The devs have gone on record saying this game is balanced around SOs, not IOs.
My understanding (I believe from Arcanaville) is that this is a misunderstanding of what was actually said by the devs and of their actual policy. The game may be primarily balanced around SOs, and intended to be playable with SOs, but it is ALSO balanced around IOs.

Even if they meant it like you've heard, that was before free-to-play. I'm sure their official line hasn't changed (wouldn't want to alienate people), but unofficially, as a company in the business of making money, they WANT us suggesting IOs as a solution. So if you want to talk about what the devs intend, the devs intend for people to use IOs. They intend for people to use the market. They intend for people to buy enhancement boosters. And so on and so forth.

You don't have to believe that they consider IOs when balancing. We may be wrong. But many of us DO believe the game is balanced around IOs as well as SOs, and consider IOs to be a perfectly valid part of balance discussions. I've not seen "No, I only want to talk about SOs in this balance discussion!" get much traction on this forum. We'll talk about SO balance, as most of us will probably agree that the sets should be relatively well balanced on only SOs, but we won't talk ONLY about SO balance.

Quote:
Originally Posted by Xzero45 View Post
So if someone's saying Dark Regen needs to be looked at, the appropriate response isn't "Toss in so-and-so from this Invention set and call it a day."
Well, since I think the devs balance around IOs as well, it seems appropriate to me.

And even if the devs DO only balance around SOs, I still consider my response to be appropriate, particularly with the hindsight of the OPs second post, including "Should have just posted my build for advice." The OPs build is a top end IO and incarnate build. Giving IO and incarnate suggestions is perfectly appropriate for someone with an IO and incarnate build. It doesn't address the BALANCE half of what was being discussed, but it does address the "help me I'm burning blue" half of what was being discussed. So to insist that the focus of the discussion should be ONLY SOs, and that all of us are posting inappropriate comments, when the OP has an IO'd out build, well, it just makes no sense to me.

I'm not entirely opposed to having an SO balance discussion about Dark Armor. However, I don't think that's what the OP was after (I could be wrong of course), and I'm not happy with being accused of making completely inappropriate comments for bringing up IOs.

Quote:
Originally Posted by Xzero45 View Post
Someone complained Dark Regen is under performing. Response was "rely on IOs." I'm saying "If Dark Regen is actually under performing, IO's shouldn't be the solution.
Except for the OP, who uses IOs and has a woefully-underslotted Dark Regeneration. And we also gave non-IO advice, such as toggle management, power choices, picking up the accolades, and considering Cardiac Core.

But we can look at SOs. For SO play, I'd probably slot Dark Regeneration with something like one accuracy, two recharge, and three endurance reducers. Let's say I trigger at no lower than 1/4 of my health, so I get a 3/4 heal for 17 endurance, or about 4.5% heal per endurance.

The OP wanted to compare this to Drain Psyche, but that's very hard since that's a regeneration and recovery power, NOT a heal. But then, that's probably the point - the OP wants a recovery power for Dark Armor, and may consider this more valuable than a heal. But it's hard to say that a heal is underperforming by comparing it to a regen and recovery power.

So let's look at some other heal, something from a set much closer to Dark Armor on Scrappers, like maybe Healing Flames from Fiery Aura. On SOs, I might go with one endurance reducer, two recharges, and three heals. That gives me about a 1/2 heal for 8 endurance, or about a 6% heal per endurance - advantage Healing Flames (and a possible hint that we're balanced around a full heal from Dark Regeneration).

There are, of course, differences. Dark Regeneration activates and recharges faster, but it requires enemies and an accuracy check. Healing Flames gives some toxic resistance. Dark Regeneration does a little damage. Healing Flames is available at level 4. Dark Regeneration is available at level 16.

If I had to pick one for an SO build, I'd probably pick Healing Flames. But then, for an SO build, I probably wouldn't pick Fiery Aura. Not EVERY power needs to be in balance with their closest equivalent in other sets. It's the sets as a whole that need to be in balance.

And along those lines, the OP was probably more after some endurance recovery in the set rather than saying that the heal itself was underperforming. Endurance cost is an acknowledged weakness of the set. Now, do the pros of the set make up for this when running with only SOs? I kind of doubt that Dark Armor is very popular with the SO crowd, but popularity doesn't equal balance, and I'm not a datamining dev to know that sort of information. I'd personally go with Super Reflexes or maybe Willpower, but that doesn't suggest that Dark Armor needs a buff, as that's just a personal choice.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

If they were "allowed" in this thought process, I'd eventually replace the three end redux SOs with Golgi Hami-Os in Werner's slotting.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Xzero45 View Post
I think you may have missed my point entirely, actually.

Someone complained Dark Regen is under performing. Response was "rely on IOs." I'm saying "If Dark Regen is actually under performing, IO's shouldn't be the solution. Has anyone tested Dark Regen, and a Dark Armor build, with SOs to see if it actually is under performing?"

I'm not saying this game should be played with without IOs. I'm not saying the only way to play is with SOs. As I've mentioned earlier, I have a DA with IOs. What I am asking is if Dark Regen's been tested without set bonuses, procs, and other extra Invention-related benefits since this game is actually balanced around Single Origin Enhancements and not Inventions.
You're ultimately just trying to play Devil's Advocate on an eight year old topic.

On the Old Game with SO's/HO's: 1 Nucleolus, 3 Golgi, 2 Rech SO's turns Dark Regen into a 58% heal off one target for 17 Endurance every 18 seconds.

IO's let you do 50% in four slots, and completely negate the endurance cost of the power.

If anything, IO's overpower Dark Regen, end of topic.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by Xzero45 View Post
Yeah, dude, you're over thinking and over analyzing. Good as in "survivable and playable". As in, with SOs, the endurance isn't an issue that requires IOs to be fixed in order to play Dark Armor at all.
Look, you asked a question, and didn't specify context about the answer you were looking for. All I did was lay out clearly the info needed to provide that context. I didn't analyze anything. I looked at your question and determined that, in the scope of ways we could answer, you didn't provide enough info to know what answer you wanted.

And you still basically haven't. The orange part, above is completely qualitative, and subject only to subjective answers. Playing on what difficulty, at what pace? "Survivable and playable" aren't measurable. Compared to what?

People did play the set for years before IOs hit the scene. I have a MA/DA that I got to 43 on SOs before IOs came out. She still has SOs slotted, though I've added a few IOs here and there. The character hasn't gotten playtime to speak of in the last four years or so. That's not because of any issue with DA. It's just because I have too many characters and that wasn't one of my top favorites.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

SO only build for a Dark/Elec tank...


Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

SO only build: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- ResDam(A), ResDam(3), ResDam(3), EndRdx(5)
Level 1: Charged Brawl -- Acc(A), Dmg(5), EndRdx(7), Dmg(7)
Level 2: Havoc Punch -- Acc(A), Dmg(9), EndRdx(9), RechRdx(11), Dmg(11)
Level 4: Murky Cloud -- ResDam(A), ResDam(15), ResDam(17), EndRdx(17)
Level 6: Obsidian Shield -- ResDam(A), ResDam(19), ResDam(19), EndRdx(21)
Level 8: Combat Jumping -- DefBuff(A), DefBuff(21)
Level 10: Dark Regeneration -- Acc(A), EndRdx(23), EndRdx(23), EndRdx(25), RechRdx(25), RechRdx(27)
Level 12: Taunt -- RechRdx(A)
Level 14: Death Shroud -- Acc(A), EndRdx(29), EndRdx(29), Dmg(27), Dmg(31), Dmg(31)
Level 16: Thunder Strike -- Acc(A), Dmg(31), EndRdx(33), RechRdx(33), RechRdx(33), Dmg(34)
Level 18: Super Jump -- EndRdx(A)
Level 20: Build Up -- RechRdx(A), RechRdx(34), RechRdx(34)
Level 22: Acrobatics -- EndRdx(A), EndRdx(36), KBDist(36)
Level 24: Recall Friend -- EndRdx(A)
Level 26: Oppressive Gloom -- Dsrnt(A)
Level 28: Chain Induction -- Acc(A), Dmg(36), EndRdx(37), RechRdx(37), RechRdx(37), Dmg(39)
Level 30: Cloak of Darkness -- EndRdx(A), EndRdx(39), DefBuff(39), DefBuff(40), DefBuff(40)
Level 32: Soul Transfer -- RechRdx(A)
Level 35: Conserve Power -- RechRdx(A), RechRdx(40), RechRdx(42)
Level 38: Lightning Rod -- Acc(A), Dmg(42), Dmg(42), RechRdx(43), RechRdx(43), RechRdx(43)
Level 41: Physical Perfection -- EndMod(A), EndMod(45), EndMod(45)
Level 44: Spring Attack -- Acc(A), Dmg(45), RechRdx(46), RechRdx(46), EndRdx(46)
Level 47: Jacobs Ladder -- Acc(A), Dmg(48), EndRdx(48), RechRdx(48), Dmg(50)
Level 49: Laser Beam Eyes -- Acc(A), Dmg(50), EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump(A)
Level 2: Rest -- Heal(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(13)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(13), EndMod(15)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Sorry, Xz, gotta agree with all the others, and disagree with you.

1) On SOs alone, DA does fine vs +2/x1, which was the max possible setting pre IOs. It'll still do fine on that. Sure, you'll want to carry blues, purples and greens, but what set out there doesn't need to ever use Inspirs on SOs alone? Not many. DAs strength on SOs alone is no real weakness other than being end costly, and thus needing to be slotted infor end reduction. Invuls got a gaping Psi hole, tho, and that weakness is harder to cover even with IOs, and is impossible (preIncarnate SO only) to do anything about. So, as for balanced for SOs, DA is. It's *weakness* is that it requires toggle management.

2) The OP didn't mention a thing about disliking the set from a standpoint of SOs only anyhow so replies about IOs that help fix the issue addressed in the OP are quite relevant, unless the SO later clarifies and states that SO only is the standard being discussed.

3) When was the last time the Devs were on record as stating that the game was balanced around SOs and *not* around IOs? I don't know personally (so I'll want to see a link), but I bet it isn't recent. They devs are also on record as stating that the real numbers wouldn't be shown, either, but that is demonstrably a thing of the past. I think it can be argued that 'balanced around SOs and *not* IOs' is also a thing of the distant past. I think if you saw anything about how the game was balanced recently (post I13) and it mentioned being balanced around SOs, that it was also understood that it also balances around IOs equally, or even more so, and that perhaps that you read into that something that wasn't there.




That said, to the OP.. Yes, it's a good set. It sucks end, and Dark Regen really sucks end. It can be a bear to level on SOs alone. Practice toggle management if you are in SO only mode and for the love of all that's good and cuddley, slot end reduction in toggles AND attacks and DR. If you have access to IOs, use them. The ToE and Perf Shift procs along with Numi and Miracle uniques, and some frankenslotting make a huge difference.

I'll add my voice to those that don't want to see DA messed with (although if any change was going to be made, the CoF power, not DR, probably does need some love, but even that is bearable).

I'm in the home stretch of a BS/DA Brute,a nd I've had my end issue largely under control since lvl 30-35ish. They did come back some when I added Focused Accuracy into the mix, but I avoid leaving that running all the time and don't have too much trouble. I'm expecting that after I finish my IOing that the end issues will be largely fixed again, but it there is any residual problem, Cardiac will likely be the end of it. I intentionally took FA at lvl 44, and my IO set bonuses that provide end help are at levels so as to have them available exemped to lvl 44 so once the issues are solved, they likely won't resurface ever. My point if that it's quite manageable. I wans't heavily IOed all the way. Mostly I was on SOs and frnkenslotting. But yes, it's a tricky set to manage, and get used to, and build well, but once you get the hang of it, you'll likely be in love with it, and like most of the rest of us here, won't want to see it changed, either.


 

Posted

I'm leveling a Staff/DA Scrapper (currently level 18), and even with four toggles running (Dark Embrace, Murky Cloud, Obsidian Shield and Death Shroud) it does very well in terms of endurance. A lot of this is owed to Form of the Soul, which grants around 25% endurance discount at three levels of perfection. With SOs, this build should have very little downtime.


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by Demobot View Post
I'm leveling a Staff/DA Scrapper (currently level 18), and even with four toggles running (Dark Embrace, Murky Cloud, Obsidian Shield and Death Shroud) it does very well in terms of endurance. A lot of this is owed to Form of the Soul, which grants around 25% endurance discount at three levels of perfection. With SOs, this build should have very little downtime.

It's 33%. You get an SOs worth of end reduction as long as you stay at 3 levels of Perfection. My DA/Staff tank lives in Form of the Soul. I'll be switching it up once I get my endurance consumption under control, which won't be much longer.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
It's 33%. You get an SOs worth of end reduction as long as you stay at 3 levels of Perfection. My DA/Staff tank lives in Form of the Soul. I'll be switching it up once I get my endurance consumption under control, which won't be much longer.
Careful, that might just be a difference between the AT modifiers.

I don't know either way. Just saying it's something to check first.


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