Slotting to hit buffs in invincibility??
personally i find it better to slot for defense first in invincibility then for to hit buffs. dont forget you also get another to hit buff in Rage at 28.
on my final build i found HO's better suited to these slottings than IO sets.
I slot tohit Buffs in Invincibility and Rage. Between the two, I rarely miss, and I have no Accuracy slotted in my attacks. They are lower priority than say, Defense in Invincibility, or Recharge in Rage, but I do like them slotted in there. I typically slot 3def/1endred/2tohit in Invinc, and 3rech/3tohit in Rage.
I don't really use sets much, so my slotting generally goes with common IO's or SO's that drop. 3 Cytoskeletons in Invincibility is probably a good way to go if you can get them, since they're pretty much designed for it.
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I was considering 6 slotting invincibility for 3 def and 3 to hit buffs...it seems kinda gimp to build for tactics when i can jus slot for invincibility with 3 to hit buffs.
My question here is this a good strategy?
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That sounds like a bit much, particularly since you will get Rage.
I have a 50 invuln/EM (i.e. no Rage) and I have 4 slots on Invincibility. I have two HO's (accbuff/defbuff/end reduction) and two pieces of Luck of the Gambler (def and def/endred). That sounds like too much defense, but the LotG are low level so I keep the set bonus.
If I had Rage, I think I'd want 1 accuracy buff in Invincibility, 3 defense buff and probably 1 end reduction.
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I wouldn't emphasize slotting it for to-hit myself. It is, however, an excellent place to put a Gaussian's Synchronized Fire Control, Chance for Build Up button.
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On my Inv/SS Tanker, for Invincibility I 4 slot Gaussian's (including Chance for Build Up) and 2 slot Gift of the Ancients (defense, def/end) for recovery.
This seems to be the best of both worlds to me. Before IOs I would suggest 1 endRedux, 3 defense and 2 toHit.
Hope that helped.
Also to consider, the Rectified Reticle - Increased Perception unique
I go with 3 Defense Common IO, 1 Cyto (tohit/endrdx),1 tauntdur IO, and the unique
I dont need much tohit from invince because I run Focused Acc on my 50 invul/WM.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
Rectified Reticle? I can understand for PvP but for PvE what will this give you except some protection against the *very* occasional blindess?
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I go with 3 Defense Common IO, 1 Cyto (tohit/endrdx),1 tauntdur IO, and the unique
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Why not go with 2 Def and 1 Cyto? Cytos boost defense as well.
(I was planning on slotting a RR +Perception into Invin too, until I scrapped the project and used the IOs I stockpiled for my Tank.)
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Rectified Reticle? I can understand for PvP but for PvE what will this give you except some protection against the *very* occasional blindess?
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There are a couple of really challenging Boss missions people have created in the MA that have stealthiness like a stalker. +Percep allows me to see those stalkers sooner.
I love those challenging missions. Not the easy PL farms fighting Family. Those make me nod off.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
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I go with 3 Defense Common IO, 1 Cyto (tohit/endrdx),1 tauntdur IO, and the unique
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Why not go with 2 Def and 1 Cyto? Cytos boost defense as well.
(I was planning on slotting a RR +Perception into Invin too, until I scrapped the project and used the IOs I stockpiled for my Tank.)
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I just rechecked my tank, my Mids build needs updated.
I have 3 red Fortune set, (Def, End, and Def/End), 1 Cyto, 1 Taunt IO, and the Rectified Reticle.
If you have no need for extra perception, perfectly understandable, the Chance for BU proc might do nicely.
I'd rather have the +Perception.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
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Rectified Reticle? I can understand for PvP but for PvE what will this give you except some protection against the *very* occasional blindess?
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There are a couple of really challenging Boss missions people have created in the MA that have stealthiness like a stalker. +Percep allows me to see those stalkers sooner.
I love those challenging missions. Not the easy PL farms fighting Family. Those make me nod off.
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Ahhhh.
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Im currently playing a 24 invul/ss tanker and enjoying it for the most part cept for the fact that many of my io sets seem to have only 1 acc in them??
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The Invention Sets that don't include much Accuracy (like Smashing Haymaker or Kinetic Combat) are less than six slots, leaving room for an Accuracy enhancement or IOs from another set.
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I was considering 6 slotting invincibility for 3 def and 3 to hit buffs...it seems kinda gimp to build for tactics when i can jus slot for invincibility with 3 to hit buffs.
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If you're going to slot for ToHit buffs, definitely put them in Rage before Invincibility. Rage gives a +20% ToHit buff, Invincibility only +2% per enemy in range (with a 20% max, which you will rarely hit.)
You'll normally only get about a +10% or so buff from Invincibility, which three level 50 common IOs only brings up to +15.8%. Three level 50 common IOs in Rage brings its ToHit buff up to +31.7%, even against one opponent.
Another reason I prefer ToHit buff enhancements in Rage instead of Invincibililty is because you generally don't need Invincibility's added defense when soloing, so it's nice to be able to just leave it off.
<QR>
As an Inv/SS accuracy is not something you should be overly concerned with. Between Rage and Invince, you won't be missing.
The only reason I slot for ToHit in Invince (and Rage for that matter) is for the IO set bonuses. Otherwise I wouldn't bother. If you PvP, then throwing a few in Rage as Vox noted will net you a better return.
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On my Inv/SS Tanker, for Invincibility I 4 slot Gaussian's (including Chance for Build Up) and 2 slot Gift of the Ancients (defense, def/end) for recovery.
This seems to be the best of both worlds to me. Before IOs I would suggest 1 endRedux, 3 defense and 2 toHit.
Hope that helped.
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Aren't you really shorting your defense with that slotting? With just those 2 GotA at max level, you're only getting 37.7% defense enhancement. Granted, the Gaussians give you +1.88% HP, but you're missing out on roughly 3% defense by underslotting for it.
I'm theorycrafting here, since I don't have a high-level Invuln, but I'd go 4 GotA and 2 Gaussians. That +1.8 max endurance for the 4 GotA is usually more valuable than the +2.5% recovery you'd get from the Gaussians. But I personally would probably not focus on the +tohit, since I prefer to have my attacks a little overslotted for accuracy. YMMV.
Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.
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On my Inv/SS Tanker, for Invincibility I 4 slot Gaussian's (including Chance for Build Up) and 2 slot Gift of the Ancients (defense, def/end) for recovery.
This seems to be the best of both worlds to me. Before IOs I would suggest 1 endRedux, 3 defense and 2 toHit.
Hope that helped.
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Aren't you really shorting your defense with that slotting? With just those 2 GotA at max level, you're only getting 37.7% defense enhancement. Granted, the Gaussians give you +1.88% HP, but you're missing out on roughly 3% defense by underslotting for it.
I'm theorycrafting here, since I don't have a high-level Invuln, but I'd go 4 GotA and 2 Gaussians. That +1.8 max endurance for the 4 GotA is usually more valuable than the +2.5% recovery you'd get from the Gaussians. But I personally would probably not focus on the +tohit, since I prefer to have my attacks a little overslotted for accuracy. YMMV.
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I have mine slotted with:
3 Cytos
1 Gaussian's Chance for Build Up
1 Whatchamacallit: Chance for Psi Damage
1 Whatchamacallit: Taunt (for whatever the Set Bonus is)
Sound decent? How would you change that?
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
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On my Inv/SS Tanker, for Invincibility I 4 slot Gaussian's (including Chance for Build Up) and 2 slot Gift of the Ancients (defense, def/end) for recovery.
This seems to be the best of both worlds to me. Before IOs I would suggest 1 endRedux, 3 defense and 2 toHit.
Hope that helped.
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Aren't you really shorting your defense with that slotting? With just those 2 GotA at max level, you're only getting 37.7% defense enhancement. Granted, the Gaussians give you +1.88% HP, but you're missing out on roughly 3% defense by underslotting for it.
I'm theorycrafting here, since I don't have a high-level Invuln, but I'd go 4 GotA and 2 Gaussians. That +1.8 max endurance for the 4 GotA is usually more valuable than the +2.5% recovery you'd get from the Gaussians. But I personally would probably not focus on the +tohit, since I prefer to have my attacks a little overslotted for accuracy. YMMV.
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Actually my Defense is capped with 4 foes in range. My build also has Tough and Weave, which pretty much means I can slot Invince with pretty little daisies and not make a realistic difference in my survivability by and large. Numbers can be misleading
Hey_Tiny: I like the idea of Chance for Psi Damage in Invince ... I might have to try and squeeze that in thanks!
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Sound decent? How would you change that?
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moar lolcat: Chance to Giggle.
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Actually my Defense is capped with 4 foes in range. My build also has Tough and Weave, which pretty much means I can slot Invince with pretty little daisies and not make a realistic difference in my survivability by and large. Numbers can be misleading
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That explains it then. Sorry if I came off poorly in my post, was genuinely curious why you slotted it that way.
Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.
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Hey_Tiny: I like the idea of Chance for Psi Damage in Invince ... I might have to try and squeeze that in thanks!
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Keep in mind - It might not be slottable in it anymore. They did remove Taunt sets from Invinc ... But I was still able to slot it in a few months ago, and have not tried to slot it since ... so I'm not sure if they have ever fixed it.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
Shhhhh
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Hey_Tiny: I like the idea of Chance for Psi Damage in Invince ... I might have to try and squeeze that in thanks!
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Keep in mind - It might not be slottable in it anymore. They did remove Taunt sets from Invinc ... But I was still able to slot it in a few months ago, and have not tried to slot it since ... so I'm not sure if they have ever fixed it.
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So I understand most of the taunt sets were removed from taunt auras because their procs would cause damage to the tanker, rather than the foes. Does this happen with Invinc, or is it not affected by that bug?
Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.
It never damages me - but I do see it damage foes now and then. It's especially easy to see In Atlas or Perez .. just walk into a group and see 1 or 2 faint just on the sight of you.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
3 slot it with Hammies. Three hammies add 20 percent per to def, 20 percent to to hit and 33 percent per to end reduct. The hammies were made for invincibilty. With the 3 you end up with like +56% to def, +56% to Hit, 95 end reduction
Im currently playing a 24 invul/ss tanker and enjoying it for the most part cept for the fact that many of my io sets seem to have only 1 acc in them??
I was considering 6 slotting invincibility for 3 def and 3 to hit buffs...it seems kinda gimp to build for tactics when i can jus slot for invincibility with 3 to hit buffs.
My question here is this a good strategy? i dont want to spend a gazillion on io just to hit things and getting leadership on a tank jus seems weird.
What do you think is to hit buffs worth it in invincability?