What secondaries work well with Invulnerability
Dark, Fire, Dual Blades, War Axe, War Mace, Stone...
*thinks* am I missing any?
They all work well with Inv.
You would need to further qualify your question to get a better answer (i.e. what do you want? damage, mitigation, aoes, single target, fast chain, etc ...)
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They all work well with Inv.
You would need to further qualify your question to get a better answer (i.e. what do you want? damage, mitigation, aoes, single target, fast chain, etc ...)
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This. Invuln fits well with pretty much everything. Without knowing more about what you want, we can't really tell you too much more.
Invuln is kind of a basic Tanking set, and tends to do well with everything. Surely, some sets go better than others with other Primaries, but Invuln can usually do with about any secondary.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
All secondaries work well with Invulnerability, given that it has passive and other powers that are relatively optional - depending on what you want your tanker to be able to do. Unstoppable is also easily skippable. It does not need to be eked out with set bonuses to become adequately tough, either.
So even the more demanding secondaries like Dual Blades can be built with it, and dual builds mean that you can make a tough build and a damage build on the same character.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I'd prefer a build that would allow me to focus on AoE and mitigation. I'm not too concerned with having huge damage numbers.
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I'd prefer a build that would allow me to focus on AoE and mitigation. I'm not too concerned with having huge damage numbers.
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Okay, if you want AoE and Mitigation, I'd say that any of the following could work well for you:
Ice Melee
Super Strength
Stone Melee
War Mace
Any of those should work. If you want more AoE, /Fire works well. If you want more mitigation, then /Dark or /Energy Melee could work.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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I'd prefer a build that would allow me to focus on AoE and mitigation. I'm not too concerned with having huge damage numbers.
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War Mace.
(has both excellent mitigation and has an excellent set of AOEs)
To a lesser extent, Battle Axe (the cones are significantly more narrow however).
Ice might also be a good option (has great mitigation ... not sure how good and/or plentiful the AOEs are).
Fire has good AOEs however no mitigation.
SS and Stone have only one (damaging) AOE each.
Dark Melee has decent mitigation (debuffs) but fairly limited AOEs (narrow cones or long recharges). However DM also has great utility (heal and end recovery).
Dual Blade: Don't know enough about it but Invince's toHit bonus coupled with Invulnerability having a decent amount of skippable powers makes it work well with DB (as you need to take most if not all of DB's powers to make it work correctly).
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Ice might also be a good option (has great mitigation ... not sure how good and/or plentiful the AOEs are).
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Just a note here:
Ice is decent on AoEs. Frost if a good power early on. Does only cold damage, so can get around pesky S/L defense-using mobs, which is nice.
The only other AoE in the set, however, is the level 38 power, which still is a great power.
But if the OP is looking for an early-blooming AoE chain, Ice Melee might not be what he's looking for.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
If you want early blooming AoE chain, then you want Fire.
War Mace's last 3 attack powers are AoE. But the first 4 and BU make it a ST set until late.
This is actually good for us long time War Macers. I have my main build which is all built for AoE damage. And my secondary build I use for exemplaring down and I have all the early ST attacks 6 slotted, makes for a very versatile character and always useful.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
Best mitigation in a tanker secondary, IMO, is in Dark Melee: mob fear and immobilize, self heal, +endurance, and a superior Build Up variant that's also an AoE.
And I actually like it as an AoE set. With enough recharge, Soul Drain is back in less than a minute, even without Hasten. Since what you usually want AoEs for is your own alpha attacks, and Soul Drain is the obvious beginning point of your attack chain anyways, that and the (difficult to use) Shadow Maul are all that you really will need.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Isn't the fear in DM single target?
Yup, but it's dang good.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Isn't the fear in DM single target?
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Touch of Fear is single target, correct.
The best compliment to Inv/ is /DM. The utility is provides is spectacular, the damage is good, and it's a fun set to learn/play.
Second best is everything else. Inv/ works well because it's a solid set. Fire Melee is likely 'weakest' for synergy because it completely lacks mitigation, but on the other hand it provides excellent damage.
Anything and everything will work well with Inv/.
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Yup, but it's dang good.
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I love AOE Fears (strong mechanic in this game) but single target for a Tanker? Meh.
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Yup, but it's dang good.
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I love AOE Fears (strong mechanic in this game) but single target for a Tanker? Meh.
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It's also got a hefty -Acc attached to it, from what I recall. Great for helping with Bosses and up.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Yup, but it's dang good.
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I love AOE Fears (strong mechanic in this game) but single target for a Tanker? Meh.
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It's also got a hefty -Acc attached to it, from what I recall. Great for helping with Bosses and up.
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That and it double stacks out of the box to fear bosses. My Scrapper (when I play him) uses it all the time for trouble mobs (psi users, Dark Ring Mistresses, Rularuu Eyeballs, Cimeroran bosses, AE mobs, etc).
I originally planned a respec for him to amp up his defenses/recharge/etc but it would have cost me ToF. I never ended respeccing into that build because I kept running into critters that it was invaluable for.
I'm not sure which secondaries compliment Inv, please let me know