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Posts
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Joined
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fitness powers are inherent, you have 3 wasted power choices.
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I tried to incorperate decent defense vs smash/lethal/fire/cold while maximizing rech+acc and wondering does this build waste money? I was on a farming mission where fire mobs kept destroying me with ease so i tried to put a little more fire defense in this.
Any tips or maybe even a better build if you had one appreciated, this is purely a cash farmer so i need to make sure his dps+defense is maxed for optimimum performance.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
burnt toast man: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (21) Basilisk's Gaze - Recharge/Hold
- (23) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Touch of the Nictus - Accuracy/Healing
- (3) Touch of the Nictus - Accuracy/Endurance/Recharge
- (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (5) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Ragnarok - Accuracy/Damage/Recharge
- (7) Ragnarok - Accuracy/Recharge
- (9) Ragnarok - Damage/Recharge
- (9) Ragnarok - Damage
- (11) Ragnarok - Damage/Endurance
- (13) Ragnarok - Chance for Knockdown
- (A) Accuracy IO
- (A) Accuracy IO
- (A) Armageddon - Accuracy/Recharge
- (11) Armageddon - Accuracy/Damage/Recharge
- (13) Armageddon - Damage/Endurance
- (15) Armageddon - Damage/Recharge
- (15) Armageddon - Damage
- (A) Pacing of the Turtle - Accuracy/Slow
- (17) Pacing of the Turtle - Accuracy/Endurance
- (50) Pacing of the Turtle - Range/Slow
- (50) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Jumping IO
- (A) Absolute Amazement - Accuracy/Recharge
- (17) Absolute Amazement - Accuracy/Stun/Recharge
- (23) Absolute Amazement - Stun
- (25) Absolute Amazement - Stun/Recharge
- (25) Absolute Amazement - Endurance/Stun
- (27) Absolute Amazement - Chance for ToHit Debuff
- (A) Red Fortune - Defense/Endurance
- (21) Red Fortune - Defense/Recharge
- (27) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
- (A) Unbreakable Constraint - Accuracy/Hold/Recharge
- (29) Unbreakable Constraint - Hold
- (29) Unbreakable Constraint - Hold/Recharge
- (33) Unbreakable Constraint - Accuracy/Recharge
- (43) Unbreakable Constraint - Endurance/Hold
- (46) Unbreakable Constraint - Chance for Smashing Damage
- (A) Rectified Reticle - To Hit Buff
- (31) Rectified Reticle - To Hit Buff/Recharge
- (31) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Defense Buff IO
- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense
- (36) Red Fortune - Defense/Recharge
- (A) Kinetic Crash - Accuracy/Knockback
- (31) Kinetic Crash - Accuracy/Damage/Knockback
- (33) Kinetic Crash - Damage/Knockback
- (48) Kinetic Crash - Damage/Endurance/Knockback
- (A) Blood Mandate - Accuracy/Damage
- (36) Blood Mandate - Damage/Endurance
- (37) Blood Mandate - Accuracy/Endurance
- (37) Blood Mandate - Accuracy/Damage/Endurance
- (37) Blood Mandate - Accuracy
- (39) Blood Mandate - Damage
- (A) Performance Shifter - Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy
- (40) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - Chance for +End
- (A) Accuracy IO
- (40) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Damage/Range
- (A) Aegis - Resistance
- (45) Aegis - Resistance/Endurance
- (45) Aegis - Psionic/Status Resistance
- (45) Aegis - Endurance/Recharge
- (46) Aegis - Resistance/Recharge
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Regenerative Tissue - +Regeneration
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (19) Endurance Modification IO
- (19) Endurance Modification IO
http://www.cohplanner.com/mids/downl...2EFC03735BE0A5 -
Ok, i just plugged in your build and all i can say is WOW! Those 2 luck of the gambs saved me an entire row of other enhancements and did more.
The problem is you have more than 5 sets of Global recharge, you have 5 alone just from the luck of gambler and then you got some from decimate, sniper blast, positron, etc..
Isnt this overkill?
Also, i do not need hover to select fly but was that to get the haste cap? Does that luck of the gambler go over the 5 set bonus cap for one ability or is there something im missing because when i quit playing coh 7 months ago you could only have bonues of one thing 5x, youve got like near 10 set bonuses of global recharge??? -
Ughh, im going to have to totally re do this, what a mess lol..
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Fitness is needed for Stamina is it not?
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Ok, im playing and enjoying my energy/energy blaster but ive totally botched up my set bonuses, got a few 50s and can farm cash if i need too and was figuring on a budget of around 300mil for this toon.
My objectives? Global Recharge, Global Acc, Global damage, End recovery and hopefully i can survive somehow thru it. Ive got very little to stop status effects but perhaps someone could help?
What i tried to do other than rech/acc in this build was lessen the effects of Nova sucking all my end by adding a few things that lessen the burden like an end free shield in munitions and conserve power, and a few set bonuses with end recovery.
Its hard to fit everything i want in one build being Damage/Acc/End/Recovery and hopefully a little status protection somewhere.
Any ideas or new build suggestions would be Gladly appreciated! Heres the build..
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Bioshock: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Power Blast- (A) Entropic Chaos - Accuracy/Damage
- (3) Entropic Chaos - Damage/Recharge
- (5) Entropic Chaos - Damage/Endurance
- (7) Entropic Chaos - Damage/Endurance/Recharge
- (37) Entropic Chaos - Chance of Heal Self
- (A) Explosive Strike - Accuracy/Knockback
- (3) Explosive Strike - Damage/Knockback
- (A) Kinetic Crash - Accuracy/Knockback
- (5) Kinetic Crash - Recharge/Knockback
- (7) Kinetic Crash - Damage/Knockback
- (13) Kinetic Crash - Accuracy/Damage/Knockback
- (13) Kinetic Crash - Recharge/Endurance
- (15) Kinetic Crash - Damage/Endurance/Knockback
- (A) Adjusted Targeting - To Hit Buff
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (43) Adjusted Targeting - Endurance/Recharge
- (43) Adjusted Targeting - Recharge
- (A) Entropic Chaos - Accuracy/Damage
- (9) Entropic Chaos - Damage/Recharge
- (9) Entropic Chaos - Damage/Endurance
- (15) Entropic Chaos - Damage/Endurance/Recharge
- (17) Entropic Chaos - Chance of Heal Self
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Soaring - FlySpeed
- (31) Soaring - Endurance
- (A) Healing IO
- (A) Explosive Strike - Damage/Knockback
- (23) Explosive Strike - Accuracy/Knockback
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (25) Adjusted Targeting - Recharge
- (25) Adjusted Targeting - To Hit Buff/Recharge
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Recharge
- (27) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Range
- (29) Positron's Blast - Accuracy/Damage/Endurance
- (31) Positron's Blast - Chance of Damage(Energy)
- (A) Stupefy - Accuracy/Recharge
- (36) Stupefy - Accuracy/Stun/Recharge
- (37) Stupefy - Stun/Range
- (37) Stupefy - Endurance/Stun
- (40) Stupefy - Accuracy/Endurance
- (A) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage
- (34) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Damage/Recharge
- (A) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Damage/Endurance
- (40) Crushing Impact - Damage/Endurance/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (42) Impervium Armor - Resistance/Recharge
- (42) Impervium Armor - Resistance
- (42) Impervium Armor - Resistance/Endurance/Recharge
- (43) Impervium Armor - Psionic Resistance
- (A) Touch of Lady Grey - Defense Debuff
- (45) Touch of Lady Grey - Defense Debuff/Recharge
- (45) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (45) Touch of Lady Grey - Recharge/Endurance
- (46) Touch of Lady Grey - Defense Debuff/Endurance
- (46) Touch of Lady Grey - Chance for Negative Damage
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (50) Basilisk's Gaze - Accuracy/Recharge
- (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Brawl- (A) Kinetic Combat - Knockdown Bonus
Level 1: Sprint- (A) Run Speed IO
- (A) Healing IO
Level 8: LEGACY BUILD
Any tips or even a new build is appreciated -
Quote:Puts your enemies to sleep. And, it pulses, so even if you wake them up they go right back to sleep. So if you cluster a bunch of baddies and then put Static Field under them, they'll zonk out. If you stand in the Field next to them with Conductive Aura on, you'll see them run out of endurance within seconds. You'll also have Endurance back rapidly. Use Electric Fences and you'll be able to keep them there, Static Fielding and Electric Fencing them until they die. It's slow but sure.
Were all sleeps made to keep ticking or just this electric one? -
Also, it creates a fair amount of aggro, how can i mitigate it?
Triple slot health? Manuevers? Combat jump? Should i take acrobatics also? -
hi, im currently playing an electric/thermal and enjoying it quite alot so far. My question is what is a good slotting for it? Is it ok to 6 slot this? or 4?
Also, anyone got other suggestions as i cannot get the hero builder to work on win7 64bit for some reason. -
i wish your build had stats in it, id like to see if there's set bonuses for global acc or rech or damage?
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Tried by allowing admin access thru properties and hit apply and then started up and the same error again. Do i have the wrong file? Is it framework 2.0 or something else like 2.0 x64?
i saw that file on the bottom is that it? -
I go to the location, run as an administrator and it starts to install and then again same error, cannot install on a 64 bit operating system.
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Without tough id be taking some serious damage. I doubt combat jump could get near its smashing and lethal. Wait, what about combat jump and manuevers?
Would that give me close to the same defense and the bonus of immob resist?
Also, the duration on power siphon buff seemed kind of short to me so its probably best to take that power after 30 when you have burst and can make slotting more a priority.
You made a fire/kin melee build? -
[QUOTE=Aett_Thorn;3175341There are few Kin Melee guides out there because it's such a new set. Combine that with the fact that few guides get written nowadays, with Mid's being such a good assistance to most people, and you end up with a decent lag time in guides being written after a new set comes out. Still, there should be lots of builds out there with the new set that you could check out, plus several threads about the set in the forums for each AT that got the set.
I would strongly advise getting both Taunt and FE, for various reasons. Not sure what you could drop to get Combat Jumping, but it would help you a lot. Personally, I would push Tough well back in the build, and get Combat Jumping in early.[/QUOTE]
Im going to try and get my immob resist from sets, with burn i should manage fine. I tried a run of power siphon but found it wasnt good with only 2 kin attacks so i respec out of it, changed a few slots here and there and plan to write my own kin guide.
I believe taking it at 22 is way too early, you want to get burst before you get it otherwise you'd have to take all 3 kin single target hits and you get more bang for your buck using other powers then body blow imo.
One thing i can say about power siphon is the stacked x5 damage (if you can get it) is incredible, i had a speed booster in party and when i could get it stacked i was 1 shot some mobs.
Global recharge seems a priority to keep burn, power siphon, fiery embrace and heal constant. -
i was fighting equal level mobs, yellows, and oranges.
At 22 and still confused what power to take and what is power siphon? it seems to be similar to siphon power but different.
I cant find a Kin melee guide is there one?
Also, do you believe i need taunt? fiery embrace? should i just bite the bullet and take combat jumping and take out one of those 2? -
The thought had crossed my mind i could get sets for immob resist and save a power but im also trying to get perma haste for burn n heal.
Maybe i could take out one of the buffs or taunt? -
oh yea sorry i got confused lol.. So many power choices with fire/kin and most other than the knockback attack seem good.
Ive been running test runs of burn in Talos and every group in run up no matter if its Tsoo, Warriors or whatever seems to run the second i click it, very frustrating. I wish i had an immob but the guy who said they dont scatter by it was wrong they do run more often than not they refuse to stay in it.
Burst may cure some of that if its knockdown rate is high but for right now i just wish i knew what to pick next but without a hero planner im a little lost. Cant get it to work yet on my new win 7 rig. -
Well. powers are tight right now. Id like to get more defense in the build but ill admit to being a little impatient at wanting my blazing aura+burn+taunt trio going.
That said, should i try and work in cj or weave? Which would be more beneficial to me at this point if i can buy the kb origin would it take more than one to provide adequate resist to immob?
its tricky but looking back up my list what would you take out to get another defensive power? -
I tried running as an administrator and it still doesnt work. Not sure what i am doing wrong but it keeps saying it cannot run 64 bit.
What i am wondering is i see some sets that say defense and others say damage resist, if they both help S/L do i need both?
i mean in fire its all damage resist, tough is the only defense set i have, does this make any difference?
what do you think should be my next move blazing aura? Taunt? -
Stupid windows 7 doesnt support framework 2.0 because my windows is 64 bit so i cannot download the hero planner
What is the cap for S/L? Can you make me a build where i can take the least amount of added powers as possible? I didnt take cj believe it or not i took tough. Im in my 20s and using jet and jump packs until 30 when ill finally get fly.
So far my build is this my build at 20
1. fire shield :4 slotted with 4 impervium armor
1. quick strick : 2 slotted with 2 acc
2. healing flames :6 slotted 2 regenerative tissue and 3 rech 1heal
4. Smashing blow: 2 slotted kinetic combat
6. Kick 2 pounding slugfist
8 Consume : 2 acc
10 Swift : run io
12 Plasma shield 3 slotted 2 resis damage 1 end redux
14 Health :3 heal io
16 Tough: 2 damage resist 1 end redux
18 Burn 1 scirocco
20 Stamina :3 slotted with 3 end modification
This is where i am now...
Was considering..
22 Blazing aura
24 Taunt
26 Power siphon
28 Burst
30 Fly
32 Fiery Embrace
35 Focus burst
38 Concentrated strike
and then going Mu for the Electric Fences, i dont like how mobs run out of my burn. Any advice? Should i dump tough and go another route? I have the 60 month vet rewards so i dont have to take a pre req for fly and i have sands of mu and nemesis staff to fill spots in my attack chain.
Any help appreciated -
Well this toon is broke but i do have lvl 50s so if i wanted i suppose i could transfer a few mil over servers but is kind of a pain.
Im not rich because i dont farm but getting a few mil isnt that hard for a 50.
I just wasnt sure what to take so i went with the heal at lvl 2 the high damage attack at 4 and the superspeed at 6 and consume at 8.
been out of the game awhile but i used to love using the hero planner when i had it on my old rig, this is a new puter tho..
im not planning on any pvp either jus a nice burn tank for fun in pve. -
Was wondering if someone can make me a decent fire/kin melee tanker build?
I have the 60 month veteran rewards so please keep in mind i made my toon already and have jet pack and super speed by lvl 8 but wanted a sweet build i can respec into.
Got plenty of respecs and was just looking for a way to get kb protection as fire is weak and what i should do for extra mitigation?
Leadership or combat jump or tough or all of the above?
As i stated before i have the rewards so i start with Sands of mu and Nemesis Staff so im not too worried about the attack chain and i can take travel powers at lvl 6.
Any help appreciated -
Ok, wanted to try a spines guy so i figured id make this little build and see what you guys think. The main problems i see is you seem to need almost every power from both sets except confront.
is this an ok build?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Lunge <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Accuracy/Damage/Endurance[*] (3) Touch of Death - Damage/Endurance/Recharge[*] (17) Touch of Death - Damage/Recharge[*] (34) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Gift of the Ancients - Defense/Recharge[*] (5) Gift of the Ancients - Defense/Endurance[*] (5) Gift of the Ancients - Defense[/list]Level 2: Spine Burst <ul type="square">[*] (A) Obliteration - Accuracy/Recharge[*] (7) Obliteration - Accuracy/Damage/Recharge[*] (7) Obliteration - Damage[*] (11) Obliteration - Damage/Recharge[*] (11) Obliteration - Chance for Smashing Damage[/list]Level 4: Agile <ul type="square">[*] (A) Defense Buff IO[*] (9) Defense Buff IO[*] (9) Defense Buff IO[*] (43) Gift of the Ancients - Run Speed +7.5%[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Impale <ul type="square">[*] (A) Entropic Chaos - Accuracy/Damage[*] (13) Entropic Chaos - Damage/Endurance[*] (13) Entropic Chaos - Damage/Endurance/Recharge[*] (15) Entropic Chaos - Damage/Recharge[*] (40) Entropic Chaos - Chance of Heal Self[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (40) Red Fortune - Defense[*] (40) Red Fortune - Defense/Recharge[*] (46) Red Fortune - Defense/Endurance/Recharge[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO[*] (15) Recharge Reduction IO[*] (42) Recharge Reduction IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range[*] (46) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Health <ul type="square">[*] (A) Doctored Wounds - Heal[*] (17) Doctored Wounds - Heal/Endurance[*] (19) Doctored Wounds - Heal/Recharge[*] (37) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 18: Quills <ul type="square">[*] (A) Pacing of the Turtle - Accuracy/Slow[*] (19) Pacing of the Turtle - Damage/Slow[*] (21) Pacing of the Turtle - Accuracy/Endurance[*] (36) Pacing of the Turtle - Endurance/Recharge/Slow[*] (36) Pacing of the Turtle - Range/Slow[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (23) Endurance Modification IO[/list]Level 22: Dodge <ul type="square">[*] (A) Defense Buff IO[*] (23) Defense Buff IO[*] (25) Defense Buff IO[/list]Level 24: Focused Senses <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (25) Luck of the Gambler - Defense[*] (27) Luck of the Gambler - Defense/Recharge[*] (43) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 26: Ripper <ul type="square">[*] (A) Obliteration - Accuracy/Recharge[*] (27) Obliteration - Accuracy/Damage/Recharge[*] (29) Obliteration - Damage[*] (37) Obliteration - Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (39) Obliteration - Chance for Smashing Damage[/list]Level 28: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Recharge[*] (29) Adjusted Targeting - Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge[/list]Level 30: Lucky <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (31) Gift of the Ancients - Defense[*] (31) Gift of the Ancients - Defense/Recharge[/list]Level 32: Throw Spines <ul type="square">[*] (A) Detonation - Accuracy/Damage[*] (33) Detonation - Accuracy/Damage/Endurance[*] (33) Detonation - Damage/Recharge[*] (33) Detonation - Damage/Range[*] (34) Detonation - Damage/Endurance/Range[*] (34) Detonation - Damage/Endurance[/list]Level 35: Quickness <ul type="square">[*] (A) Run Speed IO[*] (36) Run Speed IO[/list]Level 38: Elude <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (39) Red Fortune - Defense[*] (39) Red Fortune - Defense/Recharge[*] (46) Red Fortune - Defense/Endurance/Recharge[/list]Level 41: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense[*] (42) Red Fortune - Defense/Recharge[*] (43) Red Fortune - Defense/Endurance/Recharge[/list]Level 44: Petrifying Gaze <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (45) Basilisk's Gaze - Accuracy/Recharge[*] (45) Basilisk's Gaze - Recharge/Hold[*] (45) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 47: Torrent <ul type="square">[*] (A) Cloud Senses - Accuracy/Recharge[*] (48) Cloud Senses - Accuracy/Endurance/Recharge[*] (48) Cloud Senses - Accuracy/ToHitDebuff[*] (48) Cloud Senses - Chance for Negative Energy Damage[/list]Level 49: Tenebrous Tentacles <ul type="square">[*] (A) Gravitational Anchor - Accuracy/Recharge[*] (50) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (50) Gravitational Anchor - Immobilize/Endurance[*] (50) Gravitational Anchor - Chance for Hold[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]1.88% Defense(Smashing)[*]1.88% Defense(Lethal)[*]0.94% Defense(Fire)[*]0.94% Defense(Cold)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]3.75% Defense(Melee)[*]1.25% Defense(Ranged)[*]1.88% Defense(AoE)[*]4.5% Max End[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(RunSpeed)[*]2.5% Enhancement(FlySpeed)[*]4% Enhancement(Heal)[*]51% Enhancement(Accuracy)[*]30% Enhancement(RechargeTime)[*]35.1 HP (2.62%) HitPoints[*]MezResist(Confused) 5.25%[*]MezResist(Held) 8%[*]MezResist(Immobilize) 11.9%[*]MezResist(Sleep) 6.9%[*]MezResist(Stun) 6.9%[*]MezResist(Terrorized) 4.7%[*]10% (0.17 End/sec) Recovery[*]20% (1.12 HP/sec) Regeneration[*]12.6% Resistance(Fire)[*]12.6% Resistance(Cold)[*]3.14% Resistance(Energy)[*]1.26% Resistance(Negative)[*]1.88% Resistance(Toxic)[*]7.5% RunSpeed[*]1% XPDebtProtection[/list]