Epic Power Sets


bAss_ackwards

 

Posted

What epic power sets would you like to see added in the next proliferation? I personally would love to see the tank pyre mastery ported to scrappers. Fire ball + shield charge = win!


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Scrapper dark to tankers, tentacles + burn


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Yep, I agree with the bullheaded one.

Scrappers need Pyre, Tankers need Dark. Since they have the primary and secondary sets to match now.

I won't lie, I want Pyre for scrappers so my Spines/Fire can have Fireball, he doesn't have enough AoE

Scrappers deserve a 5th set too. I'm at a loss as to what it could be though.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Ice would be nice! Hey that rhymes and I didn't even mean it, does anyone want a peanut?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Blaster Force Mastery.


 

Posted

I'd like to see Mental Mastery.

Levitate
Dominate
Telekinetic Blast
Psychic Scream

A Munitions Mastery set would work with one of my characters too.

Beanbag
Slug
Buckshot
M30 Grenade

Definitely Fire Mastery as well.


 

Posted

Pistols Mastery.

Just to shut them up once and for all.


 

Posted

If scrappers got pyre, I'd make a scrapper in an instant.


 

Posted

If scrapper epics get more picks like Brute did, I want dark obliteration for dark mast.

Answering more directly, pyre seems the logical choice.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

I fear pyre mastery for the following reasons:

1: A little fire manipulation would fit Bill's concept, just as dark does.
2: Followup, spin, fireball is WAY to juicy for me to pass up.
3: Melt armor + Achilles' Heel chance for DR debuff sounds nice
4: I'll have to respec again, and I'm 1 vet respec away from being all out of respecs.


Be well, people of CoH.

 

Posted

I'de REALLY liked to see Dark Blast moved down to tier 1 or 2. They can drop Torrent completely, replace it with Gloom and then add Dark Obliteration. I'd say drop P. Gaze as well come someone will claim it's useful.

Pyre mastery for Scrappers seems like a given when you consider Fire Melee and Fiery Aura.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Pyre would be so great. I'd probably roll up a Fire/SR/Pyre in a second. (Love shields just end up being insanely tight builds for what i want them to do.)

Something like Mu Mastery that brutes get. Two AoE's - Cages (not the best) And Ball Lightning.

Also something that'd be insanely OP'ed giving scrappers something like shadow meld from stalkers soul mastery. Sure wouldn't do much for SR or Shields (in a lot of cases) But it'd be awesome for just about everything else. Especially with high recharge builds on a regen or WP


 

Posted

Rather than getting proliferation, I'd much rather get an overhaul. There are too many largely useless things in the Scrapper APPs imho. I'd be happier if there were more things like FA and some buffs/debuffs that would actually allows Scrappers to get some force multiplier powers rather than even more attack options.


 

Posted

[ QUOTE ]
Rather than getting proliferation, I'd much rather get an overhaul. There are too many largely useless things in the Scrapper APPs imho.

[/ QUOTE ]

I'll tell you why, because Scrappers are so awesome already that giving them actually useful APPs will make them uberly over powered that Castle's head would implode.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

[ QUOTE ]
[ QUOTE ]
Rather than getting proliferation, I'd much rather get an overhaul. There are too many largely useless things in the Scrapper APPs imho.

[/ QUOTE ]

I'll tell you why, because Scrappers are so awesome already that giving them actually useful APPs will make them uberly over powered that Castle's head would implode.

[/ QUOTE ]

I don't think brutes should have been given access to darkest night for that reason. Mind you, it certainly helped my EM/FA out, and for that I'm happy, but I also know exactly what it's going to do for my FM/SD brute as well. And my SM/WP.


Be well, people of CoH.

 

Posted

[ QUOTE ]
[ QUOTE ]
I'll tell you why, because Scrappers are so awesome already that giving them actually useful APPs will make them uberly over powered that Castle's head would implode.

[/ QUOTE ]

I don't think brutes should have been given access to darkest night for that reason. Mind you, it certainly helped my EM/FA out, and for that I'm happy, but I also know exactly what it's going to do for my FM/SD brute as well. And my SM/WP.

[/ QUOTE ]

I think it made a lot of sense for Brutes to get Darkest Night. Personally, rather than seeing the devs get rid of it, I'd rather they gave some of what it does to all of the Scrapper, Brute, Tanker, and Stalker APPs.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'll tell you why, because Scrappers are so awesome already that giving them actually useful APPs will make them uberly over powered that Castle's head would implode.

[/ QUOTE ]

I don't think brutes should have been given access to darkest night for that reason. Mind you, it certainly helped my EM/FA out, and for that I'm happy, but I also know exactly what it's going to do for my FM/SD brute as well. And my SM/WP.

[/ QUOTE ]

I think it made a lot of sense for Brutes to get Darkest Night. Personally, rather than seeing the devs get rid of it, I'd rather they gave some of what it does to all of the Scrapper, Brute, Tanker, and Stalker APPs.

[/ QUOTE ]

I'm all for equality, but being equally overpowered makes little sense to me. WP tanks are already ridiculous. Giving them access to a tohit and damage debuff just seems dumb.

But hey, whatever. It'll stack nicely on SR's scaling dam-res.


Be well, people of CoH.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I don't think brutes should have been given access to darkest night for that reason. Mind you, it certainly helped my EM/FA out, and for that I'm happy, but I also know exactly what it's going to do for my FM/SD brute as well. And my SM/WP.

[/ QUOTE ]

I think it made a lot of sense for Brutes to get Darkest Night. Personally, rather than seeing the devs get rid of it, I'd rather they gave some of what it does to all of the Scrapper, Brute, Tanker, and Stalker APPs.

[/ QUOTE ]

I'm all for equality, but being equally overpowered makes little sense to me. WP tanks are already ridiculous. Giving them access to a tohit and damage debuff just seems dumb.

But hey, whatever. It'll stack nicely on SR's scaling dam-res.

[/ QUOTE ]

Well, most of this comes from looking at what all of the non-melee ATs get from their APP/PPPs. Extra attacks don't really add noticeably to our effectiveness. We've already got plenty of powerful attacks native to our primary. However, what the melee ATs do lack is some form of force multiplication. It would be less than any AT gets natively, but at least it would give us something. I think the biggest problem is that, where most ATs have a decent, if not better than normal, scalar for their APP/PPPs and noticeable benefits from them, the melee ATs get stuck with low scalars and largely redundant/ineffective powers.


 

Posted

Instead of darkest night for scrappers, I'd like to get tar patch - maybe an overall lesser version of it.


Global - @Seigi no Akuma | Freedom mains:
Galvanized Justice - Electric Melee/Shield Scrapper
Overclocked Justice - Fire Blast/Traps Corrupter
Insanguinato - Fire Blast/Kinetics Corrupter
Insanguinata - Night Widow/Fortunata

 

Posted

[ QUOTE ]
Instead of darkest night for scrappers, I'd like to get tar patch - maybe an overall lesser version of it.

[/ QUOTE ]

I'd support that (along with some other -res, -dam, and other useful debuffs) and, if we did, we'd get a weaker version thanks to our significantly lower debuff scalar.


 

Posted

[ QUOTE ]
[ QUOTE ]
Instead of darkest night for scrappers, I'd like to get tar patch - maybe an overall lesser version of it.

[/ QUOTE ]

I'd support that (along with some other -res, -dam, and other useful debuffs) and, if we did, we'd get a weaker version thanks to our significantly lower debuff scalar.

[/ QUOTE ]

Not just because of the archetype Mods.

Tanker Melt Armor was artificially lowered in debuff magnitude when added to their APPs, you can bet that Tar Patch for Scrappers would get the same treatment.

Thermal Radiation Melt Armor is a Scale 2 Defense debuff, and a Scale 3 Resist debuff.

Pyre Mastery Melt Armor is a Scale 1 Defense debuff and a Scale 1.5 Resist debuff.

If Melt Armor had just been ported to Tankers unchanged it would have been ~14% Defense Debuff and ~19.5% Resist debuff, instead of its current -7% Defense -9.75% Resist.


@Oathbound & @Oathbound Too

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Instead of darkest night for scrappers, I'd like to get tar patch - maybe an overall lesser version of it.

[/ QUOTE ]

I'd support that (along with some other -res, -dam, and other useful debuffs) and, if we did, we'd get a weaker version thanks to our significantly lower debuff scalar.

[/ QUOTE ]

Not just because of the archetype Mods.

Tanker Melt Armor was artificially lowered in debuff magnitude when added to their APPs, you can bet that Tar Patch for Scrappers would get the same treatment.

Thermal Radiation Melt Armor is a Scale 2 Defense debuff, and a Scale 3 Resist debuff.

Pyre Mastery Melt Armor is a Scale 1 Defense debuff and a Scale 1.5 Resist debuff.

If Melt Armor had just been ported to Tankers unchanged it would have been ~14% Defense Debuff and ~19.5% Resist debuff, instead of its current -7% Defense -9.75% Resist.

[/ QUOTE ]

There's also other difference to account for though.

Tanker Melt Armor recharges in 200 seconds rather than 150, has a max of 10 targets rather than 16 targets and radius of 10 feet rather than 15 feet.

In general, a doubling of the recharge time is normal. The APP Melt Armor defies that by a significant degree and is weakened in other ways to make up for it.

That isn't to say that I don't think it isn't too weak. I think that Castle, and Geko before him, has consistently made the melee APPs weaker than the APPs for the ranged/support APPs. Some of it is because it's harder to balance around all of the weird and funky powers that the melee ATs would actually benefit from, but it's also because they're naturally weirder powers. Damage and personal protection powers are pretty straightforward. Debuffs and support powers are less so.


 

Posted

I so very badly want Fire APP for my Fire/Fire Scrapper. It really would complete her.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Scrappers have Epic Power Pools?


@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker