Talk to me about Street Justice
I made a StJ scrapper (StJ/EA) as soon as it came out. Some personal thoughts first...even IF the set did crap damage..I would still play it. It flat out looks amazing, and makes me go Wow! each time I play the toon. If you have seen all the animations, odds are you can agree, and that is reason enough to try the set.
Onto your questions.
1. I think, if the set has a failing (aside from being 'just' smashing damage) it is that the aoe is not amazing. Well..it looks amazing! But the traditional PBaoe becomes a target aoe, which a smaller radius, and it can be hard to work out what it will hit. That said, the cone, Sweeping Cross, is truly excellent, and seems much wider than other melee cones. Given that, Id say pairing it with a set containing a damage aura could help...but really, StJ is so good and all round awesome it will go with anything.
It will work fine with SR. With dark, you can now turn the 'fade' effect off, so you can enjoy watching those sexy animations. SHield is also good, as the +dam will be great.
2. I found all the attacks useful. Also, because it is such a new set, and pretty, I just wanted everything. I did respec out of the tier1 attack, on reaching 22 (time to slot IOs) but that was too give myself more slots for other powers, at that time, than because the attack sucks. It is really fast, and helps a lot to build combo lvls if one of the other attacks misses.
3. Definately dont need hasten. Especially if you have the tier 1 in there as a chain filler. All the attacks, besides CI, have good base rech. Of course, you might want hasten to help whatever secondary you have too (dark, shield, fire etc). But if not hasten..slot 2 rech in CI as you lvl..or its very slow.
4. End use is not too bad. Besides CI again, that uses a LOT. The other attacks are decent, again, just slot an end red in the aoes.
Although my SJ toon is a brute, I don't think it's all that different, and it's possibly my only character that doesn't have Hasten, and I don't feel I need it at all. You have so many great attacks in SJ, that even with respecing out of tier 1, I still have a nicely flowing chain. For what it's worth, my secondary is Shields. SR certainly provides no need for Hasten, if that's what you go with.
Anyways, I'm loving this powerset and not having hasten is the icing on the cake. I should add that I have not looked up the optimal SJ attack chain. I did that with my DM scrapper and it's great and all but on this one I just don't care. It does great damage pretty much no matter what order I choose to use various powers. I just play it by ear and it works out great. It's the powerset I really wanted when I took DM back in 2004.
Oh, and personally (again, brute disclaimer here) I find the end usage to be fairly high. This is probably in part because I occasionally use a cone attack on a single target. But sometimes it just feels like the right thing to do. Anyway, it's nothing that you can't build around, but it did feel a bit end-hungry to me.
@Jumpman
Ink Jet - 50 DM/SR - Virtue
Halloweed - 50 Plant/Thorn - Virtue
I will echo the end use sentiment. I have a Street/Shield toon (Russian version of Captain America) and it rips through endurance. Lots of fun though.
Try my AE Arc: Out of Place, Out of Time ID#304340.
Leave your Arc title in the feedback and I will check yours out as well.
1. Are there any particular secondaries that work well with StJ? I'm considering Super Reflexes for the stereotypical non-super "natural" sort of thing, but that's just a thought. I'd prefer to avoid a set like Dark Armor that's going to obscure the animations, since those are a big part of why I've chosen to give StJ a whirl. I'd also prefer to avoid Willpower and Shield since my two most-played toons use those sets, but I'm willing to be convinced otherwise.
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2. Are there any powers in StJ that are commonly skipped, aside from the always optional but situationally useful Confront? Does the first attack under-perform as it does in so many sets? Any others that kinda stink up the place? |
3. Is Hasten required in a leveling build (ie minimal set IOs), or at least a good idea? Does Quickness change that answer if I go with SR for my secondary? Do Luck of the Gambler Global Recharge IOs change the answer for an end-game build? |
4. How's the endurance use of Street Justice in general? |
EA is a great partner for STJ on my Stalker.
Well I played a StJ/Will Scrapp all the way to almost T4 everything and really enjoyed it. I chose will because it's set and forget but really the combo system is flexible enough to work with any secondary.
Just choose your favourite 3 combo builders. I skipped sweeping cross and used crushing uppercut for st and spinning strike for aoe (yeah I agree the aoe is not as good as other sets).
Thanks for the responses folks. One quick follow up. A couple of you mentioned EA as a secondary. Is that Electric Armor or Energy Aura?
Thanks for the responses folks. One quick follow up. A couple of you mentioned EA as a secondary. Is that Electric Armor or Energy Aura?
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I have only played StJ on Test to level 35. Enjoyed it so much that when Bio Armor hits I will be pairing StJ with it on a scrapper (which is what I have on Test). I can't say I found endurance to be too much of a problem but then Bio Armor enhances Recovery doesn't it?
You might also consider Staff if you're looking for a way to manage endurance costs.
Under construction
Thanks for the clarification. And yes, I've been eyeing Staff as a primary as well. I suspect what I'll actually end up doing eventually is making two toons, one StJ and the other Staff. One will be SR and the other EA, since both of those secondaries look interesting and I haven't yet played them. Now I just have to decide which secondary to pair with which primary, and whether I want to make either of the toons a Brute instead of a Scrapper.
So many possibilities in this game. Makes me wish I had the kind of time and patience for exploring all the possibilities I had when I was younger.
In the process of wiping out the Knives of Vengeance (several times), I decided that the Street Justice animations look cool. I've also read that the set is supposed to be fun, so I figured I'd roll one and give it a try. Unfortunately none of my friends have actually played it for me to ask questions, so instead I throw myself on the mercy of the collective wisdom of the Scrapper board.
1. Are there any particular secondaries that work well with StJ? I'm considering Super Reflexes for the stereotypical non-super "natural" sort of thing, but that's just a thought. I'd prefer to avoid a set like Dark Armor that's going to obscure the animations, since those are a big part of why I've chosen to give StJ a whirl. I'd also prefer to avoid Willpower and Shield since my two most-played toons use those sets, but I'm willing to be convinced otherwise.
2. Are there any powers in StJ that are commonly skipped, aside from the always optional but situationally useful Confront? Does the first attack under-perform as it does in so many sets? Any others that kinda stink up the place?
3. Is Hasten required in a leveling build (ie minimal set IOs), or at least a good idea? Does Quickness change that answer if I go with SR for my secondary? Do Luck of the Gambler Global Recharge IOs change the answer for an end-game build?
4. How's the endurance use of Street Justice in general?
Of course if there are any other obvious points I'm missing since it's after midnight and my brain is starting to shut down, feel free to school me. Thanks in advance!