Who has issues with Incarnate graphics?


Adeon Hawkwood

 

Posted

Sorry for the not very descriptive title.

What I'm trying to get a feel for here is how widespread issues with the Incarnate buff graphics are, and how easily (or not) it is to mitigate or remove the effects.

(Edit: There are some other graphics as well getting brought up - may as well bring them all to the attention of the devs.)

A ways back (ancient forum history,) I (and others) had to fight for a good year and a half about power graphics. Not from an aesthetic standpoint - we weren't arguing for power customization (though it was an option brought up on occasion.) More from a medical one. The old Sonic graphics were causing physical pain to some of the playerbase. I was "fortunate," if I could use that word, that I didn't suffer from migraines - but the old sonic graphics still caused me problems enough that I'd have to log off and just go curl up somewhere after not very long.

At the cost of a great number of headaches (and as I recall, a bit of nausea,) I went through and tried to isolate it as *anything else* in the game for me. Definitely isolated it to Sonic. Put up with (well, no, didn't put up with - got into some nasty fights with) people calling those who suffered from these issues "liars" and "hypochondriacs." And yes, was a thorn in the devs side for a while - I don't believe a video game should cause the player pain, after all.

After a year and a half of fighting, the graphics were changed.

Now, not only am I hearing complaints from friends who have to reach for their migraine meds again, but I'm getting contacted privately by people who are having problems with a new set of graphics. The Barrier graphics seem to be the most commonly pointed out to me.

Fortunately for me, I'm not affected. Unfortunately, I do know of some people (including a good friend) who are. Part of me shakes my head and wonders if the devs didn't learn their lesson before - and part of me suspects the devs who *did* learn, finally, that this was an issue to watch for are no longer around. (And before anyone gets snippy at that, I have nothing against new devs and art folks - but if they're not aware of issues like this, they need to have them brought up.)

In any case, a few questions:

- Are you affected by any of the new Incarnate graphics? Which ones? (This is not someplace to say "Yes, I think they're ugly." I'm talking physically affected. Migraine triggers and the like.)
- If it's not you, do you know of someone who is?
- What problems (if you don't mind, I know this one can be a bit personal - but it helps to know "It triggers my migraine" versus "I get an uncontrollable urge to Samba.")
- Does anything (such as recoloring) help you deal with it?


For me:
- No. Possibly because they're short term or obscured.
- Yes. One personally, a few secondhand (by PM or other conversation.)
- Migraines seem to be the most commonly mentioned.
- Unknown.


Edit:
The thread's already barely three hours old and we have a "If you have these problems, don't play video games" post. Since if/when that's modded, the post and my reply will disappear, I'm going to make this clear here.

If you post that sort of thing, I *will* ask the mods to remove it. After what happened during the fight to change Sonic graphics, I have *zero* tolerance for it, and will do my best to keep you from turning this into a flame war. Nasty, hurtful and inconsiderate comments WILL be reported. While I may not have the power to change the posts, I will report them. I *can* most certainly be a PITA to the mods if that starts.

If you're posting about your issues with powers and see those posts, please don't respond to them. Ignore them or /ignore them. Falling for flamebait like that does nothing to help and only obscures the problem.


 

Posted

No, I haven't had any issues with the graphics, but then I didn't have issues with the old sonic shields either. On the other hand if they are causing players problems with headaches and sundry then they definitely need to be changed.

If Barrier is causing the same problems that the old sonic shields did then it needs to be corrected.


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Posted

No issues, but I tend not to have issues with that sort of stuff. Barrier does seem like it could be problematic to people with sensibilities to that sort of stuff, especially if you customize it. I turned mine orange/yellow and there's a bright, seizure inducing flash when it goes off.


 

Posted

Sounds to me like they might just need to increase their ambient lighting. If i dont have the lights on when i play i get nauseous because of all the bright flashes.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
Sounds to me like they might just need to increase their ambient lighting. If i dont have the lights on when i play i get nauseous because of all the bright flashes.
If the sonic shields issue was any indication, that may help some people to some extent, but not all.

That is, after all, part of the reason for one of the questions.


 

Posted

Wondering if the issue has to do with the way the Barrier shields "flicker" into existence.

I'm somewhat lucky that it isn't giving me migraines, but that may just be from lack of prolonged exposure too.

The flicker is definitely noticeable.



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Posted

Some colors of Barrier kind of affect me, especially if the secondary color is bright (The color of the lightning bolts that shoot out in all directions very rapidly, it's very dark on the default and I didn't even notice it until I recolored it).

I never had a problem with old sonics myself, so this surprised me.


 

Posted

Barrier does look similar to how I remember the old sonic graphics. I don't have any problems with it, nor did I have problems with Sonic, nor do I know anyone having problems now or back them.

This does need to be further explored by the devs and the community, and should be changed if it's an issue. I've looked, albeit briefly, for images of the old sonic powers, but didn't have any success. If someone does have screens, or better yet video, of them, perhaps a comparison can and should be made.


 

Posted

Quote:
Originally Posted by Tauge View Post
Barrier does look similar to how I remember the old sonic graphics. I don't have any problems with it, nor did I have problems with Sonic, nor do I know anyone having problems now or back them.

This does need to be further explored by the devs and the community, and should be changed if it's an issue. I've looked, albeit briefly, for images of the old sonic powers, but didn't have any success. If someone does have screens, or better yet video, of them, perhaps a comparison can and should be made.
Images won't really do much - as I recall, discussion seemed to narrow the sonic graphics issue down to the kinda-sorta visible nature of the shields plus movement.

For instance, this:



doesn't really give much of an idea of just how *bad* these were. (And that's from the official Issue 5 overview page.)

Surprisingly, I'm having a heck of a time finding other images of them.


 

Posted

I have friends that are having issues with some color combos of barrier.
I personally have issues with some color combos of disperision bubbles(ff and sonic)


 

Posted

I personally don't have any problems with the Barrier power, but several of our SG members do, along with other powers. It's to the extent many of our SG members have at least one costume slot dedicated to coloring certain powers so as to not induce migraines, and in several cases seizures. With Barrier in particular, it has nothing to do with ambient lighting; folks have had problems playing in the presence of that power in a sunlit room.

Another non-incarnate culprit is Electrical Control's Static Field. This has been known to give several of us severe migraines when colored at even "standard" brightness. Again, ambient lighting isn't a factor, or at least is not the solution. The intensity at the center of the ground effect, along with it's rate of pulsation, seems to be the core issue. I've had to drop off teams that have "abused" this power too extensively.


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Posted

While these effects annoy me to no end, I've only suffered migraines from them a few times in six years.

For me, it's not the actual effects that bother me, it's the speed at which they shift. The quick, frenetic flashing gets me. If they were slower, I think they'd actually look better and would incidentally cause fewer problems.

It's probably too late for this, but if the game had an option that controlled the speed at which shifting graphics displayed, this problem could be dealt with by each player as needed. The truly sensitive could then turn them down to zero.

However, it still wouldn't completely solve the problem because there are a lot of big flash effects which cause migraines in certain people, and those are initiated by players and mobs such as Malta. I hate Malta more for those obnoxious blinding flashes and smoke than for sappers.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
- Are you affected by any of the new Incarnate graphics? Which ones? (This is not someplace to say "Yes, I think they're ugly." I'm talking physically affected. Migraine triggers and the like.)
I am not (adversely) affected by the Incarnate Graphics, nor did I ever have a problem with the (updated after the first pass) Sonic Bubbles ... but I can easily envision how the Barrier Graphics could be a medical condition trigger for people who are susceptible to rapidly flashing lights.
Quote:
Originally Posted by Memphis_Bill View Post
- If it's not you, do you know of someone who is?
I am not personally acquainted with anyone who is medically susceptible to the Incarnate Graphics, but have no doubt that there are players who are medically affected by them.

I have a non-playing friend who is routinely subject to epileptic seizures (eyes roll back in the head, speaking in tongues, kind of seizures) and one of her major triggers is flashing lights. For this reason, strobe lights (of *any* variety) are verboten in her presence under penalty of MURDEROUS WRATH OF HUSBAND (he of the concrete head, who cannot die).
Quote:
Originally Posted by Memphis_Bill View Post
- What problems (if you don't mind, I know this one can be a bit personal - but it helps to know "It triggers my migraine" versus "I get an uncontrollable urge to Samba.")
I personally don't have a problem with the *graphics* per se ... but I am desperate to never HEAR the sound of Barrier ever again. That sound effect on Barrier comes dangerously close to the "Fingernails On Chalkboard" sound to my ears. The sound is harsh, grating, and ... unwelcome at any time.
Quote:
Originally Posted by Memphis_Bill View Post
- Does anything (such as recoloring) help you deal with it?
So far, the only thing that "helps" me deal with Incarnate Graphics at this time is ... BAF and Lambda Trials. My FPS crashes so hard that I start playing City of Slide Shows that there is simply no opportunity for the Incarnate Graphics to "spoil" my playing experience. There's also the fact that in League Play there are so *many* graphical effects being splashed across my screen that the Incarnate Graphics tend to just get lost in the "noise" of the visual clutter that I have basically no chance to "appreciate" them on their own merits.

For the longest time, I didn't even recognize the Pyro Judgement powers for what they were. All I knew was that for some reason the ground was suddenly dirty for no apparent cause. Void Judgement (which I picked) is even worse, because the only way you can tell (visually) that you've even used it (yourself) is to look at your powers tray ... even when you're standing around in RWZ waiting for the League to fill up and there aren't that many powers hogging all the graphics. Even the Grounding Ray Guns on the Khan TF have (much) better graphics than Void Judgement.

But Barrier ... Barrier is the worst offender, both for its graphics and its audio.

Barrier would have been soooo much better (methinks) as a *simple* bubble, using translucent colors, which would slowly fade in and out of transparency every 15 seconds. You wouldn't even need to use a "soap bubble" texture like Force Field uses ... you could go for a diffuse "misty" look as being the volume between two co-focii spheres, with the *thickness* of the bubble shrinking down as the Barrier Buff degrades over time. That way you start with a "thick" bubble upon casting which becomes thinner and thinner as time passes, and the bubble slowly fades in and out of visibility as a sort of "gentle" animation reminder that the bubble is present.

If I was the Art Director ... that's the sort of rebuild of Barrier that I'd be looking for.


It's the end. But the moment has been prepared for ...

 

Posted

I sometimes feel especially after a few trials that my eyes are just tired, and I have on a few times felt headaches starting to form.

I do suffer from severe headaches but that is due to audio issues rather then graphic ones. I can simply turn down my volume. However those people, a really good friend and SG mate does not have that option.

Lowering the particle count to minimum, using /suppressclosefxdist 200 and adjusting the graphics down, DOES NOT alleviate the issue. In some instances it actually makes it worse.

The simple solution is to have the option of a client side setting to turn all SFX down to a level at which they could handle. That way other players are not effected by the lack of sfx.

I am not sure how easy it would be to program or implement. However, much like the change to the XP bar for those are color blind, this would be a huge QoL improvement for those that suffer from this.

I know, people like big flashy powers, but for some how the game plays is more important then how it looks.

my 2 inf.

[EDIT] removed previous edit for reasons stated by op


 

Posted

The graphics for Barrier, just like the old sonic graphics cause me to have a severe and almost instant migraine, along with rather bad nausea (though that is mostly due to the migraine).

I have been on several teams where someone has it, and the colour variations don't seem to do much to change the trigger.

The other power set that still causes me problems is Willpower. That so called "heart beating" effect that's on "Mind over Body" and "Indomitable Will" cause me grief after about 10-15 minutes worth of play time. Which sucks because I'd love to actually play my Willpower scrapper.


�Alas, regardless of their doom, the little victims play!� - Thomas Gray

 

Posted

City of Heroes is the ONLY video game I have ever played that has had a graphic/graphics that cause this sort of issue for me, and they could just stop using graphics that are known for causing such a problem.


�Alas, regardless of their doom, the little victims play!� - Thomas Gray

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Images won't really do much - as I recall, discussion seemed to narrow the sonic graphics issue down to the kinda-sorta visible nature of the shields plus movement.

For instance, this:

http://www.cityofheroes.com/images/issue5/sonicd1.jpg

doesn't really give much of an idea of just how *bad* these were. (And that's from the official Issue 5 overview page.)

Surprisingly, I'm having a heck of a time finding other images of them.
For those who are curious, Disruption Arrow (from TA) and the Disruption Grenade that level 40+ Longbow Nullifiers have sort of the same flickery and hard-to-see effect as the old Sonic graphics, I think.

To answer the OP, I didn't have trouble with Sonic, nor do I have trouble with any of the Incarnate graphics.


 

Posted

Not sure how good of an answer this is, but I've noticed when you turn down your graphics settings, the barrier graphics go from the static-flashy-flickery bubble to a much more steady almost striped bubble. That may help some people with issues with the graphics.


 

Posted

As an avid user of the Sonic Resonance powerset, I just want to say that you folks having these problems all have my sympathy and support.

Back when Sonic first was released, in all it's stroby impossible to look at glory, and the forum upheaval over the effects it's graphics have on people was going on, I was put in a very uncomfortable position as a lover of the set:

Do I shelve the character?
Do I run without dispersion on and only buff on teams that all say they have no problems?

More than once I was on a TF team, had asked if anyone needed me to not play my Sonic shielder, no one said anything, then about mid way through had a player drop out due to "not feeling well" "migraines" "headaches" "needing a rest for some reason". Now I can't personally verify that their problems were caused by my powers, but it planted a seed of fear in the back of my mind. "Who am I inflicting problems upon simply by my choice of powerset?" I thought. "What right to I have to even play this character knowing what I know about it?" the voice of my conscience chided me. Despite my best precautions, it appeared I was still causing some people issues, wether due to their ignorance or due to their unwillingness to "inconvenience" me.

When the changes to Sonic's graphics finally went through, it was a weight off my shoulders. No more worrying. No more hesitating to log my character on. No more stress. I could even drive-by buff street sweepers who were in over their heads, as I am wont to do!

I don't want to deal with this again. It was enough stress and worry the first time. I've had my fill. Luckily for me, Barrier is overrated in my opinion, so I'm unlikely to have to have these worries on any of my characters. But the fact stands that I'd like my build choices to be dictated by Potency and Concept, not by "Which powers don't cause headaches".

Quote:
For those who are curious, Disruption Arrow (from TA) and the Disruption Grenade that level 40+ Longbow Nullifiers have sort of the same flickery and hard-to-see effect as the old Sonic graphics, I think.
Close, but, imagine for a moment, that instead of just expanding, that after reaching their apex, the white rings then contracted.
And animated at about triple their current speed.
And had grey rings in addition to the white ones doing the same thing.

They were very jarring. They didn't "medically" bother me, but I did not enjoy looking at them, it was unpleasant. Cool design, neato looking, but just... hard on the eyes.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
And this is the sort of nonconstructive response we'd like to avoid in this thread, thanks.

If you can't understand that others should be able to enjoy the game as well, or can't empathize with people who otherwise are fine but have specific graphics that cause problems, please - don't troll this thread.

I *will* be reporting posts like this to the mods. I've seen far too many of them turn very nasty and hurtful to the people who suffer from these graphics to have any real tolerance for them.

I'll also ask those who DO have these problems not to respond to those people. Ignore them or /ignore them. Don't let it turn into a fight. It doesn't help get the problem resolved.
Its not a fight, and last I checked stating a valid solution isn't a violation of the ToS.

There are so many hobbies out there, that if you have photosensitivity you should avoid activities that trigger your illness.

Health>Hobby, imo.


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I am always too busy looking for the inevitable punchline...


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Posted

I'm afraid test rat is kind of right.

If you have diabetes dont eat the cake.


But i really guess just i dont understand it. Most of the time i don't even notice if barrier is or isn't on. Must suck getting sick from it. Maybe its the sound effects too that do it? Because i run with mine off.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

The only Incarnate power I've seen so far has been Ionic Barrier, I think. (A sort of shimmery, spark-like spherical shield, in any case.) I'm not having exactly the difficulty you describe, but I *DO* find the FX strangely difficult to look at, and highly distracting. I think it's largely due to the nearly stroboscopic way the shield FX displays on my system. I have a similar reaction to the pulses from Disruption Arrow and the Longbow Disruption Grenade, but the impulse really *not* wanting to look at the FX is much stronger for the Barrier FX.

I don't have a similar reaction to any other FX in the game that I've noticed. (Although I've seen FX that I strongly dislike, especially with color customization.) I'm sorry if this isn't quite the information you need.


 

Posted

Quote:
Originally Posted by ultrawatt View Post
I'm afraid test rat is kind of right.

If you have diabetes dont eat the cake.


But i really guess just i dont understand it. Most of the time i don't even notice if barrier is or isn't on. Must suck getting sick from it. Maybe its the sound effects too that do it? Because i run with mine off.
Fortunately the cake can be changed.

And no, it isn't sound. It is visual. At least in the cases I've had reported to me. As far as "don't eat the cake," well - I've played, for instance, with Hex Girl for years, in this and other games. It's not "the cake," it's specific powers. We've run multi-hour task forces, we've run through things like Left4Dead and Borderlands - "Gaming" isn't the problem. Just very specific powers with certain visual components.

Regardless, I will fight to get this changed.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Fortunately the cake can be changed.

And no, it isn't sound. It is visual. At least in the cases I've had reported to me. As far as "don't eat the cake," well - I've played, for instance, with Hex Girl for years, in this and other games. It's not "the cake," it's specific powers. We've run multi-hour task forces, we've run through things like Left4Dead and Borderlands - "Gaming" isn't the problem. Just very specific powers with certain visual components.

Regardless, I will fight to get this changed.
I loled.

I see your point.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro