JAR0

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  1. Thanks so much. It was a very sad day, but that made it a bit better. And i feel bad for the devs and their families at Paragon Studios. I keep my fingers crossed they soon get good jobs again and maybe can bring us the next awesome game.

    See you there!
  2. JAR0

    Fire/Rad

    Thanks a million for the help. I am still thinking what i should do. I must say you are right, it can be a real PIA to keep the little critters alive. I wish they would allow us to controll them better .... ( aren't we called controllers?)

    I would really miss them, but maybe it is time to try something new

    It will for sure take me time to get this build to 50, as i only play it with my GF and she is not completly hooked up (yet)

    Thanks again though!
  3. Hehe, i agree, i would miss my little friends. Besides that i like the idea of an not tooo expensive build.
  4. Very nice thread, cool guys.

    I am returnign to CoH after some years break and want to play a TW brute, so i would love to follow the build. Would it hurt lot to exchange some of the purple set in here by some cheaper and if so, is there any you can recommend? I was thinking of Obliteration or Armageddon, Posi for Rag and Crushing for Hecatomb.

    My budget aint tooooo huge yet, so that would be great. But if you think some of the are abolutly needed, please also tell me

    Thanks for the advise and keep up arresting
  5. JAR0

    Fire/Rad

    Hi Hyper!

    Thanks for the critics, i see your point and they all seem to be valid. I am working on the build while I level, keeping an close eye on your advise

    I had a Fire/Rad years ago and she was really cool and rocked the world.

    I will probably post an update build in the next days, but this toon will be a bit slower in leveling as I play it only together with a friend and she is not as regular on CoH as I am atm.

    Again, thanks Hyper, you rock!
  6. Hi Neo,

    Again thanks for the help. I am close to respec into that build, I think it looks much better.

    I played CoH years ago, but so much changed, and most got better! I see forward to play the Troller

    Have a great game!
  7. JAR0

    Fire/Rad

    Hi all,

    While my Fire/Rad already hit 50 and will soon get her respec, i work on a Fire/Rad, which just got to 10. But I tried to make him a build.

    This toon will mainly be played in teams, so I hope what I did here makes some sense. It has not much Def/Resist though, but a bit of status effect protection.

    Input on this would be highly welcome! Thanks in advance!

    Hero Plan by Mids' Hero Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(40)
    Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(7), Numna-Heal(7), Numna-Heal/EndRdx/Rchg(27)
    Level 2: Radiation Infection -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(9), DampS-ToHitDeb/Rchg/EndRdx(17), DampS-Rchg/EndRdx(27), DampS-ToHitDeb/EndRdx(37), DampS-Rchg(45)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(11)
    Level 6: Hover -- LkGmblr-Rchg+(A)
    Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11), EndRdx-I(17)
    Level 12: Flashfire -- WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), WotController-EndRdx/Rchg(13), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), WotController-Rchg/Dam%(31), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43)
    Level 14: Smoke -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(15), DampS-ToHitDeb/Rchg/EndRdx(31), DampS-Rchg/EndRdx(43), DampS-ToHitDeb/EndRdx(46), DampS-Rchg(50)
    Level 16: Mutation -- EndMod-I(A)
    Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(25)
    Level 20: Lingering Radiation -- ImpSwft-Acc/Slow(A), ImpSwft-Dmg/Slow(21), ImpSwft-Acc/EndRdx(21), ImpSwft-Rng/Slow(50), ImpSwft-EndRdx/Rchg/Slow(50)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Recall Friend -- EndRdx-I(A)
    Level 26: Assault -- EndRdx-I(A)
    Level 28: Choking Cloud -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(34), Lock-%Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46)
    Level 30: Teleport Foe -- Acc-I(A)
    Level 32: Fire Imps -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc(34), SvgnRt-PetResDam(34)
    Level 35: Fallout -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(37), Cloud-%Dam(37)
    Level 38: EM Pulse -- Lock-Acc/Hold(A), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
    Level 41: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-EndRdx/Rchg(43)
    Level 44: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45)
    Level 47: Bonfire -- KinCrsh-Acc/KB(A), KinCrsh-Dmg/EndRdx/KB(48), KinCrsh-Rchg/KB(48), KinCrsh-Acc/Dmg/KB(48)
    Level 49: Team Teleport -- Zephyr-ResKB(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    ------------



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  8. Hi Neo,

    thanks a million for the adivse. I am currently looking and cnosidering it.

    Would it be a big diff do use the Non-Superior versions of Will of the Controller?

    For the rest i will probalbly follow your version Just looking still at the numbers and it sound impressive. If should be able to handle +4s, right?

    Thanks again for the help and sorry for the noobish questions.
  9. Hi all,

    after years I returned to the game and one of the toons i really love is my Fire/Kin controller.

    I would love to have a build for her that allows me to farm

    The build i have now in mind is the following, but i am not sure if it would work. Any good advise?

    Thanks for helping!

    Hero Plan by Mids' Hero Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Speedcat: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-Rchg/Hold(46)
    Level 1: Transfusion -- Nictus-Acc/Heal(A), Theft-Acc/EndRdx/Rchg(5), Theft-Acc/EndRdx/Heal(7), Nictus-Heal(13), Nictus-Acc/EndRdx/Rchg(39), Theft-Acc/Heal(39)
    Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Hot Feet -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Dmg/Rchg(23), Erad-%Dam(40)
    Level 10: Siphon Speed -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(40)
    Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(15), Amaze-Stun(15), Amaze-Acc/Rchg(17), Amaze-EndRdx/Stun(17)
    Level 14: Super Jump -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A)
    Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A)
    Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-%Hold(23)
    Level 20: Speed Boost -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46)
    Level 22: Boxing -- Mako-Acc/Dmg(A)
    Level 24: Tough -- GA-3defTpProc(A), GA-ResDam(29), GA-End/Res(36), GA-Res/Rech/End(36)
    Level 26: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-EndRdx(31), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(43)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(34)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
    Level 35: Transference -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(37), Efficacy-EndMod(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(46)
    Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(45)
    Level 41: Fissure -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
    Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
    Level 47: Seismic Smash -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
    Level 49: Inertial Reduction -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Reactive Radial Flawless Interface
    Level 50: Clarion Core Epiphany
    ------------



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