Ice/Time/Dark build review.
Few things.. The idea of running around with basically a permanent 100% damage boost sounds nice :P as long as I don't run out of mobs that is.
Also, the defense that you probably see is with no Clarion boost.. So with the ATO added.. That's 42% melee, 39% ranged, and 41% AoE before Clarion. I am considering the other unique +3% defense to all IO.. But not sure if I will get it.. I suppose if I am patient I can eventually get enough Hero merits to acquire it.
200 views and no feedback.. Awww
heya. can you throw up a data chunk?
Hard to comment on something I can't "see"
btw, i use "phpBB/Zetaboards" when exporting from Mid's (other options may work)
perma jump is ---> /up 1
Code:
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Been going through a few respecs on my Ice/Time Corruptor to max this/max that. Or what would be very fun.
I've gone from Ice/Time/Power and although /Power is very good for Time.. I felt it kind of boring. So I then switched to Ice/Time/Soul.. Much less boring and somewhat end heavy.. But had powerboost to bolster my defenses.. I did find the pet sort of useless for my style of play on my Corr (I typically herd mobs and am right in the thick of everything, and even with Powerboost + Clarion Farsight.. My Fortunata still died. FAST.)
And now I am onto Dark Mastery.. Which I have not yet respecced into. From the looks of it... it seems like it will fit the bill pretty well for me. Oppressive Gloom seems like it would be handy to stun those pesky minions, and since I am always in melee range anyways.. it seemed even better. Dark Embrace is the usual resist shield.. Nothing to say there. But then Dark Mastery's Soul Drain... YES! =] SO, SO much better than Soul's.. Not only is it perma after enhancement boosters on my build.. But it hits more targets as well, according to my mids. And then to top it all off.. Dark Consumption is there for when my end bar is at about 15 or so (Which takes a long time of consistently fighting.)
The only things I am stressing about is not having the MASSIVE defense buff from a Powerboost + Clarion. And I also like Frost Breath too, It's actually nice if you can drop an Ice Storm and then instantly hit Frost Breath fron range and jump into the mobs and blast away. I am not well educated in the ways of Opressive Gloom, so if taking Frost Breath over it would work well.. I am all game for that.. But I would lose some melee and AoE defense.. Anyways, here is the planned build!
(P.S. The Apocalypse set is a superior ATO set.)
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Ice Bolt
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
Level 1: Time Crawl- (A) Accuracy IO
Level 2: Ice Blast- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (9) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
Level 4: Hasten- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 6: Time's Juncture- (A) Dark Watcher's Despair - To Hit Debuff
- (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (13) Dark Watcher's Despair - Recharge/Endurance
- (13) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 8: Temporal Mending- (A) Doctored Wounds - Heal
- (15) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Endurance/Recharge
Level 10: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 12: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Ice Storm- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
Level 16: Distortion Field- (A) Lockdown - Chance for +2 Mag Hold
- (31) Unbreakable Constraint - Chance for Smashing Damage
Level 18: Bitter Ice Blast- (A) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (25) Apocalypse - Accuracy/Damage/Recharge
- (27) Apocalypse - Accuracy/Recharge
- (27) Apocalypse - Damage/Endurance
- (29) Apocalypse - Chance of Damage(Negative)
Level 20: Aim- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Boxing- (A) Empty
Level 24: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (40) Steadfast Protection - Resistance/Endurance
Level 26: Weave- (A) Luck of the Gambler - Recharge Speed
- (29) Gift of the Ancients - Defense/Endurance
- (46) Gift of the Ancients - Defense/Endurance/Recharge
Level 28: Farsight- (A) Luck of the Gambler - Recharge Speed
- (36) Red Fortune - Defense
- (37) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
Level 30: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (31) Gift of the Ancients - Defense/Endurance
- (31) Gift of the Ancients - Defense/Endurance/Recharge
Level 32: Blizzard- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
Level 35: Slowed Response- (A) Shield Breaker - Defense Debuff
- (39) Shield Breaker - Accuracy/Defense Debuff
- (39) Shield Breaker - Accuracy/Recharge
- (40) Shield Breaker - Accuracy/Endurance/Recharge
- (45) Shield Breaker - Defense Debuff/Endurance/Recharge
- (46) Shield Breaker - Chance for Lethal Damage
Level 38: Chrono Shift- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 41: Oppressive Gloom- (A) Razzle Dazzle - Accuracy/Recharge
- (42) Razzle Dazzle - Endurance/Stun
- (42) Razzle Dazzle - Accuracy/Endurance
- (42) Razzle Dazzle - Stun/Range
- (43) Razzle Dazzle - Accuracy/Stun/Recharge
- (43) Razzle Dazzle - Chance of Immobilize
Level 44: Dark Embrace- (A) Aegis - Resistance
- (45) Aegis - Resistance/Endurance
- (45) Aegis - Resistance/Endurance/Recharge
Level 47: Soul Drain- (A) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
Level 49: Dark Consumption- (A) Performance Shifter - Accuracy/Recharge
- (50) Efficacy Adaptor - Accuracy/Recharge
Level 0: Freedom Phalanx ReserveLevel 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Reactive Total Radial Conversion
Level 50: Clarion Radial Epiphany
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Level 1: Brawl
- (A) Empty
Level 1: ScourgeLevel 1: Sprint
- (A) Empty
Level 2: Swift- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
Level 2: Rest- (A) Empty
Level 4: Ninja Run------------
Set Bonus Totals: