Before i officailly post this can i get an feedback?
I applaud your efforts at making a guide, good for you!
That said, your font is showing up on my machine all weird and tiny, and after about a sentence, I quit reading because it's too much work. Sorry, my eyes are not what they once were, and they were never very good.
Maybe check your formatting?
IMO softcapping E/N on an Elec Armor character is a waste of slots, and you can see just how much offense and self healing power was sacrificed in the build you posted. The only softcap I would go for is S/L.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
How's the DDR on that?
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Overall not bad, it could use some proofreading and a bit of polish (and another font/color choice) but it has good information.
In several places your sentence structure is a bit awkward, for example:
Electric Armour has some of the best resistances in the game. Has the potential to hit almost 90% resisted to smashing and lethal. (Same as Invulnerable and Stone Armour) actually ELA has some of the strongest resists in the game
In choosing Electric Armor you've chosen a set with great resistances, some of the best possible in the game. Electric has the potential to nearly reach the 90% resistance cap to Smashing/Lethal damage and it's the only tanker primary that can reach the 90% resistance cap to Energy damage.
There's several other places where your phrasing needs a bit of polish. Additionally you really need to mention the inf costs involved in that character; you're specifying the 2-3 BILLION influence Glad Armor unique and that's far out of the reach of all but dedicated marketeers and the truly hardcore players. I'll give you the Kin Combat sets but those are in the 600 million range per set; again not something that a typical player can afford in quantity. Frankly I couldn't afford to sink that much into one build myself and I'm fairly well off and I am a bit of a min/maxer.
I'd work up an optimal build using relatively inexpensive IO's (Pounding Slugfest and the like) for the majority of the players and also give an ultimate 10 billion build like you've done. Remember that most of the audience for your guide simply cannot afford things like Kin Combat, far less can afford the Glad Armor. To be useful to most players you need to give them a guide that they can actually use.
Another thing I'd suggest is making your guide "secondary neutral"; not everyone will be running Elec/SS so again you have an overall more useful guide if it applies to all secondaries.
Good luck with your guide.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I was thinking about the lack of guides as of late and I figured if one was to do one the writer would need to do a break down of all of the possible IO builds for the power set. They would go through and list why you would want that set, or not, and list what you might want from a set if you are just taking partial amounts. I think there should be a build for non-purples(mid-to-low range), a purple build(high range), and then an infinite one that has PvP IOs in it was well. I have way too many characters to sit down and invest in anything more than non-purple builds. I think it would be good to include ways to earn the more expensive IOs via merits and A-merits and their respective cost. The market is too unstable to list specific prices in that regard.
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
R
Overall not bad, it could use some proofreading and a bit of polish (and another font/color choice) but it has good information.
In several places your sentence structure is a bit awkward, for example: That would read better as something like this: In choosing Electric Armor you've chosen a set with great resistances, some of the best possible in the game. Electric has the potential to nearly reach the 90% resistance cap to Smashing/Lethal damage and it's the only tanker primary that can reach the 90% resistance cap to Energy damage. There's several other places where your phrasing needs a bit of polish. Additionally you really need to mention the inf costs involved in that character; you're specifying the 2-3 BILLION influence Glad Armor unique and that's far out of the reach of all but dedicated marketeers and the truly hardcore players. I'll give you the Kin Combat sets but those are in the 600 million range per set; again not something that a typical player can afford in quantity. Frankly I couldn't afford to sink that much into one build myself and I'm fairly well off and I am a bit of a min/maxer. I'd work up an optimal build using relatively inexpensive IO's (Pounding Slugfest and the like) for the majority of the players and also give an ultimate 10 billion build like you've done. Remember that most of the audience for your guide simply cannot afford things like Kin Combat, far less can afford the Glad Armor. To be useful to most players you need to give them a guide that they can actuallyP use. Another thing I'd suggest is making your guide "secondary neutral"; not everyone will be running Elec/SS so again you have an overall more useful guide if it applies to all secondaries. Good luck with your guide. |
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
Biuld looks fine to me, DPS and Healing should be fine especialy backed by that Def and Res.
This is a tanker we are talking about, not a scrapper. Tanker wins fights by out lasting everyone else, Not by DPS alone.
You might want to mention in your guild that Power Sink is a effective Weapon and utility for tanking. To many people see it only as a end recovery tool.
A bit side topic.. but worth mentioning...
PVP IOs.
Alighment merits were the route I took. Paying the 2-3 Billion was never a option (they rarely go on sale so even if you have the money you might not get one). With that in mind 30 Alighnment merits doesn't sound so crazy.
I converted merits to Hero Merits, along with dong my dayly tip missions. I got it down to a science and could run all 5 of my Tip missions in under 45 minutes.
I have talked to others about this, and was surpised how many people dont realize you can just blitz many of the Tip missions. Set the diff to -1/x1 and just run past everything. your a tank after all, thiers nothing that can stop you. Run throw hit your goals and poof. You can complete a Tip mission in some cases under 5 minutes. Getting your 5 (or 6) tips can take more time to gain them, then running them.
You can basicly gain 3 Hero Merits every 2 days if you can keep a constant flow of Merits coming to convert (and Influence). If not 1 every 2 days.. for 60 days.
60 days sounds crazy but you have to ask yourself... can you farm 3 billion in 60 days or less? If not.. that 60 days for minimal work to gain the alignment merits doesn't sound so bad now.
Main: Praetor Imperium Elec/SS/Mu
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
My point is, you might want to address the issue of defense debuffs in the text.
|
Oh, except that a big chunk of the purpose for this guide is to show how one can get Defense to layer with the Resistance, through IOs. In that case, Yeah, you're totally defenseless against DDR and will just have to hope you have enough Resistance to tough it out.
I suggest that this guide would be improved with a more graduated approach. Talk about SOs and improving Resistance in the early game, then consider the paradigm-shift that comes in around level 30-32, when SOs no longer cut the mustard and IOs and Set IOs are much better, and where you start to realize that Resistance is... no longer enough to protect you from the more dangerous foes.
Here, you can talk about how layering Defense on top of Resistance can make you feel truly godlike and how, Now, a player has enough slots to build some quite decent Set Bonuses. That gives you a spot to work in CMA's bit about the 'lesser' sets and point towards level 40, where investing towards the 'final build' and better sets is really worthwhile.
Finally, you could cap it with a discussion of APPs and PPPs and a glimpse into the future and the possibilities of Incarnate powers.
Be Well!
Fireheart
Bringing up PVP IOs, you might also want to make note of Shieldwall +3% res all. AFter all, if your going after the PVP IOs this is a multi-billion biuld.
For a set that boasts these high resistance, adding 3% on top of them is very worth while and can make the difference between being Almost Hardcapped Smasth/Lethal, and Hardcapped to Sm/Le/En.
Also helps get Neg Energy Resistance to a nice 50% range.
Main: Praetor Imperium Elec/SS/Mu
Electric Armor and SOFTCAPPING your defense
Electric Armour has some of the best resistance’s in the game. Has the potential to hit almost 90% resisted to smashing and lethal and will hit the hard cap of Energy resistance (a very important factor in the incarnate content).
Standard resistance with 3 standard Invention Origin is as follows
Smashing: 79.2%
Lethal: 79.2%
Fire: 55.5%
Cold: 55.5%
Energy: 90%
Negative energy: 41.7%
Psionic: 55.5%
Toxic: 0%
1. this means for pure smashing and lethal damage types you will receive 20.8% of the enemies maximum output
2. you receive for pure fire, ice and Psionic you receive 44.5% of its full effect
3. 10% of pure energy attacks
4. 58.3% damage received from pure negative energy
5. 100% damage taken from toxic
What Does Resistance mean for an ELA?
But even with these very high resistances an Electric tank won’t cut it in the end game content. You will dominate the early levels but once you head into the 40’s and beyond, you will find that there is a paradigm shift where you will need more mitigation from your build other than resistance, so we need to start looking out how we can incorporate defence and other forms of mitigation. ELA has absolutely no powers that offer defence in its power makeup. It is a pure resistance machine, which is great because that means we as the player have some of the best resistances in the game. BUT resistances aren’t enough!!!! Sure you can take the big hits and power on but what if your fighting someone that hits really hard??? Someone like Reichsman or Bobcat. Bobcat as of current can hit my ELA at 88% S/L resists for 600 damage, so imagine if I get 4 times in a row (which is likely to happen if I’m a lead tank in the Tinmage task force taunting her) that’s a wopping 2400 hp taken out of my life bar.
Since ELA has not got a power that buffs your base hp (we have a power that buffs regeneration instead) you are really stuck with 2000 to 2400 hp, which is not a lot by many tanks standards. So 4 attacks from bobcat at 90% resistance is still death to an ELA tank.
That’s Bad Right?
No it’s not bad it’s actually a good thing. Because since we have been blessed with such strong resistances we can utilize the power pools and Crafted IO’s to push our defense from 0% to 32.5 or 45%. By incorperating the softcap we are able to increase our survivability to almost limitless.
Why are these numbers significant?
Well the softcap works like this.
At birth of your toon every enemy has 50% chance to hit you, as we attain more defense that 50% decreases. So for example we can get 32.5% defense and the chance of a enemy to hit you has dropped from 50% to 17% chance to hit you. If we are able to get to 45% defense, than we have dropped their chance of hitting us from 50% to 5%. Even though we can still increase our defense above 45% it will not matter due to the fact that the chance to hit can never be lower than 5% (for further reference please check http://cityofheroes.wikia.com/wiki/Limits)
So while 45% defense is ideal for your ELA tank 32.5 can be just as effective.
32.5% puts you in range of the softcap when you use a small purple inspiration called a luck
(if you are still not sure on how the softcap works be sure to check http://cityofheroes.wikia.com/wiki/Limits it is on Dechs Kaison blog
What defensive powers do I need to select to achieve softcap?
The following powers are needed to attain the softcap on a ELA
1. Combat Jumping
2. Weave
3. Maneuvers
These are the 3 main powers to select from there is also “stealth” that you can run as a toggle as well to try and push you over the line (note: I do not recommend taking stealth at all. You already need to make huge sacrifice to attain the sofcap as it already stands and this will add extra strain on your agro control and endurance usage).
How do these 3 powers help?
These three powers give a defense buff to ALL damage types (typed and positional):
Typed defense
Smashing
Lethal
Fire
Cold
Energy
Negative Energy
Psionic
Positional defense
Melee
Ranged
AoE (area of affect)
We are going to focus on 4 most common TYPED defense Smashing/Lethal/Energy/Negative Energy. These four are the most common damage type enemies use in the game. Smashing and lethal at the highest, energy second and negative third.
So let’s look at what you will need to start doing to your ELA tank to get too softcap.
We have 2 options to take at the beginning of building your level 50 tank. We can continue to use your SO’s which gives us a decent buff to resistance but not enough for defense.
Defense with 3 single origin enhancements in the 3 defense powers (maneuvers, combat jumping and weave) you have chosen will buff you to only a staggering 9%
We have decreased S/L/E/NE attacks to 41% chance to hit you :nowhere near the 5%
If we were to upgrade to common IO’s those same states for S/L/E/NE increase from 9% to 11.5%. Not a big jump at all, but still an improvement. Every percentage helps.
Now it gets tricky determining what sets to get and for what powers with the budget we have. Let’s start with the most expensive sets we can get
Gladiators Armor= 3% defense to all damage types (2 billion currently in market) goes in your Resistance power
Steadfast Protection Unique= 3% defense to all damage types (about 30 million in market) goes in your Resistance power
Reactive Armor: 4xreactive armor= Mez resist 1.1%, 1.25% E/N defense, 0.63% ranged defense (for a set of 4 roughly 200-400 million) goes in your Resistance power
Kinetic Combat: 4xkinetic combats = Mez resist 2.75%, 28.1 hp (1.5%hit points) and 3.75% defense S/L and 1.88% defense to melee (for a set of 4 400-600 million) this is a set for single target attacks
Eradication: 3xEradication= 1.8% to max endurance and 3.13% defense E/N and 1.56% ranged defense (a set of 3 cost roughly 250-350 million) this set goes in your AoE or PbAoE
How many you will need
You will need roughly 4 sets of 4 reactive armor = 5% to S/L/E/NE bonus
5 Sets of 4 kinetic combats = 18.75% to S/L bonus
2-4 sets of 3 Eradications = pending on how many you get roughly 9.39% E/NE bonus
(This is a core structure; this won’t alone get you to softcap)
Let’s look at cheaper sets so you can use to help get closer to the softcap
The following attack sets are far cheaper than kinetic combats or Eradications
Smashing Haymaker: 4x smashing haymaker= 1.88% S/L def (This is a Single Target set)
Multi Strike: 6x multi strike= 0.94% S/L defense (this is a AoE or PbAoE set)
Pounding Slugfest: 3x Pounding Slugfest= 1.25% E/NE def (Single Target set)
Pulverizing Fisticuffs: 3x Pulverizing Fisticuffs= 1.25% E/NE def (single target set)
Cleaving Blow: 3x Cleaving blow= 1.25% E/NE def (AoE or PbAoE set)
(This is a core structure; this won’t alone get you to softcap)
Some other tricks I’ve picked up to help you get over the line
Mocking Beratement: Is a set you can slot in taunt. It can offer 2.5% defense to S/L and is reasonably cheap. (It will also slot into power sink or any other attack you have)
Basilisk Gaze: can offer 2.5% defense to E/NE and can be slotted into Power surge and or Fossilize (fossilize is found in the earth mastery epic pool)
Lethargic Response: offers a 1.88% defense to S/L/E/NE and can be slotted in salt crystals (also found in earth mastery)
Thunderstrike: is a ranged attack and can be slotted in fossilize for a 2.5% defense to E/NE
I must clearly state now the Pro’s and Con’s that can come with softcapping your ELA tank. It is a big challenge to softcap an Electric tank and maintains balance within your build. Sacrifices must be made and sometimes the sacrifice is not worth it.
Pro’s
High resistances layered with high defense (means if you do get hit, it’s a small amount and if they do hit you really hard then they probably won’t hit again for a while)
Your Survivability will increase to almost God like status in most end game content
Con’s
Power selection is tight (choose carefully)
May cause you to lack balance in other areas of your character stats (you may never be able to land an attack)
Theme based toons are harder to make with softcap in mind (you may need to choose epic powers or power pools that don’t match your character theme or design)
Can be very expensive
I personally have made three electric tanks in the past, in order to determine actual field results. My first was Electric/Electric. I found it easier to hit the softcap than others but it cost me a lot of global recharge and endurance drain. In the end my mitigation had suffered due to defense debuff.
My second Attempt was an Electric/Duel Blade. Global recharge was fine and so was endurance use, but my Accuracy suffered. I was fine with same level enemies, but once I went against +3 or +4 I was hardly able to hit unless I was buffed by a team mate.
My third and last attempt was Electric/Super Strength; so far it has met my expectations with end game content. I am able to solo +4 +8 and have had no troubles with the Incarnate content either.
I’m not saying here that you should all go and make an ELA/SS tank because I think it has the best synergy. I’m saying that not all ELA tanks are best off aiming for the softcap. Sometimes it’s worth wile to aim for softcapping only S/L damage and settle for 32.5% for E/NE. Or even aim for just 32.5% for all four S/L/E/NE this will keep you within range of a small “luck”. This will bring you to if not close to 45% defense to S/L/E/N meaning that you now have a 95% chance of dodging the 4 most common damage types in the game. Combine this with the resistance of ELA provides and you are looking pretty. Bobcat that was able to kill you in 4 hits is now unable to touch you.
These are some of the necessities to helping you push towards the softcap. Please keep in mind that the developers of the game have made the game in a way that the IO bonus you obtain will only work up to 5 times. Anymore is wasted and won’t be added to your total.
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
You might want to change the build in order to ensure perma-Rage at all times. Otherwise, you'll end up eating the Defense Debuff of the Rage crash and ruining all that careful work. A single Recharge IO would suffice. You can get this slot by dropping to 3pcs of Reactive Armor in Tough. You'll still maintain your S/L softcap.
Change up the Footstomp slotting to 4xErad (Dmg, Dmg/Rech, Acc/Dmg/Rech, Acc/Dmg/End/Rech), 1xMultistrike (Dmg/End/Rech), and 1xForce Feedback (Chance for +Recharge). This will help keep your big attacks cycling faster and help reduce the downtime for Hasten. It'll also give you 42 more HP, which never hurts.
I prefer to fit an EndMod into Lightning Field & Power Sink (more for Power Sink), but you have to make some sacrifices to softcap S/L/E/N.
Taunt sets are good sources for S/L defense. If you have fewer slots to spend, you can get 1.875% from 3pcs of Triumphant Insult. If you have more slots, you can get 3.125% from Perfect Zinger.
I thought the Glad IO was a bit expensive and it wouldn't hurt to do a build that you can get to before you get to the build with the Glad IO. I'd also agree on more builds before it so people can comfortably tank on route to 50.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(40)
Level 2: Lightning Field -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Dmg/Rchg(17)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(40)
Level 6: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 8: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(33), Zinger-Taunt/Rchg/Rng(34), Zinger-Acc/Rchg(36), Zinger-Taunt/Rng(36), Zinger-Dam%(43)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(13)
Level 14: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 16: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 22: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(33)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(43)
Level 26: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(42)
Level 28: Power Sink -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rchg(39), Mocking-Acc/Rchg(40)
Level 30: Rage -- Rec'dRet-Pcptn(A)
Level 32: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Acc/Dmg(46), Sciroc-Dmg/EndRdx(46)
Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(42)
Level 44: Salt Crystals -- LgcRps-Acc/Rchg(A), LgcRps-Acc/EndRdx(45), LgcRps-EndRdx/Sleep(45), LgcRps-Sleep/Rng(45)
Level 47: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(50)
Level 49: Hurl -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 50: Cardiac Core Paragon
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Good job OP on actually writing a guide.
Not many of those anymore.
I agree on the 4th Eradication for the hp bonus..
pls take the nit-picking with a grain of salt
-I'd move the 4th Lotg from CJ to Manuevers (no def change, but more end red)
-I would drop CJ down to 1 slot..the numbers still look good.
-since Power Sink doesn't have accuracy, I'd adjust the Mocking's to get higher recharge.
/nit-pick
perma jump is ---> /up 1
Ok please dont be offended by my reply but im not looking for a reveiw on my build. I like my build and I do a very good job with it. I can solo mostly everything +4 x8 except cimorians and achronos and maybe some others I havnt tried yet. Im sorry I dont mean to sound arrogant and I apologize if I have?
Im asking for a reveiw/feedback on the guide and on how you can reach softcap on an ELA. Spelling mistakes, mis para-phrasing and the such. Things I may need to add or ive missed. Thankyou in advance
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
ELA and SOFTCAPPING your defense
Electric Armour has some of the best resistance’s in the game. Has the potential to hit almost 90% resisted to smashing and lethal. (Same as Invulnerable and Stone Armour) actually ELA has some of the strongest resists in the game
Standard resistance with 3 standard Invention Origin is as follows
Smashing: 79.2%
Lethal: 79.2%
Fire: 55.5%
Cold: 55.5%
Energy: 90%
Negative energy: 41.7%
Psionic: 55.5%
Toxic: 0%
1. this means for pure smashing and lethal damage types you will receive 20.8% of the enemies maximum output
2. you receive for pure fire, ice and Psionic you receive 44.5% of its full effect
3. 10% of pure energy attacks
4. 58.3% damage received from pure negative energy
5. 100% damage taken from toxic
What Does Resistance mean for an ELA?
So ELA has some really good resistances to go round and mop up the damage so you can handle the big hits but what about defence? Well ELA has absolutely no powers that offer defence in its power makeup. It is a pure resistance machine, which is great because that means we as the player have some of the best resistances in the game. BUT resistances aren’t enough!!!! Sure you can take the big hits and power on but what if you fighting someone that hits really hard??? Someone like Reichsman or Bobcat. Bobcat as of current can hit my ELA at 88% S/L resists for 600 damage, so imagine if I get hit 4 times in a row (which is likely to happen if I’m a lead tank in the Tinmage task force taunting her) that’s a wopping 2400 hp taken out of my life bar.
Since ELA has not got a power that buffs your base hp (we have a power that buffs regeneration instead) you are really stuck with 2000 to 2400 hp, which is not a lot by many tanks standards. So 4 attacks from bobcat at 90% resistance is still death to an ELA tank.
That’s Bad Right?
No it’s not bad it’s actually a good thing. Because we have been blessed with such strong resistances we as the player can utilize the power pools and Crafted IO’s to push our defense from 0% to 32.5-45%. By incorperating the softcap we are able to increase our survivability to almost limitless.
Why are these numbers significant?
Well the softcap works like this.
At birth of your toon every enemy has 50% chance to hit you, as we attain more defense that 50% decreases. So for example we can get 32.5% defense and the chance of a enemy to hit you has dropped from 50% to 17% chance to hit you. If we are able to get to 45% defense than we have dropped their chance of hitting us from 50% to 5%. Even though we can still increase our defense above 45% it will not matter due to the fact that the chance to hit can never be lower than 5% (for further reference please check http://cityofheroes.wikia.com/wiki/Limits)
So while 45% defense is ideal for your ELA tank 32.5 can be just as effective.
32.5% puts you in range of the softcap when you use a small purple inspiration called a luck
(if you are still not sure be sure to check http://cityofheroes.wikia.com/wiki/Limits it is on Dechs Kaison blog
What defensive powers do I need to select to achieve softcap?
The following powers are needed to attain the softcap on a ELA
1.Combat Jumping
2.Weave
3.Maneuvers
These are the 3 main powers to select from there is also “stealth” that you can run as a toggle as well to try and push you over the line (note: I do not recommend taking stealth at all. You already need to make huge sacrifice to attain the sofcap as it already stands and this will add extra strain on your agro control and endurance usage).
How do these 3 powers help?
These three powers give a defense buff to ALL damage types (typed and positional):
Typed defense
Smashing
Lethal
Fire
Cold
Energy
Negative Energy
Psionic
Positional defense
Melee
Ranged
AoE (area of affect)
We are going to focus on 4 most common TYPED defense Smashing/Lethal/Energy/Negative Energy. These four are the most common damage type enemies use in the game. Smashing and lethal at the highest, energy second and negative third. The following IO sets will be the on your agenda
5x Kinetic Combat sets (for single target attacks) give 3.75% def. to Smashing/Lethal
4x Reactive Armor sets (for charged Armor/conductive shield/static shield/tough) gives 1.25% def. to S/L/E/N
2-3x eradication sets (for PBAoE) gives 3.13 def. to energy/negative
1x steadfast protection +def. 3% to all
1x Gladiators Armor +def. 3% to all
These are the major necessities to helping you push towards the softcap. Please keep in mind that the developers of the game have made the game in a way that the IO bonus you obtain will only work up to 5 times. Anymore is wasted and won’t be added to our total.
This will bring you to if not close to 45% defense to S/L/E/N meaning that you now have a 95% chance of dodging the 4 most common damage types in the game. Combine this with the resistance of ELA provides and you are looking pretty. Bobcat that was able to kill you in 4 hits is now unable to touch you.
Here is my current build to give you an idea how to slot and what to slot
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Charged Armor
- (A) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Jab- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Lightning Field- (A) Eradication - Damage
- (11) Eradication - Accuracy/Damage/Recharge
- (13) Eradication - Accuracy/Damage/Endurance/Recharge
- (15) Cleaving Blow - Accuracy/Damage
- (15) Cleaving Blow - Damage/Endurance
- (17) Cleaving Blow - Damage/Recharge
Level 4: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
Level 6: Conductive Shield- (A) Reactive Armor - Resistance
- (21) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Recharge
- (23) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Static Shield- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Taunt- (A) Mocking Beratement - Taunt
- (34) Mocking Beratement - Taunt/Recharge
- (36) Mocking Beratement - Taunt/Recharge/Range
- (36) Mocking Beratement - Accuracy/Recharge
Level 12: Combat Jumping- (A) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 14: Grounded- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 16: Energize- (A) Doctored Wounds - Heal/Endurance
- (23) Doctored Wounds - Recharge
- (25) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
Level 18: Lightning Reflexes- (A) Empty
Level 20: Boxing- (A) Empty
Level 22: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance/Recharge
Level 24: Weave- (A) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Knockout Blow- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (42) Crushing Impact - Accuracy/Damage/Endurance
Level 28: Power Sink- (A) Mocking Beratement - Taunt
- (37) Mocking Beratement - Taunt/Recharge/Range
- (39) Mocking Beratement - Taunt/Recharge
- (40) Mocking Beratement - Accuracy/Recharge
Level 30: Rage- (A) Rectified Reticle - To Hit Buff
- (36) Rectified Reticle - To Hit Buff/Recharge
Level 32: Power Surge- (A) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
Level 35: Hasten- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 38: Foot Stomp- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (39) Eradication - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Scirocco's Dervish - Accuracy/Damage
- (46) Scirocco's Dervish - Damage/Endurance
Level 41: Maneuvers- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
Level 44: Salt Crystals- (A) Lethargic Repose - Accuracy/Recharge
- (45) Lethargic Repose - Accuracy/Endurance
- (45) Lethargic Repose - Endurance/Sleep
- (45) Lethargic Repose - Sleep/Range
Level 47: Fossilize- (A) Basilisk's Gaze - Accuracy/Hold
- (48) Basilisk's Gaze - Accuracy/Recharge
- (48) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Endurance
- (50) Thunderstrike - Damage/Recharge
Level 49: Hurl- (A) Thunderstrike - Accuracy/Damage
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
Level 50: Cardiac Core ParagonLevel 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
------------
Level 1: Brawl
- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
- (37) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Empty
Level 2: StaminaI dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!