Katie V

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  1. Quote:
    Originally Posted by Maribelle View Post
    Is that why I keep seeing larger enemies getting stuck rag-dolled into the ground whenever I use Disembowel or Soaring Dragon lately?
    They upgraded the physics engine to support Nvidia GPUs, which has been causing issues with ragdoll effects. The increased gravity may or may not be contributing to the problems.
  2. Quote:
    Originally Posted by Hyperstrike View Post
    Heads up kiddies. Apparent TVTropes' ad server isn't being terribly picky about the ads they serve. Over the last couple days I've gotten a couple infection attempts, and finally SMETHING got my laptop.

    As of right now I'm ceasing posting of TVTropes links, and you guys would do well to avoid this productivity virus, as you could pick up another type unknowingly.
    Thanks for the heads-up.

    *Heads off to try to add a few more viruses to the collection*
  3. Quote:
    Originally Posted by TheDevian View Post
    well you can say not to change it, but "Below Normal" is not good enough to run the game, it gets all laggy.
    It's only "Below Normal" when you're looking at the priority. Once you stop looking and go back to playing the game, it goes to "Normal" priority because it's now the frontmost program. If you're trying to figure out where your lag is coming from, look elsewhere, because it's not a problem with priority.
  4. Quote:
    Originally Posted by MisterD View Post
    They dont seem to do anything. Not only that, to echo the OP..I have never even found the fuel lines you are supposed to take out.
    There are a group of tugboats at one end of the Sky Raider fortress. Each of them has a very small glowie on one side, and there are two additional glowies on the round fuel tanks nearby.
  5. As I understand it, somebody accidentally turned up the gravity.
  6. * Limit Breaker: one minute of bypassing all the caps (damage, resistance, recharge, etc.) in the game.
  7. Quote:
    Originally Posted by Golden Girl View Post
    They've already said the solo stuff will be faster than the current solo method, but slower than the Trials
    That's...not saying much. I've been working on the non-raid path on one of my characters, and I'm currently estimating that I'll get my first non-Alpha T3 in mid-January.
  8. ATI's numbering is a bit odd: an 8500 is an ancient card (released in mid-2001), while a 5870 is much newer. Your card is quite capable of running CoH, so the problem is simply that it's not being detected properly.
  9. Quote:
    Originally Posted by PowerStream View Post
    That's good to hear. I've never understood why asymmetry was so hard though.
    We have shoulder pads and a couple jackets that are not symmetrical. Those are some of things I'd like to see. Also more arm choices for the robotic arm option. Legs like Noble Savage's would just be a giant bonus! Check out Zynrgy's thread in the Art forums for more examples of cool symmetry. We know you look in there devs because some of his designs have been put in game.

    And as for the excuse that asymmetry breaks emotes... Try doing some emotes with a shield toon. I seem to be able to live without certain emotes with those toons. If I lose emotes for the sake of being pretty/awesome looking, then so be it.
    There are three types of asymmetry here:
    1) Asymmetric costume parts. There's nothing preventing this other than increased GPU load: it's easier for a GPU to use a shape and pattern on one side of the body and use it again mirrored on the other side of the body, than it is to use two different shapes or patterns. With asymmetric parts, the CoH client needs to send twice as much data to the GPU, requiring twice as much video memory. On low-end cards, this forces the card to use slower main memory to store some of the data, reducing framerate.

    2) Asymmetric options. If you're using the Biker Jacket sleeve on one arm, and medieval armor plate on the other, the City of Heroes server needs to store twice as much costume data, and send twice as much data out every time you come within view of another player or do a costume change. CoH is already borderline on low-end connections, and this will just make it worse.

    3) Different body parts are different sizes. In addition to the higher GPU load and network load, this breaks every emote in which one body part interacts with another -- in short, just about all of them, including the basic "standing around idle" postures.
  10. Quote:
    Originally Posted by Zwillinger View Post
    The dog disappears when you get outside of 200 feet away from it and will subsequently reappear when you get back to within 200 feet (if you're verticle). It has no collision, does not have fleas, has had all of it's shots and is housebroken.
    But does it interact properly with fire hydrants?
  11. Quote:
    Originally Posted by Ultimus View Post
    1) Lets say you put a 20% damage debuff on an arch villain, what is the equal to in terms of resistance?
    Assuming no damage resistance on your part, debuffing an attacker's damage by 20% is equivalent to 20% resistance. Note that because of damage debuff resistances, level scaling, and the like, this usually requires applying more than 20% in damage debuffs.

    When combining damage debuffs with resistance buffs, you compute the equivalent resistance by multiplying, using the formula
    Code:
    equivalent resistance = 1 - ((1 - res) * (1 - dmg))
    So, for example, a 20% damage debuff and 10% resistance is equivalent to 1 - ((1 - 0.1) * (1 - 0.2)) = 0.28, or 28% resistance. 20% damage debuff and 90% resistance is equivalent to 92% resistance.

    Quote:
    2) How does level effect a damage debuff?
    Damage debuffs are subject to the same purple patch modifiers as any other debuff. Possible exception: Paralytic Interface may be exempt from purple patch scaling because of how the stacking limit is enforced.

    Quote:
    3) Do raid AV's resist these more?
    Probably. Damage resistance resists damage debuffs, and raid AVs tend to have high damage resistance numbers.

    Quote:
    4) Does it debuff special damage (IE Hamidon, Crystal Titan, etC)
    No. Damage debuffs only debuff the standard damage types.
  12. Quote:
    Originally Posted by Moonlighter View Post
    I made a character on an alternate computer with lower graphics setting using the Armor Plate settings. When I made the character I noticed the updated Armor Plate pieces had this cool reflective quality that worked well to make the character look like Brass. I liked it.

    I got home to my high end machine and started playing with my friends and I noticed the Armor Plate pieces were no longer reflective. I started looking into why; visiting the tailor, changing graphic settings, etc.

    What I found is if I turn off Environment Reflections under my graphics settings options my character once again looks reflective! Wait, that's totally counter intuitive to me. Why would the Environment Reflections options turn my costume pieces non reflective?
    There are two techniques the game uses to create reflections. The first is called "environment mapping": it overlays the surface with a generic "surroundings" image and distorts and shifts that image to give the impression of reflectivity. This can be done on almost any graphics card, but if you pay attention, it looks extremely fake. The other does some sort of fancy work with graphics shaders to actually show the surrounding area. It's not perfect (it tends to break down at close distances and sharp angles), and it requires a reasonably powerful system.

    I suspect what's happening is that the low-power system is using environment mapping (easy to see), while the high-power system is using shader reflections (harder to see, until you know what to look for). Try going somewhere with large, strongly-contrasting objects (such as the Magesterium section of Nova Praetoria, or the central street of Steel Canyon), switching between Environmental Reflections settings, and moving around (shader reflections are easier to spot when you're moving).
  13. Quote:
    Originally Posted by Pitho View Post
    You're looking at +maxhp in mids with accolades enabled. A Tanker needs a total of +88% max hp, including accolades, to cap. 20% is obtainable through accolades. That leaves 68% max hp to obtain by other means. As Mr Liberty mentions above, you can't get +68% from just IO bonuses because of the rule of 5.
    I just checked, and you're right. The theoretical maximum for any AT is +49.5%, for a tank, it's +46.5% (unless there's a power I'm overlooking, a tank can only slot Soulbound Allegiance in one power).
  14. Quote:
    Originally Posted by Pitho View Post
    No. There's no way you're getting +68% max health out of IO set bonuses.
    You should be able to -- I did it on a Mids' build for SR -- but you'll be sacrificing survival and damage to do so.
  15. What is the "Tailor Lock Bug"?
  16. Quote:
    Originally Posted by Part_Troll View Post
    5) They removed the (secret-ish) command to use /AH inside the base and instanced missions. I don't know WHY they think /ah inside a base is something to DENY.
    They removed this a while ago because accessing the auction house on an instanced map (a mission or a base) caused a massive increase in server load.
  17. Quote:
    Originally Posted by Zwillinger View Post
    A fix for the resetting UI is already in an upcoming build.
    Unless that build is being pushed live tomorrow, that's not very reassuring.
  18. Quote:
    Originally Posted by EU_Damz View Post
    Missing Note:

    Ouroboros:
    • The arc Power Overwhelming [incarnate initiation arc] is now available via Flashback.
    It's not missing because it's not new. That arc's been available as a flashback for a while now; I think it was part of the I21 update.
  19. Quote:
    Originally Posted by Oedipus_Tex View Post
    As far as I could tell I was close to 40 ft back each time I was hit, possibly a bit further. It's really hard to estimate, but I definitely was getting the warning that my Tier 3 blast (base 40ft) was out of range a lot. I guess I could just use two attacks the entire fight.
    When I'm on my blaster, I hang out around 60 feet back: with three Centrioles in Blaze, my entire attack chain has a range of 65 feet or longer.
  20. Katie V

    Chronoshift

    Quote:
    Originally Posted by Psiko View Post
    Erm....Anyone have a reasonable answer as to why defender's chronoshift is 8 minutes and 20 seconds on the recharge, yet corruptor and controller versions are 6 minutes square?
    It's a bug. It will be fixed with Issue 21.5.
  21. Quote:
    Originally Posted by Oedipus_Tex View Post
    Next question: when you are on a team as a Blaster and getting Targetted every 30 seconds or so and running a death train to the hospital, are you just on a badly strategized league? Looking at the situation I don't know what else I could have done. If I remember right we never even got the boss below 90% HP. Previous teams I was on had fewer problems, but I've never really understood what was going on in this (or any) of these fights.
    There's a simple thing you can do in this situation: back up. As far as I know, "Targeted" has a range of 30 feet; if you're further away than that, you'll never be selected.
  22. Katie V

    Fear...?

    Quote:
    Originally Posted by GavinRuneblade View Post
    that works for the one attack. Unlike PC placate, the NPC version has allowed a bane spider to attack me three times without wearing off (two of those were hits if that matters). And I hit them all the time with a damage aura or AoE, and they still stay untargettable for a bit. Just like Malta's permanent gun drone pet that actually is capable of hitting thanks to a +25% accuracy bonus ours doesn't have, it is one of the powers I dearly wish my PCs had an exact copy of.
    Malta gun drones have a base 75% to-hit. Your gun drone has a base 75% to-hit. Where's the difference?
  23. Quote:
    Originally Posted by Pyro_Master_NA View Post
    That was on a scrapper's protection though. One would think that since regen is hp based, as to say more hp means more regen, that it would scale better on a tank, right?
    No. Going from a base 1339 HP to a base 1874 HP on a regen tank will simply give you the ability to handle a 50% larger alpha strike, where a defense or resistance tank multiplies those additional hitpoints with a tank's stronger values for defensive powers for much higher survivability.
  24. Quote:
    Originally Posted by Pyro_Master_NA View Post
    Neither does FA and it's a very popular set. I'm not saying that regen would be the best set in the world, but it would be playable. And besides, think of what potential it could have with IOs. If you managed to cap it's defense to s/l/e/n (very doable now when paired with /MA) then added on the crazy regen and capped hps that a tank would get, you get a nigh unkillable beast. And IH at lvl 18? Yes please.

    P.S. almost hit submit reply and this popped into my head. I forget who (Werner, Arcanaville, Claws, Dechs, etc...someone who is a well known foum guru) but someone posted a statistical analysis of armor sets and showed that on SOs alone regen was either the top performer, or at least very close. That would make it great for all the new F2P players.
    That was Arcanaville's I7 analysis of scrapper secondaries.

    Executive summary: Regen had the highest "immortality line" and three-minute survival, while SR had the highest 30-second survival. The analysis did not include the effects of pool powers, which hits SR harder than the others (you can softcap SR on SOs and pool powers). If you look at the "peak performance" numbers (equivalent to softcapped SR), SR is the best scrapper secondary for 180-second survival as well, followed by Dark and Invulnerabilty, with Regen lagging far behind.

    Basically, Invulnerability, SR, and to a lesser extent Dark scale with incoming damage, while Regen doesn't.
  25. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I don't believe they've said anything either way. Personally I hope they do rotate back but we don't know. For what it's worth I'm in a similar situation. I'd buy a 1 year sub to get the paragon rewards now but I'm not willing to buy more paragon points to do so.
    They've said that there will be a way to get it after it rotates out of the rewards list, but they've given no details on how.