Bane vs Night Widow
Banes also have pets, and can do significant -res. The mace ranged attacks are pretty terrible, except Poisonous Ray.
I like stalkers but I like to team and found them not very useful on a team.
Having a crab, I find my buffs on a team are so good as an SoA that I barely need to do anything else to contribute. So I figure I'll try an SoA with stealth and crits from stealth for the stalker style but more teaming effectiveness. Night Widow seems to provide the stealth and crits plus melee aoe and survivability on top of the SoA team buffs. It seems perfect for what I want. What does a Bane bring that a NW doesn't? Is it some better ranged attacks to mix in? From what I've read they both seem to be stealth, melee, crit roles. |
NWs have crazy defensive numbers, where banes have adequate defensive numbers that they augment with reliable knockdowns in their main attacks.
Banes would make a better single target killer than NWs due to its pets. Those disruptors have great damage and control, but in large maps with lots of mobs they randomly engage whatever is in their way so don't always expect them to be up for their full duration.
As for crits, the edge here is on the bane. They appear more suited to use placate offensively due their play mechanics: banes seem to be made for stacking -res, placating and delivering a huge hit with shatter where NWs usually "wind up" and build damage with FU. Bane's placate also has an additional 20% ToHit buff attached, further supporting its offensive role.
Banes have a better ranged and AE I think: poisonous ray coupled with VG are great, and crowd control is a nice attack with guaranteed knockdown.
Personally, if you are going to min/max/invest massive inf into a one I would go with the NW myself. It's combination of offensive and defensive abilities set it apart from the bane:
- NWs are the easiest AT in the game to softcap, and you will have no problems running incarnate soft caps to all postionals and 45%+ to psi damage defense with the right investments.
- Also they have massive psi resists (you can cap at 85% if you wanted) and if your build includes tough then you can also hit the S/L resist cap... but you'll be close to dead.
-They have unbeatable status protection
- Have better buffs (where bane's have good buffs and -great- debuffs)
- Possess @ 27% DDR outside of elude, and @61% with elude running (banes have zero)
- can manage 260-270 single target DPS and respectable AE damage (banes can have great DPS but their pets need to be both focusing on its target)
- Has access to a few ranged psi attacks, which is great for bosses that like to use unstoppable
- Throw in a stealth IO and a NW is on par with a bane's stealth level
NW's aren't perfect though, they have low hit points (if you are pushing 1500 you're doing great), and they can have end issues if you don't slot it in attacks. I think really what it boils down to is the bane spider is a fine melee stealth toon with lots of tools at their disposal, where NWs are just simply a little bit overpowered (yes, I said it).
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Person34 said it best. I have both a Bane and a NW at level 50. The Night Widow is overall the stronger character. But the Health thing is a major bummer. My AV soloing is hampered by the occasionally lucky shot an AV gets through.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
okay, given that I never expect to get above or even to level 40 and will never use IO sets or see incarnate - which is better for a teaming scrapper type?
In that case, Banes can't even become Banes until 24, so I'd go Widow.
If Banes got defense debuff resistance the way Widows do, I'd be running one and loving it. As it is ... not really.
Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)
My Arcs: #4827: Earth For Humans. #6391: Young Love.
I like stalkers but I like to team and found them not very useful on a team.
Having a crab, I find my buffs on a team are so good as an SoA that I barely need to do anything else to contribute.
So I figure I'll try an SoA with stealth and crits from stealth for the stalker style but more teaming effectiveness.
Night Widow seems to provide the stealth and crits plus melee aoe and survivability on top of the SoA team buffs. It seems perfect for what I want.
What does a Bane bring that a NW doesn't? Is it some better ranged attacks to mix in? From what I've read they both seem to be stealth, melee, crit roles.