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Quote:This is an artifact of how the game handles waypoints: a waypoint is a (map name, coordinates) pair. For a typical waypoint such as the Atlas Park trainer, it would be ("Atlas Park", <128, 19, -216>), but mission maps don't have names, so instead it shows the filename of the map.I was doing radio missions in Peregrine Island with a team, I selected a team member, then completed the mission, she was still inside the mission map and her "location" was displayed as a filepath, rather than map name
What you've got there isn't a waypoint to "Blaque Betty", it's a waypoint to "Blaque Betty on the mission map". You'll get similar effects if you create a thumbtack waypoint on a mission map, or a waypoint to an escort. -
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A Fire/ controller: three imps. Only Masterminds and Controllers get permanent pets, and only Fire/ and Elec/ get more than one pet from their summon power.
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Quote:Wrong. Neither copyright nor trademark works that way.According to US trademark/copyright laws, you can legally skirt the law by changing at least 30% of the name/likeness. Since the difference between "Mork" and "Mark" is only 1 letter, which is valued as a 25% change, there would be grounds for a genericing whether or not they can prove that you intended to violate a trademark/copyright.
Copyright infringement is about where you got something: you could take a poem, change every single word in it, and you'd still have a copyright violation, because of what your starting point was. Names can't be copyrighted, so this is irrelevant to City of Heroes character names.
Trademark infringement is about confusion: trademarks are about protecting symbols that indicate a specific provider of goods or services. If you're using a protected symbol (eg. "Superman") in a way that confuses people as to the source of something, or you're using a symbol (say, "Superguy") that could reasonably be mistaken for a protected symbol, you're infringing trademark. There's no hard-and-fast rule about how close you can get before you're considered infringing, rather, it's decided on a case-by-case basis in the courts.
In the case you specify ("Mark" versus "Mork"), there's no chance you'd be found infringing unless you're using it to name an Orkish god or an alien attempting to understand human behavior. -
Four Emp/Sonics is stupidly overpowered. So is four Fire/Rad controllers.
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I ran into endurance problems last night on a level 50+1 softcapped bots/traps mastermind running +1/x8 against Arachnos. Prior to I21, I'd have enough endurance to take down a single or double spawn, and the slow period when my bots were finishing up the last target or two from a group was enough to let my endurance recover. Last night, I went through a tray of blues in a single mission, and had my toggles drop several times.
(I was also forcibly reminded of why I loathe the Arachnos base maps, but that's another issue.) -
In response to this thread in the I21 bug reports forum, I've been tracking my salvage drops while running solo. 3,381 defeats later, the results are in:
Code:I can say with 99.99999999% confidence that the current salvage drop rate for minions is higher than the official 8%. The drop rates for LTs and bosses are also high, but not too far outside the expected ranges: there's a roughly 1 in 2000 chance that the LT drop numbers are due to randomness rather than a shift in drop rates, and the boss drop number is within the 99% interval for a 25% drop rate.Pool Drop Rate Range Drops Expected Mobs ------------------------------------------------------------------------------- Salvage 11.24% 10.28%-12.27% 446 285-352 3,967 min. equiv. minion 11.94% 10.58%-13.42% 247 143-191 2,068 minions lieutenant 14.20% 11.90%-16.76% 118 72-107 831 LTs & snprs boss 31.89% 26.20%-38.01% 81 51-78 254 bosses & EBs ------------------------------------------------------------------------------
Anyone else have data on this? -
Quote:It's a delay of 0-20 seconds if you're ready to go, and a delay of 30-50 seconds if you need to prep and miss the current unlock.It never crossed my mind to complain about the doors. It's a delay of, what, ten seconds? The first time I even noticed it was during a recent underground, when I was very grateful that I had other players to follow back into the action. I know there's a teleporter right there, but I still got lost sometimes, and I wasn't the only one.
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Because of the way the game computes power boosts, if Power Boost affected resistance powers, so would Fulcrum Shift. I'm sure you can see how that would be overpowered.
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The "Furry of the Gladiator" proc is a 20% chance for 20% resistance for 10.25 seconds. Because of the mechanic used to prevent it from stacking, it's unaffected by level difference: it's a 20% resistance debuff for 10.25 seconds no matter what.
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More shredded Carnies, with an interesting pattern:
Code:When you're getting double drops, is it from all enemies, or just minions?Pool Drop Rate Range Drops Expected Mobs ------------------------------------------------------------------------------- Salvage 9.61% 8.21%-11.16% 154 108-151 1,603 min. equiv. minion 10.96% 8.91%-13.30% 90 51-82 821 minions lieutenant 11.85% 8.35%-16.16% 34 21-42 287 LTs & snprs boss 23.44% 16.41%-31.74% 30 23-43 128 bosses & EBs
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Quote:28 trademarks on "Ricochet", for everything from landscaping colorants to chewing gum. Notably, the Marvel character isn't one of them.If you create a Ricochet that does not have the same look and backstory/powers as an existing character, there is nothing that can be done about it, because you cannot copyright or trademark a common word.
Example: http://marvel.com/universe/Ricochet_%28Johnny_Gallo%29
Quote:Next, even if the game WAS totally free, trademark laws require the owner of the trademark pursue legal action against anyone infringing on it, whether or not there's a profit involved. Only parodies are protected and those protections are diminishing at a rapid rate. Seeing as Paragon still holds legal rights to all characters made in the game, they must prove parody in use, which they cannot do as they did not originally create the game character.
In a City of Heroes context, that means I can describe my hero as getting his powers from drinking Coca-Cola with no problems. Naming him Coca-Cola Man, however, could be ruled an infringement, since it could confuse people into thinking my character has some relationship to the Coca-Cola Company. -
Fulcrum Shift is a fairly complex power. First, it applies a damage buff to the caster and everyone within a certain radius of the caster. Then, it does a to-hit roll against every enemy within a certain radius of a target. For each enemy hit (up to ten) it creates a pseudopet at that enemy's location. Finally, each pseudopet applies a damage buff to each player (up to 255) within a certain radius of the pseudopet.
Net result is that it's very hard to predict how many buff icons each player will get. -
Quote:Time to throw some numbers at this. I spent about an hour shredding random level 51 Carnies, and ran the resulting log through DropStats. The relevant line is:It's nothing announced, but why else would the Devs increase the number of Invention Salvage a player can hold as well as store in the Vault? Even running in the Beta, I noticed a slight uptic in the Salvage drop rate. I'm not complaining, mind you.
I just find it interesting that I can get a good amount of Salvage after running a few missions of regular content at times. The only downside is the shear number of the more 'common' of the Common and Uncommon Salvage that is dropping now. I certainly don't attribute the over 16K for sale offers of Computer Viruses on the market right now strictly to a uptic in the drop rate, but it has a part.
Code:Pool Drop Rate Range Drops Expected Mobs ------------------------------------------------------------------------------- Salvage 10.11% 8.05%-12.49% 76 47-76 752 min. equiv.
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I tanked Burkholder and a room-full of Council on a SO-only Katana/Elec after the rest of the team wiped. The only problem I had was running out of endurance, since I was only in the low 30s, and Power Sink isn't available until 35.
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They've rolled it out to browsers other than Chrome and their blessed version of Firefox (whichever one that is)? I've never seen the "camera" icon that indicates search-by-image is available in any browser I've tried.
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There's one obscure exception to this: if you're a Trick Arrow character without a fire or energy attack in your attack powers or APP, you'll want to go with a Magic or Tech origin so you can ignite Oil Slick with your origin power.
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Quote:That's...really not an effective slotting for the bots. You're giving up far too much damage, and neither you nor the bots are gaining anything from endurance reduction. Here's what I'd do:Level 1: Battle Drones
- (A) Accuracy
- (5) Accuracy
- (5) Endurance Reduction
- (11) Damage Increase
- (34) Endurance Reduction
- (36) Damage Increase
Level 12: Protector Bots- (A) Accuracy
- (13) Endurance Reduction
- (13) Defense Buff
- (17) Healing
- (34) Defense Buff
- (34) Healing
Level 26: Assault Bot- (A) Accuracy
- (27) Accuracy
- (27) Endurance Reduction
- (29) Damage Increase
- (29) Endurance Reduction
- (31) Damage Increase
Battle Drones: 3 damage, 2 to 3 accuracy.
Protector Bots: 2 defense, 1 endurance, 1 heal, 1 accuracy, 1 damage.
Assault Bot: 3 damage, 1 to 3 accuracy.
I've never seen an Assault Bot or Battle Drone run out of endurance even in an extended GM fight, and without endurance reduction, a Protector Bot takes about four minutes to run down -- right about the time it's starting to apply the second round of bubbles.
In general, you've got things slotted far too heavily for endurance reduction, and not well enough for their primary purposes. With the latest changes to FF, a Bots/Bubbles with no personal attacks can run all their toggles unslotted and still have endurance to spare. -
Quote:Illusion/Rad is the slow-but-safe option for soloing just about anything in the game: the indestructible perma-PA holds aggro, Lingering Radiation shuts down the target's regen, and then the illusionist's attacks (and those of the pets, if there's only a single target) slowly wear away HP. Just about anything with strong regen debuffs will outperform Illusion/Rad in terms of speed, but none of them is anywhere near as durable.There was a bunch of chatter on the Help channel now that a few /Time MM's have gotten their toons to lvl 50. Basically, the claim (and this was from many players) is that a Bots/Time/Mace MM on MOSTLY SO's (think they had slotted a few +Recovery uniques and maybe a proc or two on pets) was outperforming a multi-billion inf Ill/Rad build versus AV's...and this was from players who were running AV killing tests with both.
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Quote:That speculates about the question, but does not answer it. The only people that can answer the question right now are the developers, and they have not done so.Have you gone to the base registar as a Preem and seen how that contact reacts differently to you then he does if you where a ViP? There's 3 options that Vips see that Preems don't. Create an SG, Pay Rent and create a base. The Devs invested code time into making these changes. Every knew the devs were going to put a lock on bases that's where it is.
As long as someone who pays a subscription is paying the rent Preems can enjoy all the benifits of SG membership. Base storage, base editting they can even have the star, total control. That's the in and outs of the new base system, the SG registrar got changed and nothing else. -