Katie V

Mentor
  • Posts

    1124
  • Joined

  1. Quote:
    Originally Posted by Rapthorne View Post
    I was doing radio missions in Peregrine Island with a team, I selected a team member, then completed the mission, she was still inside the mission map and her "location" was displayed as a filepath, rather than map name
    This is an artifact of how the game handles waypoints: a waypoint is a (map name, coordinates) pair. For a typical waypoint such as the Atlas Park trainer, it would be ("Atlas Park", <128, 19, -216>), but mission maps don't have names, so instead it shows the filename of the map.

    What you've got there isn't a waypoint to "Blaque Betty", it's a waypoint to "Blaque Betty on the mission map". You'll get similar effects if you create a thumbtack waypoint on a mission map, or a waypoint to an escort.
  2. Quote:
    Originally Posted by NovaFactor View Post
    Its on your map
    Which one? There are eleven city maps and ten hazard maps hero-side. Do you really expect people to inspect each one to see if it's acquired an extra trainer contact icon?
  3. A Fire/ controller: three imps. Only Masterminds and Controllers get permanent pets, and only Fire/ and Elec/ get more than one pet from their summon power.
  4. Quote:
    Originally Posted by Commander View Post
    According to US trademark/copyright laws, you can legally skirt the law by changing at least 30% of the name/likeness. Since the difference between "Mork" and "Mark" is only 1 letter, which is valued as a 25% change, there would be grounds for a genericing whether or not they can prove that you intended to violate a trademark/copyright.
    Wrong. Neither copyright nor trademark works that way.

    Copyright infringement is about where you got something: you could take a poem, change every single word in it, and you'd still have a copyright violation, because of what your starting point was. Names can't be copyrighted, so this is irrelevant to City of Heroes character names.

    Trademark infringement is about confusion: trademarks are about protecting symbols that indicate a specific provider of goods or services. If you're using a protected symbol (eg. "Superman") in a way that confuses people as to the source of something, or you're using a symbol (say, "Superguy") that could reasonably be mistaken for a protected symbol, you're infringing trademark. There's no hard-and-fast rule about how close you can get before you're considered infringing, rather, it's decided on a case-by-case basis in the courts.

    In the case you specify ("Mark" versus "Mork"), there's no chance you'd be found infringing unless you're using it to name an Orkish god or an alien attempting to understand human behavior.
  5. Four Emp/Sonics is stupidly overpowered. So is four Fire/Rad controllers.
  6. Quote:
    Originally Posted by Dasher View Post
    However, the Base Edit function doesn't "see" it. Targeting the Collector during base Edit will show the item, but the "Sell" tab is greyed out, so it cannot be removed.
    My understanding is that you can't sell a base storage item that has things stored in it.
  7. Katie V

    END drain

    I ran into endurance problems last night on a level 50+1 softcapped bots/traps mastermind running +1/x8 against Arachnos. Prior to I21, I'd have enough endurance to take down a single or double spawn, and the slow period when my bots were finishing up the last target or two from a group was enough to let my endurance recover. Last night, I went through a tray of blues in a single mission, and had my toggles drop several times.

    (I was also forcibly reminded of why I loathe the Arachnos base maps, but that's another issue.)
  8. In response to this thread in the I21 bug reports forum, I've been tracking my salvage drops while running solo. 3,381 defeats later, the results are in:
    Code:
    Pool       Drop Rate         Range   Drops        Expected    Mobs
    -------------------------------------------------------------------------------
    Salvage       11.24% 10.28%-12.27%     446         285-352   3,967 min. equiv.
      minion      11.94% 10.58%-13.42%     247         143-191   2,068 minions
      lieutenant  14.20% 11.90%-16.76%     118          72-107     831 LTs & snprs
      boss        31.89% 26.20%-38.01%      81           51-78     254 bosses & EBs
    ------------------------------------------------------------------------------
    I can say with 99.99999999% confidence that the current salvage drop rate for minions is higher than the official 8%. The drop rates for LTs and bosses are also high, but not too far outside the expected ranges: there's a roughly 1 in 2000 chance that the LT drop numbers are due to randomness rather than a shift in drop rates, and the boss drop number is within the 99% interval for a 25% drop rate.

    Anyone else have data on this?
  9. Quote:
    Originally Posted by peterpeter View Post
    It never crossed my mind to complain about the doors. It's a delay of, what, ten seconds? The first time I even noticed it was during a recent underground, when I was very grateful that I had other players to follow back into the action. I know there's a teleporter right there, but I still got lost sometimes, and I wasn't the only one.
    It's a delay of 0-20 seconds if you're ready to go, and a delay of 30-50 seconds if you need to prep and miss the current unlock.
  10. Katie V

    Resistance!

    Quote:
    Originally Posted by SinisterDirge View Post
    Next, why does powerboost not affect resistance powers at all? If it affects defence powers, isnt it fair for it to affect resistance?
    Because of the way the game computes power boosts, if Power Boost affected resistance powers, so would Fulcrum Shift. I'm sure you can see how that would be overpowered.
  11. The "Furry of the Gladiator" proc is a 20% chance for 20% resistance for 10.25 seconds. Because of the mechanic used to prevent it from stacking, it's unaffected by level difference: it's a 20% resistance debuff for 10.25 seconds no matter what.
  12. Katie V

    Salvage

    More shredded Carnies, with an interesting pattern:

    Code:
    Pool       Drop Rate         Range   Drops        Expected    Mobs
    -------------------------------------------------------------------------------
    Salvage        9.61%  8.21%-11.16%     154         108-151   1,603 min. equiv.
      minion      10.96%  8.91%-13.30%      90           51-82     821 minions
      lieutenant  11.85%  8.35%-16.16%      34           21-42     287 LTs & snprs
      boss        23.44% 16.41%-31.74%      30           23-43     128 bosses & EBs
    When you're getting double drops, is it from all enemies, or just minions?
  13. Quote:
    Originally Posted by ClawsandEffect View Post
    If you create a Ricochet that does not have the same look and backstory/powers as an existing character, there is nothing that can be done about it, because you cannot copyright or trademark a common word.

    Example: http://marvel.com/universe/Ricochet_%28Johnny_Gallo%29
    28 trademarks on "Ricochet", for everything from landscaping colorants to chewing gum. Notably, the Marvel character isn't one of them.

    Quote:
    Originally Posted by LordLundar View Post
    Next, even if the game WAS totally free, trademark laws require the owner of the trademark pursue legal action against anyone infringing on it, whether or not there's a profit involved. Only parodies are protected and those protections are diminishing at a rapid rate. Seeing as Paragon still holds legal rights to all characters made in the game, they must prove parody in use, which they cannot do as they did not originally create the game character.
    There's only one way to infringe on trademark, and that's to use it in a way that could be confusing. I can use the name "Coca-Cola" all I want to without infringing, so long as I don't do so in a way that makes people think I'm the one who owns the trademark, or that something of mine is a product of the trademark owner.

    In a City of Heroes context, that means I can describe my hero as getting his powers from drinking Coca-Cola with no problems. Naming him Coca-Cola Man, however, could be ruled an infringement, since it could confuse people into thinking my character has some relationship to the Coca-Cola Company.
  14. Fulcrum Shift is a fairly complex power. First, it applies a damage buff to the caster and everyone within a certain radius of the caster. Then, it does a to-hit roll against every enemy within a certain radius of a target. For each enemy hit (up to ten) it creates a pseudopet at that enemy's location. Finally, each pseudopet applies a damage buff to each player (up to 255) within a certain radius of the pseudopet.

    Net result is that it's very hard to predict how many buff icons each player will get.
  15. Katie V

    Salvage

    Quote:
    Originally Posted by Tymers_Realm View Post
    It's nothing announced, but why else would the Devs increase the number of Invention Salvage a player can hold as well as store in the Vault? Even running in the Beta, I noticed a slight uptic in the Salvage drop rate. I'm not complaining, mind you.

    I just find it interesting that I can get a good amount of Salvage after running a few missions of regular content at times. The only downside is the shear number of the more 'common' of the Common and Uncommon Salvage that is dropping now. I certainly don't attribute the over 16K for sale offers of Computer Viruses on the market right now strictly to a uptic in the drop rate, but it has a part.
    Time to throw some numbers at this. I spent about an hour shredding random level 51 Carnies, and ran the resulting log through DropStats. The relevant line is:
    Code:
    Pool       Drop Rate         Range   Drops        Expected    Mobs
    -------------------------------------------------------------------------------
    Salvage       10.11%  8.05%-12.49%      76           47-76     752 min. equiv.
    It's high, but just within the 95% interval for "normal". I can't tell if this means the drop rate has been raised or not; more data is needed.
  16. Quote:
    Originally Posted by Von Krieger View Post
    "Any chance to use Street Justice's combo system going forward?"

    Syn: "Yes! There's a set coming up that kind of combines StJ's combo mechanic with another mechanic you've seen in game already."
    Staff Melee. Combines combos with Swap Ammo-like mechanics.
  17. Quote:
    Originally Posted by Linea_Alba View Post
    I wouldn't touch a resist set without IOs.
    I tanked Burkholder and a room-full of Council on a SO-only Katana/Elec after the rest of the team wiped. The only problem I had was running out of endurance, since I was only in the low 30s, and Power Sink isn't available until 35.
  18. Quote:
    Originally Posted by Spectral_Ent View Post
    Drag a picture onto the search bar.

    It's fun, try it
    They've rolled it out to browsers other than Chrome and their blessed version of Firefox (whichever one that is)? I've never seen the "camera" icon that indicates search-by-image is available in any browser I've tried.
  19. Katie V

    Facepalm emote

    Quote:
    Originally Posted by Rapthorne View Post
    edit: note, you will need a facebook account and to "like" the page to see the free giveaway page section
    You'll also need a willingness to touch the place with a ten-foot pole, and a computer network where Facebook isn't blocked at the firewall.
  20. Katie V

    Origins?

    Quote:
    Originally Posted by Kitsune Knight View Post
    You can safely pick your origin based entirely on RP reasons, without impacting your ability to min/max one bit. Everybody wins!
    There's one obscure exception to this: if you're a Trick Arrow character without a fire or energy attack in your attack powers or APP, you'll want to go with a Magic or Tech origin so you can ignite Oil Slick with your origin power.
  21. Quote:
    Originally Posted by T_Immortalus View Post
    Level 1: Battle Drones
    • (A) Accuracy
    • (5) Accuracy
    • (5) Endurance Reduction
    • (11) Damage Increase
    • (34) Endurance Reduction
    • (36) Damage Increase

    Level 12: Protector Bots
    • (A) Accuracy
    • (13) Endurance Reduction
    • (13) Defense Buff
    • (17) Healing
    • (34) Defense Buff
    • (34) Healing

    Level 26: Assault Bot
    • (A) Accuracy
    • (27) Accuracy
    • (27) Endurance Reduction
    • (29) Damage Increase
    • (29) Endurance Reduction
    • (31) Damage Increase
    That's...really not an effective slotting for the bots. You're giving up far too much damage, and neither you nor the bots are gaining anything from endurance reduction. Here's what I'd do:

    Battle Drones: 3 damage, 2 to 3 accuracy.
    Protector Bots: 2 defense, 1 endurance, 1 heal, 1 accuracy, 1 damage.
    Assault Bot: 3 damage, 1 to 3 accuracy.

    I've never seen an Assault Bot or Battle Drone run out of endurance even in an extended GM fight, and without endurance reduction, a Protector Bot takes about four minutes to run down -- right about the time it's starting to apply the second round of bubbles.

    In general, you've got things slotted far too heavily for endurance reduction, and not well enough for their primary purposes. With the latest changes to FF, a Bots/Bubbles with no personal attacks can run all their toggles unslotted and still have endurance to spare.
  22. Quote:
    Originally Posted by Crysys View Post
    There was a bunch of chatter on the Help channel now that a few /Time MM's have gotten their toons to lvl 50. Basically, the claim (and this was from many players) is that a Bots/Time/Mace MM on MOSTLY SO's (think they had slotted a few +Recovery uniques and maybe a proc or two on pets) was outperforming a multi-billion inf Ill/Rad build versus AV's...and this was from players who were running AV killing tests with both.
    Illusion/Rad is the slow-but-safe option for soloing just about anything in the game: the indestructible perma-PA holds aggro, Lingering Radiation shuts down the target's regen, and then the illusionist's attacks (and those of the pets, if there's only a single target) slowly wear away HP. Just about anything with strong regen debuffs will outperform Illusion/Rad in terms of speed, but none of them is anywhere near as durable.
  23. Quote:
    Originally Posted by Ironblade View Post
    Aside from the graphics bug, if you log out from inside a mission, it will put you outside the mission door when you log back in.
    This isn't an instanced mission, it's a mission using the new phasing tech.
  24. Quote:
    Originally Posted by warden_de_dios View Post
    Have you gone to the base registar as a Preem and seen how that contact reacts differently to you then he does if you where a ViP? There's 3 options that Vips see that Preems don't. Create an SG, Pay Rent and create a base. The Devs invested code time into making these changes. Every knew the devs were going to put a lock on bases that's where it is.

    As long as someone who pays a subscription is paying the rent Preems can enjoy all the benifits of SG membership. Base storage, base editting they can even have the star, total control. That's the in and outs of the new base system, the SG registrar got changed and nothing else.
    That speculates about the question, but does not answer it. The only people that can answer the question right now are the developers, and they have not done so.
  25. Quote:
    Originally Posted by Aggelakis View Post
    Incidentally, the Oportal hasn't had a name above it since very shortly after its introduction. (It was a bug.)
    It's been on and off about having a name for several issues now. Last time, names only showed up for villain portals.