SuperGroup Base Problems


Dasher

 

Posted

We've posted these two items as "bugs" several times while in-game, Support recommends these forums, too.

Don't know if anyone else is having these or similar problems, so here goes:

SG WRONG SYMBOL LOCK-UP

1. Our SG symbol is the 8-pointed star with the long descender, the one in the SG symbols column with a Chalice at the top and the letter "W" on the bottom (at least on my screen resolution, 1920 x 1080).

We had two "Biohazard" floorplates for our Eden/Crey's Folly Telepad. Everything else, EVERYWHERE in the base, was the "Star" symbol.

Since the last issue, every flag, hologram etc. in the base shows the "Biohazard" symbol. Nor can it be changed; the SG symbol still displays correctly in each member's SG Settings, but even removing and attempting to reinstall every "Room/Wall Details" instance in the base (which was NOT fun) still shows the "Biohazard" as the only SG symbol choice.

Only our SG leader has authority to modify the base, so we know we don't have some phantom re-decorator in the SG.


2. BOOBY-TRAPPED INSPIRATION COLLECTOR

Our base has four Inspiration Collectors (one is filled with Christmas presents we give out to new members and new arrivals in Atlas Park during the holidays).

One of the units is seriously bugged; any time anyone tries to interact with it, their game locks up and/or crashes.

Even though it is filled with medium-to-high Inspirations, several gifts and a few special inspirations ("Essence of the Earth" and "Ambrosia"), we were going to delete it and install a new one to restore a usable Collector and avoid the crash issue.

However, the Base Edit function doesn't "see" it. Targeting the Collector during base Edit will show the item, but the "Sell" tab is greyed out, so it cannot be removed.

Please make these and other SG Base fixes a priority.

Thank you.

DASHER


HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
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Posted

The Biohazard bug is a known issue. The Insp Collector is a new one to me; but it is normal that if you have anything in a collector that the sell option is greyed out to prevent selling something where there are items inside.


Protector Server
Woeful Knight (BS/Regen/Body Scrapper)
Kevin Christian (MC/FF/Primal Controller)
SilverCybernaut (Eng/Dev/Munitions Blaster)
Apixie OhNo (Fire/Fire/Pyre Tanker)
Y'ru Glowen (Rad/Rad/Psy Defender)

 

Posted

To add to what Woeful Knight has said, if the Inspiration Collector is bugged in that it won't let you remove anything then only Support can help you with that. I'd recommend filing a /petition in game to get a GM to assist you with it. If necessary, ask that it be escalated to a senior GM if the initial responses don't help you fix it. There is nothing that the players here can do to help you.

You may want to ask about the Inspiration Collector in the Base Construction section of the forums. Someone there may have run into this and know a way around it.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

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Posted

Quote:
Originally Posted by Dasher View Post
However, the Base Edit function doesn't "see" it. Targeting the Collector during base Edit will show the item, but the "Sell" tab is greyed out, so it cannot be removed.
My understanding is that you can't sell a base storage item that has things stored in it.