Prioritizing My Stalker
Can't speak on MA, but for SR, you can safely leave Agile & Dodge until later to give more breathing space for your travel and the Swift or Hurdle version of the Holy Trinity (I'd assume Hurdle, though, since you're going concept and therefore will either use Ninja Run or Combat+Super Jumping for travel). Other than that, you're pretty much going to want to take them all as they come.
SR - you can skip Quickness, and Elude if you go for soft-capping with sets, which is pretty easy. The passives build up your Defence, but also your defence debuff resistance, which is very good to have since defence is all you get pretty much. They also add some resistance when youre low on health.
MA - skip either Crane Kick or Cripplling Axe Kick according to taste. You can skip Thunder Kick if you take the Fighting pool, and substitute Boxing or Kick for it.
A lot of people skip Cobra Strike.
On my Scrapper I skipped Eagle's Claw, but wouldn't on a Stalker.
Aite, so I'm making an MA/SR Stalker and was wondering what the more important skills in each set are, and which ones (if any) are generally ignored. I'm making the character for PvE, but moreover to satisfy my own conceptual ideas.
Any help is appreciated.