JD_Gumby

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  1. *grumble* Stupid me completely forgetting about this despite being on my Fire/Rad for around an hour last night. Oh, well. Maybe next week. She's only L13, anyways, and could use a bit more seasoning...
  2. JD_Gumby

    New to CoH

    Quote:
    Originally Posted by Khaoz View Post
    Thanks SPine also another question is i m only on the trial version right now what full game should i buy the architect version or just the good vs evil one?
    It all depends on which bonus item pack you want to get since the access to the game you get is otherwise the same.

    Good vs Evil comes with two unique costumes (Justice and Sinister), the Pocket D VIP Pass (a teleport power that sends you to a room in Pocket D, a convenient transit point to several zones on each side, which contains a Tailor that only VIP members can access), and the Jump Pack (which gives you basically unlimited height jumping for 30 seconds, with a recharge of 3 minutes - very useful when you don't have a travel power that gives you vertical movement).

    The Architect Edition gives you a choice of either the Cyborg booster pack (contains the costume, a few /emotes, combat aura costume parts, and the Self Destruct power that does massive damage to anything around you and doesn't give you XP debt when you die - a great last-ditch ability) or the [url="http://wiki.cohtitan.com/wiki/Super_Booster_II:_Magic"]Magic booster pack[/b] (contains the costume, costume change emotes, and the Mystic Fortune power to randomly buff people with).

    All of the goodie packs from the various boxed editions (including the Mac Special Edition - you don't need a Mac to get it), of course, can be bought from the online store separately, which main edition you pick to start with really won't make too much difference. That said, I'd personally go for the Good versus Evil - the Justice costume is one of my favorites (and Sinister's pretty good, too, as long as you pick the right colors), and I couldn't live without the Jump Pack or Pocket D VIP Pass. Then again, that's the edition I started with, so I'm probably biased...
  3. One thing they definitely need to do for Stalkers is to figure out a way to make the fear from their Assassin's Strike not be dependant on the target *surviving* (I hear that the fear spread is actually a pseudo-pet, which makes things tricky in that department?) the Strike...
  4. Can't speak on MA, but for SR, you can safely leave Agile & Dodge until later to give more breathing space for your travel and the Swift or Hurdle version of the Holy Trinity (I'd assume Hurdle, though, since you're going concept and therefore will either use Ninja Run or Combat+Super Jumping for travel). Other than that, you're pretty much going to want to take them all as they come.
  5. Quote:
    Originally Posted by seebs View Post
    With a toggle, is it stealth while the power is on plus 120 seconds, or only stealth after toggling the other power off?
    Stealth while on and for 120 seconds after the toggle's turned off.
  6. JD_Gumby

    Traps

    Man, my search fu sucks....

    Anyways, anyone got a rundown of which Traps powers should be taken the instant they come up, which can be put off a while to get some stuff from your secondary, Fitness, and travel, which should be left 'til late, and which should just not be bothered with? (as an MM secondary it was easy...)
  7. JD_Gumby

    Rookie Stalker

    Spines, despite the DoT/Placate issue, seems to be quite popular anyways since it's got pretty much the best AoE and ranged attacks of any Stalker primary - which also lessens the use of Placate. I could be wrong, though. Not sure 'cos I've only played Spines on a Scrapper...

    Ninjitsu is one of the most popular secondaries, though I don't think it would go well with Spines, at least not if you want to use Blinding Powder (AoE sleep) and Smoke Flash (AoE placate) [those, along with the self heal, being the main attraction of the set for me - well, and theme since it fits with Martial Arts]

    Can't really give you any advice - I'm just starting to get into Stalkers myself (my highest currently being a L22 MA/Ninjitsu; had a 24 Energy/Dark way back, but that soured me on Stalkers for quite a while, for some reason).
  8. Quote:
    Originally Posted by Katie V View Post
    Stacks quite nicely, to the point that it rivals Hasten for recharge. It also makes a decent early travel power.
    Except, of course, for the constant clicking, being useless if you're in an area without enemies, and opening yourself up to a potshot from at least your target. Nah, give me a real travel power any day.
  9. Hmm. So, has anyone done all-Stalker teams before? Someone (not me!) should organize a Stalker Stabfest one of these days. After all, the Fire/Rads have Mondays, and Tankers (sometimes?) have Tuesday, so...
  10. Bah. Who needs pretty when you're bashing in some Mook's skull with a shovel?
  11. Yep. You can copy everything in your CoH directory over. Just make sure to copy cohupdater.exe to your desktop or somewhere and run it from there, then select the directory you copied everything else to as the install directory.
  12. Quote:
    Originally Posted by magicj View Post
    I think it's more the folks on this board who's brains are asleep. Hence the reason I don't waste much time here anymore.
    Nah. Their brains aren't asleep, they just get encased in Granite Armor when the determination of a powerset's worth has been made, and they usually refuse to detoggle until the devs have done some tweaking of the powers.
  13. Quote:
    Originally Posted by Chrome_Family View Post
    this is a nice build but don't you loose defense when you attack from superior invis?
    Yes. When Superior Invisibility is unsupressed, you get +4.50% Def(ALL). When it's supressed, you get +2.25% Def(ALL). (both numbers get Enhanced, so you always lose half of SI's Def - same as any supressed Stealth power)
  14. Quote:
    Originally Posted by Techbot Alpha View Post
    And don't get me started on VEATs. Please. Just don't. It hurts >_>
    *pokes the sore spot* Yeah, when I first fired up a VEAT, I was expecting a storyline from 1-50 about your rise through the ranks. Of course, my disappointment was great when I found out that there's like 2 missions per contact and that the first ones, anyways, are just there to give you an excuse to do the exact same missions as the non-VEATs, even though it makes absolutely no sense...

    A nice, duty-focused storyline would have been great, as would a fix that would have Arachnos foes on the street not be aggroed, unless attacked, by you or any of your party members within a certain radius (ie, the rest of the party is in the VEAT's custody, for whatever reason; anyone outside of the radius is fair game, and anyone within the same radius as the party member who attacks also becomes fair game) for when you bypass the storyline and team with other players (inside missions aggro would work as normal).
  15. Man, I need a better computer. One of these would, even with the settings all down, make mine cry. [and wish I didn't have altitis so that my Fire/Rad would be higher than L12 right now :]
  16. Quote:
    Originally Posted by Madam_Enigma View Post
    Ok, every now and then I see a really silly complaint about CoV. The complaint is as follows:

    "My villain's story arcs are too evil"

    Er, your a freaking super villain. How is that a bad thing? I personally enjoy the more evil arcs.
    What ones are those? Admittedly, I've only played to L36 redside, but so far the only evil I seem to have done has been turning a young hero to the dark side. The rest has been petty street crime and bank robberies - and most of it is against other villain groups ("Hey, the Hellions have stolen the Uberweapon again. Might as well go take it from them.")

    Sure, there's a fair bit of textual "Since you did X, Y and Z, this evil happened", but virtually nothing that you actively DO could be counted as supervillainy...
  17. JD_Gumby

    Adamastor?

    Quote:
    Originally Posted by Fulmens View Post
    ... I don't know if I'd say that. Hell, in Dark Astoria I can't even reliably locate BUILDINGS before I smash my face into them.
    Yes, but glowy bits on monsters can be seen through the Dark Astoria fog to almost the very edge of the un-fogged character rendering range (as controlled by the Character Detail slider, IIRC; and on the graveyard outdoor map(s?) - for example, last night on the graveyard map, I could see Baphomet opposite me on the other side of the chasm because of his glow, even though I couldn't even see the island in the middle).
  18. The font is readable for me - IF I put my face within 5 inches of my 19" LCD monitor, and then only partially. Some numbers are nearly indistinguishable without a lot of staring (9s & 0s, for example). That's at 1024x768@75hz, 1280x800@75hz, and at 1400x900@60Hz (my monitor's max and its native resolution & frequency). There is no visible difference in the readability, or lack thereof, of the fonts.
  19. Quote:
    Originally Posted by Test_Rat View Post
    Freedom and virtue.

    So you guys are telling me, that you have never been in Cimeora or Grandville, seen someone call out in Global TF LFM DPS 6 spots, and have a stalker advertise repetatedly while the team fills?
    And it also happens with every other archetype and at all levels and zones. People rarely take people who LFT for anything in Global, instead (whether they specifically say so or not) expecting you to whisper them (politely and with AT, level, and primary & secondary power sets) to ask for the invite. The exception tends to be during invasion events and for the nastier GMs.

    Quote:
    Originally Posted by Necrotron_RO View Post
    Stalkers can add plenty of damage to a team, I think they get a bad rap because they can't fill either the buff/debuff or aggro hog roles that teams so heavily lean upon.
    Nah. It's more an expectation thing. Stalkers are basically like Rogues from WoW and other MMOs that allow that sort of character. They are therefore assumed to attract the same sort of people - the type who, depending on the exact game (not all of which can apply here, of course) love to stealth-gank other players in PvP and then "trash talk"** them, kill-steal, "scout ahead" rather than fight, ninja loot, and generally not have a clue how to cooperate in a team setting (especially in games where you can solo much of the content). This, obviously, leads to pre-judging of any Stalker who you don't actually know from other characters.

    ** We had another name for that sort of thing in my day, back when good sportsmanship was a virtue instead of being seen as a sign of wussiness. We called it "being a jerk", though with far stronger language.
  20. In the 30s, with 3 slots each in Swift & Hurdle (and assuming you keep Sprint on and it has a Run SO), Ninja Run'll give you roughly 51mph running, 63mph jumping (only about 4mph below the speed cap at that point) and a 40ft jump height (more than enough to get over most obstacles you'd need to when travelling; and there's always the Good vs Evil Jump Pack when you need to get over a chasm or up onto a bridge [IP], highway [Skyway], or into Spider City [GV]).
  21. Simple: when you go too far down in level below the level of the IO, it stops contributing to its set bonus. It's why most people seem to prefer set IOs in the 30-35 range.
  22. JD_Gumby

    Costume Pieces

    Nope. Soldier/Widow parts can only be used in the original slot. Except for the crab backpack, I guess, which I you're stuck with in every slot...
  23. Quote:
    Originally Posted by ArwenDarkblade View Post
    I don't get the removal of XP from the Origin of Powers arc. It's ALL FedEx missions until the end. That's a lot of time sink for no reward.
    The real reward of those FedExes for me has always been the contact you get...
  24. The only real difference is the population count. As said, Freedom & Virtue are busy, busy, busy. The others, not so much. Check the server section for whichever you land on and look up which of the Global Chat Channels is considered the main one for that server: it should make finding teams (and having a bit of general chatter) a lot easier.
  25. Quote:
    Originally Posted by Everfree_Fire View Post
    The second question is about Choking Cloud...Is it even worth taking? I don't have much of the information on it in front of me, but I'm not seeing much of a bonus, considering I wouldn't be withing Melee range often, except for maybe Hail of Bullets. Looking through some of the options for the PPP, I could find some more uses for it...But I'd like some opinions from people who have actually used it.
    You answered your own question, really - you're not going to be in melee range often enough to make it worthwhile.