Empathy/Dark Blast Defender Build


Overclock

 

Posted

If you're going for a budget build, this could work.

Personally, I'd take the damage out of Life Drain and get yourself more accuracy, heal, and toss some endurance redux in there. It's the same damage as your T1 blast, plus it's your extra self heal if Healing Aura is down. I'd keep it more as a "If I need healing" power than an attack chain power. I primarily use Nightfall and Tentacles with Gloom/Dark Blast tossed in for good measure.

If you want to consider going red side and getting Patron Powers, you might consider taking Soul Mastery. It has Power Boost instead of Power Build Up, which means take out the +dmg and +to-hit, and lower the duration by half. Downside, you won't have Conserve Power, but Recovery Aura should take care of most of that for you.

Small things: I'd probably drop the run speed one and either just do 1 End Redux or go with 2. Boxing, if you are actually planning on using the power at all, go with accuracy, otherwise don't even slot it at all and keep your money.

Those are the most basic things I saw.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

The build posted seemed to have a bit of odd slotting in it. The heals, attacks and even some of the buffs were underslotted to allow for extra slots in powers that don't provide much additional benefit - for example the extra slot in Stealth.

For the build below, I kept the powers the same and in the same order as the build you posted and stuck with level 50 common IOs only.

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Some notes:
- I stuck with End Reduction in Heals and Attacks, though I don't necessarily think the'ye needed. Personally I'd opt for a Rech Reduc in place of most of them and work to manage End in other ways.
- Some of the powers are SCREAMING out for at least frankenslotting with cheap Set IOs. Life Drain for example wants to have so many things enhanced that it's unavoidably underpowered on commons.
- You'd had Fortitude only 2 slotted with Rech. The +Def that Fortitude grants is pretty significant at ~23% (fully slotted). Well worth slotting for. Ideally you could also work some +To Hit enhancements in there but that's the domain of Hami-O's really.
- You'd had Recovery Aura slotted for +End Mod, but in general I've found that's not needed. You can't buff it enough to overcome a Nuke crash and it's unbuffed state is sufficient for almost everyone you'll ever meet. It's the downtime on the power where you'll find yourself needing end.
- You'd had Adrenaline Boost 2 slotted for End Mod and 1 slotted for Heal. I reversed that because with 1x End Mod you're overpowering the -Recovery from a Nuke. The second heal adds ~200% extra Regen to the target.
- Boxing, Tough and Weave aren't buying you much extra survivability. I'd be very tempted to drop them in favor of Leadership which can help a team out quite a bit (especially Vengeance).
- Conserve Power. Gah, I hate this power with the burning rage of a thousand suns. The recharge on it is ridiculous. Still if you're going to have it, you might as well have it up as often as possible. If you're really feeling the crunch for End though, consider switching to Elec Mastery and grabbing Power Sink. It's enormously better at keeping your End up.
- Overall, if you're willing to venture into set IOs, you can probably improve the build quite a lot with some of "junk" heal and ranged damage IOs, especially in terms of frankenslotting Life Drain. On a more expensive level, a Stealth IO would let you rop the Stealth power and Hami-O's in Fortitude could save you 3 slots there for use elsewhere.


"Striving for the impossible" doesn't mean "toiling in vain". It means growth. It means improvement in the direction of your ideals. Not futility.
Erfworld: the Battle for Gobwin Knob

 

Posted

Thanks for all the feedback. This is my first character I hit level 50 with and haven't enjoyed so much until recently because right now he is built for pure healing. The problem is he gets stunned, mezzed, one shotted which I know I should stay at range but some times I get caught in a bad situation. As for the heal slots, I was attempting to be efficient and not have waste by over slotting heals with three slots but if it makes that much of a difference then I will adjust. I wasn't going to slot sets but I think I will reconsider. So basically I want to heal good, deal decent damage and be some what survivable. My current build still has SO's. Also I do like to exemplar quiet a bit. Also I noticed on your build Overclock that you did not slot stamina at all do you think I could really get away with that? I don't think RA is up fast enough to cover my endurance full time.


 

Posted

Oops! (I always forget Stamina when I'm in a rush)

Here's a modified build with Stamina slotted up (I stole the slots from Weave in this case):

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I've got 2 other variations in mind that I'll try to throw together real quick too.


"Striving for the impossible" doesn't mean "toiling in vain". It means growth. It means improvement in the direction of your ideals. Not futility.
Erfworld: the Battle for Gobwin Knob

 

Posted

For this build I traded out some of the powers, specifically:

Dropped Fighting for Leadership
The thinking here is that Leadership benefits a team more while still helping if you chose to solo.
Maneuvers stacks nicely with Fortitude and Tactics helps all around.
Vengeance is slotted up enough with Maneuvers added you can bring the whole team (except the dead guy) to the soft cap for defense. This can pretty easily swing the whole course of battle by itself.

Dropped Life Drain for Dark Pit
Healing Aura can cover patching you up in general and it's relatively rare that I've seen the heal from Life Drain save the day for my Emp/Dark (when I had it). Dark Pit has a different use though.
It's a Mag 2 Stun, which means it will only affect minions. It's up fairly often though so the use for it is to soften the alpha strike a bit and remove annoying minions like Sappers from the equation.

Dropped Conserve Power for Force of Nature
If you need survivability here's your go to power. Capped resistance and, unless Mids is lying, you should be able to retain your Recovery if you have Recovery Aura running when the crash comes (you'll still lose all your End but you won't be cut off from gaining it back completely).
Also, while you're a Force of Nature, you'll have improved End Recovery as well (part of FoN) so you can use it when your End is having issues and Recovery Aura is recharging.

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If I can find some time later I'll try to throw together a "cheap IO" build. It's possible it'll be even cheaper than the level 50 commons build since a lot of the cheap recipes sell for almost nothing.


"Striving for the impossible" doesn't mean "toiling in vain". It means growth. It means improvement in the direction of your ideals. Not futility.
Erfworld: the Battle for Gobwin Knob