Optional mission objectives in Admiral Sutter TF?


Ironblade

 

Posted

Hi, everybody,

we just did the Admiral Sutter TF and I was wondering: In the first mission, there are two mission objectives that are marked "(optional)". What are they for?
I can imagine that the crew of the USS Donald Cook was rather glad that we helped save their ship, but I couldn't find anything about the eight fuel lines we were supposed to close.
Does anybody know if closing all of them has any effect in the mission? Perhaps the portal spawn rate gets reduced by closing the lines? Does it do anything at all?

Thanks for any information on this,


10joy


 

Posted

Actually, I'd love to know this too, what is the point of the two optional missions?


 

Posted

They dont seem to do anything. Not only that, to echo the OP..I have never even found the fuel lines you are supposed to take out. Also, the warwork power generators inside the final ship (first mission) do nothing at all..the WWs still attack with them blown up.


 

Posted

Yeah that TF is a bit of a head scratcher. Maybe I just missed something. I really don't enjoy running it. Not a fun feel to the whole thing. We get stuck with Praetorian enemies again and pretty blah environment.

Why not make something more epic. Space ships on an alien environment with wild new enemies. This TF lacks a lot of imagination. The main art asset looks like something out of Waterworld.

I've only run this when it was/is the WST.


 

Posted

Quote:
Originally Posted by MisterD View Post
They dont seem to do anything. Not only that, to echo the OP..I have never even found the fuel lines you are supposed to take out.
There are a group of tugboats at one end of the Sky Raider fortress. Each of them has a very small glowie on one side, and there are two additional glowies on the round fuel tanks nearby.


 

Posted

Quote:
Originally Posted by Katie V View Post
There are a group of tugboats at one end of the Sky Raider fortress. Each of them has a very small glowie on one side, and there are two additional glowies on the round fuel tanks nearby.
As far as i know you just get a bonus for clicking them all, it doesn't have any real effect on the mission itself.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Ultimus View Post
Actually, I'd love to know this too, what is the point of the two optional missions?
To make overachievers happy.

Quote:
Originally Posted by Katie V View Post
There are a group of tugboats at one end of the Sky Raider fortress. Each of them has a very small glowie on one side, and there are two additional glowies on the round fuel tanks nearby.
And those glowies are the SMALLEST glowies ever seen. In terms of game scale, they are probably about 10-12 inches tall and quite narrow. It's very easy to overlook them.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by TheJazMan View Post
Why not make something more epic. Space ships on an alien environment with wild new enemies. This TF lacks a lot of imagination. The main art asset looks like something out of Waterworld.
'Cause it's a level 20-40 TF, not a level 45-50 TF.


Plus I'm pretty sure they're saving that whole "Another alien race invades" thing for the Coming Storm, yo.