Don't overlook Gaussian's Set. 2.5% resist all is very tasty and on top of that you're already in leadership for maneuvers, so grab tactics and help with those accuracy woes at the same time.
And any primary with buildup can take rectified reticle for a touch of S/L defense at a cost of only 2 slots.
while it isn't what it used to be, Zephyr still gives a decent defense hit for only 2 or 3 slots as well, can put them into combat jumping or superjump since you're already dipped into that pool.
For my elec/elec brute it was more the slots than the powers that were hard to afford.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Some interesting thoughts. Thanks for putting together!
thanks for the tips, worked out well for my Elec/SS Tanker, only thing I did different from the ideal build was not worry about the negative/energy defense (there's very little negative energy damage to worry about in the late game and the majority of energy attacks are coupled w/ smashing damage) and traded in for a bit more recharge bonuses
Charged Armor, Static/Conductive Shield, Tough - 4 RA
Lightning Field - 6 Oblit
Grounded - Steadfast +3% and GA +3%
Power Sink - 4 MB + 2 End Mod IOs
Weave - 3 LotG
CJ - LotG 7.5 + Karma KB IO
Jab - 4 KC
Punch - 4 KC + 1 CI
Haymaker - Same as above
KO Blow - Same as above
Taunt - 7 MB
Rage - 2 Rech IOs + 2 RR
FS - 6 Oblit
Char - Acc/Mez Hami
Fireblast - Acc/Dam Hami
Fireball - 5 Posi's
So I have about 46.73% def to S/L and 43.75% recharge not including Lightning Reflexes.
Is it possible to get these kind of results on a db/elec brute? I just started one and been wondering what kind of slotting I can do to make it the most survivabile.
Is it possible to get these kind of results on a db/elec brute? I just started one and been wondering what kind of slotting I can do to make it the most survivabile.
|
I'm looking at this issue on my Fire/DB tank. My solution so far is to suck it up, slot the Obliteration, chew on blues and go for cardiac alpha.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
It will be a bit tricky. DB has fewer single-target attacks so less Kinetic combat. You can run Obliteration in your PBAoEs but that's still less S/L (1.5 compared to 3.7) and vastly less endurance reduction. The compromise is to run multistrike, but that's barely any defense at all at that point (.6 compared to 3.7)
I'm looking at this issue on my Fire/DB tank. My solution so far is to suck it up, slot the Obliteration, chew on blues and go for cardiac alpha. |
Just to add to your comment on using Thunderstrikes for e/n defense. If you can 6 slot it, you actually get 3.75% e/n defense (6th pieces give 1.25% + 3rd piece's 2.5%). Chances are you won't have the slots to do so, but just wanted to point that out.
I just started a DB/Elec brute today and solo PL'd him to 22. I have no experience with DB but I have a 50 SS/Elec. Quite enjoying the new DB/Elec, though. My planned build for him is ~33% s/l defense. I'd only get about 29% e/n defense so I skipped that in favor of getting 75% global recharge for more Energize goodness.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
A most intriguing set up. I just wondered what advice you could offer to an Elec / WM tanker?
Do yall have any suggestions for a claws/elec brute? Ive tried asking in the brute boards but its like the word elec in anything there is taboo.
Hey guys, sorry I dont check back here often if you can shoot me a PM in future ill be able to help quicker.
As for WM ther are some great combos there for you to play with. Depending on your goals id probably look at softcapping just S/L and work on recharge and hp from there. You will have some awesome mitigation going with your Knock back and end drain.
As for claws/ela ill have to have a look at mids wen I home. Im sure it would be relative to my builds, you have a aoe and ranged attack similar to super strength. Try and get 45% def s/l and recharge to 130% that will put you in good range for regular end drain and energize. Also maybe take another aoe from your epics fireball or get soul mastery for -acc. If you get the -acc proc in interface it will stack well and help against defense debuff
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
One thing you might want to mention is to pick up Darkest Night from Soul Mastery villain side. This of course would mean you'd also have to explain how To Hit mechanics work with Defense mechanics but with /Elec's great Endurance management I feel like Darkest Night is a great power to pick up with it that will add to your survivability greatly.
I tuned up the high-cost build a bit. Better enhancement values, better end, and better regen, and all it lost was some wasteful overkill accuracy.
I wouldn't consider an extreme build like this a practical one in any event, though. ENE softcap isn't worth the lost recharge, the wrecked attack chain, and the set-mule-only epic pool.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;711;1422;HEX;| |78DA6593596F12511886CFB0B4764A0B74DFA02CDDA0ED50DADE378DAD895A0C4AE| |39D21488F80A50319C6D87AE58D7FC068BC708BFE1097C45D2FF55768ABFF003FBE| |F7143143609E33DFBC9CF75BCE640EB77C42DCDD109AEF6CB5D068E4770BE6BEB4F| |45D592C9BB56AAD74A46F56ABD28C6CDAB5836E21440882FC96BC21CD8634B6ABB2| |685B95627ED33AA85993EA694656A53472B7EAB4CED996344B763978DE2C4B5ADAC| |6E9C297ADD5AAC68E2CD42B66A98F6FCE554A659BEE74BECBD5A5DCF39FAAF6A4D5| |2857EA03DBF54AD1D82E5876399F29346C691D8D516209FABDF3D345A39F687A449| |816F3E24C0C9866E85146649410124BBA501F92670931E1BA0C5C6178728CF93D42| |5ABCA7DD35ECEED54E5CAD1DF45F0CDF31A3FF8075FD771881DB0C834CDCCAC40D1| |30F4CBA60D2F59FC90732F1C2C4ED45EEBE386308050DA1928FA4EB56BA6E3C0940| |3E00C1004A4D917D0FECDD3D6557CB225A61C46F02FB8C111A6E2FF6D37A87B5562| |839C4F8444E7DCAA90F4E23B088C230B9EA6EE133E9FCAAF9FE8BFCD7912C636C87| |31758911CE30BE903C08B9082E73ED1AE530885CC560933EC24D9161E53D1CE7A18| |5914218DE1154E921DD2874AE51A43D86222201469ADA30AEA6308E294C600A1398| |C214A690C014BE5272937C929AEE49746D06ED9A43F3E6D1B555DA36C467A2A9851| |EBB5AE9C79F30BED10ED330D4A6BFF3F188FE60C428D798EA746C91ED968175DA6D| |16FFF1CEE248CDE180CDFD642471B2960F817B9C4390F65B50B52FA0F6046A4FA0F| |607349E457504165F7168E90DF01A78CB78483A43F5C840CA29A49C7ACA86A9678C| |F473C61A65BB02B96B0582F40BE02563CAD37EBDE8DB1A67C2D37E3F9B49C7D3154| |724ED88AC3922EB8EC88E2392F5285B8A681CE909B4DFCAE6B1DE7EAFD5D3DFFF22| |9A76814FD8CC55EED18943FBA7537B1F47E5116363B07585C7759DB3E175B6637DA| |D63FD179C96F4F5| |-------------------------------------------------------------------|
Thats rather unkind man in black. Assuming you understand the purpose of the thread I would suggest that was mean. Wheather you think it is a wasted amount of accuracy or not I do believe that softcapping is the title not maximising your recharge.
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
I am still perfecting my IO-Set-Fu. One of my favorite characters is a SS/Electric tank so this thread is right up my alley.
I had written off trying to build serious amounts of defense with Electric Armor. Happily, I find I must revise that notion.
Thanks for the posts.
Methan martini.
Shaken, not stirred.
Hmm I don't get why you prefer maneuvers over Stealth stealth has
a higher base defense and less base endurance drain, plus it is handy to pair with a stealth IO for stealthing missions. which happens a LOT in teams and TF.
and can be handy for grinding radio and/or tips.
Just my .02$
Torque "There are people in this world who do not love their fellow man and I HATE people like that!" -- Tom Leher
Dr. Awe 50++ Sonic/Dark Corr
Intra Venus 50 Mind/Psi Dom
Storm Claud lvl 50+ Elec/Dark Brute
Hmm I don't get why you prefer maneuvers over Stealth stealth has
a higher base defense and less base endurance drain, plus it is handy to pair with a stealth IO for stealthing missions. which happens a LOT in teams and TF. and can be handy for grinding radio and/or tips. |
Electric Armor and SOFTCAPPING your defense
Electric Armour has some of the best resistances in the game. Has the potential to hit almost 90% resisted to smashing and lethal and will hit the hard cap of Energy resistance (a very important factor in the incarnate content).
Standard resistance with 3 standard Invention Origin is as follows
Smashing: 79.2%
Lethal: 79.2%
Fire: 55.5%
Cold: 55.5%
Energy: 90%
Negative energy: 41.7%
Psionic: 55.5%
Toxic: 0%
1. this means for pure smashing and lethal damage types you will receive 20.8% of the enemies maximum output
2. you receive for pure fire, ice and Psionic you receive 44.5% of its full effect
3. 10% of pure energy attacks
4. 58.3% damage received from pure negative energy
5. 100% damage taken from toxic
What Does Resistance mean for an ELA?
But even with these very high resistances an Electric tank wont cut it in the end game content. You will dominate the early levels but once you head into the 40s and beyond, you will find that there is a paradigm shift where you will need more mitigation from your build other than resistance, so we need to start looking out how we can incorporate defence and other forms of mitigation. ELA has absolutely no powers that offer defence in its power makeup. It is a pure resistance machine, which is great because that means we as the player have some of the best resistances in the game. BUT resistances arent enough!!!! Sure you can take the big hits and power on but what if your fighting someone that hits really hard??? Someone like Reichsman or Bobcat. Bobcat as of current can hit my ELA at 88% S/L resists for 600 damage, so imagine if I get 4 times in a row (which is likely to happen if Im a lead tank in the Tinmage task force taunting her) thats a wopping 2400 hp taken out of my life bar.
Since ELA has not got a power that buffs your base hp (we have a power that buffs regeneration instead) you are really stuck with 2000 to 2400 hp, which is not a lot by many tanks standards. So 4 attacks from bobcat at 90% resistance is still death to an ELA tank.
Thats Bad Right?
No its not bad its actually a good thing. Because since we have been blessed with such strong resistances we can utilize the power pools and Crafted IOs to push our defense from 0% to 32.5 or 45%. By incorperating the softcap we are able to increase our survivability to almost limitless.
Why are these numbers significant?
Well the softcap works like this.
At birth of your toon every enemy has 50% chance to hit you, as we attain more defense that 50% decreases. So for example we can get 32.5% defense and the chance of a enemy to hit you has dropped from 50% to 17% chance to hit you. If we are able to get to 45% defense, than we have dropped their chance of hitting us from 50% to 5%. Even though we can still increase our defense above 45% it will not matter due to the fact that the chance to hit can never be lower than 5% (for further reference please check http://cityofheroes.wikia.com/wiki/Limits)
So while 45% defense is ideal for your ELA tank 32.5 can be just as effective.
32.5% puts you in range of the softcap when you use a small purple inspiration called a luck
(if you are still not sure on how the softcap works be sure to check http://cityofheroes.wikia.com/wiki/Limits it is on Dechs Kaison blog
What defensive powers do I need to select to achieve softcap?
The following powers are needed to attain the softcap on a ELA
1. Combat Jumping
2. Weave
3. Maneuvers
These are the 3 main powers to select from there is also stealth that you can run as a toggle as well to try and push you over the line (note: I do not recommend taking stealth at all. You already need to make huge sacrifice to attain the sofcap as it already stands and this will add extra strain on your agro control and endurance usage).
How do these 3 powers help?
These three powers give a defense buff to ALL damage types (typed and positional):
Typed defense
Smashing
Lethal
Fire
Cold
Energy
Negative Energy
Psionic
Positional defense
Melee
Ranged
AoE (area of affect)
We are going to focus on 4 most common TYPED defense Smashing/Lethal/Energy/Negative Energy. These four are the most common damage type enemies use in the game. Smashing and lethal at the highest, energy second and negative third.
So lets look at what you will need to start doing to your ELA tank to get too softcap.
We have 2 options to take at the beginning of building your level 50 tank. We can continue to use your SOs which gives us a decent buff to resistance but not enough for defense.
Defense with 3 single origin enhancements in the 3 defense powers (maneuvers, combat jumping and weave) you have chosen will buff you to only a staggering 9%
We have decreased S/L/E/NE attacks to 41% chance to hit you :nowhere near the 5%
If we were to upgrade to common IOs those same states for S/L/E/NE increase from 9% to 11.5%. Not a big jump at all, but still an improvement. Every percentage helps.
Now it gets tricky determining what sets to get and for what powers with the budget we have. Lets start with the most expensive sets we can get
Gladiators Armor= 3% defense to all damage types (2 billion currently in market) goes in your Resistance power
Steadfast Protection Unique= 3% defense to all damage types (about 30 million in market) goes in your Resistance power
Reactive Armor: 4xreactive armor= Mez resist 1.1%, 1.25% E/N defense, 0.63% ranged defense (for a set of 4 roughly 200-400 million) goes in your Resistance power
Kinetic Combat: 4xkinetic combats = Mez resist 2.75%, 28.1 hp (1.5%hit points) and 3.75% defense S/L and 1.88% defense to melee (for a set of 4 400-600 million) this is a set for single target attacks
Eradication: 3xEradication= 1.8% to max endurance and 3.13% defense E/N and 1.56% ranged defense (a set of 3 cost roughly 250-350 million) this set goes in your AoE or PbAoE
How many you will need
You will need roughly 4 sets of 4 reactive armor = 5% to S/L/E/NE bonus
5 Sets of 4 kinetic combats = 18.75% to S/L bonus
2-4 sets of 3 Eradications = pending on how many you get roughly 9.39% E/NE bonus
(This is a core structure; this wont alone get you to softcap)
Lets look at cheaper sets so you can use to help get closer to the softcap
The following attack sets are far cheaper than kinetic combats or Eradications
Smashing Haymaker: 4x smashing haymaker= 1.88% S/L def (This is a Single Target set)
Multi Strike: 6x multi strike= 0.94% S/L defense (this is a AoE or PbAoE set)
Pounding Slugfest: 3x Pounding Slugfest= 1.25% E/NE def (Single Target set)
Pulverizing Fisticuffs: 3x Pulverizing Fisticuffs= 1.25% E/NE def (single target set)
Cleaving Blow: 3x Cleaving blow= 1.25% E/NE def (AoE or PbAoE set)
(This is a core structure; this wont alone get you to softcap)
Some other tricks Ive picked up to help you get over the line
Mocking Beratement: Is a set you can slot in taunt. It can offer 2.5% defense to S/L and is reasonably cheap. (It will also slot into power sink or any other attack you have)
Basilisk Gaze: can offer 2.5% defense to E/NE and can be slotted into Power surge and or Fossilize (fossilize is found in the earth mastery epic pool)
Lethargic Response: offers a 1.88% defense to S/L/E/NE and can be slotted in salt crystals (also found in earth mastery)
Thunderstrike: is a ranged attack and can be slotted in fossilize for a 2.5% defense to E/NE
I must clearly state now the Pros and Cons that can come with softcapping your ELA tank. It is a big challenge to softcap an Electric tank and maintains balance within your build. Sacrifices must be made and sometimes the sacrifice is not worth it.
Pros
High resistances layered with high defense (means if you do get hit, its a small amount and if they do hit you really hard then they probably wont hit again for a while)
Your Survivability will increase to almost God like status in most end game content
Cons
Power selection is tight (choose carefully)
May cause you to lack balance in other areas of your character stats (you may never be able to land an attack)
Theme based toons are harder to make with softcap in mind (you may need to choose epic powers or power pools that dont match your character theme or design)
Can be very expensive
I personally have made three electric tanks in the past, in order to determine actual field results. My first was Electric/Electric. I found it easier to hit the softcap than others but it cost me a lot of global recharge and endurance drain. In the end my mitigation had suffered due to defense debuff.
My second Attempt was an Electric/Duel Blade. Global recharge was fine and so was endurance use, but my Accuracy suffered. I was fine with same level enemies, but once I went against +3 or +4 I was hardly able to hit unless I was buffed by a team mate.
My third and last attempt was Electric/Super Strength; so far it has met my expectations with end game content. I am able to solo +4 +8 and have had no troubles with the Incarnate content either.
Im not saying here that you should all go and make an ELA/SS tank because I think it has the best synergy. Im saying that not all ELA tanks are best off aiming for the softcap. Sometimes its worth wile to aim for softcapping only S/L damage and settle for 32.5% for E/NE. Or even aim for just 32.5% for all four S/L/E/NE this will keep you within range of a small luck. This will bring you to if not close to 45% defense to S/L/E/N meaning that you now have a 95% chance of dodging the 4 most common damage types in the game. Combine this with the resistance of ELA provides and you are looking pretty. Bobcat that was able to kill you in 4 hits is now unable to touch you.
These are some of the necessities to helping you push towards the softcap. Please keep in mind that the developers of the game have made the game in a way that the IO bonus you obtain will only work up to 5 times. Anymore is wasted and wont be added to your total
Here is a look at a cheaper build to help you with the soft cap. It isnt soft cap its self but is close and far cheaper than a Softcapped version
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx(42)
Level 2: Lightning Field -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/EndRdx(11), Efficacy-EndMod/Acc(13), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Dmg/Rchg(17)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx(42)
Level 6: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 8: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36)
Level 12: Combat Jumping -- S'dpty-Def(A), S'dpty-Def/EndRdx(13), S'dpty-Def/EndRdx/Rchg(34), S'dpty-Def/Rchg(43)
Level 14: Grounded -- Aegis-Psi/Status(A)
Level 16: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31)
Level 18: Lightning Reflexes -- Empty(A)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/Rchg(33)
Level 24: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(25), S'dpty-Def/EndRdx/Rchg(33), S'dpty-Def/Rchg(43)
Level 26: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(27), S'ngH'mkr-Dmg/Rchg(27), S'ngH'mkr-Dmg/EndRdx/Rchg(29), BasGaze-Acc/Rchg(42), BasGaze-Acc/Hold(46)
Level 28: Power Sink -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rchg(39), Mocking-Acc/Rchg(40)
Level 30: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 32: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 38: Foot Stomp -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Acc/Dmg(46)
Level 41: Super Speed -- Empty(A)
Level 44: Salt Crystals -- LgcRps-Acc/Rchg(A), LgcRps-Acc/EndRdx(45), LgcRps-EndRdx/Sleep(45), LgcRps-Sleep/Rng(45)
Level 47: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(50)
Level 49: Hurl -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 50: Cardiac Core Paragon
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)
Here is the ideal soft cap build. It is a multi billion doller build and will take time and patience to create.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(40)
Level 2: Lightning Field -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Dmg/Rchg(17)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(40)
Level 6: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 8: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(43)
Level 14: Grounded -- GA-3defTpProc(A)
Level 16: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31)
Level 18: Lightning Reflexes -- Empty(A)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/Rchg(33)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(43)
Level 26: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(42)
Level 28: Power Sink -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rchg(39), Mocking-Acc/Rchg(40)
Level 30: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 32: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Acc/Dmg(46), Sciroc-Dmg/EndRdx(46)
Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(42)
Level 44: Salt Crystals -- LgcRps-Acc/Rchg(A), LgcRps-Acc/EndRdx(45), LgcRps-EndRdx/Sleep(45), LgcRps-Sleep/Rng(45)
Level 47: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(50)
Level 49: Hurl -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 50: Cardiac Core Paragon
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)
Here are some builds if you want to use a secondary that isnt super strenght.
Kinetic Melee
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(40)
Level 2: Lightning Field -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Rchg(7), P'Shift-EndMod(7), P'Shift-EndMod/Acc(11), P'Shift-End%(15)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(34)
Level 6: Boxing -- Empty(A)
Level 8: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(40)
Level 10: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(46)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(13), Mocking-Taunt/Rchg(13), Mocking-Acc/Rchg(15)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 16: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37)
Level 18: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(39), Dct'dW-Rchg(39), Dct'dW-Heal(39)
Level 20: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), Rec'dRet-Pcptn(21)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Lightning Reflexes -- Empty(A)
Level 26: Power Sink -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(34)
Level 28: Burst -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Dmg/Rchg(29), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/EndRdx(31), C'ngBlow-Acc/Rchg(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 32: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(33)
Level 35: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 41: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43)
Level 44: Salt Crystals -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(45), LgcRps-Acc/EndRdx(45), LgcRps-Sleep/Rng(45)
Level 47: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), Thundr-Acc/Dmg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!