I need help with a hover blaster.


DoctorWhat

 

Posted

Good day to everyone,

I've been playing for a few years, and I love blasters. But I'm not a huge fan of blapping, and that is the way I usually end up playing. I'm trying to get a hover blaster.

I like fire thematically and how the powers work. I have a lvl 44 Fire/Nrg blaster, but I'm finding it hard to soft-cap ranged defense with it. So I started using mids, and I came up with this, a Fire/Mental blaster.

Any help or guidance is greatly appreciated.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Pyre: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (17) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
Level 1: Subdual
  • (A) Accuracy IO
Level 2: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (15) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 4: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Range
  • (31) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 6: Hover
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Recharge Speed
Level 8: Fire Breath
  • (A) Detonation - Damage/Range
  • (9) Detonation - Damage/Endurance/Range
  • (23) Positron's Blast - Damage/Range
  • (27) HamiO:Centriole Exposure
  • (31) HamiO:Centriole Exposure
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Aim
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Boxing
  • (A) Accuracy IO
Level 16: Tough
  • (A) Endurance Reduction IO
Level 18: Blaze
  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Endurance
  • (23) Thunderstrike - Damage/Endurance/Recharge
Level 20: Drain Psyche
  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - Accuracy/Recharge
Level 22: Weave
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 24: Stealth
  • (A) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (39) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Defense
  • (40) Red Fortune - Endurance
Level 26: Blazing Bolt
  • (A) Executioner's Contract - Accuracy/Damage
  • (46) Executioner's Contract - Damage/Endurance
  • (46) Executioner's Contract - Damage/Interrupt
  • (48) Executioner's Contract - Damage/Range
  • (48) Executioner's Contract - Damage/Recharge
  • (48) Executioner's Contract - Disorient Bonus
Level 28: World of Confusion
  • (A) Coercive Persuasion - Confused
  • (40) Coercive Persuasion - Confused/Recharge
  • (40) Coercive Persuasion - Accuracy/Confused/Recharge
  • (42) Coercive Persuasion - Accuracy/Recharge
  • (42) Coercive Persuasion - Confused/Endurance
  • (42) Coercive Persuasion - Contagious Confusion
Level 30: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 32: Inferno
  • (A) Cleaving Blow - Damage/Recharge
  • (43) Cleaving Blow - Accuracy/Recharge
  • (45) Cleaving Blow - Damage/Endurance
  • (45) Eradication - Damage
  • (45) Eradication - Damage/Recharge
  • (46) Eradication - Accuracy/Damage/Recharge
Level 35: Snow Storm
  • (A) Pacing of the Turtle - Chance of -Recharge
Level 38: Concentration
  • (A) Recharge Reduction IO
Level 41: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Hoarfrost
  • (A) Numina's Convalescence - Heal/Recharge
Level 47: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Hibernate
  • (A) Miracle - +Recovery
------------
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (27) Numina's Convalescence - Endurance/Recharge
  • (29) Numina's Convalescence - Heal/Recharge
  • (29) Numina's Convalescence - Heal/Endurance/Recharge
  • (33) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (5) Efficacy Adaptor - EndMod/Recharge
  • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (9) Efficacy Adaptor - Accuracy/Recharge
  • (11) Efficacy Adaptor - EndMod/Accuracy
  • (13) Efficacy Adaptor - EndMod/Endurance
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Defiance
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run



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Posted

Here's a ranged Fire/NRG, if that's what you were after.

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end consumption is a bit borderline with assault running, but not too bad.


 

Posted

EJI, that's great thanks. My only question is rain of fire better than fire breath? I've found on other toons that putting a couple of ranged IO's in a cone makes them deadly.


 

Posted

Quote:
Originally Posted by Pryme23 View Post
EJI, that's great thanks. My only question is rain of fire better than fire breath? I've found on other toons that putting a couple of ranged IO's in a cone makes them deadly.
Numbers-wise, it's a little better, but that's assuming your targets stay in the rain for its whole duration, and you don't mind the scatter. If you like Fire Breath better, switch 'em. You're not really sacrificing much damage-wise. Fire Breath is a beast of a cone, but it seems less popular because some folks don't like lining up cones or the longish animation time. Personally, I really like the power and think it looks awesome.

Edit to add: If you have access to the blaster ATO set, I'd be inclined to drop the snipe and take both- I can't verify that the set can be slotted into those (or any) powers yet as I haven't used it.


 

Posted

I don't know what you mean by the Blaster ATO proc. Is this a new thing?


 

Posted

Quote:
Originally Posted by Pryme23 View Post
I don't know what you mean by the Blaster ATO proc. Is this a new thing?
yeah, archetype origin enhancements

Fire breath looks really cool colored.


perma jump is ---> /up 1

 

Posted

Swapped Blazing Bolt for Rain of Fire, then looked at your ranged defense. If you can get the Blaster ATO and upgrade them to their superior version you'll nab +10% Recharge and +5% Ranged Defense.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Pyre: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34)
Level 1: Subdual -- Acc-I(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(50)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(50)
Level 6: Hover -- Zephyr-ResKB(A), Zephyr-Travel(7), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(43)
Level 8: Fire Breath -- Det'tn-Dmg/Rng(A), Det'tn-Dmg/EndRdx/Rng(9), Posi-Dmg/Rng(23), HO:Centri(27), HO:Centri(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- Acc-I(A)
Level 16: Tough -- EndRdx-I(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Drain Psyche -- P'Shift-End%(A), P'Shift-EndMod/Rchg(43), P'Shift-Acc/Rchg(50)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 24: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 26: Rain of Fire -- Empty(A), Empty(46), Empty(46), Empty(48), Empty(48), Empty(48)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(40), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(42), CoPers-Conf/EndRdx(42), CoPers-Conf%(42)
Level 30: Fly -- Zephyr-ResKB(A), Zephyr-Travel(33)
Level 32: Inferno -- C'ngBlow-Dmg/Rchg(A), C'ngBlow-Acc/Rchg(43), C'ngBlow-Dmg/EndRdx(45), Erad-Dmg(45), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(46)
Level 35: Snow Storm -- P'ngTtl--Rchg%(A)
Level 38: Concentration -- RechRdx-I(A)
Level 41: Frozen Armor -- LkGmblr-Rchg+(A)
Level 44: Hoarfrost -- Numna-Heal/Rchg(A)
Level 47: Afterburner -- LkGmblr-Rchg+(A)
Level 49: Hibernate -- Mrcl-Rcvry+(A)
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(33), Numna-Regen/Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(9), Efficacy-EndMod/Acc(11), Efficacy-EndMod/EndRdx(13)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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