timetwister

Rookie
  • Posts

    36
  • Joined

  1. fitness powers are inherent, you have 3 wasted power choices.
  2. I tried to incorperate decent defense vs smash/lethal/fire/cold while maximizing rech+acc and wondering does this build waste money? I was on a farming mission where fire mobs kept destroying me with ease so i tried to put a little more fire defense in this.

    Any tips or maybe even a better build if you had one appreciated, this is purely a cash farmer so i need to make sure his dps+defense is maxed for optimimum performance.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    burnt toast man: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (21) Basilisk's Gaze - Recharge/Hold
    • (23) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 1: Transfusion
    • (A) Touch of the Nictus - Accuracy/Healing
    • (3) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (5) Touch of the Nictus - Healing
    • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    Level 2: Fire Cages
    • (A) Ragnarok - Accuracy/Damage/Recharge
    • (7) Ragnarok - Accuracy/Recharge
    • (9) Ragnarok - Damage/Recharge
    • (9) Ragnarok - Damage
    • (11) Ragnarok - Damage/Endurance
    • (13) Ragnarok - Chance for Knockdown
    Level 4: Siphon Power
    • (A) Accuracy IO
    Level 6: Smoke
    • (A) Accuracy IO
    Level 8: Hot Feet
    • (A) Armageddon - Accuracy/Recharge
    • (11) Armageddon - Accuracy/Damage/Recharge
    • (13) Armageddon - Damage/Endurance
    • (15) Armageddon - Damage/Recharge
    • (15) Armageddon - Damage
    Level 10: Siphon Speed
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (17) Pacing of the Turtle - Accuracy/Endurance
    • (50) Pacing of the Turtle - Range/Slow
    • (50) Pacing of the Turtle - Endurance/Recharge/Slow
    Level 12: Super Jump
    • (A) Jumping IO
    Level 14: Flashfire
    • (A) Absolute Amazement - Accuracy/Recharge
    • (17) Absolute Amazement - Accuracy/Stun/Recharge
    • (23) Absolute Amazement - Stun
    • (25) Absolute Amazement - Stun/Recharge
    • (25) Absolute Amazement - Endurance/Stun
    • (27) Absolute Amazement - Chance for ToHit Debuff
    Level 16: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (21) Red Fortune - Defense/Recharge
    • (27) Red Fortune - Defense/Endurance/Recharge
    • (42) Red Fortune - Defense
    Level 18: Cinders
    • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (29) Unbreakable Constraint - Hold
    • (29) Unbreakable Constraint - Hold/Recharge
    • (33) Unbreakable Constraint - Accuracy/Recharge
    • (43) Unbreakable Constraint - Endurance/Hold
    • (46) Unbreakable Constraint - Chance for Smashing Damage
    Level 20: Tactics
    • (A) Rectified Reticle - To Hit Buff
    • (31) Rectified Reticle - To Hit Buff/Recharge
    • (31) Rectified Reticle - Increased Perception
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Recharge
    • (34) Luck of the Gambler - Recharge Speed
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 26: Grant Invisibility
    • (A) Defense Buff IO
    Level 28: Invisibility
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense
    • (36) Red Fortune - Defense/Recharge
    Level 30: Bonfire
    • (A) Kinetic Crash - Accuracy/Knockback
    • (31) Kinetic Crash - Accuracy/Damage/Knockback
    • (33) Kinetic Crash - Damage/Knockback
    • (48) Kinetic Crash - Damage/Endurance/Knockback
    Level 32: Fire Imps
    • (A) Blood Mandate - Accuracy/Damage
    • (36) Blood Mandate - Damage/Endurance
    • (37) Blood Mandate - Accuracy/Endurance
    • (37) Blood Mandate - Accuracy/Damage/Endurance
    • (37) Blood Mandate - Accuracy
    • (39) Blood Mandate - Damage
    Level 35: Transference
    • (A) Performance Shifter - Accuracy/Recharge
    • (39) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - EndMod/Accuracy
    • (40) Performance Shifter - EndMod
    • (40) Performance Shifter - EndMod/Recharge
    • (48) Performance Shifter - Chance for +End
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (40) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 41: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Damage/Range
    Level 44: Fire Shield
    • (A) Aegis - Resistance
    • (45) Aegis - Resistance/Endurance
    • (45) Aegis - Psionic/Status Resistance
    • (45) Aegis - Endurance/Recharge
    • (46) Aegis - Resistance/Recharge
    Level 47: Rise of the Phoenix
    • (A) Recharge Reduction IO
    Level 49: Acrobatics
    • (A) Endurance Reduction IO
    • (50) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    • (48) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (19) Endurance Modification IO
    • (19) Endurance Modification IO

    http://www.cohplanner.com/mids/downl...2EFC03735BE0A5
  3. Ok, i just plugged in your build and all i can say is WOW! Those 2 luck of the gambs saved me an entire row of other enhancements and did more.

    The problem is you have more than 5 sets of Global recharge, you have 5 alone just from the luck of gambler and then you got some from decimate, sniper blast, positron, etc..

    Isnt this overkill?

    Also, i do not need hover to select fly but was that to get the haste cap? Does that luck of the gambler go over the 5 set bonus cap for one ability or is there something im missing because when i quit playing coh 7 months ago you could only have bonues of one thing 5x, youve got like near 10 set bonuses of global recharge???
  4. Ughh, im going to have to totally re do this, what a mess lol..
  5. Fitness is needed for Stamina is it not?
  6. Ok, im playing and enjoying my energy/energy blaster but ive totally botched up my set bonuses, got a few 50s and can farm cash if i need too and was figuring on a budget of around 300mil for this toon.

    My objectives? Global Recharge, Global Acc, Global damage, End recovery and hopefully i can survive somehow thru it. Ive got very little to stop status effects but perhaps someone could help?

    What i tried to do other than rech/acc in this build was lessen the effects of Nova sucking all my end by adding a few things that lessen the burden like an end free shield in munitions and conserve power, and a few set bonuses with end recovery.

    Its hard to fit everything i want in one build being Damage/Acc/End/Recovery and hopefully a little status protection somewhere.
    Any ideas or new build suggestions would be Gladly appreciated! Heres the build..

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bioshock: Level 50 Technology Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Power Blast
    • (A) Entropic Chaos - Accuracy/Damage
    • (3) Entropic Chaos - Damage/Recharge
    • (5) Entropic Chaos - Damage/Endurance
    • (7) Entropic Chaos - Damage/Endurance/Recharge
    • (37) Entropic Chaos - Chance of Heal Self
    Level 1: Power Thrust
    • (A) Explosive Strike - Accuracy/Knockback
    • (3) Explosive Strike - Damage/Knockback
    Level 2: Energy Torrent
    • (A) Kinetic Crash - Accuracy/Knockback
    • (5) Kinetic Crash - Recharge/Knockback
    • (7) Kinetic Crash - Damage/Knockback
    • (13) Kinetic Crash - Accuracy/Damage/Knockback
    • (13) Kinetic Crash - Recharge/Endurance
    • (15) Kinetic Crash - Damage/Endurance/Knockback
    Level 4: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (34) Adjusted Targeting - To Hit Buff/Recharge
    • (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (43) Adjusted Targeting - Endurance/Recharge
    • (43) Adjusted Targeting - Recharge
    Level 6: Power Burst
    • (A) Entropic Chaos - Accuracy/Damage
    • (9) Entropic Chaos - Damage/Recharge
    • (9) Entropic Chaos - Damage/Endurance
    • (15) Entropic Chaos - Damage/Endurance/Recharge
    • (17) Entropic Chaos - Chance of Heal Self
    Level 8: Swift
    • (A) Run Speed IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 14: Fly
    • (A) Soaring - FlySpeed
    • (31) Soaring - Endurance
    Level 16: Health
    • (A) Healing IO
    Level 18: Power Push
    • (A) Explosive Strike - Damage/Knockback
    • (23) Explosive Strike - Accuracy/Knockback
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - EndMod/Accuracy/Recharge
    Level 22: Assault
    • (A) Endurance Reduction IO
    Level 24: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (25) Adjusted Targeting - Recharge
    • (25) Adjusted Targeting - To Hit Buff/Recharge
    • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (36) Adjusted Targeting - To Hit Buff/Endurance
    Level 26: Explosive Blast
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Recharge
    • (27) Positron's Blast - Damage/Endurance
    • (29) Positron's Blast - Damage/Range
    • (29) Positron's Blast - Accuracy/Damage/Endurance
    • (31) Positron's Blast - Chance of Damage(Energy)
    Level 28: Bone Smasher
    • (A) Stupefy - Accuracy/Recharge
    • (36) Stupefy - Accuracy/Stun/Recharge
    • (37) Stupefy - Stun/Range
    • (37) Stupefy - Endurance/Stun
    • (40) Stupefy - Accuracy/Endurance
    Level 30: Conserve Power
    • (A) Recharge Reduction IO
    Level 32: Nova
    • (A) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Damage
    • (34) Obliteration - Chance for Smashing Damage
    • (36) Obliteration - Damage/Recharge
    Level 35: Boost Range
    • (A) Recharge Reduction IO
    Level 38: Total Focus
    • (A) Crushing Impact - Accuracy/Damage
    • (39) Crushing Impact - Accuracy/Damage/Recharge
    • (39) Crushing Impact - Damage/Recharge
    • (39) Crushing Impact - Accuracy/Damage/Endurance
    • (40) Crushing Impact - Damage/Endurance
    • (40) Crushing Impact - Damage/Endurance/Recharge
    Level 41: Body Armor
    • (A) Impervium Armor - Resistance/Endurance
    • (42) Impervium Armor - Resistance/Recharge
    • (42) Impervium Armor - Resistance
    • (42) Impervium Armor - Resistance/Endurance/Recharge
    • (43) Impervium Armor - Psionic Resistance
    Level 44: Surveillance
    • (A) Touch of Lady Grey - Defense Debuff
    • (45) Touch of Lady Grey - Defense Debuff/Recharge
    • (45) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (45) Touch of Lady Grey - Recharge/Endurance
    • (46) Touch of Lady Grey - Defense Debuff/Endurance
    • (46) Touch of Lady Grey - Chance for Negative Damage
    Level 47: LRM Rocket
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Cryo Freeze Ray
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (50) Basilisk's Gaze - Accuracy/Recharge
    • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Knockdown Bonus
    Level 1: Defiance
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Healing IO
    Level 4: Ninja Run
    Level 8: LEGACY BUILD

    Any tips or even a new build is appreciated
  7. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Puts your enemies to sleep. And, it pulses, so even if you wake them up they go right back to sleep. So if you cluster a bunch of baddies and then put Static Field under them, they'll zonk out. If you stand in the Field next to them with Conductive Aura on, you'll see them run out of endurance within seconds. You'll also have Endurance back rapidly. Use Electric Fences and you'll be able to keep them there, Static Fielding and Electric Fencing them until they die. It's slow but sure.

    Were all sleeps made to keep ticking or just this electric one?
  8. what does static field do?
  9. Also, it creates a fair amount of aggro, how can i mitigate it?

    Triple slot health? Manuevers? Combat jump? Should i take acrobatics also?
  10. hi, im currently playing an electric/thermal and enjoying it quite alot so far. My question is what is a good slotting for it? Is it ok to 6 slot this? or 4?

    Also, anyone got other suggestions as i cannot get the hero builder to work on win7 64bit for some reason.
  11. i wish your build had stats in it, id like to see if there's set bonuses for global acc or rech or damage?
  12. Tried by allowing admin access thru properties and hit apply and then started up and the same error again. Do i have the wrong file? Is it framework 2.0 or something else like 2.0 x64?

    i saw that file on the bottom is that it?
  13. I go to the location, run as an administrator and it starts to install and then again same error, cannot install on a 64 bit operating system.
  14. Without tough id be taking some serious damage. I doubt combat jump could get near its smashing and lethal. Wait, what about combat jump and manuevers?

    Would that give me close to the same defense and the bonus of immob resist?

    Also, the duration on power siphon buff seemed kind of short to me so its probably best to take that power after 30 when you have burst and can make slotting more a priority.

    You made a fire/kin melee build?
  15. [QUOTE=Aett_Thorn;3175341There are few Kin Melee guides out there because it's such a new set. Combine that with the fact that few guides get written nowadays, with Mid's being such a good assistance to most people, and you end up with a decent lag time in guides being written after a new set comes out. Still, there should be lots of builds out there with the new set that you could check out, plus several threads about the set in the forums for each AT that got the set.

    I would strongly advise getting both Taunt and FE, for various reasons. Not sure what you could drop to get Combat Jumping, but it would help you a lot. Personally, I would push Tough well back in the build, and get Combat Jumping in early.[/QUOTE]


    Im going to try and get my immob resist from sets, with burn i should manage fine. I tried a run of power siphon but found it wasnt good with only 2 kin attacks so i respec out of it, changed a few slots here and there and plan to write my own kin guide.

    I believe taking it at 22 is way too early, you want to get burst before you get it otherwise you'd have to take all 3 kin single target hits and you get more bang for your buck using other powers then body blow imo.

    One thing i can say about power siphon is the stacked x5 damage (if you can get it) is incredible, i had a speed booster in party and when i could get it stacked i was 1 shot some mobs.

    Global recharge seems a priority to keep burn, power siphon, fiery embrace and heal constant.
  16. i was fighting equal level mobs, yellows, and oranges.

    At 22 and still confused what power to take and what is power siphon? it seems to be similar to siphon power but different.

    I cant find a Kin melee guide is there one?

    Also, do you believe i need taunt? fiery embrace? should i just bite the bullet and take combat jumping and take out one of those 2?
  17. The thought had crossed my mind i could get sets for immob resist and save a power but im also trying to get perma haste for burn n heal.

    Maybe i could take out one of the buffs or taunt?
  18. oh yea sorry i got confused lol.. So many power choices with fire/kin and most other than the knockback attack seem good.

    Ive been running test runs of burn in Talos and every group in run up no matter if its Tsoo, Warriors or whatever seems to run the second i click it, very frustrating. I wish i had an immob but the guy who said they dont scatter by it was wrong they do run more often than not they refuse to stay in it.

    Burst may cure some of that if its knockdown rate is high but for right now i just wish i knew what to pick next but without a hero planner im a little lost. Cant get it to work yet on my new win 7 rig.
  19. Well. powers are tight right now. Id like to get more defense in the build but ill admit to being a little impatient at wanting my blazing aura+burn+taunt trio going.

    That said, should i try and work in cj or weave? Which would be more beneficial to me at this point if i can buy the kb origin would it take more than one to provide adequate resist to immob?

    its tricky but looking back up my list what would you take out to get another defensive power?
  20. I tried running as an administrator and it still doesnt work. Not sure what i am doing wrong but it keeps saying it cannot run 64 bit.

    What i am wondering is i see some sets that say defense and others say damage resist, if they both help S/L do i need both?

    i mean in fire its all damage resist, tough is the only defense set i have, does this make any difference?

    what do you think should be my next move blazing aura? Taunt?
  21. Stupid windows 7 doesnt support framework 2.0 because my windows is 64 bit so i cannot download the hero planner


    What is the cap for S/L? Can you make me a build where i can take the least amount of added powers as possible? I didnt take cj believe it or not i took tough. Im in my 20s and using jet and jump packs until 30 when ill finally get fly.

    So far my build is this my build at 20

    1. fire shield :4 slotted with 4 impervium armor
    1. quick strick : 2 slotted with 2 acc
    2. healing flames :6 slotted 2 regenerative tissue and 3 rech 1heal
    4. Smashing blow: 2 slotted kinetic combat
    6. Kick 2 pounding slugfist
    8 Consume : 2 acc
    10 Swift : run io
    12 Plasma shield 3 slotted 2 resis damage 1 end redux
    14 Health :3 heal io
    16 Tough: 2 damage resist 1 end redux
    18 Burn 1 scirocco
    20 Stamina :3 slotted with 3 end modification

    This is where i am now...
    Was considering..
    22 Blazing aura
    24 Taunt
    26 Power siphon
    28 Burst
    30 Fly
    32 Fiery Embrace
    35 Focus burst
    38 Concentrated strike

    and then going Mu for the Electric Fences, i dont like how mobs run out of my burn. Any advice? Should i dump tough and go another route? I have the 60 month vet rewards so i dont have to take a pre req for fly and i have sands of mu and nemesis staff to fill spots in my attack chain.

    Any help appreciated
  22. Well this toon is broke but i do have lvl 50s so if i wanted i suppose i could transfer a few mil over servers but is kind of a pain.

    Im not rich because i dont farm but getting a few mil isnt that hard for a 50.

    I just wasnt sure what to take so i went with the heal at lvl 2 the high damage attack at 4 and the superspeed at 6 and consume at 8.

    been out of the game awhile but i used to love using the hero planner when i had it on my old rig, this is a new puter tho..

    im not planning on any pvp either jus a nice burn tank for fun in pve.
  23. Was wondering if someone can make me a decent fire/kin melee tanker build?

    I have the 60 month veteran rewards so please keep in mind i made my toon already and have jet pack and super speed by lvl 8 but wanted a sweet build i can respec into.


    Got plenty of respecs and was just looking for a way to get kb protection as fire is weak and what i should do for extra mitigation?


    Leadership or combat jump or tough or all of the above?

    As i stated before i have the rewards so i start with Sands of mu and Nemesis Staff so im not too worried about the attack chain and i can take travel powers at lvl 6.

    Any help appreciated
  24. Ok, wanted to try a spines guy so i figured id make this little build and see what you guys think. The main problems i see is you seem to need almost every power from both sets except confront.

    is this an ok build?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Lunge <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Accuracy/Damage/Endurance[*] (3) Touch of Death - Damage/Endurance/Recharge[*] (17) Touch of Death - Damage/Recharge[*] (34) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Gift of the Ancients - Defense/Recharge[*] (5) Gift of the Ancients - Defense/Endurance[*] (5) Gift of the Ancients - Defense[/list]Level 2: Spine Burst <ul type="square">[*] (A) Obliteration - Accuracy/Recharge[*] (7) Obliteration - Accuracy/Damage/Recharge[*] (7) Obliteration - Damage[*] (11) Obliteration - Damage/Recharge[*] (11) Obliteration - Chance for Smashing Damage[/list]Level 4: Agile <ul type="square">[*] (A) Defense Buff IO[*] (9) Defense Buff IO[*] (9) Defense Buff IO[*] (43) Gift of the Ancients - Run Speed +7.5%[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Impale <ul type="square">[*] (A) Entropic Chaos - Accuracy/Damage[*] (13) Entropic Chaos - Damage/Endurance[*] (13) Entropic Chaos - Damage/Endurance/Recharge[*] (15) Entropic Chaos - Damage/Recharge[*] (40) Entropic Chaos - Chance of Heal Self[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (40) Red Fortune - Defense[*] (40) Red Fortune - Defense/Recharge[*] (46) Red Fortune - Defense/Endurance/Recharge[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO[*] (15) Recharge Reduction IO[*] (42) Recharge Reduction IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range[*] (46) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Health <ul type="square">[*] (A) Doctored Wounds - Heal[*] (17) Doctored Wounds - Heal/Endurance[*] (19) Doctored Wounds - Heal/Recharge[*] (37) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 18: Quills <ul type="square">[*] (A) Pacing of the Turtle - Accuracy/Slow[*] (19) Pacing of the Turtle - Damage/Slow[*] (21) Pacing of the Turtle - Accuracy/Endurance[*] (36) Pacing of the Turtle - Endurance/Recharge/Slow[*] (36) Pacing of the Turtle - Range/Slow[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (23) Endurance Modification IO[/list]Level 22: Dodge <ul type="square">[*] (A) Defense Buff IO[*] (23) Defense Buff IO[*] (25) Defense Buff IO[/list]Level 24: Focused Senses <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (25) Luck of the Gambler - Defense[*] (27) Luck of the Gambler - Defense/Recharge[*] (43) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 26: Ripper <ul type="square">[*] (A) Obliteration - Accuracy/Recharge[*] (27) Obliteration - Accuracy/Damage/Recharge[*] (29) Obliteration - Damage[*] (37) Obliteration - Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (39) Obliteration - Chance for Smashing Damage[/list]Level 28: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Recharge[*] (29) Adjusted Targeting - Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge[/list]Level 30: Lucky <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (31) Gift of the Ancients - Defense[*] (31) Gift of the Ancients - Defense/Recharge[/list]Level 32: Throw Spines <ul type="square">[*] (A) Detonation - Accuracy/Damage[*] (33) Detonation - Accuracy/Damage/Endurance[*] (33) Detonation - Damage/Recharge[*] (33) Detonation - Damage/Range[*] (34) Detonation - Damage/Endurance/Range[*] (34) Detonation - Damage/Endurance[/list]Level 35: Quickness <ul type="square">[*] (A) Run Speed IO[*] (36) Run Speed IO[/list]Level 38: Elude <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (39) Red Fortune - Defense[*] (39) Red Fortune - Defense/Recharge[*] (46) Red Fortune - Defense/Endurance/Recharge[/list]Level 41: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense[*] (42) Red Fortune - Defense/Recharge[*] (43) Red Fortune - Defense/Endurance/Recharge[/list]Level 44: Petrifying Gaze <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (45) Basilisk's Gaze - Accuracy/Recharge[*] (45) Basilisk's Gaze - Recharge/Hold[*] (45) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 47: Torrent <ul type="square">[*] (A) Cloud Senses - Accuracy/Recharge[*] (48) Cloud Senses - Accuracy/Endurance/Recharge[*] (48) Cloud Senses - Accuracy/ToHitDebuff[*] (48) Cloud Senses - Chance for Negative Energy Damage[/list]Level 49: Tenebrous Tentacles <ul type="square">[*] (A) Gravitational Anchor - Accuracy/Recharge[*] (50) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (50) Gravitational Anchor - Immobilize/Endurance[*] (50) Gravitational Anchor - Chance for Hold[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]1.88% Defense(Smashing)[*]1.88% Defense(Lethal)[*]0.94% Defense(Fire)[*]0.94% Defense(Cold)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]3.75% Defense(Melee)[*]1.25% Defense(Ranged)[*]1.88% Defense(AoE)[*]4.5% Max End[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(RunSpeed)[*]2.5% Enhancement(FlySpeed)[*]4% Enhancement(Heal)[*]51% Enhancement(Accuracy)[*]30% Enhancement(RechargeTime)[*]35.1 HP (2.62%) HitPoints[*]MezResist(Confused) 5.25%[*]MezResist(Held) 8%[*]MezResist(Immobilize) 11.9%[*]MezResist(Sleep) 6.9%[*]MezResist(Stun) 6.9%[*]MezResist(Terrorized) 4.7%[*]10% (0.17 End/sec) Recovery[*]20% (1.12 HP/sec) Regeneration[*]12.6% Resistance(Fire)[*]12.6% Resistance(Cold)[*]3.14% Resistance(Energy)[*]1.26% Resistance(Negative)[*]1.88% Resistance(Toxic)[*]7.5% RunSpeed[*]1% XPDebtProtection[/list]