Spines/WP feedback: Am I Doing It Right (At All)?


Kazz

 

Posted

So I've had a Spines/WP scrapper languishing in the low 30's that was my second character created. Her abysmal ST DPS (and the freaking mek-men everywhere in that level range) made her painful to play, but at a friend's insistence I ground out to 32 to get Throw Spines.

Holy $deity. Just... yes.

So now I want to have a build ironed out for her with my semi-limited budgets. I think I did a somewhat-passable job, but I have a few main worries:

  1. ST DPS: Is it going to suck? I know Spines will never be the ultra-leet AV killer, but I just want to make sure I have enough DPS to down bosses in missions (or Mot once I get that high).
  2. Overall performance late-game: I have a small concern about the damage being mostly lethal, which I know is heavily resisted by some groups. Is this just a minor inconvenience that can be overcome with the application of moar damage or do I need to find a way to boost my power?
The build itself is pretty negotiable, but I can't afford purples in any way shape or form, and can only afford the Glad 3% because the prices fell faster than an ACME anvil for the level 50 version. I aimed for 32.5% S/L defense (with some extra for -DEF cushion) and softcapped E/N defenses, since /WP's resists are weaker in that area. Is that enough S/L defense, or do I need to find some way to squeeze even more out?


Thanks in advance! I hope I'm not being annoying, but I'm at a loss as to how to double-check my build here.

Hero Plan by Mids' Hero Designer 1.957
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Ossie Annie: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/EndRdx(37), ImpSwft-Dam%(50)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(37), Heal-I(42), Heal-I(48)
Level 2: Spine Burst -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(3), C'ngBlow-Dmg/Rchg(7), Sciroc-Acc/Dmg/EndRdx(15), TmpRdns-Acc/EndRdx(45)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13)
Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(40)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(46)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx(48)
Level 14: Super Jump -- Empty(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), Dct'dW-Heal/EndRdx(23), Taunt-I(42)
Level 18: Quills -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(45)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(50)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(50)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(39)
Level 26: Ripper -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), M'Strk-Dmg/EndRdx/Rchg(31), Sciroc-Acc/Dmg/EndRdx(42), TmpRdns-Acc/EndRdx(45)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(34)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(36)
Level 32: Throw Spines -- ScrappersS-Acc/Dmg(A), ScrappersS-Dmg/Rchg(33), ScrappersS-Acc/Dmg/Rchg(33), ScrappersS-Dmg/EndRdx/Rchg(33), ScrappersS-Acc/Dmg/EndRdx/Rchg(34), ScrappersS-Rchg/+Crit(34)
Level 35: Maneuvers -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36)
Level 38: Tactics -- AdjTgt-ToHit/EndRdx(A), GSFC-ToHit/EndRdx(39), AdjTgt-ToHit/EndRdx/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(46), Mrcl-Heal/EndRdx(46)
Level 47: Build Up -- RechRdx-I(A)
Level 49: Resurgence -- Efficacy-EndMod/Rchg(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(40)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Degenerative Total Radial Conversion
Level 50: Spiritual Partial Core Revamp
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Posted

I've got a Spines/Electic at 50. Are you really going to need Body Mastery with WP? I can't load up your build in Mids cause I'm at work, but that seems a little overkill. I'd think strongly about going Redside and picking up Soul Mastery for delicious Shadowmeld and you can grab a ST blast for a little ST damage. My build leans pretty heavily on Power Sink to help manage my end, but it'll get a little better when I finish getting him Agility in his Alpha slot. But that huge boost to Def for the Alpha makes a huge difference. Plus with the huge regen in WP hitting softcap for a few seconds can make a huge difference in survivability. Just beware the animation time.


 

Posted

Quote:
Originally Posted by Sir Hextor View Post
I've got a Spines/Electic at 50. Are you really going to need Body Mastery with WP? I can't load up your build in Mids cause I'm at work, but that seems a little overkill. I'd think strongly about going Redside and picking up Soul Mastery for delicious Shadowmeld and you can grab a ST blast for a little ST damage. My build leans pretty heavily on Power Sink to help manage my end, but it'll get a little better when I finish getting him Agility in his Alpha slot. But that huge boost to Def for the Alpha makes a huge difference. Plus with the huge regen in WP hitting softcap for a few seconds can make a huge difference in survivability. Just beware the animation time.
I'm afraid Body or Weapon mastery are the only ones I can stomach taking. I am that much of a stickler for concept, and there's really no other APP/PPP that fits her at all. I don't want her to have elemental powers or shadow blasts, unless someone more creative than I can rationalize her having them when her only real powers are manipulating her bones and having a high pain tolerance.


 

Posted

Quote:
Originally Posted by Kazz View Post
I'm afraid Body or Weapon mastery are the only ones I can stomach taking. I am that much of a stickler for concept, and there's really no other APP/PPP that fits her at all. I don't want her to have elemental powers or shadow blasts, unless someone more creative than I can rationalize her having them when her only real powers are manipulating her bones and having a high pain tolerance.

If you are going to go Body Mastery...
a) Can't blame ya at all. It really is the only decent theme-wise choice often available.
b) Isn't a horrible choice at all.

But, if you do, I'd consider taking focused accuracy. And maybe even dropping Conserve, too. You should easily be able to afford it End wise. It also provides tohit debuff protection, which tactics doesn't. And if you're like me, you find it annoying in the end game to suddenly turn whiff-tacular vs Carnie Bosses, and a few otehr types. You can then think about losing tactics totally. If you keep tactics, it'll be DANG hard to sneak up on ya. Too bad zone PVP is mostly dead, you'd prolly catch some sneakies sneaking fairly regularly... Even more if you slotted the +Perception global.

To answer your specific questions from your OP.
1) Yeah, it will knda in comparison to a late game scrapper from most sets, and so you'll be using AOEs to fill your ST chain, but you shoud have the endurance to handle that if you build halfway decent. Yes, some bosses will seem slowish by scrapper standards, but huge mobs will seem much easier than they ever would on a MA scrapper, so that's all trade off. And not a bad one.
2) Don't worry about lethal too much. So many of the primaries only do S/L that the game really is balanced around that pretty well. If you still have issues, grab incarnate powers for more damage (and more exotic types) when ya get to 50.

And as to your question on defense levels, in general 32.5% Def is quite good, especially if you're not throwing billions at the build, but that also sorta depends on your Res and Regen numbers. Don't have Mid's here, but I'll try to look later at the build itself so I can offer some more detailed comments/suggestions...