Incarnate inflation! I am not happy!
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Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Go to AE building, run a few missions, buy needed uncommon or roll random common until you get what you need. Sell excess circuit boards for 100k+. Profit!
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I will gladly sell you all my circuit boards... and other non-rare salvage... for 1 inf per piece. As long as no one else forces me to take more than that for them.
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
People who list common/uncommon salvage for more than 1 influence (Or don't just delete it outright because its taking up space) are pretty much too dumb *and* poor to make any "real" amount of money in this game.
So I rolled a new character a week or two ago and finally got around to crafting some inventions for him. Much to my chagrin, invention salvage in the low and mid tiers, especially common and uncommon salvage, is through the fricking roof!
Can some of you start playing normal content again so I don't have to pay 100k inf. for a circuit board? Thanks. |
Character index
I would like to repeat that I can get my salvage (generally within a five minute wait) at 55K or less.
I invite the OP to consider how long it takes to make 100K vs. how long it takes to exemp down and hit zombies in Dark Astoria till you get what you want.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I list literally every drop I sell for 6 inf. It's not my fault that people insist on paying me more than that for their widgets and gewgaws.
I under cut you all by listing mine for 7
...Oh Wait
Market slots would be better spent on IO's simply because you are looking at higher profit margins per slot. At best right now for salvage, selling stacks of 10 that you managed to buy for 1 influence and sell for 500K, the best you can get out of it 4.5 Million. (Most are in the 100 - 200k range) The number of IO's you can turn around for significantly more than that is staggering.
No, I'm pretty sure what I meant is if you list any piece of uncommon or common salvage. Low, Mid or High Tier for more than 1 influence. You are dumb and wasted a market slot on an item for a completely insignificant amount of influence.
Market slots would be better spent on IO's simply because you are looking at higher profit margins per slot. At best right now for salvage, selling stacks of 10 that you managed to buy for 1 influence and sell for 500K, the best you can get out of it 4.5 Million. (Most are in the 100 - 200k range) The number of IO's you can turn around for significantly more than that is staggering. |
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No, I'm pretty sure what I meant is if you list any piece of uncommon or common salvage. Low, Mid or High Tier for more than 1 influence. You are dumb and wasted a market slot on an item for a completely insignificant amount of influence.
Market slots would be better spent on IO's simply because you are looking at higher profit margins per slot. At best right now for salvage, selling stacks of 10 that you managed to buy for 1 influence and sell for 500K, the best you can get out of it 4.5 Million. (Most are in the 100 - 200k range) The number of IO's you can turn around for significantly more than that is staggering. |
Pretty much on the same principle, I've had friends ask me how much invention salvage I keep in my base. The answer? Zero. Why would I buy a salvage rack that holds 30 pieces of invention salvage when an IO table will hold 100 crafted IOs? Even if it only held 30 IOs, the table would be the better deal. I buy salvage when I need it, either by bidding low and waiting overnight or by paying whatever the going price is because I'm going to sell the IO for millions in profit anyway, so what's a few hundred thousand?
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No, I'm pretty sure what I meant is if you list any piece of uncommon or common salvage. Low, Mid or High Tier for more than 1 influence. You are dumb and wasted a market slot on an item for a completely insignificant amount of influence.
Market slots would be better spent on IO's simply because you are looking at higher profit margins per slot. At best right now for salvage, selling stacks of 10 that you managed to buy for 1 influence and sell for 500K, the best you can get out of it 4.5 Million. (Most are in the 100 - 200k range) The number of IO's you can turn around for significantly more than that is staggering. |
Do you need a moment to recover? It's okay, I can wait.
Character index
I don't want to give you too big a shock or anything, but... Not everybody limits themselves to buying and selling things on the market itself. Sometimes people actually play the game and generate salvage that they then bring into the market to sell. Do you need a moment to recover? It's okay, I can wait. |
Obviously you can wait ; not all of us are willing to.
Regardless, I also agree that flipping/selling common salvage is a bad way of making money. I wouldn't make the leap from "if your goal is to earn money, this particular course of action isn't efficient" to "if you do that, you're dumb and poor", simply because I sometimes do it myself and still have vast piles of pretend money, but that's because I also engage in much more lucrative activities, and objectively I know I'm probably losing money by listing my salvage at all (because of the time spent doing so). I mostly do it to bring more supply in.
I don't want to give you too big a shock or anything, but... Not everybody limits themselves to buying and selling things on the market itself. Sometimes people actually play the game and generate salvage that they then bring into the market to sell.
Do you need a moment to recover? It's okay, I can wait. |
Then as for listing salvage for more than one influence, it suggests you are trying to "Make money" rather than just pass it along to someone who could use it at that moment. As others have mentioned its simply an inefficient way to go about doing it and your market slots would be better used for something with a much higher profit margin. What is worse is if you are just doing it as stuff drops, you aren't even filling 10 stacks meaning its *Much* worse for trying to make influence.
The funny thing being... Its probably been over a year and a half since I was into the buying/relisting/selling phase. I don't do it anymore because I don't need to. So my only interaction with the market is selling whatever drops and buying something when I need it. The principle still stands though, if you are listing salvage for 100k it suggest you are trying to make money. Annnnnnd you are going about it in a very inefficient way.
Like a dirt farmer in a world where money grows on trees.
So play how you like. If you like farming dirt? More power to you. Its your 15 bucks a month.
Then as for listing salvage for more than one influence, it suggests you are trying to "Make money" rather than just pass it along to someone who could use it at that moment. As others have mentioned its simply an inefficient way to go about doing it and your market slots would be better used for something with a much higher profit margin. What is worse is if you are just doing it as stuff drops, you aren't even filling 10 stacks meaning its *Much* worse for trying to make influence.
Like a dirt farmer in a world where money grows on trees. So play how you like. If you like farming dirt? More power to you. Its your 15 bucks a month. |
Character index
So I rolled a new character a week or two ago and finally got around to crafting some inventions for him. Much to my chagrin, invention salvage, especially common and uncommon salvage, is through the fricking roof!
Can some of you start playing normal content again so I don't have to pay 100k inf. for a circuit board? Thanks.