Fire/Kin - Looking for a farmingbuild


JAR0

 

Posted

Hi all,

after years I returned to the game and one of the toons i really love is my Fire/Kin controller.

I would love to have a build for her that allows me to farm

The build i have now in mind is the following, but i am not sure if it would work. Any good advise?

Thanks for helping!

Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Speedcat: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-Rchg/Hold(46)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Theft-Acc/EndRdx/Rchg(5), Theft-Acc/EndRdx/Heal(7), Nictus-Heal(13), Nictus-Acc/EndRdx/Rchg(39), Theft-Acc/Heal(39)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Hot Feet -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Dmg/Rchg(23), Erad-%Dam(40)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(40)
Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(15), Amaze-Stun(15), Amaze-Acc/Rchg(17), Amaze-EndRdx/Stun(17)
Level 14: Super Jump -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-%Hold(23)
Level 20: Speed Boost -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46)
Level 22: Boxing -- Mako-Acc/Dmg(A)
Level 24: Tough -- GA-3defTpProc(A), GA-ResDam(29), GA-End/Res(36), GA-Res/Rech/End(36)
Level 26: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-EndRdx(31), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(34)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Transference -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(37), Efficacy-EndMod(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(46)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(45)
Level 41: Fissure -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Seismic Smash -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Inertial Reduction -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
------------



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Jaro a.k.a. Speed
Veteran player back after a looooong break and happy to see that CoH got much better then it was when I left.
Meet me on Freedom, if you like some Speed.
Global: @JAR0

 

Posted

Hi there Jaro. You seem to be wasting a lot of slots there in for set bonuses that aren't really worth going for. You seem to be chasing AoE/Ranged defense at the expense of recharge/damage. Things like 5 slotting the glad set gets you almost no benefit. Same thing with 4 slots in siphon speed.

Keep in mind if you're solo farming x8 spawns you will have inspirations raining on you at all times. You're likely to be at or near the to-hit, resistance, and defense soft-cap pretty much all the time.

I've put together a build for you that closely follows what you are going after. It gets better recharge and damage on all of the key powers and it's way over the soft-cap for S/L and 1 small purple away from E/NE/R soft-cap. It also doesn't rely on Siphon Speed for hitting perma-hasten. In fact, I don't even have SS toggled on on my Mid's and it's got 175% recharge bonus. If you want to move slots around, you should take them out of Boxing first and foremost, since you don't really need the S/L defense I have slotted in there as long as you have Agility Core.

Earth's Embrace is better than Seismic Smash. It puts you at the HP cap, which goes a long way to keeping you alive against foes that do manage to hit you. Overall I feel this build is better for farming and regular content across the board:


Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(23)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), EndRdx-I(46)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Hot Feet -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Dmg(9), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Dmg(50)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SWotController-EndRdx/Rchg(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SWotController-Rchg/Dmg%(40)
Level 14: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Rchg+(15)
Level 16: Tactics -- EndRdx-I(A)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(25)
Level 26: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(45), OvForce-Dam/KB(50)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Inertial Reduction -- Empty(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(37)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43)
Level 44: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 47: Earth's Embrace -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(48), Panac-Heal(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(31)
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Assault Total Radial Graft
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------


 

Posted

Hi Neo,

thanks a million for the adivse. I am currently looking and cnosidering it.

Would it be a big diff do use the Non-Superior versions of Will of the Controller?

For the rest i will probalbly follow your version Just looking still at the numbers and it sound impressive. If should be able to handle +4s, right?

Thanks again for the help and sorry for the noobish questions.


Jaro a.k.a. Speed
Veteran player back after a looooong break and happy to see that CoH got much better then it was when I left.
Meet me on Freedom, if you like some Speed.
Global: @JAR0

 

Posted

Hey no prob. No question is a noob question! (especially if you are, in fact, a newbie)

It should be able to handle +4s. If you're doing this in AE, just find an S/L farm and you'll be ok. If not, I think the Battle Maiden mission is still one of the more popular choices. Of course, you can farm pretty much anything considering a small purple will soft-cap you to E/NE and Ranged damage (on top of S/L) and 2 small purples gets you there for every damage type.

The regular version of the controller AT set should be fine. You'll have a bit less recharge and ranged defense but it won't really amount to much.


 

Posted

Hi Neo,

Again thanks for the help. I am close to respec into that build, I think it looks much better.

I played CoH years ago, but so much changed, and most got better! I see forward to play the Troller

Have a great game!


Jaro a.k.a. Speed
Veteran player back after a looooong break and happy to see that CoH got much better then it was when I left.
Meet me on Freedom, if you like some Speed.
Global: @JAR0

 

Posted

Both of these builds look solid, but since I cannot stand poop armor (sorry if you've got an attachment to it) here is the build I run, it's really cheap if you can manage the glad armor proc. Just remember I play with siphon speed on auto bc the recharge on this toon comes from the powers, not the set bonuses. They were spent on defense.


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Ring of Fire -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Immob/Rng(3), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/Rchg(5), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/Immob/Rchg(7)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(43), Nictus-Acc/Heal(46), Nictus-Acc/EndRdx/Heal/HP/Regen(46)
Level 2: Char -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(7), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(9)
Level 4: Fire Cages -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Immob/Rng(11), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Rchg(13), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(15)
Level 6: Super Speed -- Zephyr-ResKB(A)
Level 8: Hot Feet -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(15), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-%Dam(19)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Flashfire -- RzDz-Acc/Stun/Rchg(A), RzDz-EndRdx/Stun(21), RzDz-Acc/Rchg(21), RzDz-Acc/EndRdx(23), RzDz-Stun/Rng(23)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 18: Cinders -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/Hold(25), BasGaze-Acc/Rchg(27)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(33)
Level 26: Bonfire -- OvForce-Dam/KB(A)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 30: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(37)
Level 32: Vengeance -- LkGmblr-Rchg+(A), Rec'dRet-ToHit/Rchg(40), Rec'dRet-ToHit(40)
Level 35: Transference -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc(40)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Mental Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(42), Decim-Dmg/EndRdx(42), Decim-Acc/Dmg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), GA-3defTpProc(46)
Level 47: Psionic Tornado -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(50)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(43)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Total Radial Revamp
Level 50: Cimeroran Total Core Improved Ally
Level 50: Pyronic Partial Core Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Barrier Total Core Invocation
------------


 

Posted

TYVM! I also just returned after a 2 year break and was going to post on how to rebuild my 50 Fire/Kin for farming. Thanks for this thread - and for putting up a build that does not cost a billion inf

Question: how/what do people farm these days? Specific MA missions?


When you see yourself in a crowded room / do your fingers itch,are you pistol-whipped
Will you step in line or release the glitch / can you fall asleep with a panic switch

 

Posted

No imps?


@Jumpman
Ink Jet - 50 DM/SR - Virtue
Halloweed - 50 Plant/Thorn - Virtue

 

Posted

Hehe, i agree, i would miss my little friends. Besides that i like the idea of an not tooo expensive build.


Jaro a.k.a. Speed
Veteran player back after a looooong break and happy to see that CoH got much better then it was when I left.
Meet me on Freedom, if you like some Speed.
Global: @JAR0

 

Posted

I know no imps sounds rough but if you'll give it a try I think you'll find yourself fine without them. I was appalled by the idea at first but after debating with a friend about it I tried it. You'll find at higher levels the content does so much AOE damage that the poor little guys end up dying before you get much use out of them.