Fire/Kin Farm build critique please..


Midnight_Tempest

 

Posted

I tried to incorperate decent defense vs smash/lethal/fire/cold while maximizing rech+acc and wondering does this build waste money? I was on a farming mission where fire mobs kept destroying me with ease so i tried to put a little more fire defense in this.

Any tips or maybe even a better build if you had one appreciated, this is purely a cash farmer so i need to make sure his dps+defense is maxed for optimimum performance.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

burnt toast man: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (21) Basilisk's Gaze - Recharge/Hold
  • (23) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Transfusion
  • (A) Touch of the Nictus - Accuracy/Healing
  • (3) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (5) Touch of the Nictus - Healing
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 2: Fire Cages
  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (7) Ragnarok - Accuracy/Recharge
  • (9) Ragnarok - Damage/Recharge
  • (9) Ragnarok - Damage
  • (11) Ragnarok - Damage/Endurance
  • (13) Ragnarok - Chance for Knockdown
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Smoke
  • (A) Accuracy IO
Level 8: Hot Feet
  • (A) Armageddon - Accuracy/Recharge
  • (11) Armageddon - Accuracy/Damage/Recharge
  • (13) Armageddon - Damage/Endurance
  • (15) Armageddon - Damage/Recharge
  • (15) Armageddon - Damage
Level 10: Siphon Speed
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (17) Pacing of the Turtle - Accuracy/Endurance
  • (50) Pacing of the Turtle - Range/Slow
  • (50) Pacing of the Turtle - Endurance/Recharge/Slow
Level 12: Super Jump
  • (A) Jumping IO
Level 14: Flashfire
  • (A) Absolute Amazement - Accuracy/Recharge
  • (17) Absolute Amazement - Accuracy/Stun/Recharge
  • (23) Absolute Amazement - Stun
  • (25) Absolute Amazement - Stun/Recharge
  • (25) Absolute Amazement - Endurance/Stun
  • (27) Absolute Amazement - Chance for ToHit Debuff
Level 16: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (42) Red Fortune - Defense
Level 18: Cinders
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (29) Unbreakable Constraint - Hold
  • (29) Unbreakable Constraint - Hold/Recharge
  • (33) Unbreakable Constraint - Accuracy/Recharge
  • (43) Unbreakable Constraint - Endurance/Hold
  • (46) Unbreakable Constraint - Chance for Smashing Damage
Level 20: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (31) Rectified Reticle - To Hit Buff/Recharge
  • (31) Rectified Reticle - Increased Perception
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Recharge Speed
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 26: Grant Invisibility
  • (A) Defense Buff IO
Level 28: Invisibility
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Defense/Recharge
Level 30: Bonfire
  • (A) Kinetic Crash - Accuracy/Knockback
  • (31) Kinetic Crash - Accuracy/Damage/Knockback
  • (33) Kinetic Crash - Damage/Knockback
  • (48) Kinetic Crash - Damage/Endurance/Knockback
Level 32: Fire Imps
  • (A) Blood Mandate - Accuracy/Damage
  • (36) Blood Mandate - Damage/Endurance
  • (37) Blood Mandate - Accuracy/Endurance
  • (37) Blood Mandate - Accuracy/Damage/Endurance
  • (37) Blood Mandate - Accuracy
  • (39) Blood Mandate - Damage
Level 35: Transference
  • (A) Performance Shifter - Accuracy/Recharge
  • (39) Performance Shifter - EndMod/Accuracy/Recharge
  • (39) Performance Shifter - EndMod/Accuracy
  • (40) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - Chance for +End
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (40) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 41: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Damage/Range
Level 44: Fire Shield
  • (A) Aegis - Resistance
  • (45) Aegis - Resistance/Endurance
  • (45) Aegis - Psionic/Status Resistance
  • (45) Aegis - Endurance/Recharge
  • (46) Aegis - Resistance/Recharge
Level 47: Rise of the Phoenix
  • (A) Recharge Reduction IO
Level 49: Acrobatics
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (48) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (19) Endurance Modification IO
  • (19) Endurance Modification IO

http://www.cohplanner.com/mids/downl...2EFC03735BE0A5


 

Posted

If this is a farming toon you went about it completely the wrong way...

First off, in my humble opinion a farming build should not be something that should break your bank to build...it just needs to get the job done. Also you should just be simply hitting the s/l softcap (45%) def (take earth mastery) and then only farm against baddies that have s/l attacks (like BM or an AE). Of course you are going to get destroyed by a fire farm...that stuff is meant for brutes/tanks/scrappers with capped fire resistance, not trollers.

A few tips on the build though,
6 Slotting purple sets is pointless, that 6th bonus is completely useless to you
Slot siphon speed for rech and acc, that is what is going to give you large rech bonuses
When you take earth mastery, slot the Force-Feedback proc in it
Drop the stealth pool and take the fighting pool

Below is a build that I found on the forums long ago (to whomever made this I have forgotten your name but the credit is yours not mine). I modified this build a little bit for myself but this is a good cheap and effective build to start from.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire/Kin CHEAP Farm Build: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(19), Lock-Acc/EndRdx/Rchg/Hold(19)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(23)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Immob/Rng(25), Enf'dOp-Acc/Immob/Rchg(34), Enf'dOp-Acc/Immob(34)
Level 4: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(40), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 8: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Acc/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(11)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(17), RechRdx-I(25)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), RechRdx-I(17)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Increase Density -- S'fstPrt-ResKB(A)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam(29), RctvArm-EndRdx(34), S'fstPrt-ResDam/Def+(46)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(40)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-+Res(Pets)(33), SvgnRt-PetResDam(50)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), FrcFbk-Rechg%(43)
Level 44: Rock Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 47: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 49: Combat Jumping -- DefBuff-I(A), Ksmt-ToHit+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 0: LEGACY BUILD



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Posted

fitness powers are inherent, you have 3 wasted power choices.


 

Posted

lol, this is a LEGACY build, I never said do this... I said use it as a model... This build may have wasted 3 powers (because it was never updated) but I can bet it would out farm the super expensive build you put together


 

Posted

IE he's letting you do the work, instead of giving you a build to copy from, he's giving you a build to look, compare and modify.

I have to say, when I saw your build, timetwister, I thought, "Not only did he not follow conventional farm builds, but he didn't even follow his own goals on the build. You have so many wasted and crappy powers, and followed many crappy bonuses to get there."



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

For starters:

Get rid of chance for knockdown in Fire cages. Replace with purple Gravitational Anchor - Chance for Hold. The immob in fire cages, does not even alow the mobs to be knocked down.


Level 2: Fire Cages
(A) Ragnarok - Accuracy/Damage/Recharge
(7) Ragnarok - Accuracy/Recharge
(9) Ragnarok - Damage/Recharge
(9) Ragnarok - Damage
(11) Ragnarok - Damage/Endurance
(13) Gravitational Anchor - Chance for hold

Fix concealment pool:
Next, get rid of your Concealment pool: grant invis and invisibility. Pick up stealth. Were you planning on granting invis to your pets or something? and what part of the farm required you to have invisibility?

fix speed pool:
Pick up speed: super speed. With your stealth and super speed running you are invis

Fix leadership pool:
remove all of leadership pool choices


Get Fighting pool
Pick up boxing (or kick), tough and weave.

Remove the following:
Get rid of bonfires, super jump, acrobatics.

I think you could pick up the knockback protection you want through IO sets like Blessing of zephyr if I remember right.

You will be invis with just stealth and super speed.


Your build should emphasize surviveability and recharge so your holds are coming up quickly.


 

Posted

This is a build I am looking at I am sure it needs some tweaking. I don't fully understand how the cap works in Regeneration, Max HP and End Recovery and according to Mids hero Designer I am capped in them all. I built this to be able to farm a small variety of mobs when/If I need to but also to be able to do well in teams. The number one killer for my fire/kin is getting held and I hope this build would solve getting held or make it a minimal duration.

I have acrobatics and slotted steadfast in tough for KB protection, not sure how much is too much for KB protection though.

I also forget what the softcap for s/l is, I think its 48%?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Critique: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing
  • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (39) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Fire Cages
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Ring of Fire
  • (A) Decimation - Accuracy/Damage
  • (34) Decimation - Damage/Endurance
  • (34) Decimation - Damage/Recharge
  • (34) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Accuracy/Damage/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 8: Hot Feet
  • (A) Obliteration - Damage
  • (13) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 10: Siphon Speed
  • (A) Accuracy IO
  • (40) Recharge Reduction IO
Level 12: Flashfire
  • (A) Absolute Amazement - Stun
  • (15) Absolute Amazement - Stun/Recharge
  • (15) Absolute Amazement - Accuracy/Stun/Recharge
  • (17) Absolute Amazement - Accuracy/Recharge
  • (17) Absolute Amazement - Endurance/Stun
Level 14: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (43) Jumping IO
  • (43) Jumping IO
Level 18: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge
  • (23) Basilisk's Gaze - Recharge/Hold
  • (23) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 20: Speed Boost
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Steadfast Protection - Knockback Protection
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
Level 28: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Acrobatics
  • (A) Knockback Distance IO
  • (50) Endurance Reduction IO
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Transference
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Performance Shifter - Accuracy/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - Chance for +End
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (45) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
Level 47: Seismic Smash
  • (A) Kinetic Combat - Accuracy/Damage
  • (48) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance/Recharge
Level 49: Earth's Embrace
  • (A) Aegis - Psionic/Status Resistance
  • (50) Impervious Skin - Status Resistance
  • (50) Impervium Armor - Psionic Resistance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (29) Miracle - +Recovery
  • (31) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (29) Performance Shifter - Chance for +End
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 12.4% Defense(Smashing)
  • 12.4% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 4.5% Max End
  • 5% Enhancement(Heal)
  • 77.5% Enhancement(RechargeTime)
  • 60% Enhancement(Accuracy)
  • 10% FlySpeed
  • 103 HP (10.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Confused) 20%
  • MezResist(Held) 20%
  • MezResist(Immobilize) 28.3%
  • MezResist(Sleep) 20%
  • MezResist(Stun) 22.2%
  • MezResist(Terrorized) 20%
  • 17% (0.28 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 6% Resistance(Psionic)
  • 10% RunSpeed


 

Posted

Sigh... its not that complicated.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

(QR)

You should be able to fit a third slot into Siphon Speed for another Recharge Reduction. Just cut a slot out of Super Jump, or move some stuff around and cut Super Jump entirely since /Kin gives you access to Inertial Reduction anyway.

Acrobatics may also be overkill. If you can actually afford your build, you already have 20% resistance to all controls except Immobilize (which is just south of 30%). The mobs also aren't going to be shooting back anyway, what with Flashfire and Fissure dropping disorients all over the place and your defense being as high as it is.

It also feels like you have far too many -KB IOs. My Controller is closing in on 36 and with just one -KB IO, I can count on one hand the number of times she's been knocked on her butt (and I think that was against mobs of +5 bosses spamming M30 Grenades or something).

Strongly consider a fourth slot in Fulcrum Shift (for Acc/Acc/Rech/Rech as an end result), it's not a power you want to miss.

What you have planned now should work fine anyway, but it feels like you're too worried about the specifics. It's simple: Get defense, make sure Flashfire and Fulcrum Shift don't miss, have a -KB IO somewhere.