WB/Time building


Granite Agent

 

Posted

Okay, goals are balanced damage & support. No PVP. Some iTrials. Low-mid budget.

One thing I haven't played with is going with a different ancillary pool for more defense. I like having the resistances, though, but not sure what would be best for general survivability...


What I have so far:

Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/

Click this DataLink to open the build!

Liquidity Event: Level 50 Technology Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Hydro Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Decim-Build%(40)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(9), Dct'dW-EndRdx/Rchg(9)
Level 4: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15)
Level 6: Whirlpool -- OvForce-Acc/Dmg(A), OvForce-Acc/Dmg/End(15), OvForce-Dam/KB(23), OvForce-Dmg/End/Rech(27), OvForce-End/Rech(31)
Level 8: Tidal Forces -- RechRdx-I(A)
Level 10: Time's Juncture -- EndRdx-I(A), EndRdx-I(17)
Level 12: Dehydrate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21), Heal-I(21)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Distortion Field -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(25), Lock-%Hold(25)
Level 18: Water Jet -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(31)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 22: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(23), RedFtn-Def/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx(34), RedFtn-Def/EndRdx/Rchg(34)
Level 24: Combat Jumping -- Ksmt-ToHit+(A)
Level 26: Boxing -- EndRdx-I(A)
Level 28: Farsight -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx(50), RedFtn-EndRdx(50)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(36)
Level 32: Geyser -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39), RechRdx-I(39)
Level 35: Slowed Response -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(39), UndDef-DefDeb/Rchg/EndRdx(40), UndDef-DefDeb/Rchg(40), Achilles-ResDeb%(42)
Level 38: Chrono Shift -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(42), Dct'dW-Rchg(42), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45), RedFtn-EndRdx/Rchg(50)
Level 44: Dominate -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(46), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46)
Level 47: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: World of Confusion -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Spiritual Total Radial Revamp
Level 50: Reactive Total Core Conversion
------------



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Any feedback or ideas are much appreciated!


@Jumpman
Ink Jet - 50 DM/SR - Virtue
Halloweed - 50 Plant/Thorn - Virtue

 

Posted

Worked on the defense version of this and I think I like it better. I do wish there were more options for gaining defense from ancillary pools. I feel like I'm always having to take mace...

BTW, Mid's has a bug with loading the summer event IO set, so Whirlpool looks empty but should have 5 Overwhelming Force (sans KB proc).

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@Jumpman
Ink Jet - 50 DM/SR - Virtue
Halloweed - 50 Plant/Thorn - Virtue

 

Posted

Time without powerboost makes baby Granite cry. Powerboost + Farsight = awesome. Add Clarion for extra boosty goodness.

Steamspray seems like a great power no?


 

Posted

See this is why I posted for feedback. Thank you so much Steam jet is good I think but the problem is they're all kind of good...

Now working on the Power Mastery version...

...updated with suggestions and a couple misc tweaks. This is really looking good, I think. Especially for only one purple set and no ATO's.

... and tweaked again slightly.

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@Jumpman
Ink Jet - 50 DM/SR - Virtue
Halloweed - 50 Plant/Thorn - Virtue

 

Posted

I haven't fine tuned it but I'd so something more like this. I think the one I posted below is better. Water Burst is supposed to have FF+recharge in it.

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Posted

Thanks for your post! Hrmm... Soul Mastery really is the better choice isn't it... I like some of your ideas for sure. Updated to include some of them:

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Gets to pretty similar #s but without gladiator or hami's. I do have the one purple set in there because I already own it. But otherwise trying for something fairly low/mid budget. Seems pretty do-able!


@Jumpman
Ink Jet - 50 DM/SR - Virtue
Halloweed - 50 Plant/Thorn - Virtue

 

Posted

Here's another go. This should be 45%+ with PB+Farsight across S/L/E/N/F/C.

I figure it's all AOE: Whirlpool (triggers - RES), Water Burst, Steam Spray ... pick off targets.

Geyser should be up about every 30 secs if it really is 120 base recharge (not what mids shows).

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|-------------------------------------------------------------------|


 

Posted

OK .. here's my first problem. Having ridiculous amounts of fun with my now lvl 27 Water/Time Corruptor even with only SOs but am rubbish at IOing toons having only ever done one in 6 years!

My second problem. For some reason I am unable to download the latest MIDS so I can't cut and paste the codes you guys are using into it to get ideas on options for slotting. (Or for that matter paste what I've got so far.)

Would you be able to paste the extended version of the enhancements please so I can read them?

Also grateful for any advice on EPIC powers for this guy, I had assumed I would go Power Mastery for the Powerboost but you mention Dark as better? (Could also go thematic with Mako pool.)


 

Posted

I've adjust my build to add back in Aqua Bolt, at the expense of Stop Time. I hate to lose that because I know what Sappers and other meanies can do in the 40s, but I'm not yet sure I can form an optimal attack chain without it (see the thread on Water Blast single target chain).

Anyways, here's my latest, with expanded export for Midgard_EU:


Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/

Click this DataLink to open the build!

Liquidity Event: Level 50 Technology Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Aqua Bolt -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Hydro Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dam%(11), ImpSwft-Dam%(11)
Level 4: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15), ExStrk-Dam%(17)
Level 6: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal(19), Dct'dW-EndRdx/Rchg(21)
Level 8: Whirlpool -- OvForce-Acc/Dmg(A), OvForce-End/Rech(21), OvForce-Acc/Dmg/End(23), OvForce-Dmg/End/Rech(23), OvForce-Dam/KB(25), Achilles-ResDeb%(25)
Level 10: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DampS-ToHitDeb/EndRdx(27)
Level 12: Dehydrate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(31), Heal-I(31)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Distortion Field -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 18: Water Jet -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(31), SMotCorruptor-Acc/Dmg/Rchg(33), SMotCorruptor-Dmg/EndRdx/Rchg(33), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(33), SMotCorruptor-Rchg/Dmg%(34)
Level 20: Tidal Forces -- RechRdx-I(A)
Level 22: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def(36), RedFtn-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Boxing -- EndRdx-I(A)
Level 28: Farsight -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def(37), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), ToHit-I(39), LkGmblr-Rchg+(39)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam(40)
Level 32: Geyser -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dam%(42), ImpSwft-Dam%(45)
Level 35: Slowed Response -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/Rchg(43), Achilles-ResDeb%(43)
Level 38: Chrono Shift -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(43), EnManip-EndMod/Rchg(45), Adrenal-EndMod/Rchg(45)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(48), LkGmblr-Rchg+(48)
Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Reactive Total Core Conversion
Level 50: Agility Partial Radial Revamp
Level 50: Clarion Total Radial Invocation
------------

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1576;725;1450;HEX;|
|78DA65944B4F13511886CFB453B0A5A55CCBA505DA522897764AD5BD0988462D4A8|
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|E8D2FF49FA4ED4273FC0934A75EDA96FD05A28FFF8E|
|-------------------------------------------------------------------|


@Jumpman
Ink Jet - 50 DM/SR - Virtue
Halloweed - 50 Plant/Thorn - Virtue

 

Posted

Quote:
Originally Posted by Midgard_EU View Post
Also grateful for any advice on EPIC powers for this guy, I had assumed I would go Power Mastery for the Powerboost but you mention Dark as better? (Could also go thematic with Mako pool.)
It's a tradeoff really between Soul Mastery and Power Mastery. With Soul, Dark Embrace is better since it protects against S/L/N/T vs just S/L for Temp Invuln. Now, Power Build Up has bonuses to damage and to-hit that you don't get from Power Boost, but it's recharge is much higher.

Since I was mostly using PBU for it's +special component, I switched to Soul Mastery for more protection. It's up to you, though, what you like best.


@Jumpman
Ink Jet - 50 DM/SR - Virtue
Halloweed - 50 Plant/Thorn - Virtue