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Personally, I don't mind sometimes being shown that there are still bigger fish out there. Even characters like Superman, or better yet Thor who is an actual god, still sometimes have to finesse their way around problems that outclass them. But they also get chances to solve some of their own problems using their absurd power - Superman doesn't have to hop over to Gotham and help Batman with street crime to remind himself and readers that he's really powerful.
Currently, the ONLY real thing to do endgame is the iTrials, where the main enemies just plain outclass us and it takes a dozen people to accomplish something. Hopefully Dark Astoria and other future content will let us feel more personally accomplished. Even Tin Mage felt good to me, despite needing eight people and fighting enemies stronger than myself, because although I was outclassed, it was still made clear that my team and I were the only ones who could hope to complete the task - as seen when the whole Freedom Phalanx and Vindicators wait at the portal as the backup plan.
Edit: By the way, as to the thread's original question, I think that a demigod should be able to do SOMETHING that a mere mortal cannot. Exactly what that is can vary for each one, but there should be something about them that stands distinctly apart from lesser beings. -
Degenerative is -2% per stack last I heard, up to 4 stacks, how do you get 14%?
I'd be happier with Degenerative if the -hp wasn't arbitrarily gutted against hard targets, but it's still decent. Not as good as Reactive, but decent, and it does stack better than another Reactive. -
You don't need Norse mythology for that. The parents named her Hel because of a deformity (definitely not a good-parent thing to do), so unless they waited until later in life to give her a name, presumably she was born with it.
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Oh, I guess I misread it. I loaded up a blaster in Mids and read 5.36% as 5%, then assumed it would be the same for other ATs, but it appears to be 64.58 regardless of AT, which is about 4% on a brute, yeah.
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Well, it clearly explains that she IS crippled, and named after a mythical character crippled the same way. I'm not sure it explains WHY she's crippled, if there is supposed to be a particular reason beyond an unfortunate trick of biology or something. Of course, from just this excerpt out of context I don't know if this is the actual Hel of myth, or just someone named after her.
Somebody who doesn't know Norse mythology still wouldn't know this is a reference to that just from your excerpt, though, since you specifically avoided saying what mythology she's from. "An old Viking legend" could work for that instead of "a Northern European legend" perhaps, still without feeling like you're beating the reader over the head with it. -
Mids says Panacea is a 20% chance for a 5% heal, and 20% for 7.5% endurance. So that would be .15% end/sec, 3/4 as effective as a Perf Shifter proc, and .1% hp/sec, although if it works like most heals that's a percentage of base hp, not max hp.
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You have a 20% chance for 10% endurance every 10 seconds. Averaged over time, 20% of 10% is 2%, every ten seconds, so .2% per second. With 100 end, that means .2 end/sec as Rangle said, and proportionally more or less for different amounts of max end.
Base recovery is 1.67% end/sec, so .2% end/sec is basically a roughly 12% recovery buff, when averaged over a long period of time. In short time frames, it might not proc at all, or it might proc three times in a row. -
Quote:And yet, you quoted a fragment of a sentence, leaving off the part of the sentence that explicitly stated what the sentence was about, and replied as if that sentence were talking about something else. Here's the full sentence:I read your statement in its entirety with full comprehension of what you wrote.
Note no mention of ranged attacks, only level shifts. It isn't an arbitrary statement: it's absolutely true you can't very well pull your weight against a +6 enemy: your own powers will only be 15% effective in that case, if you can hit at all, while a player with 3 level shifts will be at 65% effectiveness, more than four times better, not to mention it being more difficult to hit, and the AV hitting you back more often and harder. It's also absolutely on topic in a thread about whether tanks need ranged attacks to deal with Death Patch mechanics: they don't, the problem is instead easily solved with a decent build and some strategy. -
Right, the -res caps at 10%. The DoTs also cap, but at 8 applications.
Preemptive I think drains 1% end per tick, for up to 4 ticks? Or is it 5? -
I wouldn't say Reactive is the only worthwhile one. Preemptive and Spectral do just as much DoT damage, and are less likely to run into the stacking limit with teammates; their secondary effects are less useful than -res, but the proc rate on the secondary effect is low anyway in the Radial path. Cognitive and Degenerative DoTs are also ok, although 20% weaker and somewhat more commonly resisted.
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The regen and tohit debuffs are pretty insignificant against AVs because they are mitigated by AV debuff resistance (which goes as high as 87%, for a level 54). Just take one of the DoTs.
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Most tanks can probably get by without Fighting. But at that point, you're probably not much tougher than a brute with Fighting, and no power pool choice will give you brute-level damage. Personally, I think if you're happy with brute-level survivability, and want to do brute-level damage, you might as well just play a brute. Yes, wasting a power choice on Boxing/Kick is annoying, but with no prereqs on travel powers and free Fitness for everyone, it's much less annoying than it once was.
Also just speaking from personal taste, when I build and play a scrapper or brute, I make them to be able to survive anything short of extreme/ridiculous circumstances. That's not good enough when I play a tanker, though. I expect my tankers to survive even in extreme and ridiculous circumstances. High-level TFs and Incarnate trials are filled with extreme and ridiculous circumstances, so it matters more than you might think. -
Quote:The price changes you're seeing are BECAUSE people are still playing the market minigame.Not a troll. But a serious quesion. Are we to no longer play the market mini game?
Long-term, converters will very possibly change the shape of the market. But if anything, I'd expect more niches to arise, not less, because more items are potentially valuable. -
Quote:Yes, what if they were? The game is rated T for Teen, including for Suggestive Themes. It's right on the game's box and on the front page of the website. Why are you playing such a game in the same room as a niece or nephew you don't want to expose to such things?If you were (are) a parent, is that the kind of thing you would want your young child to read? Easy enough to explain the skimpy female costume..it IS just a costume, but that? Mommy, do you like being hit too? smack-. Even better, none of that chat gets picked up by the all powerful filter..just in case you were a concerned adult and put it on..to stop a child hearing things that could have a bad effect.
On another note, I was doing the patron arc last night with a friend, and ..I really cant explain it, I must have been in one of those 1800s and super touchy to anything type moods, where you get very offended at things. So when we got to Silver Mantis, and saw her chat..I was OUTRAGED. What if my young niece and nephew were in the room?
Personally, I have a terrible swearing habit. But reflexively releasing profanity at my screen is not nearly the same as stopping whatever I'm doing in the game to compose a message and type out that same profanity to other players. By the time you think up a complete sentence, fill it with profanity, type it in, and press enter, you are well past the realm where self-control should be an issue.
Also, complaining that profanity shouldn't be against the rules because there's a filter is like arguing that trespassing in someone else's home shouldn't be illegal because people can lock their doors. If their door was unlocked, clearly it meant they're okay with strangers walking into their house, right? -
Quote:Certain AVs can break through status protection, like Ghost Widow with her mag 100 hold, or Nictus Romulus' rez stun. There are also several things in the Incarnate trials that will mez you through status protection, like BAF Sequestration and Keyes Time Stop.But, what I'm concerned about is endgame PvE. Can AVs/Heroes break through my status protection? Does the +MezRes of Weave even help in PvE? If so, how likely is it to be needed?
Ghost Widow and Romulus' mezzes can be combated by normal means (mez resistance and/or Break Frees). The trial mezzes are functionally impossible to prevent AFAIK - Sequestration is mag 1000 or something absurd, for example. I don't know if mez resistance helps against them, either.
But all of this is rather secondary to the main point, which is that Weave does not actually even provide mez resistance. It only provides resistance to Immobilize. I know exceedingly little about PvP, so I had to hop into RV and check combat attributes to make sure it's the same there. So, Weave does absolutely nothing against any of the effects I've just mentioned. It does help against normal enemies stacking immobs on you, but I find that to be an issue only on rare occasion, and is not the main reason for taking the power.
Still, even without mez resist, Weave (and the Fighting pool in general) is an excellent pick for almost any melee build. -
It would be nice for snipes to be less terrible, but I'm not sure what you're suggesting. Momentum and the upcoming AS change do different animations under different conditions (Momentum/no Momentum, Hidden/not Hidden). What would the condition be for Snipes?
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It's a decent stand-in for a Rularuu weapon I suppose, but it doesn't look like the other Rularuu weapons. Hopefully we'll get a real Rularuu TW sooner or later.
Edit to reply to ShadowMoka: Assuming there ever is one, and that it's unlocked by the Overseer badge, yes it should unlock immediately if you already have the badge. -
Just did test it, and Ultimus is correct. The slow version of Defensive Sweep applies bruising, the fast version does not. Used DS on a hellion, orange shields appear. Tab to another and use DS again, now with Momentum, and orange shields do not appear.
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You really necro'ed a month-old thread to post that?
Besides, according to dictionary.com, for example, "nimrod" has meant "stupid person" in slang for more than twenty years. Since this isn't academia, slang is perfectly valid here. -
In that case, Banes can't even become Banes until 24, so I'd go Widow.
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Quote:Red doesn't mean "bad", nor green "good", in this context. Think of it more like a traffic light. Green means you can KEEP GOING, you're not there yet. Red means STOP enhancing this attribute, you're at the ED cap.Any power that indicates buffed numbers from enhancements in "Red" will give a false reading on the actual numbers because of ED. Its also a waste of a slot that can be used eslewhere. For an example, two slots in Hasten with recharging enhancements will highlight in "Green", meaning that this is good, and if a buffed power is highlighted in yellow, that means you are not too far from the accurate mark on Mids.
Pulling the third slot from Hasten is one of the first places I look when a build is tight, especially now that enhancement boosters exist. But without boosters, for many builds that third slot in Hasten is still more useful than lots of other things you can do with the slot instead. Obviously another LotG is better, but that's not usually the tradeoff I'm considering. If a build wants recharge, I put LotGs everywhere they'll fit, I can't put in another one whether I pull a slot from Hasten or not. By the time I'm considering a third slot in Hasten, the alternative is usually something minor like a Regenerative Tissue proc in Health. -
Can you expand on this statement? Outside Momentum, Crushing Blow's DPA is exceeded by Rend and Follow Through; during Momentum, CB is second to last above Defensive Sweep, although only barely behind TS or WS. Procs and Interface should cause TS and WS to pull further ahead of CB in terms of DPA. However, I haven't yet figured out just how best to fit the attacks together in a coherent chain, perhaps there is a feature of this that makes CB better? It does have the fastest animation outside Momentum, so is it the best for starting each cycle with? Or is the ability to slot another Achilles proc enough to give it the edge?
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Banes also have pets, and can do significant -res. The mace ranged attacks are pretty terrible, except Poisonous Ray.
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In an IO build I'd much rather slot a Kismet and acc set bonuses than put tohit in Invinc, except possibly for Rectified Reticle (and that's really just for the set bonus). I might feel differently with an SO build that doesn't have other easy ways to boost hit chance.
I think maybe we're talking about different things here. I don't mean it's skippable in the sense of "not worth taking". Titan Sweep is absolutely an attack worth taking. Rare is the build that can't use another AoE, after all. When I say it's skippable, I mean you can skip it and still do alright if you just don't have an extra power or slots for it. And I say that because with my own build (which does have Titan Sweep), I found it progressively less useful as I gained levels, and on teams. Between Whirl, Arc, Rend, and Follow Through, I rarely can use it before one of my better attacks recharges, especially since Whirl and Arc and those pesky teammates tend to wipe out the nice clump I would've used it against. I can only imagine this would be even more true if I also had Defensive Sweep and had to use it to put up Bruising. On the other hand, mine is a scrapper; a tanker would be more likely to have enemies still standing after Whirl and Arc.