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Posts
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Joined
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Nah..your DarkX3 can do that too.
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If you want early blooming AoE chain, then you want Fire.
War Mace's last 3 attack powers are AoE. But the first 4 and BU make it a ST set until late.
This is actually good for us long time War Macers. I have my main build which is all built for AoE damage. And my secondary build I use for exemplaring down and I have all the early ST attacks 6 slotted, makes for a very versatile character and always useful. -
Tanks start with a Threat level of 4. This is why many tanks ask you to kindly not invis them, because it reduces their threat level. A tank always works best that is the first seen by a new group of foes, they will always consider him the biggest threat. It is then up to him/her to back that up with some form of taunt or attack to multiply that threat.
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The best place for this proc is in a Build Up power. Its the only way you have a chance of controlling when it fires.
Placing it in a toggle power is for suckers. Its about the most worthless use of a slot we have in this game. -
Is it just me? I always thought building with max damage set bonus in mind is kinda a waste on a blaster. I mean, if you set up your display to show you the damage boost you get from defiance it quickly outshadows anything you'd accomplish with set bonuses. I'd think building for global recharge, so that you can keep firing, keep firing, keep firing, and let defiance take care of the damage boost. It gets massive really fast on an AR/EM. Heck, it gets massive on any blaster that keeps shooting.
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I have found that Placate is MORE useful solo than it is on large teams. I almost never use it when I team.
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I used the w,a,s,d for movement and I use the numbers 1 to 6 for most attack powers. But I have 3 trays open and I do click on all the others. Like Aim and BU, or Nova or Hoarfrost or Dull Pain, powers I need to react quickly with to save myself.
The only time I use the Numpad is to switch forms on my Warshade. Thats the only time I take my hand off the mouse during normal play, unless Im reaching for my coffee -
My early MA/SR I remember just leaving the defensive toggles off and eating lucks, untill you get to SO level. The end use is just not worth the return. I took Cobra Strike early and tried to keep the toughest LT stunned as much as possible.
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I am as well, on my MA/SR. I did not want to use weave. Do you have the Blessing of the Zephyrs 3 piece set?
I am up to 44% Melee when I run CJ and Maneuvers in addition to my defensive toggles. I carry almost all lucks so I know I only really need to eat one to cap. Its a long grind to get enough set bonuses. I finally got Touch of Death 6 slotted in my tier 9 attack. -
I took munitions on my AR/Dev, but I went AR/EM/Electric, for a change. Shocking Bolt for the hold to use with ignite, Static Discharge for a cone that would help with many lethal resistant mobs, and Surge of Power.
I went with Force Mastery on my Fire/Fire. I did that so he could herd a bit, and inferno once they were bunched up. -
I would suggest to look for PBers to team with, they KB probably just as much or more than any energy blaster.
War Mace tankers used to do this also, but their KB powers were all modified to KD only. -
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I go with 3 Defense Common IO, 1 Cyto (tohit/endrdx),1 tauntdur IO, and the unique
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Why not go with 2 Def and 1 Cyto? Cytos boost defense as well.
(I was planning on slotting a RR +Perception into Invin too, until I scrapped the project and used the IOs I stockpiled for my Tank.)
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I just rechecked my tank, my Mids build needs updated.
I have 3 red Fortune set, (Def, End, and Def/End), 1 Cyto, 1 Taunt IO, and the Rectified Reticle.
If you have no need for extra perception, perfectly understandable, the Chance for BU proc might do nicely.
I'd rather have the +Perception. -
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Rectified Reticle? I can understand for PvP but for PvE what will this give you except some protection against the *very* occasional blindess?
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There are a couple of really challenging Boss missions people have created in the MA that have stealthiness like a stalker. +Percep allows me to see those stalkers sooner.
I love those challenging missions. Not the easy PL farms fighting Family. Those make me nod off. -
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Ma/Nin Stalker = Batman
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He could just as easily and thematically be DM/nin. Its more punchy. -
Also to consider, the Rectified Reticle - Increased Perception unique
I go with 3 Defense Common IO, 1 Cyto (tohit/endrdx),1 tauntdur IO, and the unique
I dont need much tohit from invince because I run Focused Acc on my 50 invul/WM. -
Try out an Archery/Fire blaster.
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Mad Dog and Glory is a good movie. It just has a sucky title.
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Just be a blaster, and use Aim and BU. That will set the pace nicely for you. Anything but AR/ and /Dev because they lack both Aim and BU.
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There is a new choice on the MA on test. You can have it suggest a random mission to play.
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Dark Melee is also great on a stalker. MG from hidden is a one shot on a minion. Siphon Life is an awesome spot for the Kinetic Combat KD proc. You do that bicep curl and it appears to lift enemy right off the ground and drop him on his behind. That is power.
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All of my blasters solo just great. Its hard to pick a favorite. It depends on the enemy more that anything.
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I would be against a change to ignite, because it is also an area denial tool, used in tandem with caltrops.
Used when baddies are right around the corner, or right on the other side of the doorway, denying them the ability to hit you while burning them is a guilty pleasure of mine on my AR/Dev. 2 targetted AoE's is very powerful for a blaster. Dont give that up. -
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Might want to add a note about when is and is not the proper time to use your nuke. A new blaster will probably need to know this.
IE, it's never a good idea to start off an AV fight by nuking.
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Rain of arrows and full auto are both great for clearing the battlefield of the lesser annoyances and damaging the av, blizzard as well
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But this is my main point. If you're teaming with a tank, killing off all the minions and lessers baddies right away with your nuke, when there is an AV to kill, is sometimes bad for the tank. For instance an Ice tank, needs at least 3 sometimes up to 10 targets to use Energy Absorption on to refill his endurance bar and gain a much needed defensive boost. You are not helping him by removing all the minions first and leaving him take the brunt of the AV damage with nothing to EA.
If there's a long drawn out battle, because of not enough debuff, he might be screwed.
A good blaster knows that his main purpose in an AV fight is to deliver his his most damaging single target attacks right to the AV's chest. Pretend the minions dont exist. If the tanker or scrapper kills off the minions because all they have are AoE attacks, then its their problem. You'll know you did what you could to protect and help the tank as best you could.
I know this goes against common sense, but its the way tanks and blasters play best together. Don't kill off all his minions right away. -
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Acemace's explanation is awesome.
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Just like his avatar.