Set Bonuses Not Working when on TFs or mentored


ClawsandEffect

 

Posted

I just picked the game back up a few months back and have just started dealing with IO sets on my main lvl 50. When teamed at lvl 50 I have my set bonuses but when either dropped in lvl due to the team or when doing a task force none of my bonuses are active. All of the IOs are lvl 50.

Is there something i am missing here to why they aren't working outside of normal lvl 50 play?


Mahogany Jones - AR/Fire Blaster - Lvl 50

 

Posted

Simple: when you go too far down in level below the level of the IO, it stops contributing to its set bonus. It's why most people seem to prefer set IOs in the 30-35 range.


 

Posted

IOs will not work if your more than 3 lvls below the IO lvl (with exception of purples)

if you have lvl 50 IOs, then they will stop working if your below lvl 47

purple IOs will always work regardless of your lvl


 

Posted

Quote:
Originally Posted by djbeatmongrel View Post
I just picked the game back up a few months back and have just started dealing with IO sets on my main lvl 50. When teamed at lvl 50 I have my set bonuses but when either dropped in lvl due to the team or when doing a task force none of my bonuses are active. All of the IOs are lvl 50.

Is there something i am missing here to why they aren't working outside of normal lvl 50 play?

This link here will give you the answers you seek


http://wiki.cohtitan.com/wiki/Exempl...n_Enhancements



*beat to the punch, you guys are too quick!*


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
IOs will not work if your more than 3 lvls below the IO lvl (with exception of purples)

if you have lvl 50 IOs, then they will stop working if your below lvl 47

purple IOs will always work regardless of your lvl
Important note: The SET BONUS of a purple IO will always function. The actual enhancement % provided by the IO will be reduced just like any other IO.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

The Set Bonuses of Purple (Very Rare) Sets and PvP Sets are immune to the effects of exemplaring.


 

Posted

Also, some IOs will still function as long as you still have the power they are slotted in.

Procs work like that I believe. So if you have a +Stealth IO in Sprint, it will work all the way down to level 1. Not sure about damage procs, but imagine they would work the same (it's only fair, you're giving up enhancement of the power in order to slot it)

I also confirmed that the Numina's Regen/Recovery will work as well (I took Health at level 20 on my /Regen scrap and it was still functioning on a Positron TF, the IO is level 42)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Also, some IOs will still function as long as you still have the power they are slotted in.

Procs work like that I believe. So if you have a +Stealth IO in Sprint, it will work all the way down to level 1. Not sure about damage procs, but imagine they would work the same (it's only fair, you're giving up enhancement of the power in order to slot it)

I also confirmed that the Numina's Regen/Recovery will work as well (I took Health at level 20 on my /Regen scrap and it was still functioning on a Positron TF, the IO is level 42)
That makes sense as the IO's still function (at a reduced level depending on exemplared level) just not the set bonus's. As the procs are the IO's power, not part of the bonus, then they should still work.


 

Posted

The general rule is that if the IO provides a set bonus or a "set-bonus-like" effect, it will stop working if you exemplar down more than 3 levels below the IO's listed level, and keep working otherwise, even if you lose the power it's in.

A "set-bonus-like" effect is something that, barring exemplaring, is always on no matter where you slot it. Examples of such effects are LotG:+Recharge, the various +4 point KB protection IOs, and the Steadfast Protection +3% defense unique. One way to distinguish these bonuses is that they have no conditions in their description. (No listed duration and no "chance of".) Another is that they appear in your "Set Bonuses" list on the Powers tab of your info window.

This is contrasted with procs (X% chance of Y) and the various "for 120s" IOs like Miracles and Stealth IOs. The later are, functionally, procs with 100% chance of activation. They depend on your power activating. They will work no matter what level you exemplar down to, as long as you retain the power they're slotted in. Pretty obviously a damage proc can't activate if you lose the power it's slotted in, but similarly a Miracle slotted in Health can't do anything if you lose Health. Unlike the "set-bonus-like" IOs, a level 50 proc or a Numina's unique will work all the way down to level 1 assuming you didn't lose what you slotted it in.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Not sure about damage procs, but imagine they would work the same (it's only fair, you're giving up enhancement of the power in order to slot it)
Damage procs do work, but their damage scales with your level. They still can be a nice bonus at lower levels even despite that, especially in AoE powers.

Also, all damage procs have their values set as unenhancable, so they are unaffected by damage buffs like Build Up, Assault, red insps, Defiance, Fury, etc.


 

Posted

Quote:
Originally Posted by MTS__ View Post
Damage procs do work, but their damage scales with your level. They still can be a nice bonus at lower levels even despite that, especially in AoE powers.

Also, all damage procs have their values set as unenhancable, so they are unaffected by damage buffs like Build Up, Assault, red insps, Defiance, Fury, etc.
But.....their damage DOES increase if you reduce your target's damage resistance. Confirmed this one on my Sonic/Devices blaster.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
But.....their damage DOES increase if you reduce your target's damage resistance. Confirmed this one on my Sonic/Devices blaster.
I think this is due to the damage increase due to a reduce of the target's resistance is calculated after the damage output is calculated from the character doing the damage.


Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership

 

Posted

That's correct. You can't buff the intrinsic damage a damage proc outputs, but by reducing damage resistance you can make a foe suffer more damage when that output is delivered.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Ravenous33 View Post
This link here will give you the answers you seek


http://wiki.cohtitan.com/wiki/Exempl...n_Enhancements



*beat to the punch, you guys are too quick!*
Is that site down for anyone else? I haven't been able to access it all day.




My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Also, some IOs will still function as long as you still have the power they are slotted in.

Procs work like that I believe. So if you have a +Stealth IO in Sprint, it will work all the way down to level 1. Not sure about damage procs, but imagine they would work the same (it's only fair, you're giving up enhancement of the power in order to slot it)

I also confirmed that the Numina's Regen/Recovery will work as well (I took Health at level 20 on my /Regen scrap and it was still functioning on a Positron TF, the IO is level 42)
There are three types of special IOs.

Globals - This is a set bonus in function. All rules pertaining to set bonuses affect these IOs, so even if the power is unavailable for use, you can use them as long as you are not lower than the IO's level -3. These are all the perma-ability IOs that don't mention "for 120 seconds" such as the Mez resit Ios.

Procs - Chance to do "X" - only works when the power is used. But level doesn't matter since it's not set bonus.

And 120s/Proc-like IOs. - Same rules as a proc, but these all trigger every time, and have their effect last 120 seconds. All only affect YOU. Numina's Unique, Stealth Uniques, etc. are all these type.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
But.....their damage DOES increase if you reduce your target's damage resistance. Confirmed this one on my Sonic/Devices blaster.
But that's not buffing the powers damage.

All damage bonuses are ignored by procs - but then when the damage is applied to the target, it's modified by the targets damage resistance value to that type of damage - which if it has been de-buffed will increase the damage dealt.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.