Fear...?


EricHough

 

Posted

Why is fear so much more powerful than other mez?

I get held...put to sleep...stunned...and it doesn't last long.

However...fear...I stand there trembling like a fool for what feels like forever...


 

Posted

When u are afraid u get to attack at least every 3 secs, or if you are getting attacked it has almost not affect on you at all. I dont think it detoggles either.

It's really one of the weakest forms of control.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
When u are afraid u get to attack at least every 3 secs, or if you are getting attacked it has almost not affect on you at all. I dont think it detoggles either.

It's really one of the weakest forms of control.
/this, it is very annoying but definitely not as bad as hard mez such as stuns (there are a bunch of stuns which last several minutes), slows such as -rech really suck too


 

Posted

Quote:
Originally Posted by ultrawatt View Post
When u are afraid u get to attack at least every 3 secs, or if you are getting attacked it has almost not affect on you at all. I dont think it detoggles either.

It's really one of the weakest forms of control.
I see. So it doesn't hurt combat too much.

The worst it does...is if you're hit with hit right before all the bad guys are killed...you have to sit there until it wears off.

Would definitely rather it act as the other mez's though...but that's just for concept...as I find it very unherioc to be standing there cowering in fear when everyone is already defeated for 20s.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
/this, it is very annoying but definitely not as bad as hard mez such as stuns (there are a bunch of stuns which last several minutes)
Oh god, *has flashbacks to fighting malta* the horror!



Ah, and i just remembered its terrorize, not fear.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Vitality View Post
However...fear...I stand there trembling like a fool for what feels like forever...
It lasts longer because it does not disable you as severely. None of your toggles are suppressed (or dropped, in the case of offensive ones), and you are occasionally allowed to move or attack if you are being damaged.

Edit: late to the game!


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by ultrawatt View Post
When u are afraid u get to attack at least every 3 secs, or if you are getting attacked it has almost not affect on you at all. I dont think it detoggles either.

It's really one of the weakest forms of control.
Its weaker when used by a PC on NPC's - but it is actually very strong when used on a PC. The problem is that while it does break every 3 seconds, you can't queue up attacks while waiting for it to break - so you have to spam your attack button in order to avoid missing the 'break'. It also doesn't break for every single attack - just once every 3 seconds. The NPC 's don't have this problem, since the most important attack for them is the first one anyways and the computer always knows when the fear is about to break.

Add to that the fact that not all armor sets have fear protection and its actually a stronger effect that you would expect. Fear, confuse and placate are actually insanely powerful in NPC hands, due to duration, lack of protection and the way they screw up your normal attack/targetting in ways that they don't for the computer run NPC's. The only real answer is to suck down a breakfree - don't wait it out (not that that works well for placate - which tends to be auto hit and lasts for freaking ever).


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by EricHough View Post
Its weaker when used by a PC on NPC's - but it is actually very strong when used on a PC. The problem is that while it does break every 3 seconds, you can't queue up attacks while waiting for it to break - so you have to spam your attack button in order to avoid missing the 'break'. It also doesn't break for every single attack - just once every 3 seconds. The NPC 's don't have this problem, since the most important attack for them is the first one anyways and the computer always knows when the fear is about to break.

Add to that the fact that not all armor sets have fear protection and its actually a stronger effect that you would expect. Fear, confuse and placate are actually insanely powerful in NPC hands, due to duration, lack of protection and the way they screw up your normal attack/targetting in ways that they don't for the computer run NPC's. The only real answer is to suck down a breakfree - don't wait it out (not that that works well for placate - which tends to be auto hit and lasts for freaking ever).
placate can be stopped purely by using an aoe attack or dmg toggle which hits the target that placated you, the bane of stalkers is also the bane of NPC placate


 

Posted

Quote:
Originally Posted by EricHough View Post
The problem is that while it does break every 3 seconds, you can't queue up attacks while waiting for it to break - so you have to spam your attack button in order to avoid missing the 'break'
You arent spamming your attacks anyway? Im always doing that XD


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
placate can be stopped purely by using an aoe attack or dmg toggle which hits the target that placated you, the bane of stalkers is also the bane of NPC placate
that works for the one attack. Unlike PC placate, the NPC version has allowed a bane spider to attack me three times without wearing off (two of those were hits if that matters). And I hit them all the time with a damage aura or AoE, and they still stay untargettable for a bit. Just like Malta's permanent gun drone pet that actually is capable of hitting thanks to a +25% accuracy bonus ours doesn't have, it is one of the powers I dearly wish my PCs had an exact copy of.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
placate can be stopped purely by using an aoe attack or dmg toggle which hits the target that placated you, the bane of stalkers is also the bane of NPC placate
That's not really correct. Placate from NPCs does not end until they hit you. You can keep them from applying critical damage to you hit them first, but you cannot target them until the placate expires, or they land a hit on you. Since I play a lot of high-defense characters, this drives me nuts. I can be alone with a single foe that's placated me and I can't even target it until it lands a blow on me, which it struggles to do.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by EricHough View Post
Its weaker when used by a PC on NPC's - but it is actually very strong when used on a PC. The problem is that while it does break every 3 seconds, you can't queue up attacks while waiting for it to break - so you have to spam your attack button in order to avoid missing the 'break'. It also doesn't break for every single attack - just once every 3 seconds. The NPC 's don't have this problem, since the most important attack for them is the first one anyways and the computer always knows when the fear is about to break.
The main thing it does to NPCs is slow down the rate at which they can do things. Contrary to popular reports on the matter, fear does cause NPCs to have to wait around between attacks. I'm not 100% sure it's 3 seconds, as I never carefully measured it, but the effect is definitely noticable. As you mention, you can still eat some ugly alpha strikes (at least if your fear doesn't come bundled with other debuffs), but it does at least cut down on the DPS that follows.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by EricHough View Post
Fear, confuse and placate are actually insanely powerful in NPC hands, due to duration, lack of protection and the way they screw up your normal attack/targetting in ways that they don't for the computer run NPC's.
I have been defeated on my /Invuln Brute more than once on Lambda trials because I couldn't respond well enough due to fear effects. Nowadays I check my inspiration tray and if I don't have any break frees, I try not to piss off the seers.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
that works for the one attack. Unlike PC placate, the NPC version has allowed a bane spider to attack me three times without wearing off (two of those were hits if that matters). And I hit them all the time with a damage aura or AoE, and they still stay untargettable for a bit. Just like Malta's permanent gun drone pet that actually is capable of hitting thanks to a +25% accuracy bonus ours doesn't have, it is one of the powers I dearly wish my PCs had an exact copy of.
Malta gun drones have a base 75% to-hit. Your gun drone has a base 75% to-hit. Where's the difference?


 

Posted

One of my 50's is a D3 Defender, and one of his best powers is Fearsome Stare (w/ Glimpse of the Abyss x6). It makes a huge difference in PvE, bringing down incoming attacks significantly, and keeping mobs rooted. Combined with Tenebrous Tentacles, it's even more ridiculous. Terror is a "weaker" control, but its still a pretty good one and it's long duration is very useful. It didnt used to be that way...I recall back in the early days Terror didn't work so well, but they buffed it long ago and its been great ever since.

From the other side, one of my other 50's is a /SR scrapper, who has 0 Fear protection. It's one of the few holes in the character, and he's actually been defeated several times after getting Feared. I have to be careful to keep a break free (which under normal circumstances he has no need for whatsoever) handy at all times when running missions with seers and what not to protect him from occasional quaking in fear moments. I wish there was an IO that granted Terrorize Protection; I'd slot it in a second on this and a few other characters. As it is, I love being teamed w/ a Dark character using Shadow Fall.