Pryme23

Citizen
  • Posts

    7
  • Joined

  1. Quote:
    Originally Posted by Rigel_Kent View Post
    Although I've never played Ice/Ice specifically, my blapper intuition tells me you might want to explore a dual build for this. One build focused on the ST BIB+blaps+recharge beatdown, one build geared more toward ranged cones, AoE damage, and ranged defense.
    That's a good idea. Gives me some options if I get sick of ranged blasting. Drop ice patch, have 3 or 4 melee powers and go to town.
  2. I poked around with the ice secondary, and this is what I came up with. How's it look? I have to say that it goes better with his background as opposed to energy.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (23) Thunderstrike - Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Endurance
    • (29) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Chilblain
    • (A) Entropic Chaos - Chance of Heal Self
    Level 2: Ice Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance/Recharge
    • (31) Thunderstrike - Damage/Endurance
    • (31) Thunderstrike - Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Endurance
    Level 4: Frost Breath
    • (A) Positron's Blast - Damage/Range
    • (5) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (34) Positron's Blast - Damage/Recharge
    Level 6: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (13) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (36) Luck of the Gambler - Recharge Speed
    Level 8: Freeze Ray
    • (A) Lockdown - Accuracy/Hold
    • (36) Lockdown - Accuracy/Recharge
    • (36) Lockdown - Recharge/Hold
    • (37) Lockdown - Endurance/Recharge/Hold
    • (37) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (37) Lockdown - Chance for +2 Mag Hold
    Level 10: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (13) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Boxing
    • (A) Accuracy IO
    Level 16: Build Up
    • (A) Recharge Reduction IO
    Level 18: Bitter Ice Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (33) Thunderstrike - Damage/Endurance/Recharge
    • (39) Thunderstrike - Damage/Endurance
    • (39) Thunderstrike - Damage/Recharge
    • (39) Thunderstrike - Accuracy/Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Endurance
    Level 20: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense/Recharge
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (40) Steadfast Protection - Resistance/+Def 3%
    Level 24: Ice Patch
    • (A) Recharge Reduction IO
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Recharge
    Level 28: Shiver
    • (A) Pacing of the Turtle - Damage/Slow
    • (46) Pacing of the Turtle - Accuracy/Slow
    • (48) Pacing of the Turtle - Accuracy/Endurance
    • (48) Pacing of the Turtle - Range/Slow
    • (48) Pacing of the Turtle - Endurance/Recharge/Slow
    • (50) Pacing of the Turtle - Chance of -Recharge
    Level 30: Ice Storm
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (42) Pacing of the Turtle - Damage/Slow
    • (42) Pacing of the Turtle - Accuracy/Endurance
    • (45) Pacing of the Turtle - Range/Slow
    • (46) Pacing of the Turtle - Endurance/Recharge/Slow
    • (46) Pacing of the Turtle - Chance of -Recharge
    Level 32: Bitter Freeze Ray
    • (A) Thunderstrike - Accuracy/Damage
    • (43) Thunderstrike - Damage/Endurance
    • (43) Thunderstrike - Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Endurance
    • (45) Thunderstrike - Damage/Endurance/Recharge
    Level 35: Afterburner
    • (A) Luck of the Gambler - Recharge Speed
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 41: Flash Freeze
    • (A) Lethargic Repose - Sleep/Range
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Hoarfrost
    • (A) Miracle - +Recovery
    • (50) Miracle - Heal
    Level 49: Hibernate
    • (A) Performance Shifter - Chance for +End
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Endurance/Recharge
    • (9) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - Heal/Endurance/Recharge
    • (11) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Accuracy/Recharge
    • (5) Performance Shifter - EndMod/Recharge
    • (34) Efficacy Adaptor - EndMod/Endurance
    • (50) Efficacy Adaptor - EndMod
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Defiance
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 27.38% Defense(Energy)
    • 27.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 36.75% Defense(Ranged)
    • 8% Defense(AoE)
    • 5% Enhancement(FlySpeed)
    • 5% Enhancement(JumpSpeed)
    • 5% Enhancement(RunSpeed)
    • 5% Enhancement(JumpHeight)
    • 2.5% Enhancement(Held)
    • 43.75% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 73% Enhancement(Accuracy)
    • 26% FlySpeed
    • 108.4 HP (9%) HitPoints
    • 26% JumpHeight
    • 26% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 11%
    • MezResist(Sleep) 5.5%
    • 19.5% (0.33 End/sec) Recovery
    • 32% (1.61 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 26% RunSpeed

    ------------
    Set Bonuses:
    Thunderstrike
    (Ice Bolt)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Thunderstrike
    (Ice Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Frost Breath)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Hover)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Lockdown
    (Freeze Ray)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Gaussian's Synchronized Fire-Control
    (Aim)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Blessing of the Zephyr
    (Fly)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback (Mag -4), Knockup (Mag -4)
    Thunderstrike
    (Bitter Ice Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Weave)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Pacing of the Turtle
    (Shiver)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Pacing of the Turtle
    (Ice Storm)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Thunderstrike
    (Bitter Freeze Ray)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Afterburner)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Frozen Armor)
    • 7.5% Enhancement(RechargeTime)
    Miracle
    (Hoarfrost)
    • 2.5% (0.04 End/sec) Recovery
    Numina's Convalescence
    (Health)
    • 12% (0.6 HP/sec) Regeneration
    • 22.59 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Efficacy Adaptor
    (Stamina)
    • 13.55 HP (1.12%) HitPoints




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    Let me know what you think, and thanks in advance.
  3. Quote:
    Originally Posted by SerialBeggar View Post
    I would suggest giving */Mental Manip a go. I haven't done a Ice/MM myself yet, but I have done Ice blast on a Blaster, Defender and Corruptor and MM on a couple other Blaster with different primaries.

    In my experience, I find that Ice's attacks are very quick and this results in gaps in between cycles. So first, I'd not recommend Hasten. Ice also "feels" lacking in AOE because all it has are a cone and a rain. Mental Manip offers an additional cone attack which fits in very nicely with Ice's cone. In addition, MM has a PBAOE. You may not think you'll use it much because you want to stay at range, but you'll soon see that with your double cones dishing out high damage in a short period, you'll be pulling a lot of aggro and they'll close on you. Thus PBAOE!

    I find that Ice also seems to be endurance heavy, probably because of it's quick recharge. MM offers a +recov/+regen PBAOE power. Note: there's a steep learning curve before you can use it without it being effectively a suicide power. But in the meantime, it is good for AV fights because it also does -regen on affected targets.

    Going with Cold Mastery is a good choice, but I really think you should not skip the armor. In addition, slot the self heal with heals and recharge instead of +resist.
    I was going energy as a secondary to help with range as I plan to be a hover blaster and try not to blap much.

    To both of the above, those are great ideas. Thematically, I think I would prefer going /ice as I have an idea in my head for the reason why he manipulates ice. Although I'm going to play around with mids and check stuff out.

    For the ice secondary, what skippable powers are there? Which ones are must haves. Should I really skip hasten? Thanks for any input.
  4. Good day all,

    I have a fire/nrg ranged blaster that I like, but I've always been intrigued about ice blast. Is energy the best secondary choice? Or is ice a better compliment. I do like to stay at range, so this build is a blaster at the soft-cap for ranged defense. Also I'm not a huge fan of the nukes, I know Blizzard does a ton of damage, but I'm not sure if I want to put it in. Please feel free to make suggestions and alterations.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ice blaster: Level 50 Science Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Endurance
    • (13) Thunderstrike - Damage/Endurance/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    Level 1: Power Thrust
    • (A) Explosive Strike - Damage/Knockback
    Level 2: Ice Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (15) Thunderstrike - Damage/Endurance
    • (17) Thunderstrike - Damage/Recharge
    • (17) Thunderstrike - Accuracy/Damage/Recharge
    • (19) Thunderstrike - Accuracy/Damage/Endurance
    • (19) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Frost Breath
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (37) Pacing of the Turtle - Damage/Slow
    • (39) Pacing of the Turtle - Accuracy/Endurance
    • (39) Pacing of the Turtle - Range/Slow
    • (39) Pacing of the Turtle - Endurance/Recharge/Slow
    • (43) Pacing of the Turtle - Chance of -Recharge
    Level 6: Aim
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 8: Freeze Ray
    • (A) Lockdown - Accuracy/Hold
    • (9) Lockdown - Accuracy/Recharge
    • (9) Lockdown - Recharge/Hold
    • (11) Lockdown - Endurance/Recharge/Hold
    • (11) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (13) Lockdown - Chance for +2 Mag Hold
    Level 10: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 12: Ice Storm
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (29) Pacing of the Turtle - Damage/Slow
    • (37) Pacing of the Turtle - Accuracy/Endurance
    • (37) Pacing of the Turtle - Range/Slow
    • (40) Pacing of the Turtle - Endurance/Recharge/Slow
    • (40) Pacing of the Turtle - Chance of -Recharge
    Level 14: Boxing
    • (A) Accuracy IO
    Level 16: Conserve Power
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 18: Bitter Ice Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (34) Thunderstrike - Damage/Endurance
    • (34) Thunderstrike - Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (36) Thunderstrike - Damage/Endurance/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Recharge
    Level 20: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (21) Steadfast Protection - Resistance/Endurance
    • (21) Steadfast Protection - Knockback Protection
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    Level 24: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 26: Bitter Freeze Ray
    • (A) Lockdown - Accuracy/Hold
    • (31) Lockdown - Accuracy/Recharge
    • (33) Lockdown - Recharge/Hold
    • (33) Lockdown - Endurance/Recharge/Hold
    • (33) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (34) Lockdown - Chance for +2 Mag Hold
    Level 28: Power Boost
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 30: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 32: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Recharge
    Level 35: Boost Range
    • (A) Recharge Reduction IO
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 41: Afterburner
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Flash Freeze
    • (A) Call of the Sandman - Chance of Heal Self
    Level 47: Hoarfrost
    • (A) Miracle - +Recovery
    • (50) Impervium Armor - Resistance/Recharge
    • (50) Impervium Armor - Endurance/Recharge
    Level 49: Hibernate
    • (A) Performance Shifter - Chance for +End
    ------------
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (5) Numina's Convalescence - Endurance/Recharge
    • (46) Numina's Convalescence - Heal/Recharge
    • (46) Numina's Convalescence - Heal/Endurance/Recharge
    • (48) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Recharge
    • (25) Performance Shifter - EndMod/Accuracy/Recharge
    • (27) Performance Shifter - EndMod/Accuracy
    • (48) Performance Shifter - Accuracy/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 8.31% Defense(Fire)
    • 8.31% Defense(Cold)
    • 25.5% Defense(Energy)
    • 25.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 36.75% Defense(Ranged)
    • 13.63% Defense(AoE)
    • 5% Enhancement(Held)
    • 57% Enhancement(Accuracy)
    • 5% Enhancement(JumpSpeed)
    • 5% Enhancement(JumpHeight)
    • 6% Enhancement(Heal)
    • 5% Enhancement(FlySpeed)
    • 5% Enhancement(RunSpeed)
    • 22.5% Enhancement(RechargeTime)
    • 22% FlySpeed
    • 112.9 HP (9.37%) HitPoints
    • 22% JumpHeight
    • 22% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 13.2%
    • MezResist(Sleep) 5.5%
    • 15% (0.25 End/sec) Recovery
    • 32% (1.61 HP/sec) Regeneration
    • 22% RunSpeed

    ------------
    Set Bonuses:
    Thunderstrike
    (Ice Bolt)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Thunderstrike
    (Ice Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Pacing of the Turtle
    (Frost Breath)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Lockdown
    (Freeze Ray)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Pacing of the Turtle
    (Ice Storm)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Thunderstrike
    (Bitter Ice Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 18.07 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Weave)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Hover)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    Lockdown
    (Bitter Freeze Ray)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Blessing of the Zephyr
    (Fly)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Afterburner)
    • 7.5% Enhancement(RechargeTime)
    Impervium Armor
    (Hoarfrost)
    • 2.5% (0.04 End/sec) Recovery
    Numina's Convalescence
    (Health)
    • 12% (0.6 HP/sec) Regeneration
    • 22.59 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)




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  5. I don't know what you mean by the Blaster ATO proc. Is this a new thing?
  6. EJI, that's great thanks. My only question is rain of fire better than fire breath? I've found on other toons that putting a couple of ranged IO's in a cone makes them deadly.
  7. Good day to everyone,

    I've been playing for a few years, and I love blasters. But I'm not a huge fan of blapping, and that is the way I usually end up playing. I'm trying to get a hover blaster.

    I like fire thematically and how the powers work. I have a lvl 44 Fire/Nrg blaster, but I'm finding it hard to soft-cap ranged defense with it. So I started using mids, and I came up with this, a Fire/Mental blaster.

    Any help or guidance is greatly appreciated.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pyre: Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (17) Thunderstrike - Damage/Recharge
    • (17) Thunderstrike - Accuracy/Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Endurance
    • (34) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Subdual
    • (A) Accuracy IO
    Level 2: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (15) Thunderstrike - Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Damage/Endurance
    • (25) Positron's Blast - Damage/Recharge
    • (25) Positron's Blast - Damage/Range
    • (31) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 6: Hover
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (34) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Recharge Speed
    Level 8: Fire Breath
    • (A) Detonation - Damage/Range
    • (9) Detonation - Damage/Endurance/Range
    • (23) Positron's Blast - Damage/Range
    • (27) HamiO:Centriole Exposure
    • (31) HamiO:Centriole Exposure
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Aim
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 14: Boxing
    • (A) Accuracy IO
    Level 16: Tough
    • (A) Endurance Reduction IO
    Level 18: Blaze
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Endurance
    • (23) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Drain Psyche
    • (A) Performance Shifter - Chance for +End
    • (43) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - Accuracy/Recharge
    Level 22: Weave
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    • (37) Red Fortune - Endurance
    Level 24: Stealth
    • (A) Red Fortune - Defense/Endurance
    • (37) Red Fortune - Defense/Recharge
    • (39) Red Fortune - Endurance/Recharge
    • (39) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Defense
    • (40) Red Fortune - Endurance
    Level 26: Blazing Bolt
    • (A) Executioner's Contract - Accuracy/Damage
    • (46) Executioner's Contract - Damage/Endurance
    • (46) Executioner's Contract - Damage/Interrupt
    • (48) Executioner's Contract - Damage/Range
    • (48) Executioner's Contract - Damage/Recharge
    • (48) Executioner's Contract - Disorient Bonus
    Level 28: World of Confusion
    • (A) Coercive Persuasion - Confused
    • (40) Coercive Persuasion - Confused/Recharge
    • (40) Coercive Persuasion - Accuracy/Confused/Recharge
    • (42) Coercive Persuasion - Accuracy/Recharge
    • (42) Coercive Persuasion - Confused/Endurance
    • (42) Coercive Persuasion - Contagious Confusion
    Level 30: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 32: Inferno
    • (A) Cleaving Blow - Damage/Recharge
    • (43) Cleaving Blow - Accuracy/Recharge
    • (45) Cleaving Blow - Damage/Endurance
    • (45) Eradication - Damage
    • (45) Eradication - Damage/Recharge
    • (46) Eradication - Accuracy/Damage/Recharge
    Level 35: Snow Storm
    • (A) Pacing of the Turtle - Chance of -Recharge
    Level 38: Concentration
    • (A) Recharge Reduction IO
    Level 41: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Hoarfrost
    • (A) Numina's Convalescence - Heal/Recharge
    Level 47: Afterburner
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Hibernate
    • (A) Miracle - +Recovery
    ------------
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (27) Numina's Convalescence - Endurance/Recharge
    • (29) Numina's Convalescence - Heal/Recharge
    • (29) Numina's Convalescence - Heal/Endurance/Recharge
    • (33) Numina's Convalescence - Heal
    • (34) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (5) Efficacy Adaptor - EndMod/Recharge
    • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (9) Efficacy Adaptor - Accuracy/Recharge
    • (11) Efficacy Adaptor - EndMod/Accuracy
    • (13) Efficacy Adaptor - EndMod/Endurance
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Defiance
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run



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