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Posts
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Quote:That's a good idea. Gives me some options if I get sick of ranged blasting. Drop ice patch, have 3 or 4 melee powers and go to town.Although I've never played Ice/Ice specifically, my blapper intuition tells me you might want to explore a dual build for this. One build focused on the ST BIB+blaps+recharge beatdown, one build geared more toward ranged cones, AoE damage, and ranged defense.
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I poked around with the ice secondary, and this is what I came up with. How's it look? I have to say that it goes better with his background as opposed to energy.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (23) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (29) Thunderstrike - Damage/Endurance/Recharge
- (A) Entropic Chaos - Chance of Heal Self
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance/Recharge
- (31) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Endurance
- (A) Positron's Blast - Damage/Range
- (5) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (36) Luck of the Gambler - Recharge Speed
- (A) Lockdown - Accuracy/Hold
- (36) Lockdown - Accuracy/Recharge
- (36) Lockdown - Recharge/Hold
- (37) Lockdown - Endurance/Recharge/Hold
- (37) Lockdown - Accuracy/Endurance/Recharge/Hold
- (37) Lockdown - Chance for +2 Mag Hold
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Accuracy IO
- (A) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (33) Thunderstrike - Damage/Endurance/Recharge
- (39) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (A) Steadfast Protection - Resistance/Endurance
- (40) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Recharge
- (A) Pacing of the Turtle - Damage/Slow
- (46) Pacing of the Turtle - Accuracy/Slow
- (48) Pacing of the Turtle - Accuracy/Endurance
- (48) Pacing of the Turtle - Range/Slow
- (48) Pacing of the Turtle - Endurance/Recharge/Slow
- (50) Pacing of the Turtle - Chance of -Recharge
- (A) Pacing of the Turtle - Accuracy/Slow
- (42) Pacing of the Turtle - Damage/Slow
- (42) Pacing of the Turtle - Accuracy/Endurance
- (45) Pacing of the Turtle - Range/Slow
- (46) Pacing of the Turtle - Endurance/Recharge/Slow
- (46) Pacing of the Turtle - Chance of -Recharge
- (A) Thunderstrike - Accuracy/Damage
- (43) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Lethargic Repose - Sleep/Range
- (A) Luck of the Gambler - Recharge Speed
- (A) Miracle - +Recovery
- (50) Miracle - Heal
- (A) Performance Shifter - Chance for +End
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - Heal
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Accuracy/Recharge
- (5) Performance Shifter - EndMod/Recharge
- (34) Efficacy Adaptor - EndMod/Endurance
- (50) Efficacy Adaptor - EndMod
- (A) Accuracy IO
Level 1: Sprint- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
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Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 27.38% Defense(Energy)
- 27.38% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 36.75% Defense(Ranged)
- 8% Defense(AoE)
- 5% Enhancement(FlySpeed)
- 5% Enhancement(JumpSpeed)
- 5% Enhancement(RunSpeed)
- 5% Enhancement(JumpHeight)
- 2.5% Enhancement(Held)
- 43.75% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 73% Enhancement(Accuracy)
- 26% FlySpeed
- 108.4 HP (9%) HitPoints
- 26% JumpHeight
- 26% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 11%
- MezResist(Sleep) 5.5%
- 19.5% (0.33 End/sec) Recovery
- 32% (1.61 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 26% RunSpeed
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Set Bonuses:
Thunderstrike
(Ice Bolt)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Frost Breath)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Hover)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Hover)- 7.5% Enhancement(RechargeTime)
(Freeze Ray)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Aim)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Fly)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Bitter Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Maneuvers)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tough)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Shiver)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Ice Storm)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Bitter Freeze Ray)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Afterburner)- 7.5% Enhancement(RechargeTime)
(Frozen Armor)- 7.5% Enhancement(RechargeTime)
(Hoarfrost)- 2.5% (0.04 End/sec) Recovery
(Health)- 12% (0.6 HP/sec) Regeneration
- 22.59 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Stamina)- 13.55 HP (1.12%) HitPoints
Code:Let me know what you think, and thanks in advance.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1449;647;1294;HEX;| |78DA6594C96F525118C5EF83479149A02D43295040990721BA37B10EA1826251B70| |D8117788600019AE8D29D8B6A523571E518C78575D6B5FF8671D17FC061E3B8C10F| |BE434BE4258FDF7BDFBDE7DC7BCFBBDCE2C5A3E6AD13970F0BC9B2DCACF47A6B47E| |8B7AF74F5E5AAAAB4AA8A185E7ABADD68585BADB4EA4A2D93AF2ADC37306E28AF77| |3AED6E7FD452ACB4D4CE7AB3D257DB2D612AB5DBCDCCF1A65A6FF42DFC3C7C545B7| |5EBE8ADA0546A4AB7D7503BC6D17BB9A32835FBB18E5ACD2CB79B35321BFA5F72D3| |2CC274E7C5F81AE8C46D424E16B37798CEBB4CF73DF03ED3FB807965572BC426212| |48B1582043F097E33E8EF87AF1FBE7EF806E07B92A065ADAC7DCF35F90DFABC6506| |3F80EF98068A53371A70A0D17DD28C6AE6CFCC7D0E69C422521FCE49FF036D3FC15| |FCCFDBFC13FE05F66815406680D0FB9B6F711F898697B023E65CE3E639A6850136B| |25D37F7393A8CD82EC2C1E5ECB06C18A9A35C9B5D3043BC6B723CF00F28C20CF08F| |28C20CF28F2B4D318739C8D760E59CCCF8336A6D3CED4525F07E6EA7052CD473E2E| |E655AABA302F17E62553FF05782FC0DB034F0FC6F0C2FB1AF55AC41A16B7B8967EC| |E3CF0027C09BE62E65E334F91CA07AD0F9A383CE2D0A6A04D439B86B644AA256897| |905D02992590590299A590590AD90A276D67AC3984F58568CD61ECB53072888271B| |0411B38065DEC23EB54AA25592792F0DA360B9141DE9915AA4569CD79E605EA9F85| |47F616EF972F46FA5FC1434AF358DF766B3AE90CFBCEAC32F794C1B34CE339F03CF| |3EBA45F8CFDBE4FFA615CCD75F02653BEC10C6E32731B4CAF3C7116603F07E5F161| |30182426DB077489EC54253755393855393455294C560C3C9B92BC730A09095FC66| |0DB395D06FF002C83D5E4| |-------------------------------------------------------------------|
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Quote:I was going energy as a secondary to help with range as I plan to be a hover blaster and try not to blap much.I would suggest giving */Mental Manip a go. I haven't done a Ice/MM myself yet, but I have done Ice blast on a Blaster, Defender and Corruptor and MM on a couple other Blaster with different primaries.
In my experience, I find that Ice's attacks are very quick and this results in gaps in between cycles. So first, I'd not recommend Hasten. Ice also "feels" lacking in AOE because all it has are a cone and a rain. Mental Manip offers an additional cone attack which fits in very nicely with Ice's cone. In addition, MM has a PBAOE. You may not think you'll use it much because you want to stay at range, but you'll soon see that with your double cones dishing out high damage in a short period, you'll be pulling a lot of aggro and they'll close on you. Thus PBAOE!
I find that Ice also seems to be endurance heavy, probably because of it's quick recharge. MM offers a +recov/+regen PBAOE power. Note: there's a steep learning curve before you can use it without it being effectively a suicide power. But in the meantime, it is good for AV fights because it also does -regen on affected targets.
Going with Cold Mastery is a good choice, but I really think you should not skip the armor. In addition, slot the self heal with heals and recharge instead of +resist.
To both of the above, those are great ideas. Thematically, I think I would prefer going /ice as I have an idea in my head for the reason why he manipulates ice. Although I'm going to play around with mids and check stuff out.
For the ice secondary, what skippable powers are there? Which ones are must haves. Should I really skip hasten? Thanks for any input. -
Good day all,
I have a fire/nrg ranged blaster that I like, but I've always been intrigued about ice blast. Is energy the best secondary choice? Or is ice a better compliment. I do like to stay at range, so this build is a blaster at the soft-cap for ranged defense. Also I'm not a huge fan of the nukes, I know Blizzard does a ton of damage, but I'm not sure if I want to put it in. Please feel free to make suggestions and alterations.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
ice blaster: Level 50 Science Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt- (A) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (13) Thunderstrike - Damage/Endurance/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (A) Explosive Strike - Damage/Knockback
- (A) Thunderstrike - Accuracy/Damage
- (15) Thunderstrike - Damage/Endurance
- (17) Thunderstrike - Damage/Recharge
- (17) Thunderstrike - Accuracy/Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Endurance
- (19) Thunderstrike - Damage/Endurance/Recharge
- (A) Pacing of the Turtle - Accuracy/Slow
- (37) Pacing of the Turtle - Damage/Slow
- (39) Pacing of the Turtle - Accuracy/Endurance
- (39) Pacing of the Turtle - Range/Slow
- (39) Pacing of the Turtle - Endurance/Recharge/Slow
- (43) Pacing of the Turtle - Chance of -Recharge
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Lockdown - Accuracy/Hold
- (9) Lockdown - Accuracy/Recharge
- (9) Lockdown - Recharge/Hold
- (11) Lockdown - Endurance/Recharge/Hold
- (11) Lockdown - Accuracy/Endurance/Recharge/Hold
- (13) Lockdown - Chance for +2 Mag Hold
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Pacing of the Turtle - Accuracy/Slow
- (29) Pacing of the Turtle - Damage/Slow
- (37) Pacing of the Turtle - Accuracy/Endurance
- (37) Pacing of the Turtle - Range/Slow
- (40) Pacing of the Turtle - Endurance/Recharge/Slow
- (40) Pacing of the Turtle - Chance of -Recharge
- (A) Accuracy IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (34) Thunderstrike - Damage/Endurance
- (34) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (36) Thunderstrike - Damage/Endurance/Recharge
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Steadfast Protection - Resistance/Endurance
- (21) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Lockdown - Accuracy/Hold
- (31) Lockdown - Accuracy/Recharge
- (33) Lockdown - Recharge/Hold
- (33) Lockdown - Endurance/Recharge/Hold
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold
- (34) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Call of the Sandman - Chance of Heal Self
- (A) Miracle - +Recovery
- (50) Impervium Armor - Resistance/Recharge
- (50) Impervium Armor - Endurance/Recharge
- (A) Performance Shifter - Chance for +End
Level 2: Swift- (A) Flight Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Endurance/Recharge
- (46) Numina's Convalescence - Heal/Recharge
- (46) Numina's Convalescence - Heal/Endurance/Recharge
- (48) Numina's Convalescence - Heal
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Recharge
- (25) Performance Shifter - EndMod/Accuracy/Recharge
- (27) Performance Shifter - EndMod/Accuracy
- (48) Performance Shifter - Accuracy/Recharge
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 8.31% Defense(Fire)
- 8.31% Defense(Cold)
- 25.5% Defense(Energy)
- 25.5% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 36.75% Defense(Ranged)
- 13.63% Defense(AoE)
- 5% Enhancement(Held)
- 57% Enhancement(Accuracy)
- 5% Enhancement(JumpSpeed)
- 5% Enhancement(JumpHeight)
- 6% Enhancement(Heal)
- 5% Enhancement(FlySpeed)
- 5% Enhancement(RunSpeed)
- 22.5% Enhancement(RechargeTime)
- 22% FlySpeed
- 112.9 HP (9.37%) HitPoints
- 22% JumpHeight
- 22% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 13.2%
- MezResist(Sleep) 5.5%
- 15% (0.25 End/sec) Recovery
- 32% (1.61 HP/sec) Regeneration
- 22% RunSpeed
------------
Set Bonuses:
Thunderstrike
(Ice Bolt)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Frost Breath)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Freeze Ray)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Ice Storm)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Bitter Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Tough)- 1.5% (0.03 End/sec) Recovery
- 18.07 HP (1.5%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Weave)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Hover)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
(Bitter Freeze Ray)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Fly)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Maneuvers)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Afterburner)- 7.5% Enhancement(RechargeTime)
(Hoarfrost)- 2.5% (0.04 End/sec) Recovery
(Health)- 12% (0.6 HP/sec) Regeneration
- 22.59 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
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I don't know what you mean by the Blaster ATO proc. Is this a new thing?
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EJI, that's great thanks. My only question is rain of fire better than fire breath? I've found on other toons that putting a couple of ranged IO's in a cone makes them deadly.
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Good day to everyone,
I've been playing for a few years, and I love blasters. But I'm not a huge fan of blapping, and that is the way I usually end up playing. I'm trying to get a hover blaster.
I like fire thematically and how the powers work. I have a lvl 44 Fire/Nrg blaster, but I'm finding it hard to soft-cap ranged defense with it. So I started using mids, and I came up with this, a Fire/Mental blaster.
Any help or guidance is greatly appreciated.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyre: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (17) Thunderstrike - Damage/Recharge
- (17) Thunderstrike - Accuracy/Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Endurance
- (34) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (15) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (34) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
- (A) Detonation - Damage/Range
- (9) Detonation - Damage/Endurance/Range
- (23) Positron's Blast - Damage/Range
- (27) HamiO:Centriole Exposure
- (31) HamiO:Centriole Exposure
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Endurance
- (23) Thunderstrike - Damage/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - Accuracy/Recharge
- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (37) Red Fortune - Endurance
- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Executioner's Contract - Accuracy/Damage
- (46) Executioner's Contract - Damage/Endurance
- (46) Executioner's Contract - Damage/Interrupt
- (48) Executioner's Contract - Damage/Range
- (48) Executioner's Contract - Damage/Recharge
- (48) Executioner's Contract - Disorient Bonus
- (A) Coercive Persuasion - Confused
- (40) Coercive Persuasion - Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Confused/Recharge
- (42) Coercive Persuasion - Accuracy/Recharge
- (42) Coercive Persuasion - Confused/Endurance
- (42) Coercive Persuasion - Contagious Confusion
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Cleaving Blow - Damage/Recharge
- (43) Cleaving Blow - Accuracy/Recharge
- (45) Cleaving Blow - Damage/Endurance
- (45) Eradication - Damage
- (45) Eradication - Damage/Recharge
- (46) Eradication - Accuracy/Damage/Recharge
- (A) Pacing of the Turtle - Chance of -Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Miracle - +Recovery
Level 2: Swift- (A) Flight Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Endurance/Recharge
- (29) Numina's Convalescence - Heal/Recharge
- (29) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Numina's Convalescence - Heal
- (34) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod
- (5) Efficacy Adaptor - EndMod/Recharge
- (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (9) Efficacy Adaptor - Accuracy/Recharge
- (11) Efficacy Adaptor - EndMod/Accuracy
- (13) Efficacy Adaptor - EndMod/Endurance
- (A) Accuracy IO
Level 1: Sprint- (A) Run Speed IO
- (A) Recharge Reduction IO
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1477;674;1348;HEX;| |78DA6594594F13511886CFD0A9D00D2850F6ADECB63242E45E6515621304F54AAD5| |52665CC386DCA60E4D27B3762902BD71F600CAEF7AEBFC178E1AD71FD07E3D7BE6F| |81D849DA67E63DE7FDBE73BEB3A4AE4F879FCDDD38AAB4C8949D595B4B4FCABF6B1| |66A52EB6EC6B5728E92475FDC2898D5F2D2C6D6F452C6C99A2BC6AC5530E1E82FB7| |2CAFE7F3B9826BA44CC7CDD8E954C6B1F2EB76295474DE59350BA21BE597D0622E6| |71BB3B6955D7583A5F7E5BC69AE44201755CBC9464B5FF3CE356BCDBA64D996BB11| |9DC95B978DA99CBD22F18B59375A657083F23BA6CA8FE7570F04E3BAAA7A08D63F2| |21F83BD4FC0F8537073CFAB543BB4E3028DF1B4FFE2D5325E2DE37533DE38E34D0A| |7CF4FA5E40D35F82ADAFC8D7F4BEA1F72D18906AFB4B893D9FFF6B55493BF0058CD| |76B252662E0B4F4AA461EBDFA39FC353B6033E3B74F1497D1A7BAC93E3104105F0B| |24D12748CE084288A785A885494D7C11D628C21AF944ABA3561787362B8872EE51D| |6AD81756B60DD9A58B726D6AD9975BB2F68D48A83F3AA1AB731E7C43D6193D4670B| |DFBAE48C61FCFE581075E80F916132020ED492756044BC2DF4B6D03B40EF10BD43F| |40ED13B4CEF5CF110705E6DEF30DED1F7E407F0F047F213F919DC1674306FC739CC| |63F83C79013C98262F9219302463EEE29A74713FF4723F9C10B58763EA71902B910| |30F5D25BF4BDF2EE10F70F42798950DDAC7B5EBDBC11CB778968ADA20D7DD927E23| |D446B8EFBE85954A524B2E4353CD4A19D40CF6BB22DE316A630BA20DEBEA5750CE1| |56AA1B47EE4F8B3A7F9B553F0B62F819D8CDF791AEC3D03C6CF82BFF7C71B41BCBF| |FBE3DDE4BEB9C5B3741BACB90306EF82E14DB053AFBC0BE27AF932F0BCC4FE764F1| |E3556A18C5728472A94890AE5E45E16A546917951DFBD8594C61509D4EFDE2EDE3F| |BC7FDA25| |-------------------------------------------------------------------|