Wow, War Mace for Brutes...


BrokenPrey

 

Posted

Are freaking crazy!!

I read a post several days ago, recommending War Mace for Tanks. However, I decided to roll a War Mace Brute instead.

My 2 cents:

If you haven't tried War Mace, do it now! It is extremely powerful. I don't know why I haven't seen many people playing War Mace nor have I seen a lot of discussions regarding War Mace's, but if anything it's at least as strong as Super Strength, maybe even stronger.

If you've tried War Mace before, please post your 2 cents as well.


 

Posted

Really? I was under the impression that it was a weak set? Did the minor tweaks make that much of a difference?


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
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Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

WM > Battle Axe. It feel great. The buffs really brought the set out of the dark and into the light. Better than Super Strength? No. But still very good.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Honestly, you're right, I forgot about Rage. That being said, War Mace is still amazingly good. Good damage, good mitigation since most of the powers either have a chance to disorient or knockup.


 

Posted

You'll like this then

http://boards.cityofheroes.com/showthread.php?t=229129


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
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Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

I'm going to say it again: Warmace and Battle Axe are highly underrated


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

Quote:
Originally Posted by magikwand View Post
WM > Battle Axe. It feel great. The buffs really brought the set out of the dark and into the light. Better than Super Strength? No. But still very good.
Oh why is that? I have a 50 WM/SD Tank and just recently started a BA/WP Brute. Granted they play very differntly, but I like BA so far.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

Yeah, war mace is strong, but where's the pretty?

Now a WM/EA, that's something else. So strong and pretty! It's so much fun crackin' some skulz jaw and fambly noes.

brb nachos...


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

Bah. Who needs pretty when you're bashing in some Mook's skull with a shovel?


 

Posted

Quote:
Originally Posted by Razia View Post
Oh why is that? I have a 50 WM/SD Tank and just recently started a BA/WP Brute. Granted they play very differntly, but I like BA so far.
The differences are not huge, but WM is better.
WM has Clobber, which is a very high damage attack that comes early in the set. WM has better damage mitigation via their stuns. BA just has KD.
And finally, Smashing damage is less resisted then Lethal, which effectively increases WM damage.


 

Posted

Well, as usual, I'm easily suggestible by threads on these forums so I made a WM/Electric brute. Then again, I tend to spawn alts like a cat spawns fur; not all of them ever get followed through on so we'll see what happens here. My latest alts have all had the problem of being pretty team-based which is sort of rough when you tend to play at 2 AM so I was thinking this would be a good solo toon.

After creating my toon I took him for a quick spin round the areas of Mercy near the base and did find him to be working out pretty well already. Tonight I expect I'll get a chance to get in some quality bashing time.

I'm not sure if I should thank you guys for giving me the excuse to make another alt or not...


 

Posted

Quote:
Originally Posted by Smash_Zone View Post
Yeah, war mace is strong, but where's the pretty?

Now a WM/EA, that's something else. So strong and pretty! It's so much fun crackin' some skulz jaw and fambly noes.

brb nachos...
very, very few people are going to get this.

That screen shot (mspaint) he provided was awesome.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

I have a BA/Elec...I miss him he was a Cool little Black dwarf...maybe I should remake him heh.



 

Posted

Quote:
Originally Posted by magikwand View Post
WM > Battle Axe. It feel great. The buffs really brought the set out of the dark and into the light. Better than Super Strength? No. But still very good.
What buffs are you talking about here? When were they happen?


Teams are the number one killer of soloists.

 

Posted

The biggest "problem" with War Mace is that it feels far more powerful than it is (or can be). From the slightly slow and cumbersome animations to the chunky and heavy sounds, it really feels like you're caving in skulls, and no amount of damage is going to match that awesome feel and stay balanced. Because of that, it will always seem a little underpowered when some NPC's head refuses to fly off and sail gracefully across the zone leaving behind a spiraling trail of gore even with it being a good set (numbers-wise).

For that "turned into Conan and went on a rampage" feel, no other set matches War Mace.

At least, that's my opinion.


 

Posted

Quote:
Originally Posted by SerialBeggar View Post
What buffs are you talking about here? When were they happen?
Here are the patch notes for it. It was buffed in I13.

Quote:



War Mace set Changes:
  • Clobber
  • Reduce Recharge Time to 16 seconds
  • Alter damage scale and endurance cost to match recharge time using the standard formula.
  • Reduce Stun Duration from scale 10 to scale 5.
  • Shatter - Reduce Max Targets from 10 to 5
  • Crowd Control - Increase Max Targets from 5 to 10


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Quote:
Originally Posted by BrokenPrey View Post
Here are the patch notes for it. It was buffed in I13.
Ah. OK. The way you guys were talking, it sounded like it was more recent.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by Smash_Zone View Post
Yeah, war mace is strong, but where's the pretty?
The pretty comes from all the cool weapons variations. Shovels, baseball bats. My Tank uses the femur, which looks extra gross and weird when he draws it right out of his back.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

I find my WM/WP brute to be amazingly devastating. I know everyone and their cousin thinks SS is the godly brute path, but I don't know that I buy it. WM has both good single target and AOE damage, and while foot stomp has a nice wide area, the damage on crowd control is quite good, and that 180 degree arc can easily get the 10 target max without trouble.

About the only thing which holds WM back in the single target DPS chain sweepstakes is that as a weapon set, it can't do the gloom thing for that huge DPAS boost. Otherwise it is extremely competitive.


Too many alts to list.

 

Posted

Quote:
Originally Posted by docbuzzard View Post
I find my WM/WP brute to be amazingly devastating. I know everyone and their cousin thinks SS is the godly brute path, but I don't know that I buy it. WM has both good single target and AOE damage, and while foot stomp has a nice wide area, the damage on crowd control is quite good, and that 180 degree arc can easily get the 10 target max without trouble.

About the only thing which holds WM back in the single target DPS chain sweepstakes is that as a weapon set, it can't do the gloom thing for that huge DPAS boost. Otherwise it is extremely competitive.
I dabbled around with Axe and managed to get to 22 before I deleted him...months pass by and I get my Crab to 50. A few months later the devs announce dual accounts for everyone so I make my second build Bane. I. Was. Impressed. My bane handled much like WM except with the reduction in dmg and the toxic secondary effect tagged to every attack. After I experienced my bane I swore to myself to roll a WM to 50 to get the true experience.



 

Posted

Quote:
Originally Posted by Redbone View Post
The biggest "problem" with War Mace is that it feels far more powerful than it is (or can be). From the slightly slow and cumbersome animations to the chunky and heavy sounds, it really feels like you're caving in skulls, and no amount of damage is going to match that awesome feel and stay balanced. Because of that, it will always seem a little underpowered when some NPC's head refuses to fly off and sail gracefully across the zone leaving behind a spiraling trail of gore even with it being a good set (numbers-wise).

For that "turned into Conan and went on a rampage" feel, no other set matches War Mace.

At least, that's my opinion.
Yeah, but Stone Melee gives you all that plus constant screen shaking, because you hit so hard that the entire block feels it.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
Yeah, but Stone Melee gives you all that plus constant screen shaking, because you hit so hard that the entire block feels it.
Problem with stone melee is that it is AOE poor. It does kick butt on the single target work, but AOEs really are more important in the end.


Too many alts to list.

 

Posted

Got to level 35 with my WM Brute and it's been a great ride, and still is.

If anything, I'd say WM is a good mix between single target DPS and AoE. The later cones that I just got were amazing! It has a wide enough arc that it's pretty easy to hit pretty much everything close to you.


 

Posted

Quote:
Originally Posted by Gammos View Post
Really? I was under the impression that it was a weak set? Did the minor tweaks make that much of a difference?
I wouldn't call them minor tweaks really. Especially turning Clobber into a major damage power as well as a stun; suddenly Mace got a hefty jolt in the single target damage department.


Arc #40529 : The Furies of the Earth