Titan Weapons/Electric Armor - Optimization
Quote:
It is absolutely possible to build a similar build cheaply. The main reason I advocate for so many expensive sets is because of the nature of TW, because it really benefits a lot from being able to use multiple Follow-Throughs per Momentum. However, the drop in effectiveness should not be incredible.
Very nice thread, cool guys.
I am returnign to CoH after some years break and want to play a TW brute, so i would love to follow the build. Would it hurt lot to exchange some of the purple set in here by some cheaper and if so, is there any you can recommend? I was thinking of Obliteration or Armageddon, Posi for Rag and Crushing for Hecatomb. My budget aint tooooo huge yet, so that would be great. But if you think some of the are abolutly needed, please also tell me Thanks for the advise and keep up arresting |
On another note, I have built and played an alternate build, focusing on S/L. I probably will not update it for I24 because the new pool powers don't interest me and I don't feel like chasing resist bonuses on top of everything else.
This build has:
45% to smashing/lethal
CB in place of Gloom (chain of RA>FT>AoD>CB>FT)
3 -resistance procs
Most importantly, it lets me use Ageless, which allows it to be basically end sufficient. Note the large difference between endurance recovered and drained (3.37), before Ageless or the 3 performance shifters. No energy drain, doesn't need it (Whirling Smash knockdown works as a better soft-control in my experience).
As should be obvious, I use this build primarily against S/L enemies, saving the other build for more annoying threats. It does more damage and is more efficient, but is more prone to rapid failure when facing mixed energy types.
Here's the build:
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Crushing Blow Twelly: Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Crushing Blow -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Rchg(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Dmg/Rchg(7), Achilles-ResDeb%(7)
Level 1: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(17)
Level 2: Lightning Field -- SBrutesF-Acc/Dmg/EndRdx/Rchg(A), SBrutesF-Acc/EndRdx/Rchg(19), SBrutesF-Acc/Dmg(19), Sciroc-Dmg/EndRdx(21)
Level 4: Defensive Sweep -- LkGmblr-Rchg+(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(25), Mocking-Taunt(36)
Level 6: Build Momentum -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(11)
Level 8: Follow Through -- SBrutesF-Rech/Fury(A), SBrutesF-Dmg/Rchg(9), SBrutesF-Acc/Dmg/Rchg(9), Hectmb-Dam%(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 10: Conductive Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(43)
Level 12: Static Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(43)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(45), KntkC'bat-Dmg/Rchg(48)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(45)
Level 18: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), Achilles-ResDeb%(36)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50), SW-ResDam/Re TP(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 26: Whirling Smash -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Rchg(27), Armgdn-Dam%(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Dmg/Rchg(29), FrcFbk-Rechg%(31)
Level 28: Energize -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(37), Panac-Heal/Rchg(37), Panac-EndRdx/Rchg(39), Panac-Heal/EndRedux(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Arc of Destruction -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(34), FotG-ResDeb%(34)
Level 35: Superior Conditioning -- P'Shift-End%(A)
Level 38: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 41: Lightning Reflexes -- Run-I(A)
Level 44: Laser Beam Eyes -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(46), Apoc-Acc/Rchg(46), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/Rchg(48)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Power Surge -- GA-3defTpProc(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(50)
Level 1: Momentum
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
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TW/Elec Optimization
Very nice thread, cool guys.
I am returnign to CoH after some years break and want to play a TW brute, so i would love to follow the build. Would it hurt lot to exchange some of the purple set in here by some cheaper and if so, is there any you can recommend? I was thinking of Obliteration or Armageddon, Posi for Rag and Crushing for Hecatomb.
My budget aint tooooo huge yet, so that would be great. But if you think some of the are abolutly needed, please also tell me
Thanks for the advise and keep up arresting
Jaro a.k.a. Speed
Veteran player back after a looooong break and happy to see that CoH got much better then it was when I left.
Meet me on Freedom, if you like some Speed.
Global: @JAR0