Jumpman

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  1. ^^ What the taco dog said. I'm thinking on my kin/rad of putting it in my snipe power (post-I24). That way I have a heal up in melee range and another back with the rangers.
  2. Add me to the list of folks just discovering how fun defenders can be to play after many years (some away from the game).

    I tried a few early on and never got over the hump. But for me, playing my Water/Time corrupter was sort of a gateway drug. On that one, I do some team support, but also blast a lot.

    Then I created a Kin/Rad defender. Oh my. I almost never blast, but I'm constantly pressing buttons. And it can't solo for beans, despite having heavily slotted the rad attacks. But I don't really care. I pretty much only play it on full teams and it's a ton of fun!

    The nature set is intriguing, but sort of agree that nothing is jumping out to me as a good fit for secondary. Well, I would say water, but since I just leveled up a water corr, I'd rather do something else. I hardly ever repeat a power set, even across ATs.
  3. Yah, I KNOW when I am teaming with a staff-user because it sounds like someone is breaking down my door! (in a good way)

    And really, although I love Street Justice, sound effects is where that set falls flat. It sounds like you MISS every attack. *WHOOSH* Oh, hey, I did damage! Funny, sounded like a miss...
  4. Mr. _EU, you might be a nice, reasonable person if one were to meet you face-to-face. I'm going to assume so for now. But on this thread you are being a jerk. Please stop?

    Personally, I enjoyed the OP, even if it was a bit rambly.
  5. Some good ideas, thanks! You are right, I was theorizing that with the new PPM it would be really nice to have that build-up proc in Aim. Making some adjustments based on your ideas...
  6. Could use some critique here. I don't have much defender experience. Also, I tried building the corrupter version of this but had a much harder time getting to softcapped defenses, which was a goal, and insta-snipe +hit, which was another goal. Both were pretty easy on the defender, however, so I think that is the way I'll probably go. Anyway, here's what I have so far. Thanks in advance for any help/advice!


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  7. I'm REALLY late to this whole discussion, and missed the oft referred-to original thread, but I just want add my voice in support of a golden age pack, a silver age pack, and a modern (movie-style) pack. There's enough material (heh) to do three whole distinct packs and I'd buy them all.

    I'd be pretty happy if we even got just one of the above sometime this year. Here's hoping...
  8. Although my SJ toon is a brute, I don't think it's all that different, and it's possibly my only character that doesn't have Hasten, and I don't feel I need it at all. You have so many great attacks in SJ, that even with respecing out of tier 1, I still have a nicely flowing chain. For what it's worth, my secondary is Shields. SR certainly provides no need for Hasten, if that's what you go with.

    Anyways, I'm loving this powerset and not having hasten is the icing on the cake. I should add that I have not looked up the optimal SJ attack chain. I did that with my DM scrapper and it's great and all but on this one I just don't care. It does great damage pretty much no matter what order I choose to use various powers. I just play it by ear and it works out great. It's the powerset I really wanted when I took DM back in 2004.

    Oh, and personally (again, brute disclaimer here) I find the end usage to be fairly high. This is probably in part because I occasionally use a cone attack on a single target. But sometimes it just feels like the right thing to do. Anyway, it's nothing that you can't build around, but it did feel a bit end-hungry to me.
  9. Quote:
    Originally Posted by SchroedingerCat View Post
    Nothing to see here!
    And yet, at the same time, there is something to see there. Schroedinger was right all along...
  10. 1: D'OH!

    2: Why is that recipe so drastically more expensive than the crafted enhancement? I really don't get that...
  11. But the problems comes with misses, right? Also, your chain spends every other finisher on Dehydrate, which in practical terms is probably not a bad thing, but technically does nothing for DPS. The chain posted by Zandock would seem to address those issues since it cycles in 8.5 and only uses WJ for finishers. It does waste tidal power, building 5 before finishing, but that makes it miss-tolerant. Probably overly so, assuming good acc/to-hit. I like that your chain allows skipping a power. I'm finding I have to sacrifice secondary powers I'd rather keep in order to keep all the WB powers I want/need.

    Anyways it's an interesting problem It will be a while before my WB/Time is 50 so for now I'm just winging it since I don't have the recharge to pull off any of these chains and I miss a lot more than a spec'd out 50 would.
  12. Jumpman

    WB/Time building

    Quote:
    Originally Posted by Midgard_EU View Post
    Also grateful for any advice on EPIC powers for this guy, I had assumed I would go Power Mastery for the Powerboost but you mention Dark as better? (Could also go thematic with Mako pool.)
    It's a tradeoff really between Soul Mastery and Power Mastery. With Soul, Dark Embrace is better since it protects against S/L/N/T vs just S/L for Temp Invuln. Now, Power Build Up has bonuses to damage and to-hit that you don't get from Power Boost, but it's recharge is much higher.

    Since I was mostly using PBU for it's +special component, I switched to Soul Mastery for more protection. It's up to you, though, what you like best.
  13. Jumpman

    WB/Time building

    I've adjust my build to add back in Aqua Bolt, at the expense of Stop Time. I hate to lose that because I know what Sappers and other meanies can do in the 40s, but I'm not yet sure I can form an optimal attack chain without it (see the thread on Water Blast single target chain).

    Anyways, here's my latest, with expanded export for Midgard_EU:


    Hero Plan by Mids' Hero Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Liquidity Event: Level 50 Technology Corruptor
    Primary Power Set: Water Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Aqua Bolt -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Achilles-ResDeb%(7)
    Level 1: Time Crawl -- Acc-I(A)
    Level 2: Hydro Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dam%(11), ImpSwft-Dam%(11)
    Level 4: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15), ExStrk-Dam%(17)
    Level 6: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal(19), Dct'dW-EndRdx/Rchg(21)
    Level 8: Whirlpool -- OvForce-Acc/Dmg(A), OvForce-End/Rech(21), OvForce-Acc/Dmg/End(23), OvForce-Dmg/End/Rech(23), OvForce-Dam/KB(25), Achilles-ResDeb%(25)
    Level 10: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DampS-ToHitDeb/EndRdx(27)
    Level 12: Dehydrate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(31), Heal-I(31)
    Level 14: Hasten -- RechRdx-I(A)
    Level 16: Distortion Field -- TmpRdns-EndRdx/Rchg/Slow(A)
    Level 18: Water Jet -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(31), SMotCorruptor-Acc/Dmg/Rchg(33), SMotCorruptor-Dmg/EndRdx/Rchg(33), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(33), SMotCorruptor-Rchg/Dmg%(34)
    Level 20: Tidal Forces -- RechRdx-I(A)
    Level 22: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def(36), RedFtn-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: Boxing -- EndRdx-I(A)
    Level 28: Farsight -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def(37), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), ToHit-I(39), LkGmblr-Rchg+(39)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam(40)
    Level 32: Geyser -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dam%(42), ImpSwft-Dam%(45)
    Level 35: Slowed Response -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/Rchg(43), Achilles-ResDeb%(43)
    Level 38: Chrono Shift -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(43), EnManip-EndMod/Rchg(45), Adrenal-EndMod/Rchg(45)
    Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(48), LkGmblr-Rchg+(48)
    Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
    Level 47: Power Boost -- RechRdx-I(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- IntRdx-I(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 50: Reactive Total Core Conversion
    Level 50: Agility Partial Radial Revamp
    Level 50: Clarion Total Radial Invocation
    ------------

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  14. I wonder if perhaps we have crossed over into the world of priority systems rather than straight rotations with some of these new mechanics such as tidal power.

    So it might be something like (just winging this, don't hold me to it):

    If 3 Tidal Power & Water Jet is up & past 8 seconds
    Water Jet

    else if 0 Tidal Power & past 6.7 seconds
    Tidal Forces

    else if Dehydrate is up
    Dehydrate

    else ...
  15. Ah crud, forgot they would eat the charge. Hrmm this one IS tricky!
  16. The problem is Enhanced Water Jet can only happen every eight seconds. I have not done all the math on this yet but I would think it would be worth it to stretch out the front part of the chain so that it is right at about eight seconds going into Water Jet. Perhaps something like

    Hydro Blast -> Dehydrate -> Hydro Blast -> Water Burst -> Water Jet x2

    Or if your recharge is high enough:

    Hydro Blast -> Dehydrate -> Hydro Blast -> Dehydrate -> Water Jet x2

    This may have already been mathed out on the beta forums. Hopefully someone who has more experience at this will chime in.
  17. Jumpman

    WB/Time building

    Thanks for your post! Hrmm... Soul Mastery really is the better choice isn't it... I like some of your ideas for sure. Updated to include some of them:

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    Gets to pretty similar #s but without gladiator or hami's. I do have the one purple set in there because I already own it. But otherwise trying for something fairly low/mid budget. Seems pretty do-able!
  18. Quote:
    Originally Posted by theMetaphor View Post
    Vitamin Sea WB/Storm
    I chuckled
  19. This is why power customization is so great. My Water/Time, Liquidity Event, manipulates oil (a talent which has made him quite wealthy). A simple color tweak can do a lot for a character concept, can't it?
  20. Jumpman

    WB/Time building

    See this is why I posted for feedback. Thank you so much Steam jet is good I think but the problem is they're all kind of good...

    Now working on the Power Mastery version...

    ...updated with suggestions and a couple misc tweaks. This is really looking good, I think. Especially for only one purple set and no ATO's.

    ... and tweaked again slightly.

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  21. Jumpman

    WB/Time building

    Worked on the defense version of this and I think I like it better. I do wish there were more options for gaining defense from ancillary pools. I feel like I'm always having to take mace...

    BTW, Mid's has a bug with loading the summer event IO set, so Whirlpool looks empty but should have 5 Overwhelming Force (sans KB proc).

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  22. Made a few more tweaks, including changing alpha. See what you think...

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|