Knockback and Knockup Weaker?


 

Posted

At level 30, my Super strength brute had Mag 1.2 Punch and Haymaker knockback and Mag 15 knockup in Knockout Blow

with these settings, I was routinely sending even-leveled opponents half way across large rooms and flying up off the screen to land roughly 1-2 seconds later.

Now, at level 50 +1....I have Mag 1.84 Haymaker and Punch and Mag 21 Knockout Blow

And I can BARELY get -8 greys with no knockback protection to level of my character's head.

With level 50s, I can just about get them to go over waist level...again where the power analyzer says they have no knockback protection.

Is this as intended? Is this a bug?

I find this incredibly annoying and is a huge shift to the gameplay I have been developing through earlier levels


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

As I understand it, somebody accidentally turned up the gravity.


 

Posted

Is that why I keep seeing larger enemies getting stuck rag-dolled into the ground whenever I use Disembowel or Soaring Dragon lately?


 

Posted

Quote:
Originally Posted by Maribelle View Post
Is that why I keep seeing larger enemies getting stuck rag-dolled into the ground whenever I use Disembowel or Soaring Dragon lately?
They upgraded the physics engine to support Nvidia GPUs, which has been causing issues with ragdoll effects. The increased gravity may or may not be contributing to the problems.