Corruptor: Kinetics: Fulcrum Shift bugged


Katie V

 

Posted

Disregard this, I was mistaken



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Posted

I'm no pro when it comes to powers, but I'm pretty sure that the target that get Fulcrum Shift applied to it gives out a damage bonus to everyone within 25 feet of said target. It seems as though you are close enough to six of the hellions, but the four back look like they are more than 25 feet from you. Also, your teammate is a little further back than you are, so I would assume one of the hellions on the side were farther than 25 feet from him.

That's my take on it.


 

Posted

Quote:
Originally Posted by SimonSayz View Post
I'm no pro when it comes to powers, but I'm pretty sure that the target that get Fulcrum Shift applied to it gives out a damage bonus to everyone within 25 feet of said target. It seems as though you are close enough to six of the hellions, but the four back look like they are more than 25 feet from you. Also, your teammate is a little further back than you are, so I would assume one of the hellions on the side were farther than 25 feet from him.

That's my take on it.
Fulcrum Shift works like Siphon Power, it applies the damage buff around the person activating the power, not around the enemies.



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Posted

Confirmed, I am an idiot. You were right, the numbered stack portion of the power is applied in proximity to the enemies, however the Kinetic Transfer portion is not, which is what confused me



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Posted

Fulcrum Shift is a fairly complex power. First, it applies a damage buff to the caster and everyone within a certain radius of the caster. Then, it does a to-hit roll against every enemy within a certain radius of a target. For each enemy hit (up to ten) it creates a pseudopet at that enemy's location. Finally, each pseudopet applies a damage buff to each player (up to 255) within a certain radius of the pseudopet.

Net result is that it's very hard to predict how many buff icons each player will get.


 

Posted

Quote:
Originally Posted by Katie V View Post
Fulcrum Shift is a fairly complex power. First, it applies a damage buff to the caster and everyone within a certain radius of the caster. Then, it does a to-hit roll against every enemy within a certain radius of a target. For each enemy hit (up to ten) it creates a pseudopet at that enemy's location. Finally, each pseudopet applies a damage buff to each player (up to 255) within a certain radius of the pseudopet.

Net result is that it's very hard to predict how many buff icons each player will get.
Yeah, after doing another test, I found this out, which is why I deleted the original post.



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