Hindenburg

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  1. -You could remove the KinCombats from Brawl and add a slot to Manuevers and Frozen Armor in order to keep the same s/l defense (you'd lose 15hp, but gain 20% regen and a slot)

    -since you're using Agility you could probably drop a slot from Stamina, but its hard to gauge (with Domination topping you off pretty often) without playing it.

    -I was gonna argue moving the ATO proc to a AoE (SC or Fissure) because you might get more benefit, but idk. It's nice to have a heavy hitting melee attack.
  2. with Agility Core and some enhancment boosters this might work.

    (I didn't add the boosters in mids cause idk how)

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Storm Summoning
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
    Level 1: Gale -- FrcFbk-Rechg%(A)
    Level 2: O2 Boost -- Mrcl-Rcvry+(A)
    Level 4: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(19)
    Level 6: Enchant Demon -- EndRdx-I(A)
    Level 8: Lash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RctvArm-ResDam/EndRdx/Rchg(25), LkGmblr-Def(34), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam(36), RctvArm-EndRdx(39)
    Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc(13), BldM'dt-Dmg(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(17)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 16: Freezing Rain -- Achilles-ResDeb%(A), RechRdx-I(45), RechRdx-I(45)
    Level 18: Hell on Earth -- RechRdx-I(A), S'bndAl-Dmg/Rchg(19), SCotMastermind-Rchg/PetAoEDef(21), SvgnRt-PetResDam(21), C'Arms-+Def(Pets)(23), ExRmnt-+Res(Pets)(23)
    Level 20: Hurricane -- FrcFbk-Rechg%(A), HO:Enzym(25)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(36), LkGmblr-Def(37), Zephyr-Travel(37)
    Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
    Level 26: Summon Demon Prince -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Dmg/EndRdx(27), SCotMastermind-Acc/Dmg/EndRdx/Rchg(27), SCotMastermind-Acc/Dmg/Rchg(29), EdctM'r-PetDef(29)
    Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(31), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34)
    Level 30: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(37)
    Level 32: Abyssal Empowerment -- EndRdx-I(A)
    Level 35: Tornado -- Achilles-ResDeb%(A), RechRdx-I(42), RechRdx-I(42), S'bndAl-Acc/Dmg/Rchg(43), S'bndAl-Dmg(46)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
    Level 41: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
    Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(48)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A), Rec'dRet-ToHit(50), Rec'dRet-Pcptn(50)
    Level 0: Marshal
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 50: Nerve Radial Paragon
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Panac-Heal/+End(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  3. Quote:
    Originally Posted by Vimes_NA View Post
    So I decided to make a demon mm, and I'm going to pretend it's not mostly because of the whip.... Anyway, to me it seems like demons would do well to playing in a little angry ball of hate with it's various buffs, healing, cones, and auras, so I decided to make a tankermind.
    sorry I'm a little slow. could you elaborate? You're going to "pretend it's not mostly because of the whip"? At first I thought you meant that you liked the whip only, and were planning to make a petless (for the most part) build... but your pet slotting suggests you plan to use them.

    full disclosure, I failed english twice in high school >.>
  4. could always make a nuker-type build.

    Aim>FS>Nuke>Transference.

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    nuke: Level 49 Magic Corruptor
    Primary Power Set: Energy Blast
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Power Blast -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(21), Decim-Build%(23), Decim-Dmg/EndRdx(25)
    Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Heal/HP/Regen/Rchg(23), Acc-I(25)
    Level 2: Siphon Power -- Acc-I(A), RechRdx-I(3)
    Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(7), MotCorruptor-Rchg/Dmg%(13)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), ULeap-Stlth(21), Ksmt-ToHit+(34)
    Level 8: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(11)
    Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(13)
    Level 12: Super Jump -- Zephyr-ResKB(A)
    Level 14: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(19)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 18: Super Speed -- EndRdx-I(A), EndRdx-I(37)
    Level 20: Speed Boost -- Empty(A)
    Level 22: Acrobatics -- Empty(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def(34), RedFtn-EndRdx(34), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx(40), RedFtn-Def/EndRdx/Rchg(43)
    Level 26: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
    Level 28: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31), ExStrk-Dam%(31)
    Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Stealth -- LkGmblr-Rchg+(A)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40), Efficacy-EndMod/EndRdx(45), Efficacy-EndMod/Acc(46)
    Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Nova -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
    Level 44: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Stun/Rng(45), Stpfy-Acc/EndRdx(46), Stpfy-KB%(46)
    Level 47: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48), S'fstPrt-ResDam/Def+(48)
    Level 49: Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-End%(36), EndMod

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    once you cap the teams damage I doubt they'll notice or care about your kb effects.

    or soft capping sm/leth would prolly be a better idea

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  5. -I used to like tp.

    I don't use it anymore because of practical reasons (my computer lags and I'm committed to SS/SJ) but, TP sounds great for your build (for the reason's you said also because of the boosted range of teleport).

    -Power Thrust will be good mitagation for those that close with you.
    other secondarys could also be useful, i.e. Ice Patch.
    (I don't think you'd miss Boost Range if you had a few Centrioles + Cardiac)

    -also, with Centrioles and Boost Range, I wouldn't feel obligated to take Cardiac.
  6. I would focus on recharge before damage bonuses.

    If you can get Rage, Foot Stomp, and Fireball to cycle faster.. that effectively increases your damage.

    Oblitz, Adj Targeting, and ATO's are your friend.

    so this build has 46% damage boost + Assault + Gaussians % for BU

    I left out Apoc's and superior ATO's

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- Empty(A)
    Level 1: Jab -- MotTanker-Acc/Dmg/EndRdx/Rchg(A), MotTanker-Rchg/Res%(3), T'Death-Acc/Dmg(3), T'Death-Dam%(5), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(7)
    Level 2: Temp Invulnerability -- Empty(A), Empty(19), Empty(19)
    Level 4: Dull Pain -- Empty(A), Empty(29), Empty(40), Empty(43)
    Level 6: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dam%(13), ExStrk-Dmg/KB(15), ExStrk-Dam%(15)
    Level 8: Unyielding -- Empty(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Super Speed -- Empty(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 16: Burnout -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Super Jump -- Empty(A)
    Level 20: Knockout Blow -- MotTanker-Acc/Dmg(A), MotTanker-Dmg/Rchg(21), MotTanker-Acc/Dmg/Rchg(21), MotTanker-Dmg/EndRdx/Rchg(25), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-Acc/Rchg(27)
    Level 22: Invincibility -- GSFC-Build%(A), AdjTgt-ToHit(23), AdjTgt-ToHit/Rchg(23), Empty(27), Empty(50), Empty(50)
    Level 24: Assault -- Empty(A)
    Level 26: Tough Hide -- LkGmblr-Rchg+(A)
    Level 28: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(29), Empty(37), Empty(40), Empty(50)
    Level 30: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dam%(31), ExStrk-Dmg/KB(33), ExStrk-Dam%(34)
    Level 32: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33), Empty(34), Empty(34)
    Level 35: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Dmg/Rchg(36), ExStrk-Dmg/KB(37), ExStrk-Dam%(37)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Empty(39), Empty(40)
    Level 41: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/Rchg(42), DampS-ToHitDeb/Rchg(43), DampS-Rchg/EndRdx(43)
    Level 44: Dark Obliteration -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(45), JavVoll-Acc/Dmg/End/Rech(45), JavVoll-Dam/Rech(45), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(46)
    Level 47: Summon Widow -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(48), S'bndAl-Acc/Rchg(48), S'bndAl-Dmg/Rchg(48)
    Level 49: Resist Energies -- Empty(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A), Empty(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc/Rchg(9), P'Shift-EndMod/Acc(11), P'Shift-End%(11)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 46% DamageBuff(Smashing)
    • 46% DamageBuff(Lethal)
    • 46% DamageBuff(Fire)
    • 46% DamageBuff(Cold)
    • 46% DamageBuff(Energy)
    • 46% DamageBuff(Negative)
    • 46% DamageBuff(Toxic)
    • 46% DamageBuff(Psionic)



    Code:
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  7. this still needs work.

    see if you like any of it.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Master Tolarin: Level 50 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Concealment
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Flight
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Ring of Fire -- Acc-I(A)
    Level 2: Fire Sword -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(13), P'ngS'Fest-Dmg/EndRdx(13)
    Level 4: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19)
    Level 6: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11)
    Level 8: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(23)
    Level 10: Fire Sword Circle -- BlastersW-Acc/Dmg(A), BlastersW-Dmg/Rchg(31), BlastersW-Acc/Dmg/Rchg(31), BlastersW-Acc/Dmg/EndRdx(31), BlastersW-Acc/Dmg/EndRdx/Rchg(33), BlastersW-Rchg/Dam%(33)
    Level 12: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(34)
    Level 14: Recall Friend -- Zephyr-Travel(A), Zephyr-ResKB(45)
    Level 16: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36), Ksmt-ToHit+(36)
    Level 18: Psionic Tornado -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(29), Posi-Dam%(37), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
    Level 20: Hover -- LkGmblr-Rchg+(A)
    Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(27), RechRdx-I(34)
    Level 28: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
    Level 30: Psychic Focus -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(34), RechRdx-I(40)
    Level 32: Psychic Wail -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), M'Strk-Dmg/Rchg(43)
    Level 35: Burn -- Erad-Dmg(A), Erad-Acc/Rchg(43), Erad-Acc/Dmg/Rchg(43)
    Level 38: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45)
    Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
    Level 44: Temp Invulnerability -- Aegis-Psi/Status(A), S'fstPrt-ResDam/Def+(46), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(48)
    Level 47: Afterburner -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
    Level 49: Force of Nature -- ImpSkn-Status(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(27), Numna-EndRdx/Rchg(29), Numna-Heal(40), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(50)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(25), EndMod(25)
    Level 1: Defiance
    Level 4: Ninja Run



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  8. what alpha did you take?
  9. few things.

    I'd remove the extra slots from Combat Jumping, Superior Conditioning, and Wet Ice.

    I'd remove an ATO enhancement (the 6th slot is weak)

    I'd drop Permafrost for Energy Absorbtion.
  10. Hindenburg

    Dark/Psi Dom

    Shadowy Binds and Living Shadows would be better with Cloud Sense's right?

    for Summon Tarantula I'd slot accuracy or remove the proc.

    If it were my toon, I'd remove a slot from CJ and Hasten.

    I'd drop Telekinetic Thrust.

    Looks like a nice combo.
  11. looks good.

    I would try to get a second slot in Howling Twilight and Dark Servant. Taking a slot from Twilight Grasp and Dark Patch would be my choice.

    I wouldn't take Flash.
  12. Tact

    noun
    1. a keen sense of what to say or do to avoid giving offense; skill in dealing with difficult or delicate situations.
    2. a keen sense of what is appropriate, tasteful, or aesthetically pleasing; taste; discrimination.
  13. just for fun

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Dark Mastery
  14. Quote:
    Originally Posted by Pryme23 View Post
    I don't know what you mean by the Blaster ATO proc. Is this a new thing?
    yeah, archetype origin enhancements

    Fire breath looks really cool colored.
  15. not sure where im going with this. maybe you can make it work.

    its soft capped to sm/leth w/o PB.
    with PB its soft capped to energy and ranged.

    I was trying to get Acrobatics and Hibernate..i guess with more defense you might not need either.

    Vigor might be needed for this.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fridginator altered: Level 50 Science Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Icy Assault
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Tesla Cage -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Acc/Dmg/Rchg(21), Thundr-Dmg/EndRdx/Rchg(33)
    Level 2: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Acc/Immob/Rchg(3), Enf'dOp-EndRdx/Immob(13), Efficacy-EndMod/EndRdx(13), Efficacy-EndMod/Rchg(15)
    Level 4: Ice Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(9)
    Level 6: Jolting Chain -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(34)
    Level 8: Conductive Aura -- EnManip-Stun%(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(29), LkGmblr-Def(36), Zephyr-Travel/EndRdx(50)
    Level 12: Static Field -- LgcRps-Acc/Rchg(A), LgcRps-Acc/Sleep/Rchg(23), LgcRps-Acc/EndRdx(23), LgcRps-EndRdx/Sleep(40)
    Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(43)
    Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(40)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Acc/Rchg(46)
    Level 20: Boxing -- Empty(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(25)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Conf/EndRdx(31), CoPers-Conf%(34), CoPers-Acc/Rchg(36)
    Level 28: Chilling Embrace -- EndRdx-I(A), ImpSwft-Dam%(29)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), EndRdx-I(31)
    Level 32: Gremlins -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33)
    Level 35: Sleet -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(36), LdyGrey-DefDeb/Rchg/EndRdx(37), RechRdx-I(37)
    Level 38: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx(48)
    Level 41: Hoarfrost -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(42), Dct'dW-Rchg(42), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
    Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Ice Storm -- RechRdx-I(A)
    Level 50: Agility Core Paragon
    Level 50: Ion Radial Final Judgement -- Empty(A)
    Level 50: Preemptive Core Flawless Interface
    Level 50: Ageless Radial Epiphany -- Empty(A)
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(31)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 1: Domination
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run



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  16. keep in mind you have PB "activated" and its not perma.

    basically you're soft capped for 15 seconds with 30 seconds of down time.

    so..either more recharge in PB or you might want to raise your defense a lil.

    PerfShifter proc in Conductive Aura doesnt work right?

    I'd take Hoarfrost over Hibernate (I'd take both, but if i had to choose)
  17. Hindenburg

    AR/Traps w/o IOs

    something like this? Can you use HO's and Titan Origin's?

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Assault Rifle
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Electricity Mastery

    Villain Profile:
    Level 1: Burst -- Acc(A), Dmg(3), Dmg(3), Dmg(5), Range(5), EndRdx(7)
    Level 1: Web Grenade -- Empty(A)
    Level 2: Slug -- Acc(A), Dmg(7), Dmg(9), Dmg(9), RechRdx(11), EndRdx(11)
    Level 4: Triage Beacon -- RechRdx(A), RechRdx(13), RechRdx(13)
    Level 6: Caltrops -- RechRdx(A), Slow(42), Slow(43)
    Level 8: M30 Grenade -- Acc(A), Dmg(15), Dmg(15), Dmg(17), EndRdx(17), EndRdx(19)
    Level 10: Buckshot -- Acc(A), Dmg(19), Dmg(21), Dmg(21), Range(25), EndRdx(25)
    Level 12: Acid Mortar -- Acc(A), Acc(27), RechRdx(27), RechRdx(29), RechRdx(29), EndRdx(42)
    Level 14: Combat Jumping -- Jump(A)
    Level 16: Super Jump -- Empty(A)
    Level 18: Hasten -- RechRdx(A), RechRdx(33), RechRdx(46)
    Level 20: Poison Trap -- RechRdx(A), RechRdx(31), EndRdx(43)
    Level 22: Force Field Generator -- DefBuff(A), DefBuff(23), DefBuff(23)
    Level 24: Flamethrower -- Acc(A), Dmg(39), Dmg(39), Dmg(40), RechRdx(40), EndRdx(40)
    Level 26: Ignite -- Acc(A), Dmg(34), Dmg(34), Dmg(34), RechRdx(37)
    Level 28: Seeker Drones -- Acc(A), Acc(33), RechRdx(33)
    Level 30: Stealth -- EndRdx(A), EndRdx(31)
    Level 32: Super Speed -- EndRdx(A), EndRdx(42)
    Level 35: Full Auto -- Acc(A), Dmg(36), Dmg(36), Dmg(36), RechRdx(37), RechRdx(37)
    Level 38: Trip Mine -- Acc(A), Acc(39), Dmg(45), Dmg(45), Dmg(45)
    Level 41: Electric Fence -- Empty(A)
    Level 44: Charged Armor -- EndRdx(A), EndRdx(46), ResDam(46), ResDam(50), ResDam(50)
    Level 47: Power Sink -- RechRdx(A), RechRdx(48), RechRdx(48), EndRdx(48), EndMod(50)
    Level 49: Acrobatics -- EndRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- EndRdx(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod(A), EndMod(31), EndMod(43)
    Level 2: Rest -- IntRdx(A)
    Level 4: Ninja Run



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  18. I remember the damage being a little low, but the more difficult problem was endurance.

    I'd set to -1/4~6 so you can have large mobs for Irradiate. Using Bolt and Sands of Mu on Lts.

    As a general habit I rarely use RI (while solo'ing) to save on endurance.

    I'd skip X-ray Beam, Electron Haze, Proton Volley.

    You're high enough to use Cosmic Burst and Neutron Bomb so damage shouldn't be a problem at your lvl.
  19. heya. can you throw up a data chunk?

    Hard to comment on something I can't "see"

    btw, i use "phpBB/Zetaboards" when exporting from Mid's (other options may work)
  20. no data link and no data chunk.

    Ill go check the Corr forums.
  21. Hindenburg

    Spines/Inv

    looks fine.

    I'm not crazy about slotting Titanium Coatings past 3 (even tho you're getting a healthy chunk of melee defense out of it).

    You're gonna want Dull Pain to be perma, so that's the main thing I'd change.
  22. Quote:
    Originally Posted by Da_Haze View Post
    @H4ZE

    Only if the Kiosk werent reset #2 in 2v2s

    Im in the freedom league also.
    aaw man, the Kiosk's were so cool..

    why'd they break um?!
  23. hate to be that guy, but couldn't we just say "no set bonuses" instead of "TO's only"?

    just a thought.

    either way, I'd like to join.