-
Posts
789 -
Joined
-
Quote:See I want this too, and I did mention having a different sort of AV system in CoH 2, to me having 8 on 1 for AV fights makes it feel less super. I think it would be more fun if there were AVs geared specifically to give a challenging, and unique fight to your character for more 1 on 1 oriented battles. With other things, GMs or multiple AVs for group encounters.See I'm the opposite. When I think of Superheroes I imagine them fighting powerful Supervillains not mowing down hordes of mooks.
Still, having nothing but 1 on 1 fights gets old after a while and most heroes to get to mow down mooks once in a while. It's needed to show the contrast between the Super villains, the regular villains and how powerful the hero is. By showing that Batman can take on 10 normal guys without a problem, when there is a foe that's tough for him, it gives the reader the idea that the foe must be [i]really[i] tough.
I think the same needs to be in a Hero game. Give a lot of encounters where yeah, the hero can easily mop the floor with 5 guys at once. But then the hero ends up facing 8-10 guys at once and it's a bit more challenging, designing the game to be, challenge by numbers at times, requiring different play style and tactics than the boss fights which is more challenge by difficulty or powers etc.
Anywho, if they do a CoH2, I would like them to either balance the powers, game play etc with PvP in mind and truly allow for epic battles of player on player, or not do PvP at all. Shoe-horning it in after the fact doesn't work, neither does making it a seperate game.. Having your hero play one way regularly only to play much differently PvP is not going to make a lot of people want to play it.
Personally, I'm all for no PvP at all, but I would mind it much less if it were designed to be a part of the game from the beginning. -
I'd probably change some of the fundamentals of game design to be honest.
I think one of the things that would make the game more "super" feeling, would be to change encounters so that more difficulty came from fighting higher numbers, and the strategies involved. IE balancing the game around 6 or 8 to a solo hero rather than 3.
I'd also change how AVs work and implement an Arch Villain system. Allowing players to design their own AVs that they will fight against in certain stories, or at the very least, making AVs that sort of change their spec to the hero running the arc, so that when a player solos an AV it's a unique experience to an extent.
I'd also want more travel powers, more variations on travel powers, faster travel powers.
More destructable areas, at least on the level of mayhem missions if not more, breakable walls etc.
Also I'd want to allow grappling, throws, holds, grabbing an enemy etc.
Lastly I'd want better villain content, content designed around the villain becoming a super villain, becoming more feared and getting bigger jobs with higher rewards towards the end of the career. Much less people talking to you like a lackey, furthering other peoples schemes and no more robbing a bank to get only a small amount of loot. -
So on My Main, I've run a number of BAFs where I've gotten back to back Empyrean merits, and a number of Empyrean merits through out a single 18 hour period when the E-merit was supposed to be on cool down.
At first I thought it was a bug, but when talking to other people it seemed clear to me it had something to do with badges. Now my main got an e-merit when it got the Master of BAF Badge. However it got more even after that badge.
So in talking to others and reading some of the DEV posts, I really thought I'd read something along the lines of: Continually doing the 4 badge requirements (no escapee's, dont turn off towers etc.) Will not only reward extra Astral merits, but extra e-merits as well for each time you do a full set of them. (IE all 4 requirements for the masters badge.)
I've been trying to test it but I have a hard time getting anyone on board for the Keep Em separated badge.
So can anyone (Red name perhaps?) confirm this. Because otherwise there is something else I'm doing to get extra e-merits on occasion, or their's a bug. -
I did some math
Tier 1 Boost = 3 Common Salvage = 60 Threads (20 threads each)
Tier 1 Total = 60 Threads
----------------------------------------------------------------------
Tier 2 Boost = 2 Common Salvage = 40 Threads
+1 Uncommon Salvage = 60 Threads
Tier 2 Total = 100 Threads
---------------------------------------------------------------------
Tier 3 Boost = 2 Common Salvage = 40 Threads
+ 1 Rare Salvage = 100 Threads
+ 4 uncommon salvage (60x4= 240 Threads)
OR 8 Empyrean merits
Tier 3 Total = 380 threads
---------------------------------------------------------------------
Tier 4 Boost = 2 Common Salvage = 40 Threads
+ 2 Rare Boosts = 760 Threads (380x2)
+ 1 Very Rare Salvage = 4 Rare Salvage (380x4= 1520 Threads)
+ 400 Million INF
OR 30 Empyrean Merits
Tier 4 Total = 2,320 Threads (with the option to add 400M Inf to the price.)
Thats per boost. So if you want 1 Very rare boost in each new slot, (ignoring for the moment the devs claim that you can switch different boosts in and out.) It'll be 9,280 threads +/-1.6 billion inf.
Now of course you can get some lucky drops, maybe you even get a couple very rare salvages some how (and incredibly lucky I might add, not sure what the drop rate is but that saves you a ton of time.) But seriously, this is insane. CoH has always been for the casual MMO fan, one of the reasons I and I'm sure many others like it so much.
Now the Devs seem to be going in the hardcore direction, because this is insane. I had 7 level 50s I wanted to make incarnate. I don't see that happening. If this endgame is supposed to revive my interest in my level 50s, it's not. It's making me not want to play them. It'd be one thing if I could earn these threads and drops across all level 50 content, like shards, but you can't it's only in these 2 trials... That's absolutely insane. At this point, Unless I want to grind these trials into the ground, there's no point.
I've never been this disappointed by an issue. Honestly the whole build up for the incarnate thing, and now it's come down to this : Be prepared to grind the new content into the ground, because that's what you'll need to do.
The thing is, the new trials are cool, but they aren't that cool, and compared to how little the reward is, they aren't worth it. Honestly, considering how many people have alts and all that to work on.... I'm just amazed the Devs wanted it this way, and amazed that they thought this was a good idea.
If they wanted to make it this hard to earn ,they needed to release more content with it, or fewer slots. It wouldn't seem so bad if it were just Interface and Judgement, but c'mon, these 2 trials are supposed to carry us through 4 of these boosts?
I mean hell, the Alpha slot was grindy for 1 slot with 6 TFs to run for it. Now it's 4 slots and 2 TFs to run for it... Ick....
I don't know what to say, but my girlfriend didn't believe me when she got home tonight and heard me say for the first time, that I'm dissappointed in an issue...
For what ever little it's worth, she's a casual player, and though she hasn't had a lot of time recently she's been interested in getting back into it and checking the incarnate stuff out.. then I told her tonight about what it takes get these rewards and she's already turned off by it...
So it seems for now, Incarnate is for hardcore only, and I'm probably going to very soon put my 50s back on the shelf. I can't see me wanting to grind out 15 of each of these just to get the Tier 4 boost on one of these slots.
I really think the Devs would make this issue much more enjoyable to most people if they chopped these requirements in half at least. -
Quote:10 times for the very rare? How so? It takes 30 empyrean merits OR 400 Million and 100 Threads to get a very rare salvage, which you need for the very rare merits.I will admit the system looks ridiculously grindy primarily for one thing which I absolutely despise.
The luck based table reward system.
Basically if you're unlucky you have to grind your backside off to get the very rare and play the 2 trials an ungodly number of times, if you're lucky you probably have to play the trial 10 times at most to unlock the very rare.
The Alpha system was pretty much fair for everybody who could run the same content, yes Shards were a bit random but not to the level of the trial reward table
Seems to me it'll take at least 30 runs of these 2 trials to get 1 very rare. Assuming your not made of cash.
This is the sticking point for me. You can only get one Empyrean merit per trial (unless I missed something) which you can only get once ever 18 hours per trial (Again unless I missed something.) And it takes 30 empyrean merits to get the very rare. So if you want a very rare in all 4 slots, then you're going to play 120 trials....
Look I like the Devs, and since NCsoft took over CoH the game has grown in great ways... But looking at what it'll take to get the top tier rewards in this game.... It's exactly the reason I don't play WoW. It's like the devs don't want people to get these rewards. I mean damn... 120 Empyrean merits just to get the four pieces of Very Rare salvage for the very Rare Boosts, per character. Not counting all the runs you need to get the basic stuff...
Honestly, the more I think about it, the more I'm coming to the conclusion that Either I'm missing something big (or several somethings big) or that the Devs really missed the boat on this one... -
Quote:So if that was typical, (and I don't believe it is since it took me 2 lambdas to get interface even using threads along the way to boost the XP) it'd still take 8 lambda runs just to unlock all 4 of the new slots. Not even for getting your basic boosts, but just to unlock them. 8 runs, just to unlock the slots isn't grindy to you? I mean hell, even if its 4 lambdas and 4 BAFs, thats a lot of time and you haven't even gotten the boosts...I wasn't talking about folks being stockpiled or rushing. Doing one lambda I got 54% into unlocking Interface.
This system isn't that grindy.
/shrug.
I've run 3 lambdas and 3 bafs since yesturday. I have the Judgement and Interface unlocked with the tier 1 boosts. It'll likely be another 6 trials before I get the tier one boosts slotted for Lore and Destiny, and it's not like I can run any level 50 content, it's just these two trials... So tell me, how is that not grindy?
Between the amount of threads needed for these, how often threads drop, (not often enough imo given the limited number of places you can earn them) and the outrageous prices for upgrading stuff... It's a grind, people can say it's not, but repeating these two trials again and again for this stuff is the definition of grinding... -
Quote:That's fine, but then they need to have an easy system of transferring things at least backwards, or a way of earning new rewards on the older content. The problem now is, if you want the new stuff, you only have 2 trials to earn it with, and now there are 4 slots to earn stuff for and they made it take even longer\more resources this time around for each slot.The reason I say there will be a new salvage for the new powers is the same reason we got threads instead of just using Shards again - the Devs will not want everyone to be able to stockpile enough components to just have everything on day one of the new powers going live. They will want you to do the content.
If I could still earn Threads and such doing the ITF or STF it'd be one thing, but now if I want one of the four new slots, I'm going to be running Lambda and BAF over and over. Not to mention the fact that if they do it again for the next round, Lambda and BAF will be useless and we'll be on two new trials that we are quite literally farming for these rewards. Let the new Salvage but available as rewards for old content, as well as threads dropping like shards do, but as it is now, the "end game system" is just becoming very segmented...
The moving shards into threads isn't horrible, but considering how much shards do vs how little threads do, it seems like a downgrade, not to mention the fact that for some reason I don't personally understand, breaking down incarnate salvage results in much less shards than it takes to craft it. Why on earth should I only get 1 shard from a nictus essence that took 4 shards to craft, does it matter if they can be broken down back into 4 shards? I mean it's not like I can sell the shards off, it'll just be turned into another component...
Quote:Just stop it Devs.
Stop creating new currencies every issue.
Stop muddling the mixture with sub-currencies.
It isn't necessary. Just pick one route and go with it.
This. First it was Salvage in different tiers. Fine. Then we got vanguard merits, then reward merits, then event salvage, then Incarnate salvage, now we got Alpha Salvage and new incarnate salvage... It's insane, and it seems each issue brings more and more, it's a lot of time to manage and keep track of all these different forms of salvage. It doesn't help that we seem to need so much more of these per incarnate slot now... If they don't want us stockpiling it, lower the max number we're allowed to carry at a time or something, but the constant waves of new salvage is just getting old... -
Alright so for a while now I've been saying that the Instances and maps in CoX need to have more windows, even windows looking into fake vistas to make the maps feel more open and less claustrophobic. I even suggested it at Hero Con 1 to one of the panels.
The AE buildings sort of got what I was looking for, since you can see out of them etc, but I wanted it more for instances etc.
Now finally it's happened, in the Mortimer Kal SF when you go to Prometheus in his office you are treated to a giant window over looking TI! A window, in an instance, brilliant! Why didn't I think of... No wait, I did.
Still looks great, got a number of comments from my team mates and a giant hooray from me, more like this in future maps please! -
Quote:I'm sorry I must disagree.Im sorry but it all fails to this
That right there is THE single best line in the game! Best . . . . . . arc . . . . . ever!
One of the Praetorian arcs, I believe it's the Power arc, you walk into a crime scene and there is a cop there you can talk to. One of the things you can say to him is.
"Tea, Earl Gray, Hot, Make it so."
If that's not epic enough, later in the arc you can talk to him again and get to say.
"Have you ever had a cup of cold Earl Gray?"
That is the best line in the game! -
Quote:I agree on both counts. The Watchmen was very accurate to the book, except the end.Read the book, own the movie, saw the movie before reading the book. though they changed some things the rest of the movie is so freakin' accurate to the book it impressed me.
And about Sucker Punch, the reviews I read actually said the opposite of "mindless action and that's why it sucked". They said that the action scenes are so amazing and ridiculous (in a good way), that the rest of the movie felt like a chore.
As for Suckerpunch. I saw it and I have to say I didn't think it was great over all. The action sequences were inspired, well choreographed, well executed, very visual, the music worked, just all around some of the coolest action sequences I've seen in a long time, some of the most imaginative too.
That said, the rest of the movie didn't work so well. I felt like they tried to do too much with the Asylum, but she was imagining it as a weird brothel, but she was imagining herself in these battles. It just didn't work out so well because by the end you have little idea on how it all translated to the asylum, other than it apparently did some how because she lit the place on fire, but there was just too much stuff that didn't jive there for me, the narrative didn't really make a lot of sense. I think this movie could have benefited from an R rating, since I felt the opening scene was rushed and there could have been more stuff that would have made sense, but would have been able to be more graphic.
All and all, the action sequences were fantastic, the girls were beautiful and the acting was pretty good, but the story is lackluster outside the action sequences. It's one of those things that I think would probably work better in graphic novel form. -
Quote:Leave it to Fox News to make the argument that it's a good thing for horrible sugar saturated snacks to be marketed to kids and that the White House should get the hell out of Big Business's way of growing the dietary issues of this nation.Leap from "Cap'n Crunch isn't on the Quaker homepage" to "Cap'n Crunch is being retired" to "It's the White House's fault" is amazing reporting in a bad way.
Of course if the White House encouraged people to buy CC Fox would probably talk about how they are having death panels trying to kill kids.
Honestly, I haven't had CC in years, and it's certainly not healthy. The nostalgic part of me would hate to see it go, but the part of me that knows there is no nutritionally redeeming value to the cereal which is marketed pretty exclusively to kids, thinks it might be time for some change.
I'd love to see Quaker or whoever Makes CC pull out the sugar content, give the Captain a healthy make over and make it more nutritional. Ride the Green\Health wave to higher profits. -
I liked this comic a lot. There were some great lines and references in there, not just to CoH etc. There was great attention to detail and I wish the Atlas Park Skyline in game looked a little more like the one in the comic.
I meant to post about this earlier while it was still fresh but got side tracked, so I can't remember all the lines I love, but as a GI Joe fan, I loved the "and knowing is half the battle" bit.
Nice job GG, fun comic to read! -
There is an update to the article now, just read it, that says he is being eyed for Pa Kent.
I don't particularly love Costner, but I don't hate him either. I think he's picked some unfortunate roles and I think he's not a very good director. However I see him working well as Superman's father, so long as he has little say in the creative aspect of any part of the movie. I mean no creative aspect at all. If Costner says the roses in the background of a shot should should be red, then they need to paint the roses blue.
I did like Costner in the Untouchables. And Pa kent is a country guy, sort of like in field of dreams. It could work.
Interesting that Ursa will be in the flick but they are denying that Zod will be. That could be an interesting battle, Ursa V Superman. I really wanna see a movie with Superman VS Braniac, or Apocolypse. But mostly, I wanna See Superman VS Darkseid on the big screen! -
Quote:US Marshalls wasn't a flawed idea. It was flawed in execution. I actually like the idea of expanding the Bourne universe a bit and showing another hero involved, perhaps bringing Bourne back later.A Bourne version of US Marshals. Okay. I'll wait for it to show up on broadcast television.
I liked the movies, never read the books, but I don't think that matters, Movies based on books, are still their own thing, regardless of what their basis is. While meddling too much with source material ,or a complete lack of respect for it usually makes for bad movies imo, when it comes to books, there is only so much you can put on the big screen in a 2-3 hour film. The Bourne movies are good movies. I'll read the books eventually but it won't change my opinion of the films. -
Quote:I think the joke was that people who run macs are SoL in general, he was insinuating that being SoL and having a Mac had nothing to do with CoH.CoH actually runs smoother on a Mac - particularly in ultra mode. OS X allocates memory (both physical and video) better than Windows, and CoH is a memory hog.
The only annoyance of CoH on mac is that it's essentially the same program wrapped in a clumsy mac-compatible shell which causes a few annoying bugs. And things like this where development seems to ignore that the game is "multi-platform".
Also the statement he was joking about, had to do with the launcher not being available for mac, not CoHs performance on the mac in general. -
I'm fairly certain in the game the coming storm has been revealed to be the Praetorian invasion. I swear I remember seeing that in one of the new missions or TFs.
-
-
If its another boost like Alpha, it'll be more powerful and with different combinations than we have now. It won't be just a rehash of that.
I don't think it'll be another version of the Alpha slot, I think to finish off the Incarnate rewards they would make it bigger and cooler etc, maybe an epic power or something. -
Quote:I'd have to go back and look at the article again, but I'm pretty sure that the guy behind the pilot and the conception of this new show was specifically saying that he wanted Wonder Woman to be some sort of corporate executive , less powerful, no Greek heritage etc.Again all I'm saying is that it's far too early to ASSUME doom-n-gloom over this new show.
Those things may yet come from this. I just think it's sad for people to read a few random words about a show that's probably nearly a year from happening and automatically assume it's going be sucky. *shrugs*
Trust me if this show does end up being sucky I'll be in the vanguard of tearing it a new one left and right. I'm just going to maintain a tone of "hopeful neutrality" about it until I know which way to judge it.
Granted there is a lot that can change in the next year before this hits the TV and certainly even after it gets on the air it has room to grow and change over the seasons, assuming it lasts for more than one. So there can be room to get her some powers and put her in the costume etc. They might do it like Smallville and slowly grow the character into a more powerful version etc.
That being said, if from conception the guy is saying, "No suit, no greek heritage, less powers, she's a corporate exec" it does seem that the show is already starting on the wrong track, and for people who like WW, it can already get them thinking Doom N Gloom.
Honestly I feel like for as big of a deal as WW is to DC, one of their big trinity, they'd take more care to market her more carefully, make a good movie about it and be good about what ever TV show they put her in. That being said, maybe there is a lot more to this show than we know, time will tell, but the early word is the conception of this show, isn't much like WW. -
-
It's a legacy from when the came was being built and first released. The War walls probably made a lot more sense in 2002-2004, from being created to release.
They are kind of ugly, but I think having them removed would take more work than just deleting them. The "city" on the other side of those walls is rather ugly, low res etc, something would need to be done with that, not to mention for the moment the zones aren't connected, there wouldj ust be an invisible blue wall in the place of the war walls, unless they connected the zones as they did in praetoria, and that would be a bit of work as well
So the answer, War Walls are a Legacy issue. -
She's got blue eyes... But will she look good with jet black hair?
Honestly, it's Wonder Woman, so when it comes I'll watch it, probably keep watching it even if it's not bad, but given what I've heard so far, I can say I'm holding out high hopes for this being really great, or all that Wonder Woman-y -
Quote:Kind of depends on wether or not the Pop culture Icons are the only appeal of the game.I think pop culture icons can be as big a turn-off as a come-on for an MMO - especially for something like a comic book game.
It seems like some of these MMOs are designed with the philosophy of, "Ohh people love this property so much, it sells itself! So let's cut the dame design budget and give it to our investors since the Logo on the box will sell it."
That's just kind of my opinion in general of some of these MMOs, including the one with the big well known sci fi name attached to it, that's gotten very poor reviews. -
Quote:The Simple Solution: If they are going to be the squishiest Melee AT, they should be the most damaging Melee AT, not just on average going by AS, but every hit. Blow for blow they should be doing more damage than Scrappers and Brutes.It's been acknowledged, they just don't really know how to provide a solution.
IMO it should be like this:
Tanks = Most Durable (4) - Least Damaging (1)
Brutes = Little less Durable (3) - A bit more damaging (2)
Scrappers = Even less Durable (2) - Good damage (3)
Stalkers = Least Durable (1) - Most Damage (4)
Since Stalkers suck defensively, then their new motto should be "The best Defense is a good Offense." They should be made to do blaster Level Damage, or even a little more since they seem to be nearly as squishy. -
Quote:Sounds like a heavy bias to me. If that's really his frame work for reviewing games, I'd say that qualifies him for an unqualified reviewer. To be a good critic, imo, people need to evaluate the objects of their criticisms with something approaching objectivity. If you're going into it deciding most games are utter **** and you're going to expose them as such, then you're really not seeing the game for what it is but actively searching for the worst things about to to exploit for humor.According to him his goal is to expose games for the 90% crap they really are, so that the truly good ones get the recognition they deserve. He says as much in one of his videos.
And that's fine, but that's not really an accurate review for a game. Though it does make games that don't get heavily abused by him, seem more impressive.