Fear...?
When u are afraid u get to attack at least every 3 secs, or if you are getting attacked it has almost not affect on you at all. I dont think it detoggles either.
It's really one of the weakest forms of control.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro

When u are afraid u get to attack at least every 3 secs, or if you are getting attacked it has almost not affect on you at all. I dont think it detoggles either.
It's really one of the weakest forms of control. |
The worst it does...is if you're hit with hit right before all the bad guys are killed...you have to sit there until it wears off.
Would definitely rather it act as the other mez's though...but that's just for concept...as I find it very unherioc to be standing there cowering in fear when everyone is already defeated for 20s.
/this, it is very annoying but definitely not as bad as hard mez such as stuns (there are a bunch of stuns which last several minutes)
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Ah, and i just remembered its terrorize, not fear.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
However...fear...I stand there trembling like a fool for what feels like forever...
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Edit: late to the game!
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
When u are afraid u get to attack at least every 3 secs, or if you are getting attacked it has almost not affect on you at all. I dont think it detoggles either.
It's really one of the weakest forms of control. |
Add to that the fact that not all armor sets have fear protection and its actually a stronger effect that you would expect. Fear, confuse and placate are actually insanely powerful in NPC hands, due to duration, lack of protection and the way they screw up your normal attack/targetting in ways that they don't for the computer run NPC's. The only real answer is to suck down a breakfree - don't wait it out (not that that works well for placate - which tends to be auto hit and lasts for freaking ever).
Globals: @Midnight Mystique/@Magik13

Its weaker when used by a PC on NPC's - but it is actually very strong when used on a PC. The problem is that while it does break every 3 seconds, you can't queue up attacks while waiting for it to break - so you have to spam your attack button in order to avoid missing the 'break'. It also doesn't break for every single attack - just once every 3 seconds. The NPC 's don't have this problem, since the most important attack for them is the first one anyways and the computer always knows when the fear is about to break.
Add to that the fact that not all armor sets have fear protection and its actually a stronger effect that you would expect. Fear, confuse and placate are actually insanely powerful in NPC hands, due to duration, lack of protection and the way they screw up your normal attack/targetting in ways that they don't for the computer run NPC's. The only real answer is to suck down a breakfree - don't wait it out (not that that works well for placate - which tends to be auto hit and lasts for freaking ever). |

"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Its weaker when used by a PC on NPC's - but it is actually very strong when used on a PC. The problem is that while it does break every 3 seconds, you can't queue up attacks while waiting for it to break - so you have to spam your attack button in order to avoid missing the 'break'. It also doesn't break for every single attack - just once every 3 seconds. The NPC 's don't have this problem, since the most important attack for them is the first one anyways and the computer always knows when the fear is about to break.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
that works for the one attack. Unlike PC placate, the NPC version has allowed a bane spider to attack me three times without wearing off (two of those were hits if that matters). And I hit them all the time with a damage aura or AoE, and they still stay untargettable for a bit. Just like Malta's permanent gun drone pet that actually is capable of hitting thanks to a +25% accuracy bonus ours doesn't have, it is one of the powers I dearly wish my PCs had an exact copy of.
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One of my 50's is a D3 Defender, and one of his best powers is Fearsome Stare (w/ Glimpse of the Abyss x6). It makes a huge difference in PvE, bringing down incoming attacks significantly, and keeping mobs rooted. Combined with Tenebrous Tentacles, it's even more ridiculous. Terror is a "weaker" control, but its still a pretty good one and it's long duration is very useful. It didnt used to be that way...I recall back in the early days Terror didn't work so well, but they buffed it long ago and its been great ever since.
From the other side, one of my other 50's is a /SR scrapper, who has 0 Fear protection. It's one of the few holes in the character, and he's actually been defeated several times after getting Feared. I have to be careful to keep a break free (which under normal circumstances he has no need for whatsoever) handy at all times when running missions with seers and what not to protect him from occasional quaking in fear moments. I wish there was an IO that granted Terrorize Protection; I'd slot it in a second on this and a few other characters. As it is, I love being teamed w/ a Dark character using Shadow Fall.
Why is fear so much more powerful than other mez?
I get held...put to sleep...stunned...and it doesn't last long.
However...fear...I stand there trembling like a fool for what feels like forever...