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Posts
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Joined
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I use to do nothing but missions, I would get two purple recipe drops a month if I were lucky. I work from home so I would play roughly 3-8 hours a day running good, fast full teams. I by far make more inf doing AE, but its not all I like to do either. TF's are decent but I get tired of doing those over and over again some times you get a good team some times you get some real idiots but I still do them. I like AE farming because I can afk when ever I want to, its steady and I don't think its entirely boring. I however do wish they would make other avenues for making good inf besides AE but with my experience it is ONE of the most efficient means to make good inf.
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Yes I have other farmers but this is my first farming tank I just want to focus him on AE farms.
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Okay I revised my build.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Farmer: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Blazing Aura- (A) Obliteration - Damage
- (3) Obliteration - Accuracy/Recharge
- (3) Obliteration - Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge
- (7) Obliteration - Chance for Smashing Damage
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Resist Damage IO
- (A) Obliteration - Damage
- (15) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Miracle - Heal/Endurance
- (19) Miracle - Endurance/Recharge
- (21) Miracle - Heal/Recharge
- (21) Miracle - Heal
- (A) Resist Damage IO
- (A) Mocking Beratement - Taunt
- (11) Mocking Beratement - Taunt/Recharge
- (11) Mocking Beratement - Taunt/Recharge/Range
- (13) Mocking Beratement - Accuracy/Recharge
- (43) Mocking Beratement - Taunt/Range
- (46) Mocking Beratement - Recharge
- (A) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Chance for Smashing Damage
- (A) Mocking Beratement - Taunt
- (27) Mocking Beratement - Taunt/Recharge
- (29) Mocking Beratement - Taunt/Recharge/Range
- (29) Mocking Beratement - Accuracy/Recharge
- (31) Mocking Beratement - Taunt/Range
- (31) Mocking Beratement - Recharge
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Steadfast Protection - Knockback Protection
- (39) Steadfast Protection - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (40) Kismet - Defense/Endurance
- (40) Kismet - Defense/Recharge
- (40) Kismet - Endurance/Recharge
- (42) Kismet - Defense/Endurance/Recharge
- (42) Kismet - Accuracy +6%
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Stupefy - Accuracy/Recharge
- (48) Stupefy - Endurance/Stun
- (48) Stupefy - Accuracy/Endurance
- (48) Stupefy - Stun/Range
- (50) Stupefy - Accuracy/Stun/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
- (50) Regenerative Tissue - +Regeneration
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
- (15) Endurance Modification IO
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I am going for a pure farm build without using purple sets, I would appreciate some feedback on this build, thanks in advance.
Haha...><
Code:http://www.cohplanner.com/mids/downl...0FF8075780E792| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1373;661;1322;HEX;| |78DA65934953135114855F6720242442C82C044220640002295D6B5942AA54D0289| |45B2AE23369693AA94E44D9F9535C386F9DB6CEFA671CB6CAD0DEBEE731584955E7| |EB3EEFDD7BEE7DC3CA83C5A0100FCF0B2D78D1A8773AEB6B7573535A8135B9D1345| |B46ABB13350D52D99A9D6AD2D69F9841029CC585F9477A4D991E5AA2EAD9DF50BF7| |AC7A528DAC48431EEAFC1EBE6436A525CD6EF9F0255C6BB50CFADAD63BFA2DDDD0B| |B3B41569665BDAD9B8D007FACB6A5BC1DE2D7AADE68766920B2D4D637CA4BA6B41A| |94BBDEE99247928ACAD1F3DE4F7F1A3DC2F68A5D971015E1DA03F6199E03C066F40| |9B7837040A89FED163542564C5D67E46F304AAB8C0F945D4376A1CD0A273442A16E| |847ADC30EC87613F0C03300CC0F02365F0AAE9DE2B9A2305978115C6A9ABC035C62| |79AEE53863E187E26C9CF2DDA5E3F0C87603804C361180EC3308A0EBF50D4804A34| |804421DAC8104A11A118DB25481A54D26081677DA5C030246F187651D8C56117875| |D127649D8456955222A2AD2E491D33A709731BA09188CB12D468CA2626A7162AFD8| |7EEC35F08691790BBC6364A9DA047A72256630024C00DFA8F614F269A9FF4612E43| |4A29C46D0D504BA9A445793E86A125DC5C929AD562F8DA5D2481A5747661C47A684| |2353C29199C39171D3BCAC2A32EB549B16534920CEF0D0849C3AB139E49EFE239C9| |1E9BFC02E23BF07EC3352D44041D917605F847D11F645D83FA2ED98511B31F3989B| |997D023C059E31E69E032F182FE95C9455D1E59B5CD3FC65425ECC9FE3A2BFD3CA2| |EA8955DD8E625ADDC678C7A7AAED23C0AABA0B00A0A2B7A8E2EAA5D3A8E713E6D5B| |2CF428951EE54C8F72B64759EE516A1E65EB5C6156FC434737D8FE113871C1E7B8A| |15F27A529967E9E94704D7E1F4B9A9661A90FF8075780E792| |-------------------------------------------------------------------|
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This is a build I am looking at I am sure it needs some tweaking. I don't fully understand how the cap works in Regeneration, Max HP and End Recovery and according to Mids hero Designer I am capped in them all. I built this to be able to farm a small variety of mobs when/If I need to but also to be able to do well in teams. The number one killer for my fire/kin is getting held and I hope this build would solve getting held or make it a minimal duration.
I have acrobatics and slotted steadfast in tough for KB protection, not sure how much is too much for KB protection though.
I also forget what the softcap for s/l is, I think its 48%?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Critique: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Touch of the Nictus - Healing
- (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (7) Touch of the Nictus - Accuracy/Healing
- (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (39) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (11) Positron's Blast - Accuracy/Damage/Endurance
- (A) Decimation - Accuracy/Damage
- (34) Decimation - Damage/Endurance
- (34) Decimation - Damage/Recharge
- (34) Decimation - Accuracy/Endurance/Recharge
- (37) Decimation - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Accuracy IO
- (40) Recharge Reduction IO
- (A) Absolute Amazement - Stun
- (15) Absolute Amazement - Stun/Recharge
- (15) Absolute Amazement - Accuracy/Stun/Recharge
- (17) Absolute Amazement - Accuracy/Recharge
- (17) Absolute Amazement - Endurance/Stun
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (43) Jumping IO
- (43) Jumping IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (21) Basilisk's Gaze - Accuracy/Recharge
- (23) Basilisk's Gaze - Recharge/Hold
- (23) Basilisk's Gaze - Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (25) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Knockback Distance IO
- (50) Endurance Reduction IO
- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (36) Performance Shifter - Accuracy/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - Chance for +End
- (A) Accuracy IO
- (45) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (48) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Aegis - Psionic/Status Resistance
- (50) Impervious Skin - Status Resistance
- (50) Impervium Armor - Psionic Resistance
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Miracle - +Recovery
- (31) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (29) Performance Shifter - Chance for +End
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Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 12.4% Defense(Smashing)
- 12.4% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 5.5% Defense(Ranged)
- 6.13% Defense(AoE)
- 4.5% Max End
- 5% Enhancement(Heal)
- 77.5% Enhancement(RechargeTime)
- 60% Enhancement(Accuracy)
- 10% FlySpeed
- 103 HP (10.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Confused) 20%
- MezResist(Held) 20%
- MezResist(Immobilize) 28.3%
- MezResist(Sleep) 20%
- MezResist(Stun) 22.2%
- MezResist(Terrorized) 20%
- 17% (0.28 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 6% Resistance(Psionic)
- 10% RunSpeed
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Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Chemical Reactoin V2: Level 50 Technology Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Char- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Decimation - Accuracy/Damage
- (46) Decimation - Damage/Endurance
- (46) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (50) Decimation - Accuracy/Damage/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (A) Enfeebled Operation - Accuracy/Recharge
- (9) Enfeebled Operation - Endurance/Immobilize
- (11) Enfeebled Operation - Accuracy/Endurance
- (11) Enfeebled Operation - Immobilize/Range
- (13) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (13) Enfeebled Operation - Accuracy/Immobilize
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Obliteration - Damage
- (15) Obliteration - Accuracy/Recharge
- (15) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Stupefy - Accuracy/Recharge
- (19) Stupefy - Endurance/Stun
- (21) Stupefy - Accuracy/Endurance
- (23) Stupefy - Stun/Range
- (23) Stupefy - Accuracy/Stun/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Decimation - Accuracy/Damage
- (25) Decimation - Damage/Endurance
- (25) Decimation - Damage/Recharge
- (27) Decimation - Accuracy/Endurance/Recharge
- (27) Decimation - Accuracy/Damage/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (29) Basilisk's Gaze - Accuracy/Recharge
- (29) Basilisk's Gaze - Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (33) Doctored Wounds - Heal
- (33) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (36) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (A) Expedient Reinforcement - Accuracy/Damage
- (37) Expedient Reinforcement - Damage/Endurance
- (37) Expedient Reinforcement - Accuracy/Damage/Recharge
- (37) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (48) Doctored Wounds - Endurance/Recharge
- (48) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (50) Doctored Wounds - Heal
- (A) Damage Increase IO
- (50) Damage Increase IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Healing IO
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 16.4% Defense(Smashing)
- 16.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 14.9% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 8% Enhancement(Heal)
- 97.5% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 3% Enhancement(Immobilize)
- 34% Enhancement(Accuracy)
- 5% FlySpeed
- 106.8 HP (10.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 15.7%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 6.9%
- 10.5% (0.18 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1403;683;1366;HEX;| |78DA6593DB52D36010C7BFB4A9A5A5B5148A2DA585B640CBC942D57BC701996104A| |DE0788B216468664AC234D1912B515F4051070F8FE1E9453CDCF80A2AEAA587B8DD| |FF47CB4C32EDFC92DD7F76F7DBDDACDE5D8C09B17F51288985A6E6381B8BF68E696| |9AEDD8ADE30F4866537EDEDBDD442C3D83175AD59583334DDB54DAB70F35C580831| |D2516F2CD896DBB29BD525B3651C3F14BBEE4B8EA3DD6EBAD5BA63DA96A91F3F279| |7AD86D1322CB77A7C13ABDB1465C5D0764D6B3BCA0FEBBB86B195E4DB65EB8EE998| |9B66D374F7E26C5932B71B2E49B397774DBDBAAC1B1BAB9AE31AADBDEE493254E90| |4FDC782425E5E507C08089117818FC02786FA9911EEEA547148A888B3CF8117C04B| |46ED15A387E48A942BB70835A16A8C539B80CEE8D9628C931C09BC50F091C29EC78| |CE801F084117B0A3C639CA17687F096087D09B44D658A129679C3BFD974FA0FF097| |D1F70FF01825D246B84E2F1099E152FA811450A178BD325EEF3DCEDABFCF48DD470| |D0F80878C34C58BCB8AE2A8284A11123242028DCBA07119342E8BC665D1B8499227| |E53C9298470EF3C8611E2398478C7403DC622F347085938FAC00AB8CC255E01A90E| |5E3C4A9BE419C570C0EB2274281D23261BA4E2889CA75C6D41AB0CE50E8D521A91B| |82AE085D11BA227441D20D2385329C56DAB58E65182A79F2B2D979241F4B017D8C6| |92A6554A6183DE2EE8DFF007E02BF18BDC17622B4B4F49A0F36F58631FD167807BC| |67248258F576AB26B01365EC44193B51C64E54B01395F626D64486A630294739896| |51826D38C3CC00C0E308BCA67938C2C09AA10A8550C650E4399C350E630941A8692| |23F93C5228F3794E5103726AE76BA31F5DA2D4B578D33EEFBCCF52F359CEFB2C177| |C96159FA5AE763E64A1B025D2D7F956BDAF51F22A27BDDF4F5AC6F930DF7CA2A3AE| |45510EB9EBB3078CFF1BEAF66E| |-------------------------------------------------------------------|
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Thanks for all the feedback. This is my first character I hit level 50 with and haven't enjoyed so much until recently because right now he is built for pure healing. The problem is he gets stunned, mezzed, one shotted which I know I should stay at range but some times I get caught in a bad situation. As for the heal slots, I was attempting to be efficient and not have waste by over slotting heals with three slots but if it makes that much of a difference then I will adjust. I wasn't going to slot sets but I think I will reconsider. So basically I want to heal good, deal decent damage and be some what survivable. My current build still has SO's. Also I do like to exemplar quiet a bit. Also I noticed on your build Overclock that you did not slot stamina at all do you think I could really get away with that? I don't think RA is up fast enough to cover my endurance full time.
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Been away for a while and would like some feedback on this build.
http://www.cohplanner.com/mids/downl...31FE024B3EEBE9 -
Not sure if this is the right place to post but one thing I would like to see is a flag that lets people know when a team is looking for more to join the team. I think this would benefit everyone and cut down on headaches. i.e. When you type /search you can see a star on everyone that is a leader of a team and another mark to denote that they are seeking more to join.