Titan Weapons/Electric Armor - Optimization
I wish you luck :/
I rolled an Elec/TW Tank and my goals were similarish. I wanted soft capped Range defense, capped S/L/E resists, 3k HP, perma Energize and Aid Self.
I got Soft capped Range, a good 15-20 second downtime on Energize, I did fit Aid Self in, but only 2.5k ish HP :/ (melee soft capped with Def Sweep.)
*With Cardiac I was able to hit 85% res to Smashing/Lethal, So I assume with Resilience I could cap it.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Alright, I've done some major tweaking. Basically, I pulled slots from Darkest Night and changed a lot of the cleaving blows and eradications around (only one left).
Here's what I accomplished:
- 27.5% to ranged and AoE (actually 32.5%, because of Barrier)
- Better resistance numbers, 67% for sm/le, 53% for fi/co, 51% psionic, 38% negative. Everything is capped with power surge except toxic and psy.
- More proccage. I added a damage proc to both follow-through (swoop), and gloom. I also added a -res proc to AoD.
- Removed +3 Hami/Os. This greatly lowers the cost of the build. I figured that if I didn't need them to get to my defense, numbers, they weren't necessary.
What I gave up:
- 4% to recharge. I'm guessing I can make it up by using enhancement boosters in key spots, like the Dam/Recharge in Hecatomb. Also, assume that the crushing impact's in rend armor will eventually be changed to a Brute AT set, so that's another 5% to recharge.
- .25 end/sec in recovery. I have powersink, and it will be up enough to keep my endurance afloat, along with power surge's extra recovery and energize's end reduction.
- 3 health/second in regeneration, or about 37% in regeneration. Big whoop, not a big deal.
- Some slotting in the AoE attacks.
What I still need:
- Winter's Gift proc for slow resists.
- Another recharge IO in energize to make it perma, or closer to perma.
- The +6% tohit proc from Kismet.
- Spare slots for power sink, DN, Stamina, and maybe Health (panacea proc).
The build as it stands:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Battle Axe
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Chop -- Empty(A), Empty(9), Empty(27), Empty(36), Empty(39), Empty(40)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7), Aegis-ResDam/EndRdx/Rchg(46), Aegis-Psi/Status(48)
Level 2: Lightning Field -- HO:Nucle(A), Sciroc-Dmg/EndRdx(5), M'Strk-Dmg/EndRdx(9)
Level 4: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(37)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Swoop -- Hectmb-Dmg/Rchg(A), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(11), Hectmb-Acc/Rchg(13), Hectmb-Acc/Dmg/Rchg(13), Zinger-Dam%(46)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(39)
Level 12: Gash -- C'ngImp-Acc/Dmg/EndRdx(A), Empty(15), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Dmg/Rchg(46), C'ngImp-Dmg/EndRdx(50)
Level 14: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(15), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(25), Stpfy-KB%(25), Stpfy-Acc/Stun/Rchg(36)
Level 16: Tough -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam(50)
Level 18: Whirling Axe -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Rchg(19), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Dam%(21), Armgdn-Dmg/Rchg(21), FrcFbk-Rechg%(23)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Weave -- LkGmblr-Rchg+(A), HO:Enzym(27)
Level 24: Grounded -- GA-3defTpProc(A)
Level 26: Cleave -- Erad-%Dam(A), Erad-Dmg(31), Erad-Acc/Dmg/Rchg(33), HO:Nucle(33)
Level 28: Energize -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(29), Panac-Heal/Rchg(29), Panac-EndRdx/Rchg(31), Panac-Heal/EndRedux(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(45), Zephyr-Travel/EndRdx(45)
Level 32: Pendulum -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(34), Oblit-Dmg(34), FotG-ResDeb%(48)
Level 35: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(40), GSFC-Build%(43), GSFC-ToHit/EndRdx(45), GSFC-ToHit(50)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(40), SW-ResDam/Re TP(43)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Acc/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/Rchg(43), Cloud-%Dam(48)
Level 44: Power Sink -- Efficacy-EndMod/Rchg(A)
Level 47: Darkest Night -- HO:Enzym(A)
Level 49: Power Surge -- S'fstPrt-ResDam/Def+(A)
Level 0: Invader
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Nerve Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1488;708;1416;HEX;| |78DA6594594F135114C7EF74A6144AD9C496AD1B65696969E90886A818C26AA234C| |190A8F1A5A9E50A4D2AAD6D89F8A4B83CFA2964D5C40FA40F3EB8048CA2EF6AEA99| |FB3F60934EDAFBBB673F73EECCA4B6E65DEFAE6D4F0BAD792E9F2997D3B3A5CD8AB| |4A7326BB9AC2EE872D0DFA394E994CC4B9998CD542A79999ED9925EA8E7E57DB951| |968985BCCC564AB96C7AA6F4A05012CEE542219F58294AB9DAA2B68BB9B5F54A6E6| |3CDA5A425992992D0762AACCA52793D57EC5A28E6B209245E296CE6D3A94CB9224B| |8FBBA98D28FD3F89D3AB6A1755BA44A35A7BD53AA0D661B586D5FADA72D594BF212| |668633A8491041B4C303E4E0C3BC4D84570C70A418C4D9B2218F47B24946FE34370| |97A0B38FAEF21A6280F30E9A9043343B3B7C347B0C710DCCAF3C5AEB3E1C619BD23| |9A3CC18E81A6146C078D9A6F2EE515413D76E0A593D1BA2DD8FDE8703E067B23673| |FEE655D46C551319949006B360FC1E6866408DDA6AE1C89627B8A3D6A7A0671BEC7| |E862ADD2F200F3C07758A6DE3CEDA78BAED3C1593A77F44D60ECEDF31853B3B7785| |79193C7F957909F4BC040F28AA13F945671CFD1A54D3CD5376BB31F9DE49EBD474B| |14FE862FFAE0BBAB21D93D483FA7ACF09E5F53984FF180C7E67F2A91F12FAF8E9E9| |0BEAAA9E37C0F4837E1FD30B7AA81F1FCFC0C7FD8CBE47FFA31FC06F640DF00C025| |5E88202F1FD7F21F7FF61FE06C7A661FF4251218E0DEDC336BC078677C1E821D73B| |00CD1DB0837A1BE2DE86DC388F30CF2A7A03F9ADD73EC2F92326E24692CC316682E| |BC4B9B7236B6E8678435131F5BA5545EC156C1F5D4224904F242631D7B78424EB92| |D601D1CC7F38CFDE3AA1F1D9FEFCAFD3B4EB78E66CB7D0F749AD7F04FEBF6AFD83D| |0D9985EE3ECCB21F0E588D66992751AB34E335EA799A8D32C1A675F9DEA52AD95EF| |6BD960B3D5BB8A686A174287A67AC769F58FFDDD9AFDED9AFDCD9AFD622725E5FD3| |FA1A3F974| |-------------------------------------------------------------------|
TW/Elec Optimization
So, I'm assuming this means that Gloom is worth taking with Titan Weapons? I haven't been following up on the discussions about the set lately, but assumed that the loss of momentum plus redraw would make it a bad choice for DPS.
So, I'm assuming this means that Gloom is worth taking with Titan Weapons? I haven't been following up on the discussions about the set lately, but assumed that the loss of momentum plus redraw would make it a bad choice for DPS.
|
From a DPA standpoint, Gloom is very similar to momentum Crushing Blow, at 53 to CB's 55. Those are both very high for a Brute. Focus, in comparison, has a DPA of 47, smite has a DPA of 46, and Clobber has a DPA of 83 (clobber is beastly!). Follow-through has a DPA of about 87, probably the top DPA power in all of Brute-dom.
In case you are wondering why I say I need nearly 300% recharge in follow-through, it is because it takes 298.7% recharge to use FT-RA-FT, a key part of a chain that goes SA (Builds Momentum)-FT-AoD-Gloom-FT (lose momentum)- repeat. It actually works pretty well, though their may be a gap afterwards to lose momentum, so we may fill in with Whirling Smash to for extra AoE and a chance for the recharge proc.
SA activates 2.508 seconds without momentum, so we need FT to recharge in roughly 2.5 seconds. Because it has a 10 second recharge, we need approximately 300% recharge (300% + base 100% = 400%). With hecatomb and 33% to recharge from an alpha, we get roughly 116% recharge from enhancement, leaving us with 184% to get from inventions, hasten, and lightning reflexes. The above build only manages 178.8% to recharge, but I'm assuming that using enhancement boosters, empowerment buffs, and a switch to the Brute-AT IO will make up the difference.
Let me run some numbers on the SA-FT-AoD-Gloom-FT chain (using the above build), and compare it to the very similar SA-FT-DS-Gloom-FT chain, which replaces AoD with DS for defense:
Base Damage:
- Rend Armor: 133.97
- Follow Through: 104.098
- AoD: 108.27
- Gloom: 73.41
- Defensive Sweep: 30.4
Enhancement Percentages:
- Rend Armor: 100.11%
- Follow Through: 96%
- AoD: 95.09%
- Gloom: 96%
- Defensive Sweep: 95.09%
Procs:
- Rend Armor: Achilles' Heel -res proc (probably a +fury proc from the Brute ATIO later)
- Follow Through: 35.442 average damage from Hecatomb, 14.14 from Mako's Bite
- AoD: Gladiator's Fury -res proc, 14.14 from obliteration
- Gloom: 35.442 from Apocalypse, 14.14 from cloud senses
- Defensive Sweep: 14.14 from obliteration
Finally, let's calculate the average -res from this attack chain. We have 7.5% from rend armor, but now let's get into the harder calculations. For some reason, I have reactive giving 3.8% -res for an 11.88 second attack chain, so it would give 6.84 to this attack chain. Total is now 14.34. Next we use Arcanaville's fence method to find out the average contribution of the achilles' heel and glad fury procs. That method works as follows:
(10/((7.656)*4+10))*20
Which gives us 4.923% resistance for each proc, making our total -resistance 23.24%. The -res from the other chain is of course 18.31%.
Now we can calculate the DPS!
Total Damage for 75% fury= 133.97*(1+1.5+1.0011) + 2*(104.098)*(1+1.5+.96) + 108.27*(1+1.5+.9509)+73.41*(1+1.5+.96) = 1817
Total time for the chain = 2.508 + 1.188*2 + 1.452 + 1.32 = 7.656 (the time I used in the -res calculations).
DPS of the chain = 237.33
But wait, there's more! That damage doesn't take into account procs, -res, reactive, or the effects of lightning field (8.36 DPS). Let's add those in now, starting with procs and lightning field.
Damage from Procs + Lightning Field / Time = ((35.442)*2 + (14.14)*3)/(7.656) + 8.36 = 23.16, total of 260.49.
Reactive adds another 14ish damage on top of that, so 284.49.
Now, let's take that answer and multiply by our -res!
Total Damage per Second = 284.49 * 1.2324 = 321
That's a lot of damage (enough to damage a GM without lore pets, if I remember correctly)! Now, if I do all that for the other chain, I get a slightly lower number of 262 DPS. Now, if I instead used Defensive sweep in place of gloom, instead of AoD, that number jumps to 276. So gloom is definitely worth it, in some cases.
If you are running a chain without defensive sweep, gloom is roughly equal to crushing blow, but replaces a -res proc with a purple proc. If you are running a chain with defensive sweep, gloom is worse than follow-through or Arc of Destruction.
Probably more than you wanted, but I wanted to answer thoroughly.
EDIT: Was calculating lightning field without fury. Actual total DPS would be 349.5 for regular chain, 319 for the defensive sweep chain.
TW/Elec Optimization
Also build momentum is up quite often and allows a full 10 seconds of momentum during which you could juggle mace, temp power weapons and /em dance1 without breaking momentum.
Defensive Sweep is good for upping your defense. If you're at 32... won't your -tohit from your Soul Mastery + your defensive sweep essentially soft cap you? Kinetic Combats are also good for some defense. Maybe 4 kinetic combats + acc/ends and ends from another set? Something with +recov or +end perhaps.
Also build momentum is up quite often and allows a full 10 seconds of momentum during which you could juggle mace, temp power weapons and /em dance1 without breaking momentum.
Defensive Sweep is good for upping your defense. If you're at 32... won't your -tohit from your Soul Mastery + your defensive sweep essentially soft cap you? Kinetic Combats are also good for some defense. Maybe 4 kinetic combats + acc/ends and ends from another set? Something with +recov or +end perhaps. |
And yes, Defensive Sweep will softcap me to melee in combination with Darkest Night. However, because it only works on melee and smashing, I will still be at risk from ranged and AoE attacks. The goal of this build is to raise ranged and AoE up to 32.5% which would allow me to softcap to all with one defensive sweep and luck.
Kinetic combat improves smashing/lethal, so I didn't need any for this build. It doesn't make sense to chase both positional (melee, ranged, AoE), and typed defense, as they don't stack. As for endurance, power sink pretty much eliminates endurance issues.
TW/Elec Optimization
Even with power sink I'll be going mu for theme and grabbing cardiac for extra resists. It came down to Cardiac or Agility for me... you might find the rest of the defense you need in agility with it's 20% def buff at 3rd tier.
Combat, what do you think the best single-target chain is for a Scrapper w/o access to Gloom? Using (a) reasonable and (b) unreasonable levels of recharge?
Thx
GA
Combat, what do you think the best single-target chain is for a Scrapper w/o access to Gloom? Using (a) reasonable and (b) unreasonable levels of recharge?
Thx GA |
- Use follow through as often as possible-
It has one of the best DPAs of any attack in the game, and should be used at least once every momentum cycle if you are aiming for single target damage. - Start with either crushing blow or rend armor-
Crushing blow is your fastest attack out of momentum, but rend armor does the best DPA. However, rend armor also has the best DPA IN momentum, even higher than follow through. For comparison, rend armor will deal 80 DPA of momentum for scrappers and 138 in momentum, while crushing blow would deal 50 out of momentum and follow through would deal 131. I personally recommend starting with rend armor for two reasons: First, it makes certain that all following attacks will deal more damage through -resistance. Secondly, it is just long enough for follow through to recharge through with large amounts of recharge, allowing for 2 follow throughs to be used per momentum. It takes roughly 300% for FT to recharge during RA's animation, but 345% to recharge through crushing blow. - Don't use defensive sweep, titan sweep, or arc of destruction as chain starters-
These attacks are either very low DPA out of momentum, or simply much better while in momentum. For instance, defensive sweep only deals 19 DPA out of momentum, while titan sweep deals 33. AoD goes from 61 DPA out of momentum to 111 in momentum. - Use build momentum as often as possible-
Ideally, you want to save attacks for momentum, and BM lets you do that. You can use it either to start a momentum streak or continue it, unlike other powers, so you could technically get up to 14 seconds worth of momentum attacks if you time it properly.
From these premises, we can surmise that we want to use the attacks in this priority: FT > RA > AoD (in momentum) > Crushing Blow. These powers will make up your single target attack chain. It should be noted, however, that AoD recharges in 20 seconds, limiting its use to once per chain even under the highest recharge rates, and most low-recharge builds won't have it up every chain. Therefore, I would recommend using whirling smash every other chain if AoD isn't up, because it still beats titan sweep and defensive sweep for DPA.
So, under low recharge rates, an attack chain for scrappers would simply be using those powers every time they are up on a priority basis. That works much more intuitively than a set attack chain and is much more fun to play from what I've seen.
At the high end, I believe the best plausible chain would still be RA-FT-AoD-CB-FT. That chain deals a base of 101 damage, meaning it would deal over 200 DPS with just 3 SOs of damage, not counting criticals, procs, or -res. That chain is ideal for several reasons. The first is that it is immediately reuseable, as the last follow-through will activate before momentum ends and finish after it ends. The second is that it is one of the few chains that can use two FTs per momentum. The third is that it has 3 chances to proc -res procs.
For those wondering, the chains RA-FT-AoD-Gloom-FT and RA-FT-AoD-CB-FT are nearly functionally identical. Basically, the trade-off is 2 DPA and the difference between a -res proc and a purple proc. The brute build I use makes that tradeoff because it allows an additional purple set, but crushing blow is also equally viable and defensive sweep would be substituted for gloom or crushing blow in either case.
PLEASE NOTE: this is for single target damage exclusively! If you are mainly focusing on AoE, the highest priority is Whirling Smash, ideally with the +recharge proc. If you want to do AoE damage, you shouldn't be using follow through, crushing blow, or rend armor. An AoE attack chain would be more like Arc of Destruction > Whirling Smash > Epic/Patron AoE > Titan Sweep > Whirling Smash.
TW/Elec Optimization
i rolled a titans weapons/willpower brute
and dude been able to stand up to allot of stuns and holds so far
i have him leveled to lvl 32 right now, name is Advant - Man
I posted a TW/SR build that I think at least has the recharge to run the top single target chain. Thanks for the explanation there.
http://boards.cityofheroes.com/showthread.php?t=280509
It loses a damage aura and some other tools, but it's SR so it's soft-capped to most everything in normal game. Sure it's missing the energy resist for itrials and incarnate softcap, but it might perform better vs. Arachnos mobs or Carnies.
I posted a TW/SR build that I think at least has the recharge to run the top single target chain. Thanks for the explanation there.
http://boards.cityofheroes.com/showthread.php?t=280509 It loses a damage aura and some other tools, but it's SR so it's soft-capped to most everything in normal game. Sure it's missing the energy resist for itrials and incarnate softcap, but it might perform better vs. Arachnos mobs or Carnies. |
I'd try to take a TW/SR character in one of two directions, incarnate wise. I'd either go barrier and agility and try to get to the incarnate softcap, or spiritual and rebirth to try to maximize my effectiveness in the rest of the game.
TW/Elec Optimization
Actually, that's one of the amazing things about TW. From what I've seen, the weapons have NO REDRAW while under Momentum. This means that the best time to use gloom is actually during momentum, oddly enough, because it means you won't need to waste a redraw.
From a DPA standpoint, Gloom is very similar to momentum Crushing Blow, at 53 to CB's 55. Those are both very high for a Brute. Focus, in comparison, has a DPA of 47, smite has a DPA of 46, and Clobber has a DPA of 83 (clobber is beastly!). Follow-through has a DPA of about 87, probably the top DPA power in all of Brute-dom. In case you are wondering why I say I need nearly 300% recharge in follow-through, it is because it takes 298.7% recharge to use FT-RA-FT, a key part of a chain that goes SA (Builds Momentum)-FT-AoD-Gloom-FT (lose momentum)- repeat. It actually works pretty well, though their may be a gap afterwards to lose momentum, so we may fill in with Whirling Smash to for extra AoE and a chance for the recharge proc. SA activates 2.508 seconds without momentum, so we need FT to recharge in roughly 2.5 seconds. Because it has a 10 second recharge, we need approximately 300% recharge (300% + base 100% = 400%). With hecatomb and 33% to recharge from an alpha, we get roughly 116% recharge from enhancement, leaving us with 184% to get from inventions, hasten, and lightning reflexes. The above build only manages 178.8% to recharge, but I'm assuming that using enhancement boosters, empowerment buffs, and a switch to the Brute-AT IO will make up the difference. Let me run some numbers on the SA-FT-AoD-Gloom-FT chain (using the above build), and compare it to the very similar SA-FT-DS-Gloom-FT chain, which replaces AoD with DS for defense: Base Damage:
Enhancement Percentages:
Procs:
Finally, let's calculate the average -res from this attack chain. We have 7.5% from rend armor, but now let's get into the harder calculations. For some reason, I have reactive giving 3.8% -res for an 11.88 second attack chain, so it would give 6.84 to this attack chain. Total is now 14.34. Next we use Arcanaville's fence method to find out the average contribution of the achilles' heel and glad fury procs. That method works as follows: (10/((7.656)*4+10))*20 Which gives us 4.923% resistance for each proc, making our total -resistance 23.24%. The -res from the other chain is of course 18.31%. Now we can calculate the DPS! Total Damage for 75% fury= 133.97*(1+1.5+1.0011) + 2*(104.098)*(1+1.5+.96) + 108.27*(1+1.5+.9509)+73.41*(1+1.5+.96) = 1817 Total time for the chain = 2.508 + 1.188*2 + 1.452 + 1.32 = 7.656 (the time I used in the -res calculations). DPS of the chain = 237.33 But wait, there's more! That damage doesn't take into account procs, -res, reactive, or the effects of lightning field (8.36 DPS). Let's add those in now, starting with procs and lightning field. Damage from Procs + Lightning Field / Time = ((35.442)*2 + (14.14)*3)/(7.656) + 8.36 = 23.16, total of 260.49. Reactive adds another 14ish damage on top of that, so 284.49. Now, let's take that answer and multiply by our -res! Total Damage per Second = 284.49 * 1.2324 = 321 That's a lot of damage (enough to damage a GM without lore pets, if I remember correctly)! Now, if I do all that for the other chain, I get a slightly lower number of 262 DPS. Now, if I instead used Defensive sweep in place of gloom, instead of AoD, that number jumps to 276. So gloom is definitely worth it, in some cases. If you are running a chain without defensive sweep, gloom is roughly equal to crushing blow, but replaces a -res proc with a purple proc. If you are running a chain with defensive sweep, gloom is worse than follow-through or Arc of Destruction. Probably more than you wanted, but I wanted to answer thoroughly. EDIT: Was calculating lightning field without fury. Actual total DPS would be 349.5 for regular chain, 319 for the defensive sweep chain. |
*Head 'esplodes!*
"Comics, you're not a Mastermind...you're an Overlord!"
So, since MIDS has been updated, has anyone put together an optimal build? I have rarely leveled up resist based toons so this is kinda new to me. I am hoping for survivability and mass damage!
Yeah I am a little stuck on which Alpha - Agility, Cardiac, or Spiritual.
This is what I am using live right now until I make some more money using this toon, as I don't want to steal from my other characters right now:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;641;1282;HEX;| |78DA6D94DB6E12511486F7C050CAC9425B4E2DA5405B404E85E8B5465B6A4C4AD2A| |41E2E713ADDE224389061AC45AF7C0A1FC0B317BE92F76A6BF5057095F5179BA124| |C33F7BEDB5667DFFECBDA775BC1DFC76EFCD6DA104B6BADA60D0BE6BBDB0A5775F3| |7A4A94BB71022DCD206B6B4325B5A5FD30DBB677929981CA7B55BB22B65ED81616B| |66FBB1D4FA3D7390E2996DF9549A03596B76A56E5B86DEBE633DEF5922B8D7EB756| |BBB946A989DD078B063749ED934F28F47FB7D290F23E3DBFBE69131300E8CAE610F| |93CDBEA1D79AA6B43AC336030D1935413479BA7EC4E84F28748D3CE288A4A10AD74| |BD6D963D6E09075FD156B25AA8CF5DD45A918B94516B51556153A03FD19432AF551| |9E204763F51FB06675F439441FC9FA8B6ADDA8758371068C7E30AE3918ABAF594FA| |8D6C3B58AA7CCB106F494E6BC78AE174CB3600A82690D4C793095C0F491C4C7DE15| |1FBC37E0354E0F0DF07345A0C8B1F72421CEF784E0210C0F6178988787457888C1C| |3279239AE157371BA5951C519B147C01E01FB3CD8130EF68283FD03C902D66D01EC| |8B608F4113D0CF2451F48E5639A690BF38FCC547F4137F8826099A24DC2DC1DD12D| |CA5E12E0F7725B8FB42B28CDA65AC4CCAA1E975D4420B503791ACC0C90A9CA4419E| |75E85F625C459F553066C0980163068C05C72EFA4A92E35322726052A9F706F7563| |7D0FB7AFA6ADDC489F1D19215F1368B6F5DBCD32856C64E2ADFE2D5AD602E473D6A| |CCECAAA1EFA643639453C76AD4D1E7C44FA70D7D14ACDAEFFF319782F7577DC8F98| |D47ACA797EBB073CF2ED7653876ED42C1F99DB7C379CE28A54EEECF87B43B4A5391| |FA54A43115B93115B93915D951275FA0D1EED4EC9E3AF9E608651CF185275F92D13| |F8438E288| |-------------------------------------------------------------------|
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Here's the translation into titan weapons on the earlier build. I actually have the build 90% done ingame on a newly level 50 TW/Elec, just missing that last few pieces of apocalypse, the PvP -res proc, and the +3% resistance. I've found that the panacea isn't necessary, though I will likely upgrade sometime in the future. I'll probably right a guide at some point.
Anyway, the build:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Defensive Sweep -- LkGmblr-Rchg+(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(39), Oblit-Dmg(40)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7), Aegis-ResDam/EndRdx/Rchg(42), Aegis-Psi/Status(42)
Level 2: Lightning Field -- HO:Nucle(A), Sciroc-Dmg/EndRdx(5), M'Strk-Dmg/EndRdx(9)
Level 4: Titan Sweep -- HO:Nucle(A), Erad-%Dam(15), Erad-Dmg(27), Erad-Acc/Dmg/Rchg(37)
Level 6: Build Momentum -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(40), GSFC-Build%(43), GSFC-ToHit/EndRdx(45), GSFC-ToHit(50)
Level 8: Follow Through -- Hectmb-Dmg/Rchg(A), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(11), Hectmb-Acc/Rchg(13), Hectmb-Acc/Dmg/Rchg(13), Zinger-Dam%(46)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(39)
Level 12: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(37)
Level 14: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(15), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(25), Stpfy-KB%(25), Stpfy-Acc/Stun/Rchg(36)
Level 16: Tough -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam(50)
Level 18: Rend Armor -- Achilles-ResDeb%(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Dmg/EndRdx(23)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31)
Level 24: Grounded -- GA-3defTpProc(A)
Level 26: Whirling Smash -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(27), Armgdn-Dam%(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(46), FrcFbk-Rechg%(50)
Level 28: Energize -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(29), Panac-Heal/Rchg(29), Panac-EndRdx/Rchg(31), Panac-Heal/EndRedux(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(42), Zephyr-Travel/EndRdx(43)
Level 32: Arc of Destruction -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(34), Oblit-Dmg(34), FotG-ResDeb%(48)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(40), SW-ResDam/Re TP(43)
Level 41: Power Sink -- Efficacy-EndMod/Rchg(A)
Level 44: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Acc/Rchg(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg/Rchg(48), Cloud-%Dam(48)
Level 47: Darkest Night -- HO:Enzym(A)
Level 49: Power Surge -- S'fstPrt-ResDam/Def+(A)
Level 0: Invader
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Momentum
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1532;736;1472;HEX;| |78DA65945B4F134114C767BB5B0BA5DC6DCBA537CAA5375ABA82212A86A88089D00| |48311E34B53CB0A4D6A5BDB12F549F1F2E8A790AB267E07BF863EF0AA06107D1470| |3DBBFF033676B39BDFCC9973CEFCE7CCCCA69E4E393EDE5C9B1452D38D7CA652495| |F2FAF56356B2AB39CCBCA821E1B7DDDA6319DD2F29A96B893AB660AE9452D532A16| |2A1E8C4C690FB542454B4CE7B56CB59CCBA6AF951F15CBA279BE58CC276672CB2BD| |55C61D961F6E628903A76B3B350D2B4A5D653FB9256AEACE44AEEE9522E9B40E285| |E26A3E9DCA54AA5AF959172949D0F7DD65E892E8D3ADC2495415D1A05B4CF6FF010| |74EC0A163307404BE3B0D15BA22C68C589B5092E039158C8C2267E422B86E8420C6| |224D10147A9F08D3B7E131B8479ACC72095D960D1F9B2C5A0E684EAF227ABE81037| |BE03EF95AE16BB56E5930F72618DA00A33BE0F036A8AE83072EEC88116B0BC1668F| |3263A023C20C83F10AD6BE49518DBC8EC62035428A68F319B489213FB841A34DECD| |33486F5F7737D0654F42512D0CC1A9A9F63ACE505E85A03BB5E225FD76BF4FB5F81| |32C5B672FE56AE771BE757793F0E698DED9CBFFD1369EF5444C79230E7EED0C0F35| |9E603D09501B7099DC82F3AE3D81B85E674C22639F9BCF8C68D7D94C516C1CDFEEE| |0BB239F693E6EFE6F9BB2750C39E4B60E02AF3326A1ABF02AA6FC01D8AEAE5F3D51| |B904D5F8F9FE9037D5EA60774913E2FD7C4CBFA229F912FFA05FC459AFCACC9AFB3| |0681F8BE13F4FB8E9947E0C824C683943FC8EB0FC6509321663B8D0DF2DC834ED43| |FC4B589CE22FE3D75C3B86F22FC16B98D7F438CF5C4543EAB49681D1EE1DA24C091| |38F32BCEFFAE03F7D8C89718C77DFA4048B22D696C88D726F6ED67F74E48BC973FF| |ED924E916CE98E52E741FD4FA87E17F58EB1F80CDC2F428821F9D5E7A44B4CE92AC| |B3A87596D13ACB589D65C6B048B386459FAB1DE575CD2BFC5B32B49B118D6D677F1| |4FD9EDDD08FF6FD9AF6624DFB764D7BD77D3683FE9B4E8ECAF6FF9EBF4D6FF9BD| |-------------------------------------------------------------------|
TW/Elec Optimization
Here's an alternative. Sacrifices a bit of recharge but no longer relies on Defensive Sweep for the melee defense. With T4 Agility Core, the build gets 32.7% defense to melee/range.
Tactics can probably be dropped from this build, but I put it in to show where the Acc values would be with the kismet proc as it isn't displaying properly in Mids (along with some other procs, like Regen. Tissue). Dropping it for whatever else should be fine.
With just Kismet, attack Acc for all except Lightning Field should be ~95% to +4s. With the Regen Tissue, regen should be ~244% or ~1% hp/sec.
Without Agility, you're looking at 31.4% def. Something to think about as the build is extremely hungry for end, which makes Cardiac far more useful, imo.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Crushing Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(34)
Level 2: Titan Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
Level 4: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-ResDam(36)
Level 6: Build Momentum -- GSFC-Build%(A), GSFC-ToHit(13), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17)
Level 8: Follow Through -- Mako-Dam%(A), Mako-Acc/Dmg(17), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Static Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(37)
Level 12: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(37)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(50), Ksmt-ToHit+(50), Winter-ResSlow(50)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(46)
Level 18: Rend Armor -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Dam%(27)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 24: Boxing -- Acc-I(A)
Level 26: Whirling Smash -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(31)
Level 28: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Rchg(40), Dct'dW-Heal(40), Dct'dW-Heal/EndRdx(40)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(39)
Level 32: Arc of Destruction -- Oblit-%Dam(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Power Sink -- RechRdx-I(A), Efficacy-EndMod/Rchg(45), P'Shift-EndMod/Rchg(46)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(48)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(46)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- RgnTis-Regen+(A)
Level 49: Tactics -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42), Numna-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), EndMod-I(42)
Level 1: Momentum
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1517;685;1370;HEX;| |78DA75945D53125118C7CFB24B0668802888A0822F88222BA4D73595D84CCA64D38| |B4D370C8347D82260167AB1BB3E403775D107C8D72EFA4A7D80D2ACCBCAB6877DFE| |1113D3CEECFCCEF99FE739FB7FCEB3BBF9E72BFD1FAEBFBC2C14CFB56AB1D92C5C3| |59FB4A4335F2C1B2555D0D54777D8160B79599552BF63B48AB5C2A62C36EAB56694| |5756E4B6AC35A59EABCA52CB344A852BE6E3BA29FA37EAF5AABE4EA146ADECB627B| |71B526E0DD8C355A35C69D182F74FD496349B15A311CE358C929EAB49B3BC53C817| |9B2D69EEB0AD11F292A2FB5350E0B29C629B90D584A30C56989A013E649E7BC47CD| |74E53EC5C8798576C6D3CCD8CEBCCCF4184D0FECA0F07E7FF649E3F037F31DD1628| |549B7B94A5627F15FB4F61FF29EC7F4CFB3BB1BFF388F3FB77C13DE6857DF080E93| |B649E04B927EDDC3ED4E4C3190CE20C067106433883219CC13EC1056FAE0C3C2D31| |A79799BBB4EA418CE729E74DBF009F318364608063D48161CECBAE71FDD93392C78| |8119E1FD0D4CBB18A37A4D86BE98BBC764AB5F8518B1F1E83A825885A4650CB086A| |1945CD878400EF2B0269D626C9D730BC0FA7585BFC870AC584F8992234CADA57F21| |1868F30FA398ABE47D1F728FA3E8EBE8FA3DF479415E15C2DB2CE6791C8336737C0| |9BE01A53250F63F039863E24D08704FAF08D3C4DC0D3049E1583A7183CC5E0250E6| |F71787F4F5993F61B6C392651F7C22B5E4BBF616AE461063D9C410FE77DCC850073| |7188E9A7D8246293FF894D23D6450D4DA12FA9B778A749D3A1E997F81D08D09E196| |899387B3C76D377074D414FBFFCD51CCA3D7EC6DC0DE22C79B8CBF393EEBC24E79D| |76E7C1C7DC6B30C6311F439DFF8815D53AE3F6D4B2C47C8F92E951B23DCA528FB2D| |CA3AC6A9D7F90B5DEB3BAA175FE3E42B115974F08153E6FB9DB5F128F37BBC6F7BB| |C60FBAC6DFE93DCA62FC1B8408F0A5| |-------------------------------------------------------------------|
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Now we can calculate the DPS! Total Damage for 75% fury= 133.97*(1+1.5+1.0011) + 2*(104.098)*(1+1.5+.96) + 108.27*(1+1.5+.9509)+73.41*(1+1.5+.96) = 1817 Total time for the chain = 2.508 + 1.188*2 + 1.452 + 1.32 = 7.656 (the time I used in the -res calculations). DPS of the chain = 237.33 |
I got ~ 236dps today using your chain with a few other attacks like whirling smash and CB during Build Momentum. But I had the -RES procs plus also a few dmg procs (heca neg, armageddon fire, ToD neg). Not sure why it differs in practice from what you calculate. I posted about it in the Rikti Pylon thread. Great chain, though Combat -- I kept pulling aggro in ever iTrial i ran this week.
|
One thing I have found is that Arc of Destruction is slightly longer under momentum than other powers, so my numbers will tend to run higher than reality. I'll update with new numbers soon.
TW/Elec Optimization
Actually, 236 is right on target with what I would expect. Differences could come from just about anything: lag, different fury, group buffs, +dam from IOs, different slotting, slight differences in powers used, etc. The fact that I got within 10% is a sign of accuracy.
One thing I have found is that Arc of Destruction is slightly longer under momentum than other powers, so my numbers will tend to run higher than reality. I'll update with new numbers soon. |
I thought you had forecast 237 without accounting for damage procs.
|
I'll do a runthrough the pylon with my brute once I have everything to see how I match up.
TW/Elec Optimization
For those wondering what a build aiming for 45% sm/le would look like, I've done a first draft. Slightly lower recharge, but should able to run a slightly modified version of the chain starting with Arc of Destruction instead of Rend Armor, so AoD>FT>RA>CB>FT. Wouldn't take advantage of -res though until the second use of the chain. Expect +5% from barrier on this build as well. Powersink and electrifying fences are slotted solely for smashing/lethal defense, though PS should benefit from the extra end mod from Agility.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(40)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Titan Sweep -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(11), Oblit-Acc/Rchg(23), Oblit-%Dam(25), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(37)
Level 8: Follow Through -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(37), Hectmb-Acc/Rchg(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Dmg/Rchg(40)
Level 10: Build Momentum -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(11)
Level 12: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 16: Grounded -- GA-3defTpProc(A)
Level 18: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Achilles-ResDeb%(23)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(46), Amaze-Acc/Stun/Rchg(48), Amaze-Stun/Rchg(50), Amaze-Stun(50)
Level 24: Tough -- HO:Ribo(A), ResDam-I(25)
Level 26: Whirling Smash -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(29), FrcFbk-Rechg%(31)
Level 28: Energize -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(31), Panac-Heal/Rchg(34), Panac-Heal/EndRedux(34), Panac-EndRdx/Rchg(34), Dct'dW-EndRdx/Rchg(36)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(37)
Level 32: Arc of Destruction -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(46)
Level 35: Power Sink -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(39), Mocking-Rchg(43), Mocking-Acc/Rchg(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/Immob(42)
Level 44: Ball Lightning -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Knock%(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(46)
Level 47: Lightning Field -- HO:Nucle(A), Sciroc-Dmg/EndRdx(48), M'Strk-Dmg/EndRdx(48)
Level 49: Power Surge -- S'fstPrt-ResDam/Def+(A)
Level 0: Born In Battle
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31)
Level 1: Momentum
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1509;705;1410;HEX;| |78DA6594594F135114C7EF74A6424B91B52D4837CA5268696905252A6A54C0045A0| |362C4F8529B722D83A5AD6D89FAE883EF9AE89B3EB96BE277F093F80154441FDDEA| |99397F6A939964F2BBCB59FEF79E3393B9BBE0FA70F1FE59A1745C28E66AB5ECF9E| |A6E5DDA33B9829E57053D6DF40E9A8BD98C2C4A99B8A2D773A5EC86CC55CAA59A8F| |7716E44D59AAC9C46251E6EB553D9F3D57DD2957856BB55C2E26D264AA970A5D079| |34D59AD6DE9954E73BEA417B6EAB4EB3467EB152937DD8B153D9F40CADD6C2657AB| |CBEABD01D211A3F7B347E069D8C52A21AC09DB1A7899A9AD83DBC49426221F6D42F| |469E2B9E1A698BEAA08D320A289430130C86C1F667EF1C094F2280D9B19C7F98BE9| |F9CD1C10AAC9913F3C1FF9CB7C495E2AF2A8C8D38E3CDDC8D38D3C1EBA603BDB2A7| |6B762FA8FAE70DC3D0FDF3FED696D318E3D1A658E4F3223136084F9957C1CECA338| |9EF2B99DCF98AF68B503BA3AA0CB055D2EE83A0C5D3D94B813BA3AA12B3547534D1| |5AF095DBC27BA8EB2D67DCADB83FBEA415D7A51975ED4A51F75E9475D3CA8CB1B9A| |F6215E5F9CF714CAEFC6D9DD97F86CF10C733ACD4CAD80CB4C957CBCD0EC3D6334A| |F2A06A638DE77D237087D83A7D9FEC809F024D3770A9C67061E30DF92D7107C8742| |7CDE4090391C007DA01F3D91E63BD348931F9AFC07F5C53DFE204D41C40DA2C742E| |8B1107A2C84DE8AA2B7E2E8B977C6559A1DDA50C33A7A621BB63BE02D6698348C41| |C3588CEF631CBC41E12658833AF198F54D3E041F814F983995BF41A326B1631C7B6| |A169C038F43E70CF305592738B72D31CFE79EBEC3B9A76F33DF13921C57248D02FA| |A98F9DF4FDA12794063DE2DBFF15455946B75E65657B16EBFD56EB10E709809FBCC| |D7F48C3A735C7C6943CA39695A46525655999B1ACCC5A5696B4E6FFA791B6ECAE6A| |CD3F0ECEE0E8164285CE35A771121E5F6F195F6B196FB48C7F526FA530FE072BE2E| |E25| |-------------------------------------------------------------------|
TW/Elec Optimization
Yeah, but like I said, many many things will stop you from achieving the "perfect" number. Every DPS estimate is going to differ from actual gameplay situations. 236 is generally considered to be "very" high (I believe it was higher than the best scrapper before Incarnates), so I'd say the number was at least in the ballpark. And like I said, I was high on my estimates because I thought AoD had a 1.452 animation time in momentum, but I recently learned that it may have a 1.712 time instead.
I'll do a runthrough the pylon with my brute once I have everything to see how I match up. |
I think pre-incarnate scrappers were higher with secondaries like Shield and also brutes with SS/FA. But 236 is darn good.
For those wondering what a build aiming for 45% sm/le would look like, I've done a first draft. Slightly lower recharge, but should able to run a slightly modified version of the chain starting with Arc of Destruction instead of Rend Armor, so AoD>FT>RA>CB>FT. Wouldn't take advantage of -res though until the second use of the chain. Expect +5% from barrier on this build as well. Powersink and electrifying fences are slotted solely for smashing/lethal defense, though PS should benefit from the extra end mod from Agility.
Villain Plan by Mids' Villain Designer 1.953 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Titan Weapons Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(40) Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9) Level 2: Titan Sweep -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(11), Oblit-Acc/Rchg(23), Oblit-%Dam(25), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36) Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17) Level 6: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(37) Level 8: Follow Through -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(37), Hectmb-Acc/Rchg(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Dmg/Rchg(40) Level 10: Build Momentum -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(11) Level 12: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15) Level 14: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50) Level 16: Grounded -- GA-3defTpProc(A) Level 18: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Achilles-ResDeb%(23) Level 20: Lightning Reflexes -- Run-I(A) Level 22: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(46), Amaze-Acc/Stun/Rchg(48), Amaze-Stun/Rchg(50), Amaze-Stun(50) Level 24: Tough -- HO:Ribo(A), ResDam-I(25) Level 26: Whirling Smash -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(29), FrcFbk-Rechg%(31) Level 28: Energize -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(31), Panac-Heal/Rchg(34), Panac-Heal/EndRedux(34), Panac-EndRdx/Rchg(34), Dct'dW-EndRdx/Rchg(36) Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(37) Level 32: Arc of Destruction -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(46) Level 35: Power Sink -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(39), Mocking-Rchg(43), Mocking-Acc/Rchg(43) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 41: Electrifying Fences -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/Immob(42) Level 44: Ball Lightning -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Knock%(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(46) Level 47: Lightning Field -- HO:Nucle(A), Sciroc-Dmg/EndRdx(48), M'Strk-Dmg/EndRdx(48) Level 49: Power Surge -- S'fstPrt-ResDam/Def+(A) Level 0: Born In Battle Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 50: Agility Core Paragon ------------ Level 2: Swift -- Empty(A) Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(31) Level 1: Momentum Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1509;705;1410;HEX;| |78DA6594594F135114C7EF74A6424B91B52D4837CA5268696905252A6A54C0045A0| |362C4F8529B722D83A5AD6D89FAE883EF9AE89B3EB96BE277F093F80154441FDDEA| |99397F6A939964F2BBCB59FEF79E3393B9BBE0FA70F1FE59A1745C28E66AB5ECF9E| |A6E5DDA33B9829E57053D6DF40E9A8BD98C2C4A99B8A2D773A5EC86CC55CAA59A8F| |7716E44D59AAC9C46251E6EB553D9F3D57DD2957856BB55C2E26D264AA970A5D079| |34D59AD6DE9954E73BEA417B6EAB4EB3467EB152937DD8B153D9F40CADD6C2657AB| |CBEABD01D211A3F7B347E069D8C52A21AC09DB1A7899A9AD83DBC49426221F6D42F| |469E2B9E1A698BEAA08D320A289430130C86C1F667EF1C094F2280D9B19C7F98BE9| |F9CD1C10AAC9913F3C1FF9CB7C495E2AF2A8C8D38E3CDDC8D38D3C1EBA603BDB2A7| |6B762FA8FAE70DC3D0FDF3FED696D318E3D1A658E4F3223136084F9957C1CECA338| |9EF2B99DCF98AF68B503BA3AA0CB055D2EE83A0C5D3D94B813BA3AA12B3547534D1| |5AF095DBC27BA8EB2D67DCADB83FBEA415D7A51975ED4A51F75E9475D3CA8CB1B9A| |F6215E5F9CF714CAEFC6D9DD97F86CF10C733ACD4CAD80CB4C957CBCD0EC3D6334A| |F2A06A638DE77D237087D83A7D9FEC809F024D3770A9C67061E30DF92D7107C8742| |7CDE4090391C007DA01F3D91E63BD348931F9AFC07F5C53DFE204D41C40DA2C742E| |8B1107A2C84DE8AA2B7E2E8B977C6559A1DDA50C33A7A621BB63BE02D6698348C41| |C3588CEF631CBC41E12658833AF198F54D3E041F814F983995BF41A326B1631C7B6| |A169C038F43E70CF305592738B72D31CFE79EBEC3B9A76F33DF13921C57248D02FA| |A98F9DF4FDA12794063DE2DBFF15455946B75E65657B16EBFD56EB10E709809FBCC| |D7F48C3A735C7C6943CA39695A46525655999B1ACCC5A5696B4E6FFA791B6ECAE6A| |CD3F0ECEE0E8164285CE35A771121E5F6F195F6B196FB48C7F526FA530FE072BE2E| |E25| |-------------------------------------------------------------------| |
I trying to find a "sweet" spot for optimizing TW/Elec.
Here are my goals:
1. Be able to run the RA-FT-AD-Gloom/CB/DS-FT chain. This requires roughly 300% recharge in follow-through.
2. Be able to soft-cap to positionals with one luck (ie, get M/R/A to 32.5%). I can settle with AoE being slightly lower.
3. Have decent slotting with all attacks, and the +recharge proc in Whirling Smash.
4. Have the endurance sustainability, even if it is only with power sink. If said build is endurance sufficient, it doesn't need PS, but it should have it if it is not sustainable.
5. Decent resists, 60%ish for smashing/lethal, capped energy, 45-50% for fire/cold/psy.
6. As many -res procs as possible.
7. 95% to +3s (assume a 48% base tohit chance, I believe).
Below is my first attempt. It won't appear to satisfy the goals listed in mids, but there are several differences. First, it will use barrier and agility to increase defenses and improve recharge time. Secondly, it will use +5 basic IOs whenever appropriate (such as next to a +3 Hami or with another basic IO), as well as some selected IOs from sets. Finally, here are the replacements for the axe powers (some powers may need to be reordered):
Chop - Defensive Sweep, 5 Oblits 1 LotG +recharge
Swoop - Follow Through
Gash - Rend Armor, 1 achilles heel proc
Cleave - Titan Sweep
Pendulum - Arc of Destruction
BU- Build Momentum
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Battle Axe
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Chop -- Empty(A), Empty(40), Empty(40), Empty(45), Empty(46), Empty(50)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7), Aegis-Psi/Status(9), Aegis-ResDam/EndRdx/Rchg(15)
Level 2: Lightning Field -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Acc/Dmg/Rchg(9), C'ngBlow-Acc/Rchg(37), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Acc/Dmg(39)
Level 4: Conductive Shield -- HO:Ribo(A), ResDam-I(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Swoop -- Hectmb-Dmg/Rchg(A), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(11), Hectmb-Acc/Rchg(13), Hectmb-Acc/Dmg/Rchg(13)
Level 10: Static Shield -- HO:Ribo(A), ResDam-I(17)
Level 12: Gash -- C'ngImp-Acc/Dmg/EndRdx(A), Empty(15), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Dmg/Rchg(46), C'ngImp-Dmg/EndRdx(50)
Level 14: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(23), Amaze-Acc/Stun/Rchg(25), Amaze-Stun/Rchg(25), Amaze-ToHitDeb%(36)
Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(43)
Level 18: Whirling Axe -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Rchg(19), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Dam%(21), Armgdn-Dmg/Rchg(21), FrcFbk-Rechg%(23)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Weave -- LkGmblr-Rchg+(A), HO:Enzym(45)
Level 24: Grounded -- GA-3defTpProc(A)
Level 26: Cleave -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Dmg/Rchg(27), C'ngBlow-Acc/Rchg(31), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(33)
Level 28: Energize -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(29), Panac-Heal/Rchg(29), Panac-EndRdx/Rchg(31), Panac-Heal/EndRedux(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(46)
Level 32: Pendulum -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Dmg/EndRdx(36)
Level 35: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(40), GSFC-Build%(43), GSFC-ToHit/EndRdx(45), GSFC-ToHit(50)
Level 38: Power Surge -- S'fstPrt-ResDam/Def+(A)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Acc/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/Rchg(43)
Level 44: Power Sink -- Efficacy-EndMod/Rchg(A)
Level 47: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitDeb(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Invader
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Radial Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Here are my concerns:
1. I use the Eradication/Cleaving Blow trick a lot in the AoEs, which gives decent slotting, but is not optimal because the primary bonus is energy/negative.
2. The exotic armors aren't perfectly slotted. They should be capped to resist, but give no bonuses and could be better for endurance.
3. I was forced to use the 6 Gaussian pieces in BM. This wastes slots and doesn't get BM recharging as quick as possible. Ideally, a perfect build would only use 2 recharges on BM.
4. Energize needs an extra recharge slot.
5. I want more -res procs, and more procs in general in my attacks.
6. I would like to find room for the +3% res proc, the 20% recharge resist proc, and the +6% tohit proc.
TW/Elec Optimization