To Weave or not to Weave, that is my question.
But, what I'm concerned about is endgame PvE. Can AVs/Heroes break through my status protection? Does the +MezRes of Weave even help in PvE? If so, how likely is it to be needed?
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Ghost Widow and Romulus' mezzes can be combated by normal means (mez resistance and/or Break Frees). The trial mezzes are functionally impossible to prevent AFAIK - Sequestration is mag 1000 or something absurd, for example. I don't know if mez resistance helps against them, either.
But all of this is rather secondary to the main point, which is that Weave does not actually even provide mez resistance. It only provides resistance to Immobilize. I know exceedingly little about PvP, so I had to hop into RV and check combat attributes to make sure it's the same there. So, Weave does absolutely nothing against any of the effects I've just mentioned. It does help against normal enemies stacking immobs on you, but I find that to be an issue only on rare occasion, and is not the main reason for taking the power.
Still, even without mez resist, Weave (and the Fighting pool in general) is an excellent pick for almost any melee build.
Tough + Weave is a solid addition to any build. With IOs, you are able to socket Steadfast and Gladiator's +3% in Tough. The net result is 5%-8% defense to all from weave. 6% defense to all from the IOs, and 15%-20% resistance to SM/L.
Thanks for replying,
I misinterpreted the MezRes% in Mids'. The "Info" tab of the stats window says "MezRes: 60.55%. If only I'd checked the "Effects" tab. It says "Status Effects -Immob 60.55". I knew I had to be wrong about that. Thank you for understanding what I really wanted to know & tactfully correcting my stupidity, Hopeling.
JuliusSeizure, amazingly, you answered a question I wished I'd asked. "What are some of the the other selling points of Weave?" Impressive...most impressive.
Back in the "old days", I was obsessed with proving not every build had to have have Hasten & Stamina. My new white whale seems to be the Fighting Pool. I don't mind it as much with my Brutes & Scrappers. They can deffinitely use the extra damage mitigation & usually skip their tier 1 attack.
But, having to take Boxing/Kick as a Tank just plain sucks. So, I'm left to wonder; "How indestructible does a Tanker really need to be?" My general impression is that Brutes/Scrappers need Tough/Weave to reach Tank survivability. Tankers are already nigh indestructible. Therefore, what a Tank needs is to find ways of improving their damage output. And the Fighting pool seems a big hurdle to that end.
But what do I know. A few hours ago I thought Weave now provided MezRes to holds....
I'd love to hear more experiences & selling points on the Fighting pool. Especially in the context of endgame content and IO slotting.
Thanks again guys.
"So, what do you want? A Be-Able-To-Hear-Things Award?" - Skwisgaar Skwigelf
"im sorry that at lvl 40 you still dont know how to play your toon. have fun with your brute " - focusinc
My Toons
Most tanks can probably get by without Fighting. But at that point, you're probably not much tougher than a brute with Fighting, and no power pool choice will give you brute-level damage. Personally, I think if you're happy with brute-level survivability, and want to do brute-level damage, you might as well just play a brute. Yes, wasting a power choice on Boxing/Kick is annoying, but with no prereqs on travel powers and free Fitness for everyone, it's much less annoying than it once was.
Also just speaking from personal taste, when I build and play a scrapper or brute, I make them to be able to survive anything short of extreme/ridiculous circumstances. That's not good enough when I play a tanker, though. I expect my tankers to survive even in extreme and ridiculous circumstances. High-level TFs and Incarnate trials are filled with extreme and ridiculous circumstances, so it matters more than you might think.
I tend to look upon Boxing on my characters as a chance to spend slots elsewhere. You only get to add 67 slots to your powers. If Boxing were a greatly useful power it would be one more power competing for the limited number of slots you get.
Under construction
The only use Weave has in PvP is holding an LotG, Karma, or maybe a Kismet. Sorry, just had to correct you.
I've been away a few years & I'm respecing all of my toons. And the Tankers, Brutes & Scrappers are about to make my head explode.
I have a general understanding of how status protection works in PvP now, i.e. MezRes instead of mag. Which seems to make the +MezRes of Weave a must have for every AT in PvP.
But, what I'm concerned about is endgame PvE. Can AVs/Heroes break through my status protection? Does the +MezRes of Weave even help in PvE? If so, how likely is it to be needed?
Thanks
"So, what do you want? A Be-Able-To-Hear-Things Award?" - Skwisgaar Skwigelf
"im sorry that at lvl 40 you still dont know how to play your toon. have fun with your brute " - focusinc
My Toons