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Posts
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Joined
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My least favorites are:
INVADER: Because if you pass it it's a royal pain to get
ILLUSIONIST: It's hard to get a farm going for this (and to find someone with the mission), and it takes forever solo (about 8 hours) -
Mind and Fire can permahold romulus which is certainly useful. Ice can too depending on the level of Romulus.
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Sleeps don't work perfectly for the nictuses (nictii?). Even when slept 2 of them still perform their function, most notably the healing one still heals. It's weird.
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I'll add that I am surprised you're able to get by on that. I have trouble even as low as 70
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What people think of as the minimum varies. For example, 67.50 won't be sufficient if you start getting a bit of lag, or if you happen to zone just as it's about to come up, or if you happen to activate a power just as it's about to come up.
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Currently 180 including hasten. I'm working on a few more sets to hit 200.
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If scrappers got pyre, I'd make a scrapper in an instant.
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So as I was curious, I used the MK 3 Power Analyzer to see how much mag hold my newly IOd ice/fire dom could stack on an AV. It ranged from 54 to 60 depending on how much I missed. I was surprised since it's been assumed only fire and mind could permahold AVs. I'm still working on getting a screenshot. Anyone know why printscreen keeps giving me blank images?
This was on a level 50 AV though, so I suspect on higher level AVs it wouldn't be enough. My mind dom can do aboutmag 57 on a lvl 53 AV. -
ethereal shift and phase shift are amazing for this purpose
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While we're on the topic of the LRSF, can we get THE FREAKING TECHNICIAN to be smarter and less buggy? That would be amazing
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For the flier, the 20 minute timer is correct. So if you defeated it quickly twice and it respawned right after both times, that's a bug or a change.
The techs have always rez'd towers if they get the chance, but doing it in the wrong location would be a bug. -
I love psionic tornado since it always works well, whereas tornado is situational.
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Ignoring everything else... the highest DPS I've seen in any build I've done on paper would be a fire/electric blaster using electric melee attacks and Blaze.
Once you start looking at DPS across across AT lines, you soon realize that you just can't beat having Blaze in your build.
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I believe that a fire/kin corruptor, with max targets, cannot be beat for single target damage. That's assuming you get to use fulcrum though. -
I believe no click accolades is also a rule (eye of the magus and elusive mind would make it a breeze)
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What he said. But also note that it's extremely useful on the LRSF.
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I ran an ITF a few days ago as a Shields Tanker. Never died. Not even tanking Rommie. Had an easier time than even my Inv Tanker.
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Did you have a defender or controller who wasn't Kinetics?
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One note ... I've never been on an ITF yet with a Defender (cry).
Having said that, I consider the ITF a *baseline* for tanking. All s/l damage, limited debuffs, non-range heavy mobs. If your Tanker is having problems running through the ITF, then there is either something wrong with the way you built your Tanker or something wrong with the Tanker primary itself.
And some form of support is needed for tanking Romi in general. I couldn't see a non-supported Tanker of any type (unless really purpled out and even then probably not because of how far he can floor your defense). And I include the traditional "holding" method as support here.
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I have seen people tank romulus on tanks with no support easily. I have seen people tank romulus on non-tanks with no support easily. It comes down to the player's skill ultimately. -
I think the difference of opinions here shows just how gray this gray area is. There are some things that are obvious (comm officers for instance), but a lot of this stuff is not clear.
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Only pets and npcs as far as I've seen. Imperious on the ITF will often fall victim to it. He's a bad enemy to have.
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After DCing 3 times at the same point in the loading screen I've given up. This seems to happen to me a lot in rwz on mixed AE teams.
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To further my subjective feedback that the rate needs to be increased: There has been one shield wall unique that has gone through the redside market. That's including all level ranges, recipes and enhancements. Only one.
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I agree, it's nice that they reward pvp. I do feel that the reward rate needs to be increased though.