Jetpack

Legend
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  1. Quote:
    Originally Posted by rsclark View Post
    Not only are they common, but they are a steady income stream. People always want those things, as opposed to costume pieces that will sell well when first introduced and then trail off.
    /nod - you can bet they will be in the store.
  2. Quote:
    Originally Posted by Amy_Amp View Post
    Safeguards/Mayhems should be able to be done via flashbacks.
    Positron talked about adding this a couple of years back, so yeah, long past time.
  3. Quote:
    Originally Posted by Scythus View Post
    Y'know how I would do it? I'd make Incarnate contacts and some kind of repeatable Incarnate tip/radio content, that way there were interesting arcs to do as well as general sludge to fill in the gaps. I call this the brick and mortar approach.
    Works for me.
  4. Some interesting thoughts. Thanks for putting together!
  5. Well, they could reduce the number of powers we get, if that would make you feel better.

    Don't expect new primary and secondary powers.
  6. Well, interesting, but need more information to really be able to comment.

    Edit - Dark Astoria - as others have said, add some contacts with story arcs, allow access for villains for their own story arcs, top with a TF. Revised zone.

    Considering you added a whole new low level experience with GR, I hope that low level isn't just Mercy/Atlas/Galaxy.
  7. Jetpack

    Solo content.

    Quote:
    Originally Posted by EvilGeko View Post
    Do you remember what the game was at launch? It was significantly less solo-friendly than it is now and Jack most certainly was openly trying to make people play the way he intended. It took a lot of fights to change the game to the state it's in now.
    Yeah, it was much more a an old school teaming game. The big bads were all AV's. Scrimping to save up for SO's. Ugh.
  8. Jetpack

    Solo content.

    Quote:
    Originally Posted by Bladesnow View Post
    Nothing personal, Golden Girl, but I've been in a league with you, and it does not surprise me that our preferences are diametrically opposed. The difference is that *I* am not trying to impose my version of "the right way to play" on everyone else.
    Liberty?
  9. Quote:
    Originally Posted by Ice_Wall View Post
    Ahh the muppets. Puts a smile on my face every time, and I need to buy the DVDs of the muppet show. Those are on DVD right?
    3 seasons. 4th got delayed. I blame George Lucas.
  10. Some really good posts in a row. Nice work, folks.
  11. Quote:
    Originally Posted by Wicked_Wendy View Post
    DEV'S Choice?? okay I have a few casual friends that do AE writing and I have run some Dev's choice missions and came away with the overall impression.. "Just exactly who thought THAT was better than what my friend created?" I'm not saying they are all bad but frankly some of the ones I played did not impress me at all.
    To be fair, a lot of them go back to AE Beta. If you were in Beta, you had a much better chance of getting a Dev's Choice.
  12. Quote:
    Originally Posted by EmperorSteele View Post
    ...
    I mean cripes, if playing in a GROUP in an MMO is too big a price to pay for your creative outlet, just learn to draw or something instead.
    lol.
  13. Quote:
    Originally Posted by Second Measure View Post
    One example is that for 10 Astral Merits you can buy a Voucher that will let you unlock capes or auras early on any one character. Log into the character to claim the voucher. (Current prices are Beta, as a reminder.)
    Not even account-wide, just one character. What a horrible idea.

    Just get rid of the capes at lvl 20 and auras at lvl 30 restriction completely. It was stupid to begin with, and stupid now.

    You've been walking it back, with cape's and auras we can purchase and use at lvl 1. You want a good quality of life buff? Finally do it completely, and allow all capes and auras at lvl 1. Don't make people pay for it. CoX still gets mocked because new players can't wear capes at lvl 1.
  14. Nice to see an ingame announcement of this.
  15. Good job OP on actually writing a guide.

    Not many of those anymore.
  16. Quote:
    Originally Posted by TerraDraconis View Post
    I did that back in the 90's with the endless mutant wars. Meh I really got tired of Marvel's war of the month or quarter.
    That, the prices and the bad writing finished me off.

    From what little I hear of the new stuff, no way I would ever go back.
  17. Quote:
    Originally Posted by Tunnel Rat View Post
    Hey folks,

    Thanks for the feedback. I’ll take a look at Barrier and a couple of the other powers with multiple complaints. In the future, I’ll try to avoid powers with an intense pulse, and spread the word to the other FX artists. This is about the best I can do with the limited time and notice that I have. Unfortunately, it’s impossible for me to fix every effect that causes someone discomfort, but I hope to fix some of the outliers that have triggered the most complaints.
    Thank you for your consideration, Tunnel Rat.
  18. Long thread on Test about the various changes.
  19. Now that is a nice reference. Love Kodos and Kang.
  20. Quote:
    Originally Posted by MrLiberty View Post
    The "FF can pin all minions during the escape phase of the BAF" is silly since a cold can keep up near perma sleet with the reactive interface and *kill* them all instead. LT's included.
    You might want to check out Test.
  21. Quote:
    Originally Posted by That_Ninja View Post
    DCUO has been doing very well.
    It has? Serious question, I didn't think it did well at all.

    Perhaps on PS3?