Villain Accolades vs Hero Accolades


Biowraith

 

Posted

Have you ever noticed that the Villain Accolades require ridiculous tasks that you more or less have to grind, for example: The 1.2 million deathless badge, taking a whopping 10 million damage, or spending 5 hours in a PvP zone post the recent changes.

Whereas the Hero side accolades, seem to revolve around doing task forces. Such as the Task Commander badge, or Portal Jockey.

Which do you prefer? Villain's soloable grinds, or the Hero side where you have to do task forces? It also seems to mean that Villains have MUCH less incentive to malefactor down.

I will say though, that I totally prefer getting the Invader accolade than the Task Force Commander. I'd rather do mayhem missions form 10 to 45 than Positron and Synapse again...

However, I'd still say getting all three badges was easier on my hero. The 10 million damage badge was a pain in the [censored].


 

Posted

My least favorites are:

INVADER: Because if you pass it it's a royal pain to get

ILLUSIONIST: It's hard to get a farm going for this (and to find someone with the mission), and it takes forever solo (about 8 hours)


 

Posted

Invader isnt' so bad, you can just get alts to stagger the Mayhems.

I can't stand Born in Battle, stalled my level 26 Dom for so long farming the 10 mil damage. Villain Geas is kinda grindy but not so bad.

Mostly I can't stand Born in Battle.


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Posted

Actually, I would advise against parking and trying to grind out the accolades before 50, unless you wanted to stay at the level.

One of the great things about the mayhem missions, is when they give you a 72 hour +Endurance temp, and a 72 hour +Health, one after the other. That gives me the confidence to put off the Born in Battle crap until the end. Since I know I'd just be wasting the temp power to get it.


 

Posted

For accolades that give bonuses and powers, I'd have to say that I prefer the hero accolades. I have the Invader badge for a couple villains, but that's it on the villain side. I don't go into PvP zones, so that kills a few villain accolades right there. And of course only villains I created after Issue 7 will be getting Invader. I tried to get the Demonic badge with one character, but I couldn't put up with grinding the Coldhearted badge for it.

*hugs my Atlas Medallions*


 

Posted

Task Force Commander and Eye of magus are no walk in the park, and i HATE BiB i have 2 toons with it all night damage farms for the win.

I have a toon with an ill farm and i set it up only takes 30 mins to get so i dont hate that one


 

Posted

Portal Jockey doesn't have anything to do with a task force. Most of what you need for hero accolades can be gotten by street sweeping in the right zone. Villains it's a bit harder because we don't have hazard zones. As for the PvP badges, getting those should be easy if you just sit in a safe area and do something to avoid getting booted for being idle.


 

Posted

Invader is easy to get, it's just an explore badge in every Mayhem map.

Force of Nature was much less grindy to me to get than Geas of the Kind Ones. I enjoy mayhem missions so it's easy to get all the badges, plus heroes outside of the mayhems count as well. On the other hand I dislike Croatoa and the arcs there do not give nearly enough Ghosts to get that stupid badge. Why is every Croatoa badge 333?

Getting Raider for Born in Battle is easy. Just start an Oro mission, which will count as a TF and set you to never time out of the game. Then park yourself in the hospital and go away for 5 hours. You used to get angry tells when you became someone's bounty but after issue 13 who PvPs anyway? It's still a retarded badge to require though.

Marshall is more retarded than Born in Battle in my opinion as it is just like Atlas Medallion except that one of the required badges is only given halfway through the Lord Recluse SF. Yeah, we have to wait until level 45 to get our version of the Atlas Medallion, WTF?


 

Posted

[ QUOTE ]
Portal Jockey doesn't have anything to do with a task force. Most of what you need for hero accolades can be gotten by street sweeping in the right zone. Villains it's a bit harder because we don't have hazard zones. As for the PvP badges, getting those should be easy if you just sit in a safe area and do something to avoid getting booted for being idle.

[/ QUOTE ]

Well. It has that big long Hero's Hero arc.


 

Posted

Ahh, Brings back memories.

I was so determined to get the +HP accolades on my Stalker, (this was well before the buff that occoured aroun I12), and to do it while they would still be helpfull in leveling him up, I farmed Dept for 'High Pain Threshold'. At level 32. For 8 hours. Killing longbow Wardens in Sierns Call.

They called me mad, Mad! Mwah ha ha ha!


 

Posted

[ QUOTE ]
Ahh, Brings back memories.

I was so determined to get the +HP accolades on my Stalker, (this was well before the buff that occoured aroun I12), and to do it while they would still be helpfull in leveling him up, I farmed Dept for 'High Pain Threshold'. At level 32. For 8 hours. Killing longbow Wardens in Sierns Call.

They called me mad, Mad! Mwah ha ha ha!

[/ QUOTE ]
Level 28 for Hit Pain Threshold on my EM/Elec Brute - had Force of Nature at level 26, and Invader and Demonic at level 5; got the Stolen Immobilizer at 21, Born in Battle at 30, Megalomaniac at 40, and Marshall at 45. A lot of time wasted.

This was before they changed the Accolades to be available at any level instead of only at the level you got them or above, so I was trying to get them all early. Now I just don't care and wait until the low 40s, over 1.2 million patrol xp, and just spend about 30 minutes suiciding for Deathless. Damage farming starts up as temp powers I want to keep from mayhems wear off.

As for Geas seeming grindy compared to Force of Nature... I got it without even trying on my Warshade. Just run through the Croatoa arcs on a full team to get the "defeat 333" badges, and then it's just 2 GM kills, Sally, and a KHTF.

The one that seems grindy to me is Archmage; Demonic is much easier.


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Posted

As far as I'm concerned, Archmage isn't even in the game. I consider the hero accolades better just because any of my characters can pick up the Atlas Medallion without any grinding. I can accumulate enough vampyrs and warwolves just doing normal missions. Conspiracy Theorist isn't too bad, especially if I wait until the late 40s for it. I have Freedom Phalanx Reserve and Vanguard on one character, and Portal Jockey on another. I don't expect to get Portal Jockey with any of my other characters (maybe one more) due to all the EB fights, but I have at least one more character who will be getting Vanguard.

Villain side, well, villains I created after Issue 7 can look forward to Invader.


 

Posted

Raider bugs me on principle. Yes I know you can just afk-farm it, or zone out every once in a while if you want to be nice, but we were told that PvP would not be required for PvE content, and for villains to be equal to heroes, it is.

My most hated accolade requirements are, in this order:

The debt badge for High Pain Threshold. You are being rewarded for sucking. Plus it's even harder to get with patrol XP thrown in.

The 10 million damage taken badge. I finally got that one on my level 50 blaster after about 2000 hours of normal play. Yeah, so you might as well farm it.

Marshal. Requires a Strike Force that a lot of people don't even want to start because of its reputation as "impossible."

Archmage. Illusionists, yuck. Fortunately people set up farms for them frequently.

Task Force Commander. 'Cause it makes me do Posi.


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Posted

Yeah, my biggest argument when it comes to villain accolades is requiring PVP interaction for some of them, when heroside can ignore it completely.

I wouldn't argue if you had to get PVP badges to make PVP-specific accolades (that, like the PVP IO set PVP bonuses, worked only in PVP zones) - that makes sense, after all, people are doing what they like.

Not fond of the "If you want it, you have to go into PVP" for everyone, though - and that's with me *enjoying* it for the most part.

(And Eva's point for High Pain Threshhold... yeah, patrol XP hurts that. I try NOT to get debt, thanks - that, I think, should be looked at.)


 

Posted

[ QUOTE ]
The debt badge for High Pain Threshold. You are being rewarded for sucking. Plus it's even harder to get with patrol XP thrown in.

[/ QUOTE ]
No, patrol xp makes it much, much easier.

If you die while you have patrol xp, the amount of debt you get comes out of your patrol xp first and this counts as debt worked off towards the badges. Like I said earlier, around 30 minutes in the low 40s with over 1.2 million patrol xp.

Plus, when actually trying to gain experience, patrol xp works off at triple the rate of debt. For example, if you have 200 patrol experience and gain what would normally be 100 xp, you get 150 xp and 150 patrol xp is worked off. If you had 200 debt and gained what would be 100 xp, you get 50xp and 50 debt is worked off; for the same base experience gain patrol xp goes away 3x faster than debt, so having it cancel debt 1:1 is in your benefit when working getting the badges.

The badge I have issues with is the 10m damage badge. I've never come close to it through "normal play" and it typically involves leaving my computer on for a couple of days while my character is resting in front of a mob. Both it and Deathless reward characters for poor play, but at least I can get one in a relatively short period of time now with patrol xp.


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Posted

I will never get Born In Battle.

My main character will farm Kill Badges, but that's because I enjoy killing things with her, even things that are way lower level. I don't work on badges that involve doing things I wouldn't enjoy without the badge attached to them. I won't AFK farm at all, and without valuable temporary powers to earn I have no reason to ever enter Siren's Call again, now that I've got all the exploration badges and the temporary power from the first door mission. And then, there's the fact that with hundreds and hundreds of hours of play behind this character, she still only has 6.4 million damage. As an Elec/Elec Brute, widely considered one of the squishier brute combos. Of course, if the bug that makes +HP bonuses not count properly were fixed, I have no doubt she'd have completed the damage badge set entirely.

Hero accolades... eh. I'd have to play Heroes to care. Archmage does look like a pretty solid pain in the butt, though. My brute loves Carnie missions, favors them over all else when I'm running a round of Grandville newspapers for exercise and Prestige Grinding... and she's less than 1/5th of the way through that awful badge. Utterly unobtainable through normal play patterns. I'd imagine the BP masks are pretty ridiculous too.


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Posted

The way I see the accolades:

All the villain ones are "hard" to get. Meaning that you can't just trip and accidentally get one. You have to do something that requires an investment of time, whether that be damage farming or doing an LRSF. They aren't too extreme, just a bit time consuming. You can get the accolades in a day or two each if you work at it.

The hero ones are divided between "easy" and "obscenely hard." There are some hero accolades that I've never gotten on ANY character, or even come CLOSE to getting even on my badger characters. Task Force Commander for instance requires you to do half a dozen full task forces, many of which are low in level, really boring and really grindy. Magus requires one of the most annoying badges ever. So does the Crey pistol, unless you snag the all PP arc.

I have all of the +HP/end badges on my main villain, as well as Demonic. They aren't too hard to get, and I can usually pick them up without too much effort. The only "hard" one is waiting until 45 to do an LRSF. I've never gotten all of the +HP/end badges heroside, and never gotten Magus. They're just too time consuming or grindy.

It'll be really lame if I have to run half a dozen task forces and farm Master Illusionists for hours just to get the stuff I have redside. I may heavily look forward to bringing my good characters over just for the accolades.


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Posted

The HP bug for damage badges is exceptionally annoying to me. :/ I've got only 1.3m damage accumulated on my main badger (a Kat/WP scrapper), and I know I've taken at least four times that much in actual damage. But thanks to HPT and +HP accolades/set bonuses (most of which I got as incidental), and the fact my regen is so high...

I think at this point, I have to get hit for ~600-800 damage just to start accumulating badge credit. I don't even want to think about that Redside, considering how high the requirements are for damage badges there... and the fact they're required for certain accolades.

EDIT: Huh. It feels like so much more then only 350. Does explain why I get chump change for damage credit, though..


 

Posted

[ QUOTE ]
All the villain ones are "hard" to get. Meaning that you can't just trip and accidentally get one.

[/ QUOTE ]While you can't exactly get it on accident, Demonic is easier and less time-consuming than any Hero accolade. You can certainly get Task Force Commander on accident if you just like playing TFs, but playing those TFs takes much longer than the requirements for Demonic.


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Posted

The only ones I really try to get are the +HP and +END ones. I also rarely try hard to get them before level 40 if I'm going to try to get them at all. That being said, I find the hero accolades much more irritating to get than the villain ones. Atlas Medallion and Freedom Phalanx Reserve aren't too bad, but Portal Jockey and Task Force Commander are a real PITA. The 10 million damage and 5 hours in the PvP zone for villainside are easy to farm while I'm sleeping. Task Force Commander and Portal Jockey require a lot more actual time spent actively playing to get.


 

Posted

Born in Battle is just plain retarded.

The rest I don't feel particularly strongly about - occasionally I'll go for Demonic or the +hp ones, but mostly I only try for ones I notice I've gotten most of the requirements already through normal play.